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Why maps matter, and how they work? - Warnament Dev Update #12



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Hey everyone! The first question from the title is easy to answer: Warnament is a grand strategy game, which means that players spend most of the time looking at the map. So it not only has to be pretty but also easy to design and fun to interact with.

Today we'll talk about how maps are structured in Warnament, but first here's a quick summary of what the heck is going on - for our new readers.

[h2]The Most Important Things About Warnament[/h2]

When's the release? We're aiming to go into Early Access in 2024

What happens now? You can play Warnament's closed beta for as much as $0.99. It is updated bi-monthly, and includes map editor & multiplayer mode, along with the access to the devs’ eyes & ears

And what if I don't? There's also a free demo here on Steam. It doesn't have all the features but also gets regular updates, including some new content. And don't forget to add Warnament to your wishlist, so you get notified when it is released:

https://store.steampowered.com/app/1201700/Warnament/

With that aside, let's get back to maps in Warnament.

[h3]Map Editor Begins[/h3]
To anticipate the importance of the map editor, keep in mind that we started working on it before Warnament was contemplated: we knew we'd start working on a new strategy game eventually, which implies having an editor from the start.

We wanted to make it easy to handle, but also responsive to a designer's actions. Unlike heavyweight grand strategies like Hearts of Iron, there are no rivers, height differences, or terrain types. But at the same time, the editor allows much flexibility when it comes to provinces and their borders.

[h3]How maps work in Warnament[/h3]
In Warnament, each map contains provinces, and each province is a polygon with multiple vertices. You can scale and move vertices, as seen in real-life industrial map-drawing tools, which allows you to shape the provinces on your map any way you like.

Sometimes it's more than one polygon per province - in case you want to create an enclave outside of a country's main territory, which is very easy in Warnament's map editor.



When you're done marking borders, click the ‘Export’ button - and the map is ready to be loaded in the game. At this point, it is not yet fully playable (though you're welcome to try) - it needs a scenario, in which you will also set colors for all the participating countries, among other things.

The map editor was designed in a way to be as much friendly to player-generated content as possible, so handling custom maps is very easy. You can just copy the .map file in Warnament folder, and see it in the list of other maps when you launch the game.

Each map file also contains data of each pixel on the screen corresponding to a certain province, which decreases response time upon clicking a great deal.

Combined together, the scenario editor and map editor provide tools for creating beautiful things:



And a little bit odd but still beautiful things:



Maybe even a tiger, why not:



[h3]The final touch[/h3]
But before a map is loaded, a few things will happen to make it shine!

Each map consists of three layers: polygons, inland effect texture, and coast effect texture. Here they are, taken apart for this picture:



And here they are, united for the greater purpose (serving as playground for your geopolitical experiments):



We also use shaders as a final touch. A shader is basically an instruction for your graphic card to draw an element. In Warnament, we use shaders to:

  • Show occupied provinces
  • Add black and white effect
  • Add antialiasing
  • Add gradient and noise effect to a territory
  • Draw water


This black & white effect for lenses was made using shaders:



And do you see those beautiful country names? They were not designed in one day! In fact, it took so much effort, that we decided it's worth a dedicated video:

[previewyoutube][/previewyoutube]

Have you already tried making maps in the editor? Give it a shot, maybe you'll find yourself another passion: there are players in Warnament's community who spend more time in the editor than in actual game!

If you need guidance for creating maps, you can find them on our Discord server. It is also the place to ask any Warnament-related questions. And if you want to know more about specific aspects of the development - just let us know! Until we meet again.

Add to your wishlist! Why and how?

You probably saw the "Add to your wishlist" message several times here on Steam. But what are all the developers asking it for, should you click that green (or blue) button, what is it?

You can add the game to the wishlist right here:
https://store.steampowered.com/app/1201700/Warnament/

Or you can do it on the game's page just under the video trailer, like this:


[h2]For players[/h2]
If you have a game on your wishlist you will:
  • Receive an email on the release day
  • See news about the game published by its' developer here on Steam
  • Get notified about the discounts by email

You can always remove the game from your wishlist.

[h2]For developers[/h2]
The developer will know nothing about players who added the game to the wishlist. No email, no account name, no ability to send you a message - nothing. The only thing visible for the developers is the total number of wishlists
This number is a thing that can help the developers understand how much players are interested in the game, and how many additional features and level of quality they should consider to work on.
  • 1,000 wishlists - almost nobody knows about the game, probably players don't want it or never heard about the game
  • 1,000,000 wishlists - players absolutely crazy about that and expecting something really really good from the developers

[h2]Now you know what to do[/h2]
If you are interested - consider adding the game to your wishlist right now, it's like hitting the subscribe button on social media.
If you are not sure yet (or you waiting for the discounts) and want to see how the game is being developed to decide later - adding to the wishlist is the best option to tell Steam algorithms that you want to be aware of news and updates from the developer.

https://store.steampowered.com/app/1201700/Warnament/

P.S. If you want to talk to developers directly, suggest some features, and get more involved in the making of the game - Discord and Steam Discussions are great for that. Or let's chat down below if you have anything to discuss!

It's moving! - Update v0.9.8



Hey rulers!

Warnament development is at full speed now, and so many things are moving around very fast: the armies, the fleet, even sparks in the main menu are flying around like crazy. More on this below!

Update, enjoy, and let us know what you think!

Please note: Most of the new features are available in the demo, but you can gain access unlimited game in Warnament's closed beta for as much as $0.99! It includes multiplayer mode, full technology tree, 3 more political institutions, scenario editor & a standalone map editor app.

Head over to our itch.io page or straight to warnament.com to start playing in a few clicks!




