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Iron Rebellion News

Small patch

Fix to TDM win condition.
Fixed community map spawns.

New lobby system and mech bay!

V0.9335
8/15/2023


A massive update unlocking ALL maps to support most game modes! Taking advantage of all the content we have made and letting players mix and match whatever maps and modes they want in a fresh new lobby system and mech bay. This should turn up the replayability of the game 4 to 5 times, and as we expand into more modes and maps, they will, by default, sport the entire range of content.

New mech bay:
* Totally new mech bay art and design
* Mech bay now displays squad mechs and loadouts
* Now supports team chat in the mech bay

Lobby:
* Proper pre-game host and join lobby room
* Proper UI for map, mode, bot selection
* Pre-game chat
* Muting toggles

Game modes:
* Most maps, including community maps, support all game modes
* Data cap expanded from 1v1 to support 4v4
* Data cap added to more maps than Commline

General:
* Ammo HUD icon
* Kill feed moved to the bottom right screen

Weapons:
* Frag reload shortened

Fixes:
* Fade for level transition fixed
* Buttons in the mech bay overhauled, should be more reliable now

Community maps:
* Most maps have had iterations and changes, also support for new game modes

A tutorial for all you new players, and new incredible community maps

V0.9323
6/23/2023


All new players will now be greeted with a "Crash" course tutorial that is built to get them up to speed with the game and help any new player feel more comfortable as they become Mech pilots!

Tutorial goes over:
* Movement basics
* Combat basics
* Healing, picking up and storing cargo, reloading

Maps:
Updates
*Bulletheim
*Lunar City
*Pastel Freighter
New
*Solis Fae


General:
Weapons now eject shells when fired.
Grads and Pulse rail tweaks.
Changes to Point control Net code fixing desync issue.
Minimap rework, all maps should now display proper graphics.

New combat scenario (gamemode): Uplink, Cargo system.

v0.9313 just hit LIVE!
-New "Uplink" combat scenario
In the Uplink combat scenario, attackers capture and synchronize with three towers using their mech's quantum processor to enable dropship communication for reinforcements. Defenders protect the towers and disrupt synchronization. Attackers gain reinforcement tickets after each successful synchronization, acting as a shared respawn pool. If they run out of tickets, they lose. Capturing all three towers secures victory.

-3 New community maps
-Mithril City
-Bulletstorm Valley
-Pastel Freighter

-Interaction Cargo System
Interact with in game objects such as health and ammo pickups, Uplink objectives etc., through a multi-purpose retrieve-and-store cargo system (or RCS for short)
To use the RCS, simply pull the handle toward you while standing over cargo or other objects on the battlefield. in a later update pilots will be able to store, sort and release cargo to other pilots in need.

-Misc
Audio and art upgrades
Updated placeholder drones art
Healing system received an audio makeover

AI has finally arrived!

V0.9302
2/23/2023


We are thrilled to deliver this feature to our community, who have been asking for it for a long time.

AI:

* AI mechs are now available in the LIVE branch of Iron Rebellion.
* Bots option is available in the host menu for all maps.
* AI fills every free slot on each team when enabled.
* Bots drop and join dynamically as real players join and leave.
* This is just the foundation and will pave the way for future AI updates.

Maps:

* The Junk Yard: Set on a remote scrap yard outpost, this battleground is one of the largest dump sites in the solar system where old machines go to die.
* The Junk Yard has been a tried-and-true arena for years and has been completely rebuilt and updated to match the new visual and game play quality standard of Iron Rebellion.


General:

* The game has had a big pass of clean up, improvements, mechanics balancing/tuning, and optimizations.
* Mech Health has been increased by 50HP
* Work in progress death system.
* Grads fire rate reduction
* Physics optimization