1.45b
Sorry folks, looks like I didn't complete posting this when I updated the game last, so I'm posting it now.
Release Dates Patreon: November 23rd Public: December 24th
New Content
-New Item; Cave Mushroom
-Continue work on Expanded Island, loading zones, etc
-A simple map for the Expanded Island
-Finish NPC Relationship system
-Expand Mountain area on Expanded Island
-Add Jungle type area to Expanded Island
-Add Cave type area to Expanded Island
Changes
-Added a warning to the Monster details panel which tells the Player if the Monster is beyond the 'R*** threashold' based on Happiness and State (whether they are a Resident, Visitor, or Feral)
-Increased that value of Coins found in the Garden and Gold Rocks; Ruby is now $5.00 instead of $0.50, Gold is now $2.00 instead of $0.20, Silver is now $1.00 instead of $0.05, and Bronze is now $0.50 instead of $0.01
-Optimize game elements that affect performance
-Loading zone added for Monsteronna City, Slums, Mountains, Beach, and Forest. All elements now despawn when Player leaves the areas, and respawns when entering again (Expanded Island)
-Added 67 missing Items to the Encyclopedia
-Mushrooms can now be found in the Mountains on the Expanded Island, and Cave Mushrooms can be found in the Caves
-Rock mesh used for foliage/set dressing has been replaced with a different looking, much lower poly version for both efficiency and to avoid having them look like rocks you can break
-Reduced tris on a number of flower models, and added LOD models to improve performance
Bug Fixes
-Hoe can once again be used to destroy Flowers, as originally intended
-Added blocking volumes to Lake and Beach on Expanded Island
-Decreased the max growth size of Evergreen trees
-Fixed a glitch where Empty bottles were not filling when dropped in water on the Expanded Island
-Fixed some coding errors which were not causing crashes on their own, but could slow performance
-Fixed an issue with distance LOD rock meshes which could be affecting performance
-Fixed a glitch in Furnaces where they weren't giving the expected output in certain instances (Pure Gems being smelted into Bars will now give 2 Bars as intended, and Molten Glass and Steel Bars will give an extra output when using a Steel Furnace)
Release Dates Patreon: November 23rd Public: December 24th
New Content
-New Item; Cave Mushroom
-Continue work on Expanded Island, loading zones, etc
-A simple map for the Expanded Island
-Finish NPC Relationship system
-Expand Mountain area on Expanded Island
-Add Jungle type area to Expanded Island
-Add Cave type area to Expanded Island
Changes
-Added a warning to the Monster details panel which tells the Player if the Monster is beyond the 'R*** threashold' based on Happiness and State (whether they are a Resident, Visitor, or Feral)
-Increased that value of Coins found in the Garden and Gold Rocks; Ruby is now $5.00 instead of $0.50, Gold is now $2.00 instead of $0.20, Silver is now $1.00 instead of $0.05, and Bronze is now $0.50 instead of $0.01
-Optimize game elements that affect performance
-Loading zone added for Monsteronna City, Slums, Mountains, Beach, and Forest. All elements now despawn when Player leaves the areas, and respawns when entering again (Expanded Island)
-Added 67 missing Items to the Encyclopedia
-Mushrooms can now be found in the Mountains on the Expanded Island, and Cave Mushrooms can be found in the Caves
-Rock mesh used for foliage/set dressing has been replaced with a different looking, much lower poly version for both efficiency and to avoid having them look like rocks you can break
-Reduced tris on a number of flower models, and added LOD models to improve performance
Bug Fixes
-Hoe can once again be used to destroy Flowers, as originally intended
-Added blocking volumes to Lake and Beach on Expanded Island
-Decreased the max growth size of Evergreen trees
-Fixed a glitch where Empty bottles were not filling when dropped in water on the Expanded Island
-Fixed some coding errors which were not causing crashes on their own, but could slow performance
-Fixed an issue with distance LOD rock meshes which could be affecting performance
-Fixed a glitch in Furnaces where they weren't giving the expected output in certain instances (Pure Gems being smelted into Bars will now give 2 Bars as intended, and Molten Glass and Steel Bars will give an extra output when using a Steel Furnace)











Study your targets/prey: Is she hot? What’s her weakness? Does she deserve it? Choose who to spend time with in order to learn more about your prey. Any piece of information will be crucial to reach your objective. They won’t see it coming! Hopefully you won’t have to deal with their problems.
Take photos: The next step is to take compromising photos without their knowledge. Boobs, ass, thighs or maybe during a more private time? But not only dirty photos, remember, in this line of work you have to be flexible. What will you get? 


