1. Iron Rebellion
  2. News

Iron Rebellion News

New content and fixes!

Version: v0.9184 Date: 12/06

Social Room:
Finally implemented social room deployment!!! Basically lets you join a match with someone you meet in social room 🙂
Updated the map, reworked lava pits, improved spawning area.
Further performance optimization, lots of rework with colliders and in level physics.
Gamemode:
When a player is near victory now triggers a new state, where point captures turn red and take longer to capture. This hopefully will prevent easy captures after last kill which ends the game abruptly.
Weapons:
Laser Rifle now takes less time to reload, has more ammo.
Weapon loadouts are now saved.
Cockpit:
Tweaked bootup animations and added a light to illuminate the bootup switches.
Core:
Updated all project framework systems. Basically anything responsible for handling VR both PCVR, Quest etc. is now updated to pretty much the latest version. Fixed some issues with hand offsets. This will now hopefully mean much better support for most headsets, controllers etc. and will let us work easier as well!

LAG FIX!!!

Please update and check out the latest build for this game!
One of the hardest and ugliest bugs ever has hopefully been found and squashed.
You should experience even better performance than before. with more to come.

Thank you for being part of this journey and growing with us! :)

The Steam Award

it has been a VERY long and hard road to get to our release just a few weeks ago. So today we are asking. if this game has spoken to you and you would like to the developers to know! please consider voting for us!

LAG!!!

We will be doing everything we can to resolve this issue. hang tight and we will get this sorted ASAP!

MAPS AND GUNS!

One week into launch and we are stoked to bring you guys our first semi big update!
This is an important one because this marks the start of our internal weapon systems tool set, These tools allow us to craft weapons and test them in game with relative ease.

Keep in mind all weapons and loadouts you test now are stand in values! once we have the bulk range of weapons in is when we will get to work on the tuning of systems as a hole.

2nd major update is our refreshed social room!, everything here has been built from the ground up based on feedback and observation. The only thing we where not able to get to this week was the lava pit, that is is still the old original! but I will be refeshing that this week! :)

Official changes below
----------------------------------------------------------------------------------------------------
Version: v0.9173 Date: 11/20

Weapons
Systems rebuilt to support multiple guns. Added laser rifle. Tuned ballistic damage, reload time, etc. Implemented weapon switching.

Lobby
Loadout system for picking guns (currently), mechs, consumables etc. (future)

Audio
All got reworked, player getting hit, hitting the enemy sound effects.

Cockpit
Recoil is now properly tuned for weapons, hit effects. Recoil directionality should be much easier to understand. Reticle reworked, shows weapon states better, animations improved.

Maps
Completely reworked Social Room, expanded deathzone

That's all for this week Pilots! Remember stay safe and watch your 6