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Monster Girl Garden News

1.39b

Release Dates Patreon: April 22nd Public: May 25th

New Content
-20 New Animation combinations (r*pe versions); Neko x Harpy, Slime x Harpy, Harpy x Harpy
-Improved the appearance of Stone fences, stone gates, and cobblestone paths
-Finish Feral Monster System; system is complete for now with 4 species of Feral Monsters with different behaviour

Changes
-All Feral Monsters have red hair, red eyes, and red features as initially intended
-You can now open the Repair screen on any decoration that has damage dealt to it, instead of only appearing when it's completely broken
-Cooldown added to Golems attacking decorations (will now wait 20 in-game minutes before attacking another decoration). This Cooldown also applies to Thunderbirds shutting down Electrical Decor
-Golems can now break both Furnace types, and all Storage containers (broken containers will not affect contained items, but simply need to be repaired before they can be accessed)
-Thunderbirds will target electrical items and shut them down for a short period
-Small cooldown added to eating items, so Monster's won't eat multiples instantly
-Screens which were open when the Player is attacked by a Monster will now close (smelting, storage, etc.)
-Changed fuel consumption rates and max fuel for all fuel consuming decor
-Reduced the amount of Fuel generated by Decayed Matter from 50 to 25
-Generators no longer instantly charge power consumers, they will charge slowly (1:1 fuel to power) as the fuel in the Generator burns

Bug Fixes
-Fixed a glitch which was miscounting tiles
-Fixed a glitch where Generators were not powering Automatic Gates
-Fixed a glitch with assigning Monsters to Pens; when Monsters enter the Garden from the outside, they will force reassignment of Pens. Instead of defaulting to the first Pen (Pen 0), they will be assigned properly to the Pen they drop into
-Fixed a glitch which displayed "Stone Furnace" title on Steel Furnace version of smelting HUD
-Fixed a glitch with Golems which was locking up if they failed to reach a targeted furnace.

Dungeon Vixens OUT NOW!

https://store.steampowered.com/app/2710970/Dungeon_Vixens_A_Tale_of_Temptation/



Dungeon Vixens A Tale of Temptation is Out NOW on Steam! Venture into the dungeon for a sexy and steamy tale!



Inspired by Monster Girl's Labyrinth, Dungeon Vixens is a dungeon crawling rouge-like monster girl adventure with retro graphics. You play as a lone protagonist with a quest to reclaim his love.





The dungeon he is about to enter however is filled with a lot of temptations and challenges. Such as the Succubus Lilura and many other sexy vixens that roam the halls. Using your attack and defense slider system timing is everything.

Will you mend your heart or be lost forever in a Vixen filled dungeon of lust and pleasure?



- Mysterious and intricate labyrinth setting, filled with hidden secrets and challenges.
- 18 Challenging Levels with over 90 minutes of gameplay and even more to obtain all treasures of the dungeon.
- Over 20 monster girls each with their own styles and sex scenes!
- Many challenges and secrets buried within the tunnels to discover!
- Minigames within the walls of the dungeon: Slot Machines & other interactive elements.
- Multiple Endings depending on the players choices including a SECRET ending.
- 5 Trading Cards & 6 Achievments!



https://store.steampowered.com/app/2710970/Dungeon_Vixens_A_Tale_of_Temptation/

Hazelnut Latte Joins Shady Corner!

https://store.steampowered.com/app/2837700/Hazelnut_Latte/


You are a traveling businessman with an affinity for coffee. You travel to Jade City for a meeting but first check out a local coffee shop: Cafe Estro. Inside you meet a lovely barista named Hazel. The two have an instant connection but you can't help but wonder why such a good coffee shop has so few customers.


You and Hazel grow close and you discover that this girl is actually... a femboy?

Hazelnut Latte is about helping out a struggling cafe while discovering things about yourself and forming relationships in Jade City. Gender lines will be blurred and crossed in Jade City.


Features:
Romance femboys and other cuties that blur gender norms!
Choices matter and will offer different events depending on what you do!
Help build back up a struggling business and manage your own cafe!


https://store.steampowered.com/app/2837700/Hazelnut_Latte/

House of Lust OUT NOW!

https://store.steampowered.com/app/2656980/House_of_Lust/



You wander into a mysterious mansion in the woods. A haunted house where sexy monsters roam...



Explore the dark and forgotten mansion in search of clues and survive the bizzare and sexy adventure. With classic pixel graphics and a dark atmosphere of classic Japanese horror games.

