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Inferna News

UPDATE 18.11.2020

New Features
- Skill icons now glow when the skill finishes it's cooldown

Balance updates
- Lowered monster requirement for "Monstrous activity in *map*" guild missions
- Randomized monster spawn positions more on most maps

Bugfixes
- Fixed some bad rock collisions in frozen land
- Fixed player level not being displayed in the target ui
- Fixed monsters sometimes not moving when failing to find a path the first time

UPDATE 11.11.2020

New Features
- Added two new guild mission types

Changes
- Added more monsters to the "Population control" guild mission
- Renki has left the city and taken to other ventures
- Removed pumpkins from the character selection
- Sped up dynamic player character generation slightly

Balance updates
- Rebalanced "Population control" monster count to resemble the monster availability
- Guild mission rewards are now more in line with their difficulty
- After logging in/teleporting all skills start on a 25s cooldown
- When logging out while dead, you automatically "Respawn at start"

Bugfixes
- Fixed player characters showing without armor for one frame in some cases
- Fixed duel requests not being rejected correctly
- Fixed a server-side memory leak leading to periodic crashes

UPDATE 04.11.2020

New Features
- New and improved attack animation for the half demon

Changes
- Removed candy drops and pumpkin spawns, you'll have another week to hand in your candy

Bugfixes
- Fixed a bug causing random disconnects

UPDATE 28.10.2020

Changes
- Changed player target ui to be more concise

Balance updates
- Increase collider height of some smaller monsters so they are easier to hit

Bugfixes
- Fixed some monsters not hitting their attacks consistently

UPDATE 23.10.2020 & Halloween Event



[h2]New Features[/h2]
  • The Halloween event is live! Help Reki correct his horrid mistake and collect goodies while doing so
  • New and improved class selection during character creation
  • Rankings are now available and the first one has already started - compete to win prizes!
  • More detailed bloom & depth of field graphics settings
  • Graphics settings for cloud quality, sun/moon light rays and aurora
  • The increasing demonic influence seems to have been having adverse effects on half-demons...


[h2]Changes[/h2]
  • Particles (for example buffs) are now either hidden or made more transparent when invisible (only applies to yourself)
  • Small dynamic character building performance improvement
  • Monsters on the starting maps now have more visual variety
  • Added additional starting items for new characters
  • Adjusted name position for most monsters


[h2]Bugfixes[/h2]
  • Fixed event countdown text not showing properly
  • Fixed some sky/weather bugs
  • Fixed a bad map collision around rocks in Frozen Land
  • Fixed some translation bugs
  • Fixed harpy feathers not being transparent where they should be
  • Fixed ui tribal effect in window headers not rendering correctly
  • Fixed fog rendering twice, making it thicker than intended (this should also be a slight performance improvement)