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New war machines are here

In this major update we introduce new mech classes built to thrive in all battle conditions

These three mech classes will be the foundation for all other mechs to come and will mature over time as you the community experiment with them.

[h2]Class basics[/h2]

Scout
Stripped down to its bare essentials, This is a blazing fast reconnaissance mech built to get in and out of situations quickly while using the environment to its advantage. Though this mech can only carry one weapon its maneuverability makes it a formattable foe.

Assault
Versatile and built to handle any situation. This mech is the bread and butter of most battles as it is very adaptable and well rounded to any combat need.

Heavy
Armored to the teeth and built to hold strategic positions. This Fat boy may not move fast but can take on multiple mechs at one time and change the entire tide of war by simply occupying key locations

[h2]Updated Repair system[/h2]
Each mech class has different amounts of repair nodes depending on its weight class. Scout class has 2, Assault class has 4, and Heavy class has 6.

Every mech has been outfitted with an updated repair touch screen to help better manage this new mechanic.

[h2]Mech damage[/h2]
Mechs now display external cosmetic damage giving critical information to pilots as they choose to either engage or retreat for repairs.

Large Scale Combat is here!

About the maps
With this update our goal is to close the loop and go beyond the physical skill of controlling your mech, and demand the player also use high levels of strategy in order to succeed. For this to happen we needed to give players room to strategize!

Our solution to this was to break out of arena sized maps and open our worlds for players take advantage of massive spaces. Fire fights can now happen at all ranges, paths can be flanked and attacks can be evaded, adding a deep layer of complexity to the games core loop.

We knew that one day larger battles would be part of Iron Rebellion and because of these new maps we have the space to expand into 6v6 or possibly 8v8

We still plan to develop maps like Junk Yard and Taurus Station as they bring unique and high energy combat to our game allowing for all types of players to enjoy epic mech combat.

Dialed-in movement System
Mech have now been upgraded to handle much more rugged terrain in response to the new level of fidelity we have added to our large scale maps.

This gives mechs the ability to traverse much more uneven ground and climb up slopes while staying gripped to the surface.

Jumping has also been overhauled pushing it more into the space of a maneuvering tool and less of a evasion tool. This means mechs jump a bit more sluggish and fall a lot faster in order to keep the majority of combat grounded. In the past players first response to every encounter was to simply jump and float around in air.

We are still working out some bugs for the new maps and would love your feedback in our discord if you find anything.

We hope you enjoy this update!

Haptics, mini map compass and more!

V0.9245
5/31/2022

Haptics for all core systems
Mini map Compass
Improved voice communications
Healing lever more easy to pull
Other quality of life fixes

With great power comes great responsibility


TLDR:
This build is all about taking care of your mech with the new (REPAIR MODULE), and conquest type game mode (AREA CONTROL)

Mech / Cockpit:
Mech repair / healing system, new cockpit layout
Directional hit indicator
Directional warning indicator for snipers
Much requested team and global voice chat
Improved respawn sequence
No movement before bootup

Maps:
Game play redesigned Taurus Station and Crossing maps
Crossing work in progress art

Weapons:
Howitzer nerf, added external charging laser, HUD warning indicators
Weapon selection on respawn
Weapons now auto reload

Misc:
Light & heavy mech previews in mechbay
Remove ability to shoot after death
Fixed reticle jitter
Various bug fixes, quality of life improvements

Mechanics overhaul

RELEASE NOTES HERE:
https://coda.io/@gameir/iron-rebellion-release-notes

Oculus
https://www.oculus.com/experiences/quest/4076925385769824/
Discord
https://discord.gg/WJKSETT
Our Roadmap
https://coda.io/@gameir/iron-rebellion-road-map
Patreon
https://www.patreon.com/IronRebellion