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Space Simulation Toolkit News

v0.8.4.0 - Chassis. Keyboard control

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  • [p]Chassis scene[/p]
  • [p]New rotor hard linked material rotaring layers relatively to each other[/p]
  • [p]Easy key bindings[/p]
  • [p]Chassis control (LEFT,RIGHT)[/p]
  • [p]Smooth speed control (Z,X)[/p]
  • [p]Laser turret (UP,DOWN,TAB)[/p]
  • [p]Bind keys for Icebreaker control video tutorial[/p]
  • [p]Sticky materials now only stick to each other (to prevent dirt from sticking to the wheels)[/p]
  • [p]New temperature spectrum colors[/p]
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v0.8.3.0 - Planets

[p][/p][previewyoutube][/previewyoutube]

v0.8.2.0 - 5 YEARS EARLY ACCESS

[p][/p][previewyoutube][/previewyoutube]
  • [p]Protobiome 2.5 Alpha (solid lifeforms, herbivores/carnivores, DNA inspect)[/p]
  • [p]UI upgrade (more icons, foldable tags, popup hints with descriptions)[/p][p][/p]

v0.8.1.1 - make all scene materials stronger in click

[previewyoutube][/previewyoutube]

experimental Scene/Cosmos.tiesteps_lpow_x option multiplies both link integration frames per frame (Cosmos.tiesteps) and all material links strength on scene (Material.*.lpow,ldamp,sangle) but requires more GPU computation per frame (lower FPS and higher GPU calculations)

may be usefull for bridges, dambs etc.

note: ice, earth and other "soft" materials also becomes x times stronger

so, this option for scaling physics from "micro" to "macro" scale

v0.8.1.0 - vsync, fps settings

- vsync
- fps settings
- color picker update
- ui minor updates
- main menu user settings savefile