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Paleo Pines News

Introducing the 'Cozy Exploration Bundle' with Paleo Pines + Wildmender

We’re thrilled to announce that we’ve partnered with Wildmender to release this brand new bundle, so you can make even more adorable animal friends as you explore beautiful landscapes at your own pace 🦖

In Wildmender and Paleo Pines, you'll befriend cuddly animal companions, cultivate blooming gardens, and uncover the mysteries behind two unique worlds!

[h2]So what are you getting when you buy the Cozy Exploration Bundle?
[/h2]

The Cosy Exploration Bundle includes:
Wildmender, a desert gardening survival game where you’ll breathe life back into the desert and create a gorgeous oasis base from scratch. Start from a tiny spring and cultivate a blooming garden. Explore a vast world amid the sands and discover its secrets. Can you defend against the relentless forces of nature and mysterious wraith corruption to bring life to a dying world?

[previewyoutube][/previewyoutube]

Paleo Pines, a farming game where you’ll navigate a charming island known for its friendly dinosaurs, quirky townsfolk, and mysterious past. Befriend dinos and enlist their help to fix up your ranch and farm crops to create your cosy dino sanctuary! Then set out with your companion, Lucky, to uncover the island’s secrets.

[previewyoutube][/previewyoutube]


The bundle is available now:

https://store.steampowered.com/bundle/37398/The_Cozy_Exploration_Bundle/

🦖🛠️ New Dino Colours! Seasoned Rancher Start! Optimisation Patches! 🦖🛠️

🦖🛠️ Patch Notes Version 1.2.28 🛠️ 🦖

BIG (MASSIVE) UPDATES
- Added ‘Seasoned Rancher Start’ feature to accelerate starting a new character. Once you've played far enough for your ranch house to be repaired and upgraded, you'll unlock the Seasoned Rancher Start. You'll then be offered the choice to use it whenever you create a new character. Seasoned Rancher Start begins on day 5, skipping the basic tutorials, so you can starting befriending dinos and designing your ideal ranch right away. You'll also start off with an albino Gallimimus, bonus resources and shells, and some extra goodies in your ranch storage to start decorating with.
- Added a variety of new colors to certain dinos. (We won’t tell you which dinos or colours though!)

Additional Updates

- Better handling of repairing the Veridian Valley windmill while Marlo is still present.
- Removed duplicate textures used by the Triassea Picnic food pile to save memory.
- Fixed rarity of 'weekday' colors for some dinos' second patterns.
- Tweaked Spanish translation of the ‘Seasoned Rancher Start’ strings.
- Fixed repeated stamina regen SFX when sitting.
- Memory optimizations in the ranch and valley.
- Memory optimizations to ranch debris, build mode, and mount/dismount VFX.
- Improved CPU performance of ranch debris.
- Fixed non-upgraded dreamstones being placed slightly underground.

📢 Week-long Flash Sale - 20% Off

🦖 Calling all dino enthusiasts! 🦖

📢 Paleo Pines is on sale on #Steam for a whopping 20% off!

This is our BIGGEST discount of 2023 and the perfect time to pick up our game if you've been enjoying the Demo! 😱

More than 100k players have enjoyed the demo and we've had 800+ positive reviews on Steam in the two months since we've launched. We would love for you to join us in this peaceful and quirky world where dinos help you farm!

🦖🌿 Paleo Pines is waiting for you!

🎁🦖 Paleo Pines Wrapped 🦖🎁

In the spirit of Spotify Wrapped exposing your music choice, let us all know your PALEO PINES WRAPPED!

  • How far did you travel?
  • How many hours have you played?
  • Who's your dino best friend?


We must know 🙏

You can get specific numbers from your stats page in your journal!

If you post these on any socials remember to tag us!! 👀




Patch Notes v1.2.23

BIG UPDATES
  • Discovered, but not mastered, recipes now appear in the cooking UI so you can easily see which ingredients they need (but not how many).
  • Decor items now have icons indicating their biome in the inventory, crafting UI, etc.
  • Shoveling plants and paths now returns the item to the inventory.
  • Fixed a slight camera judder while the player is moving.


Additional Updates
  • Upgraded Unity, which comes with various fixes and small performance improvements.
  • Performance and memory optimizations, particularly when farming, placing paths, and changing pen biomes.
  • Fixed seams in the Megalosaurus pattern which were visible from a distance.
  • Added extra quest log tasks for "Owynn's Unfinished Masterpiece" to make it clearer what to do.
  • Added a secret seat in Dapplewood.
  • Fixed being able to give a treat without actually consuming it, by spamming the journal button.
  • Missing tools (journal, hoe, shovel, watering can, or flute) are now restored when booting the game, so that item loss bugs can't totally break the game.
  • Improved visuals and performance of ash, aspen, and willow trees.
  • When adding items to a resource project (windmill, sleeping patch, etc.) you can now click the amount to type in an exact number.
  • Fixed endgame budding day visitors sometimes playing incorrect dialog and not giving a gift.
  • Fixed Kentrosaurus eating very slowly when befriending them.
  • Fixed some endgame Triassea Picnic dialog not being triggered.
  • Tops/bottoms are no longer shown as equipped when an outfit is equipped.
  • You can now use the arrow keys to move (thanks Arduina for the suggestion).
  • Fixed a softlock caused by pausing while manually saving the game.
  • Peach trees in Dapplewood now fruit during Cretumnus rather than Jurassos.
  • Fixed missing fence connectors when replacing one fence type with another.
  • Orani will no longer repeatedly take 100 chilis in "Let's Get Spicy".
  • The Umber Poppin in "Taste Test" will no longer be sent to ranch storage if it doesn't fit in the inventory, and you can no longer complete the quest without it.
  • Marlo will no longer gift a broom every budding day after missing him once.
  • Ariacotta Garden Ponds can now be used to fill the watering can and with watering dinos.
  • The hoe and shovel no longer destroy certain decor items.
  • When selling items, they are now removed from the stack you selected rather than the first available stack, to avoid confusion.
  • Other minor fixes.