Reject temptation and escape the mansion!!! However, if you are even slightly attracted to breasts...your
strenght will be drained leaving you open for attack. Will you use your brains and solve the puzzles and live anot



-Meet many monsters with massive breasts out to steal your soul. Meet ghost girls, slime girls and ghost girls!
-Many lewd objects decorate the halls that you can 'enjoy'.
-2-3 hours of big breasted gametime!
-Puzzles galore! Clocktower inspired gameplay with puzzles that pay tribute to games such as Resident Evil!
-Footjobs, handjobs, cowgirl and more! Many sexy animations to keep you in the mansion!
-Dont like horror games? Settings in game help to remove the atmosphere so you can focus on what really matters!

https://store.steampowered.com/app/2656980/House_of_Lust/

1.38.1b

Release Dates Patreon: March 12th Public: March 19th

Important Note: I have decided to return to the old public release schedule, but only for this version. 1.37.5 had significant bugs which have been resolved in this version, so I will be bringing the public version up to 1.38 in a week, and then continuing with the new schedule (public stays one version behind Patreon) for subsequent versions.

Patch (1.38.1)
-Removed the restriction on Feral Monsters from producing items, as this broke the Lesser Succubus Antidote recipe
-Feral Monster resident requirement progress now updates properly
-Feral Monster flames disappear when a Feral Monster becomes Resident, and no longer requires reloading to clear
-C*m (includes Milk) and Seeds (anything plantable) now have a buffer time of 60 seconds (1 hour in game) before they can be targeted as Food. This only applies to C*m generated from Monsters (not dropped), and Seeds dropped by the player
-Monsters no longer seek the center of the Garden before becoming Residents. Once their requirements are filled, the next action they take will instatly change them to Resident status
-Changed wording of L. Succubus resident requirements. Drank changed to Used
-Changed the appearance of Flames on Feral Monsters, appears behind them instead of in front
-Fixed a glitch preventing Golems from becoming Residents
-Fixed Thunderbird status, appears Feral as intended now
-Fixed a glitch with Greater Succubi, which turned them into Feral status instead of Resident

New Content
-25 New Sex Animation Combinations (all r*pe variants)
All Harpy X All Neko, All Harpy X All Slime, All Harpy X All Player, All Neko X Male Player
-Expanded Feral Monster System
-Lesser Succubi will r*pe things more often than other Ferals
-Werewolves and Thunderbirds will now appear as Feral, and will start Fights often until they are defeated
-Golems will break things, requiring materials to repair them to function again

Changes
-Golems, Werewolves, and Thunderbirds will now appear as Feral
-Player receives a warning when a Feral Monster enters the Garden
-Player receives a small instructional the first time a Feral Monster enters the Garden
-Feral Monsters have a red fire-like particle effect so they can be easily identified at a glance
-Feral Monsters properly display eyes and hair as red, instead of White (visitors)
-Feral Monsters will be more obvious, and cause more of a nuisance
-Feral Monsters can be removed from the Garden by defeating them in combat
-Feral Monsters will no longer Masturbate
-Feral Monsters no longer expend Energy
-Feral Monsters cannot be made content, their Happiness is locked at 0
-Sex with Feral Monsters is always considered r*pe
-Potion Catalysts are no longer considered Food

Bug Fixes
-Monster x Player Sex now properly fills a Monster's daily sex requirement for happiness, this includes instances where the Monster r*pes the Player
-Fixed some animation combinations which were not playing properly, involving Harpy types
-Fixed Monsters finding Food System
-Fixed a glitch causing Monsters to freeze up when trying to eat certain items
-Fixed a glitch where many items which should have been edible were being considered inedible
-Fixed a glitch where items would be considered targeted even in certain instances where they didn't get eaten. This would prevent Monster's from targeting them again, and would eventually happen to every item on the floor. The Player would have to pick them up and drop them again to clear this flag, and there was no way for them to know that's what was happening
-Fixed a glitch which was preventing items from being dropped on Monsters, if you are holding an item it will now prioritize dropping the item over opening the command menu
-Fixed a glitch which may have been preventing Monster's from starting Fights
-When Monsters teleport into the Garden from the outside, they will pick an empty point 3 tiles from the center of the Garden, instead of dropping directly into the Garden from above. This should prevent them from dropping onto Trees, Fences, or other Decorations
-When Monsters print a "could not find food" error to the Log, there is now a cooldown. A Monster will not print this data more than once per in game hour (60 seconds)