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Monster Girl Garden News

v1.34b

Release Dates Patreon: September 30th Steam: October 8th

New Content
-2 New Species; Dark Elf, Moon Elf (Elf variants)
-New Tree; Palm Tree
-New Items; Coconut, Strawberry, Blackberry, Snowberry
-Coconuts spawn on the Beach daily during Summer
-Added facial animations to other skeletons

Changes
-Player Character controls have been vastly improved. Character is no longer locked to camera, and friction/acceleration have been normalized
-Maple Seeds and Pinecones can no longer be bought in the General Store, but must be obtained by cutting one down in the Forest (Evergreens appear in the Forest during Winter now)
-There's fireflies in the Forest at night
-Gatherable items spawn around the world, different items spawn during different seasons, and in different areas (Forest, Mountains, Beach)
-Early Amethyst is now called Beautyberry
-Berry bushes now produce a different type of berry based on the current season
-Talents are limited to the proper species
-Some simple, beginning economy balances (debt payment has been increased, and some items sell for more, such as potions, while others sell
-Add Quest descriptions and rewards to new Journal menu
-When hovering over an adult fruit bearing tree, the icons displayed will now show which item the tree grows, instead of only showing an apple or a maple tap
-Evergreen Trees properly spawn Pinecones
-Trees used to have a 5% chance of producing a Coin instead of a Log, this has been removed
-Empty Bottles and Filled Bottles (of both sizes) are now the same price, to avoid infinite money glitch
-Generator area of effect visibility restored, shows when placing and when hovering in god mode (does not interfere with decor placement this time)
-Moon disc is now visible in the sky, reflects current phase and fades away during the day

Bug Fixes
-"Sealed Power" quest requirements fixed
-Required items for quests with missing names have been fixed
-Somewhat gimmicky fix for the male Monster heads, I'll be fixing these and the player heads soon (some strange vertex pulling in the mouth, around the right side)
-Faces return to normal after sex
-Some monsters had an invisible material on the inner mouth, this has been set to the proper unlit black material
-Fixed a texture issue with the winter version of the Oak Tree (new LOD displaced texture)
-Fixed sex particle system during female/futanari animations (player)
-Go to Town button no longer works while in a menu or conversation
-Rocks are now using per-poly collision, meaning they won't block tool use when they shouldn't
-Tools can no longer be put away during use

MGG v1.33b Patch

Release Dates Patreon: September 16th Steam: September 16th

Patch
-Fixed Flowers FOR REAL this time
-Fixed Tool animations not playing
-Fixed Watering Can and Weed Whacker
-Fixed particle effect for Watering Can

1.33b - Jungle/Facial Animations/FlowerFix

Release Dates Patreon: August 31st Steam: September 8th

New Content
-New Talents; Divebomb, Immune, Keen Intellect, Absorb, Gang Up, Nocturnal, Cum Collector, Cum Pump
-New Flower; Bullrush, grows in Jungles on submerged tiles, chopped down with Hoe for large amounts of fiber
-New Flower; Ice Flower. Planting snow turf underneath any flower will turn it into an Ice Flower
-Added facial animations during sex for all monsters which use the slime skeleton (Slimes, Elves, Faun, etc.)

Changes
-Moon Flowers, Lilypads, and Ice Flowers are now included in Garden Info
-Sex sounds will now be played alongside facial animations, meaning they are no longer coming from the monsters' closed mouths
-Implemented system to animate/change faces during sex and other animations, talking etc.
-Flower scale is now based on the flower level, not age
-Redesigned Quest Log
-Lilypads are now constantly watered (doy)

Bug Fixes
-Mega Milk Talent fixed
-Fixed weird tree LOD mesh (distant trees looked like they were overlapping)
-Fixed an issue with flowers which was causing call stack errors, slowing performance majorly in large gardens with many flowers
-Fixed another error with flowers which was preventing them from drying/leveling up at the end of a day, and could have been causing other errors as a result
-Fixed weed whacker not shutting off after putting it away
-Optimized Flower code further; flowers used to set their scale through out the day, which is a lot of frame calls. Instead, at midnight when flower xp is handled flowers will have their scale set

VoidBound joins Shady Corner Games!

https://store.steampowered.com/app/2500710/VoidBound/

Voidbound joins Shady Corner Games! A sci-fi ero tactics RPG where you play as an engineer on a mission to free the Earth after it’s caught in the crossfire of an intergalactic alien war.



You go on an odyssey across the universe, spanning multitudes of planets and alien species mankind has never seen before.

Will you succeed in availing Earth of its extraterrestrial invaders or succumb to the perils of space travel?




- Visit many unique planets filled with dozens of maps and colorful characters
- Turnbased grid combat with battle damage and lewd animations
- Animated sex scenes to unlock along with dozens of story rich lewd images
- Rich story to entangle you in the world of Voidbound and its cast
- Voice work by NSFW Superstar Pixiewillow




https://store.steampowered.com/app/2500710/VoidBound/

1.32b - Weather/Jungle

Release Dates Patreon: August 1st Itch: August 10th

New Content
-New 'Biome'; Add to Elfgrass (Jungle) Biome
-New Tree; Grove Tree
-Grove Trees produce twice as much wood as other trees when chopped down
-New Item; Grove Propagule
-New Flower; Lily Pad
-New Weather; Fog, Haze, Heatwave, Coldwave, Overcast, Wind, Hail

Changes
-Grove Propagule and Pinecone added to General Store
-Elfgrass no longer erodes underwater (will not become a sand tile ever)
-Elfgrass is now limited to growing 3 wild flowers, down from 5
-Overhead clouds added, distance clouds removed from skybox
-Appearance of water has been improved
-Weather changes between types gradually instead of instantly
-Weather effects tweaked for rain; Clouds darken and increase density, sun intensity decreases, some fog appears, and rain drops can be seen on water
-Storms now have slightly more intense versions of Rains condition effects
-Added a small graphic of each flower and tree grown by a seed to the seeds inventory image, so players can see at a glance which seed is which, instead of having to hover to see the name

Bug Fixes
-Lightning frame rate has been fixed, for real this time. Since lightning can only strike during storms, and the sun intensity drops to zero during storms, the normal sun light can be repurposed as the lightning light during storms
-Weather data is now included in save files, will not load into Clear when saving under other conditions anymore
-Weather will always become Clear at midnight on the last day of each month (to avoid weather systems colliding)
-Fixed an error with Ruby Patron debug key "Spawn Monster 11," was expecting 'Num -' instead of 'Hyphen'
-Fixed many (all) long overdue light build errors
-Fixed a bunch of shop items where "buy multiple" was only buying 1
-Fixed a glitch which allowed the Weed Whacker to continue functioning while unequipped if it was put away in a very specific way