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Wreckfest 2 News

Wreckfest 2 adds new cars and muddy tracks with more planned next month

Speedy fender-bender 'em up Wreckfest 2 has added two new cars to its roster of smashmobiles alongside two new tracks, including one track from the first game that's been given a "makeover". The racing game is still in earliest of access, so this only brings the total number of vehicles up to six, and the selection of tracks is still limited too. But it's the start of what developers Bugbear see as steady progress, with more cars and courses set to come next month.


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Content Update #1

Today, we are proud to present to you the first content update for the Early Access phase of Wreckfest 2. With new cars to crash and new maps to challenge yourselves on we have also brought a selection of other features for your perusal. This is the first of many updates big and small to come, so stay tuned and drive the cars until the wheels fall off.

[h3]TRACKS[/h3]
- New European rallycross track.
- New folk racing track: Finncross.

[h3]CARS[/h3]
- New European sports sedan: Bravion.

- New American large sedan: Rammer.
- American 1 is now called Crusader.
- European 1 is now called Gizmo.

[previewyoutube][/previewyoutube]

[h3]SYSTEM[/h3]
- Reduced VRAM consumption.
- Fixed various memory leaks.
- Added vendor-specific support for NVIDIA DLSS, AMD FidelityFX and Intel XeSS Super Resolution and Frame Generation (Note: Need to be in the main menu to enable).
- Resolution can be now changed directly in-game in the Settings menu (Note: Need to be in the main menu to change).
- V-Sync can be now enabled/disabled in-game in the Settings menu (Note: Need to be in the main menu to change).
- An estimation of the VRAM (video memory) consumption is now shown in the Graphics Settings menu.
- Fixed an issue which resulted in pixelated user interface textures.
- Fixed an issue which caused the game to crash when changing car and entering Car Paint.
- Fixed an issue which caused Car Texture Quality settings to be disrespected, resulting in the game using more than 6GB of VRAM even when Low setting was used.
- Data Cleaner now checks for corrupted files when launching the game first time after an update.

[h3]ONLINE[/h3]
- You can now invite friends from the Steam Friends List to join the server.
- Servers can be now sorted in the Server Browser based on their name and player count.
- Servers can be searched for in the Server Browser by using a name search.
- Added support for uPnP port forwarding for devices which support it.
- Player hand gestures are now synced in multiplayer (and played back in replay as well).

[h3]CONTROLLERS[/h3]
- Implemented support for gamepad rumble.
- Fixed an issue when binding buttons to axis actions.
- Fixed an issue which made it impossible to rebind certain actions.
- For ease of use, actions are now all listed on the same page on the Bindings tab.

[h3]GAMEPLAY[/h3]
- Added player list showing the leader and players nearby to HUD.
- Polished HUD and improved scaling across differerent resolutions.
- Added separate FOV offset settings for chase and 1st person cameras.
- Added setting for hiding driver and steering wheel in 1st person cameras.
- Fixed overlapping text when going back to event selection screen.
- Added driveline flex and minor improvement to automatic upshift logic with driveline flex.
- Improved manual gearbox and clutch logic, added minimum time to shift for balancing vs automatic clutch.
- Added over-rev engine damage in realistic damage mode if downshifting too soon.
- Added gearbox damage from bad shifts in realistic damage mode.
- Fixed an issue which caused exhaust to emit smoke when engine should be off.
- Fixed engine damage in realistic damage mode.
- Added backfire visual and audio effects.
- Added subtle radiator leak steam effect.
- Improved misfire damage effects.

[h3]AI[/h3]
- Improved AI racing line computation.
- Improved AI drifting mechanic.
- Improved AI stability before and during jumps.
- Improved AI awareness of other cars.
- Fixed noise in driver steering animation.

[h3]AUDIO[/h3]
- New exhaust sound mixdown with more bass-centric sound for Crusader.
- Better audio memory handling to address sound cutting out, plus other under-the-hood improvements.
- Lower rev limiter repeat interval & new limiter sound effect for more beating effect.
- Implemented asphalt tire roll & skid sounds for AI/remote cars.
- Implemented gravel roll sounds for AI/remote cars.
- Using manual & clutch, reverse gear whine of gearbox will no longer play when revving while clutch is disengaged.

