1. Edge Of Galaxy
  2. News

Edge Of Galaxy News

Update plans

Now we are totally focused at creating campaigns.

Next update features:

1. 5 Different campaigns for each fraction.



2. Lot of quests at each campaign. (Not full localization at current moment)



3. Massive battles



4. All campaign crossed by each other so you can look at the events from the different sides.



5. Reputation system will be rebalanced.

Craft and manual ways

[h2]1. Manual ways for battle ships.[/h2]



[h2]2. Craft options.[/h2]
  • 5 Patterns
  • New improvements for weapons

Explorer mode

[h2]Explorer[/h2]

[previewyoutube][/previewyoutube]

One of two main game modes are ready now! (Second will be at full release of game)
At this mode progress will be saved after each galaxy.

1. Map for explorer mode.
Global explorer map sharing between profiles, So you can complete different galaxies with different profiles.



2. Every point on map contains mini galaxy to explore. Every galaxy contains special enemies with constant force.



3. Progress will be save after every galaxy.



4. Each galaxy contains mini boss.

Update 13b

[h2]1. New quests system.[/h2]
Now contains first 5 different quests, which player will get at start of game.


[h2]2. Battle upgrades.[/h2]

-Battles can have options:
  • Defend of ship
  • Defend of base
  • Waves of enemies
  • Destroying by time


-New battle places
  • Fire vortexes
  • Wins flows
  • Frozen places


[h2]3. Global map upgrade.[/h2]
All fleets can move to different places.


Scouts parameter now have a lot of possibilities.


4. Rebalances.

UI/UX Update

  • Outline ship shader
  • Tooltip for all items
  • Possibility of auto using main ship guns.
  • Transfer items
  • Second tutorial. (5 step)
  • After load bugs: army error, repair error.
  • Success chance fix at dialogues
  • Lot of UI fixes
  • Minor balance fixes


Plan for next update (not final):
  • New quests
  • New battle types (defence of ship, fast attack, alive for some time)
  • New battle places (no asteroids, fire vortexes, ice worlds, back holes)