[h3]v0.9.8 Released![/h3]
  • Bots can now build defense lines and distribute their military forces between their provinces in a more adequate way
  • Players' troops can now move through 2 provinces instead of 1, if there are no enemies nearby
  • Players owning a Shipyard can now choose a province in which their fleet spawns
  • Improved display of countries' names on the map
  • Added animated sparks to the main menu
  • More instruments are now available in the Scenario editor, including pencil tool, brush tool, and selection tool
  • Most menus can now be closed by pressing 'Esc' button
  • Minor bug fixes

[previewyoutube][/previewyoutube]

If you haven't done so already, please add Warnament to your wishlist on Steam! It is a very important metric for us, which brings the release of the game closer:

https://store.steampowered.com/app/1201700/Warnament/

This is the best way to show us that you're waiting for the game to come out, and provides us with superior motivation for releasing the game sooner!

Want some more Warnament? We got you! Here's what you can do:
  • Join our merry gang on Warnament's Discord Server to chat with devs and fellow players, and send your feedback straight to the devs
  • Subscribe to our YouTube channel, and watch weekly videos about the development process
  • Join our mailing list to get the latest news about the game
  • Follow Warnament on Twitter

It's a beautiful war - Update v0.9.7



Hey rulers!

This update may not seem big, but it makes the game look and sound way nicer, than before, along with a bunch of small, yet important gameplay changes.

Update, enjoy, and let us know what you think!

Please note: Most of the new features are available in the demo, but you can gain access unlimited game in Warnament's closed beta for as much as $0.99! It includes multiplayer mode, full technology tree, 3 more political institutions, scenario editor & a standalone map editor app.

Head over to our itch.io page or straight to warnament.com to start playing in a few clicks!




[h3]v0.9.7 Released![/h3]
  • Interface has become more interactive in general. Provinces are highlighted, when a player hovers a mouse over them, and other interface elements play sounds when being interacted with
  • The display of countries' names on the map was visually improved
  • Certain buildings were rebalanced to make the gameplay more dynamic, motivating the players to behave more aggressively during wars
  • Democracy political institution was reworked and has a different set of bonuses for unlocking new stages now
  • A unique political decision has been added for Communism. Now communists can create armored artillery capable of dealing big damage in close combat!
  • Optimized performance during navigation on the map and the overall speed of processing turns
  • New sliders in the settings menu allow you to set up the volume levels for sound and music independently
  • Minor bug fixes




If you haven't done so already, please add Warnament to your wishlist on Steam! It is a very important metric for us, which brings the release of the game closer:

https://store.steampowered.com/app/1201700/Warnament/

This is the best way to show us that you're waiting for the game to come out, and provides us with superior motivation for releasing the game sooner!

Want some more Warnament? We got you! Here's what you can do:
  • Join our merry gang on Warnament's Discord Server to chat with devs and fellow players, and send your feedback straight to the devs
  • Subscribe to our YouTube channel, and watch weekly videos about the development process
  • Join our mailing list to get the latest news about the game
  • Follow Warnament on Twitter

War & Peace - Update v0.9.6



Hey rulers!

This time, we took a short break from our ongoing epic interface redesign. And quickly it turned out, that there were so many ideas that were just waiting for the right moment to pop out of our heads, and get implemented into the game.

That moment is today! The new features introduced with this update, provide you with more instruments for both military and diplomatic ways of dealing with geopolitical problems!



Please note: Most of the new features are available in the demo, but you can gain access unlimited game in Warnament's closed beta for as much as $0.99! It includes multiplayer mode, full technology tree, 3 more political institutions, scenario editor & a standalone map editor app.

Head over to our itch.io page or straight to warnament.com to start playing in a few clicks!


  • The game was rebalanced a great deal, to even the chances between smaller and bigger countries. Each next unit of machinery now costs a little more, and the most advanced technology levels are harder to unlock
  • Resource spawning on the map was rebalanced too, to evade a situation when a bigger country is so packed with resources, that it has no motivation to get into wars or trading
  • Added defense lines that build on the borders with other countries to get a huge defense bonus. However, an enemy can go around them and strike you anyway, so be careful (hey, who said, 'Maginot'?!)
  • New technology: Firethrower Tanks! They make regular Tanks' animation firethrower-y, and provide HP boost to them
  • Update political institutions allow Theorcratic states to establish a Holy Order, and Trade Republics can create their own Private Military Companies. These lovely people will require you to provide them a territory, and will fight for you in return



  • A country's vassal now can trade with any country (and not just with their suzerain), and vassals controlled by bots are now capable of starting rebellions in case of bad relationship with their overlord
  • If a player ignores their vassal's call for help, it will make their relationship worse, and vice versa
  • Trading with a vassal provides 50% discount for the suzerain, allowing you to pump resources out of your minions (just like 'good' old times!)
  • Firing from Artillery, Battleship our Aircraft Carrier is now more effective, and has a chance to disable an enemy's machinery, even when dealt damage is less than resistance of an enemy unit. Same fire can destroy defense lines too
  • Calling an ally to join a war now costs 5 Prestige points; if a player is summoned by an ally, a notification will pop up, reminding about honoring their duties
  • Added 4 new music tracks
  • Improved a bunch of animations
  • Updated hints that show on loading screen


If you haven't done so already, please add Warnament to your wishlist on Steam! It is a very important metric for us, which brings the release of the game closer:

https://store.steampowered.com/app/1201700/Warnament/

This is the best way to show us that you're waiting for the game to come out, and provides us with superior motivation for releasing the game sooner!

Want some more Warnament? We got you! Here's what you can do:
  • Join our merry gang on Warnament's Discord Server to chat with devs and fellow players, and send your feedback straight to the devs
  • Subscribe to our YouTube channel, and watch weekly videos about the development process
  • Join our mailing list to get the latest news about the game
  • Follow Warnament on Twitter