[h3]Road-Map[/h3]
We have also made a road-map so you folk can see what we are planning to do and roughly when we plan to do it. As you can tell, things are not set in stone and we need to know what you want so that we can make Wreckfest 2 the best game it can be for its loyal players. so feel free to take to the steam forums, or our Discord and make yourselves heard.

Update 2 Hotfix 1

[h3]Fixes[/h3]

- Fixed memory leaks.
- Fixed a crash related to FSR.
- Game no longer crashes when unbinding actions.
- Using 4xMSAA + FXAA no longer results in the game crashing when using an Nvidia GPU.
- Fixed not being able to bind buttons to negative axis (resulting in the car always turning one way).
- Game now remembers advanced controller settings and bindings when hotplugging a controller when game is running.

Update #2 - Survey now live plus more game fixes!

We just launched Update #2 for Wreckfest 2!

Launch the game, take the survey and tell us what's next!

Here is a changelog of the changes coming with this update:

[h3]STABILITY[/h3]

- Fixed a number crashes.

[h3]ONLINE[/h3]

- Server no longer loses connectivity when a client disconnects ungracefully.
- Added "View Profile" player context menu action to lobby.

[h3]CONTROLLERS[/h3]

- Game no longer accepts input from unknown controller devices, preventing them from hijacking input.
- Mouse pointer is now only hidden when there are no navigation actions taking place.

[h3]TRACKS[/h3]

- Adjusted finish line position of Scrapyard and Savolax Sandpit reverse layout.
- Added dynamic doors to car wrecks and more breakable objects to Scrapyard.
- Various other track art improvements and fixes.

[h3]AI[/h3]

- Reduced AI steering noise that caused excessive steering oscillation.

[h3]DRIVER[/h3]

- Fixed driver bug where head was not showing if going from first person camera to free camera.
- Improved driver deformation so that it looks better when car is extremely deformed from one side.

[h3]AUDIO[/h3]

- Fixed one case which resulted in audio effects being cut off during playback.

Update #1 - First Larger Update is now live!

Our first update is live, below you can find the changelog!

STABILITY

- Fixed a number of most common crashes.
- Improved handling of user data loading errors.

ONLINE

- Chat box is now located at the bottom of the lobby, and it's larger and resizeable (grab the separator).
- Added Settings > Gameplay > Show Chat Messages option to disable player chat messages.
- It's now possible to set a password to a server.
- Server tooltip in the lobby now shows the server ip address.
- Server list now returns up to 400 servers.
- Server list sorting now prioritizes servers that are not full.
- Cancelling matchaking now works as intended.


CONTROLLERS

- Fixed an issue which caused inverted axis on some pedals.
- Fixed an issue which caused force feedback to go limp after getting wrecked and respawning.
- Game no longer automatically tries to bind inputs of unknown devices, preventing undesired controllers hijacking input.
- Button prompts are no longer shown as "?" when using steering wheels and other devices other than keyboard and gamepad.
- It's now possible to rebind (B) button on gamepad controllers.
- Steering animation now uses the correct car steering angle.
- Actions are now sorted more logically.
- Additional minor improvements.

NOTE: In case of any issues, please first try deleting controllers.riub (located in "Documents/My Games/Wreckfest 2/[USERID]/savegame" folder).

AI

- Added more variaty to AI race line following logic to make it more dynamic.
- Added more variety to AI profiles so not all AI opponents drive similarly.
- Improved AI recovery behavior to prevent it getting stuck or spinning.

EFFECTS & AUDIO

- Fixed one issue which caused collision effects to not trigger.
- Increased audio memory pool to prevent effects being cut abruptly.
- Added a subtle radiator leak sound effect.

CARS & TRACKS

- Added more checkpoints to Scrapyard and Savolax Sandpit to prevent shortcutting.
- Added a number of missing environment object LOD models to improve performance.
- Various other minor fixes to level art.
- Minor art fixes to American 1.

If you run into any issues please follow the steps with our Bug Reporting Tool