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Community FAQ 4/3/2022

Community FAQ 4/3/2022

Addressing the Queue times, cheaters, and game performance. We have heard the community feedback and we are working to optimize your #NARAKABLADEPOINT experience. Read on to find out more:

1. Long queue time 
We have been aware of the ongoing issue from the data, community discussions, and live streams, that queue times have been long. 

Starting the 3/11 update, we will be applying a new queuing mechanic with the aim to shorten the queue time as a temporary solution, as we head back to the drawing board and find a more optimal solution.

The community has given us many suggestions, and we are actively looking into the feedback to find the best solution for all players of NARAKA: Bladepoint. We will be discussing with our Community managers and NARAKA Partners for more informed feedback and work towards optimizing the player experience by improving the queue times, combatting cheaters, and creating new content to keep your experience fresh and exciting!

2. Report system & Broom Skin
We have been cracking down hard on the hackers. Players who have made an in-game report will be notified by system email if they are successful. We have also further lowered the threshold for rewarding the [Righteous Polearm]. And from this week, we will publish the list of [Righteous Polearm] receivers in the weekly ban announcement. We hope this will reaffirm to players our stance on cheats.
We are also aware of the difficulties of reporting teamers for some players. We are working on a solution that would make for an easier reporting system.

3. Game optimization 
We've received feedback on slow material rendering or missing models, network optimization, etc. We are always looking to optimize the game. With new fixes, heroes and modes we hope to continuously keep your experience fresh and enjoyable.

GLHF!

NARAKA: BLADEPOINT Update – February 24th , 2022

Dear players,
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 02/23/2022 23:00 (UTC) to 02/24/2022 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.
The details for this update are as follows:

Brand-new Contents!
I. Map Update
Modified the geography of Artisan's Grove and Deserted Graveyard in the current map.
1. Artisan's Grove: added three warehouses, and players will get a plenty of Dark Tide Coins by breaking the wooden boxes and water pots.

2. Deserted Graveyard: adjusted the terrain structure, and there will be a large number of hanging Flaming Cages when the environment is Dusk or Night.


II. Limited-time Event [Frost Beauty]
New hero [Winter's Grace·Justina Gu] will soon set foot upon Morus Isle on March 10th. Complete the quests to collect Hero Tokens for rewards!
Duration: 02/24/2022 update – 03/09/2022 20:00 (UTC)
Redeeming ends on: 03/16/2022 20:00 (UTC)
Rules:
1. Completing Daily Quests to get Winter's Grace Token Lucky Bag or Winter's Grace Gift. While opening the Token Lucky Bag, you will obtain random Hero Token(s), with a chance of obtaining one of the extra rewards: Tae, Spectral Silk, legendary outfit, or legendary accessory etc.
2. There are 6 types of Hero Tokens. Claim corresponding rewards when having collected 1 to 4 set(s), which include avatars, Treasures, Justina Gu’s base, Justina Gu’s outfit coupon etc. Some of these rewards will be issued in the next version, please stay tuned!
3. Players can share 1 Hero Token that they already owned to 1 player per day (Tap Friend List, select “Share Hero Token” and confirm sharing). Your Tokens will not be deducted after sharing. In the meanwhile, each player can only be gifted 1 time per day.
4. From the end of the event to the end of redeeming, players can still claim collect rewards through claiming Hero Tokens on the event page, but will be unable to complete quests or share Tokens etc. When the redeeming ends (or when the items expire), each of them will be converted into 160 Tae in the Inventory.

Hero Adjustments
I. Wuchen
1.For [Spirit Blades] and all its variations, the Spirit Blades now can be summoned while Wuchen is being attacked.
2. Increased the determination range of recovery in [Spirit Blades·Shield], from a radius of 4m to 8m.
3. Increased the transport range of ultimate [Tai Chi Rift], from a radius of 10m to 40m. Reduced the startup frame of transport from 2 sec to 1.5 sec.
4. [Tai Chi Rift·Switch] Reduced the startup frame of transport from 1 sec to 0.6 sec.
5. [Tai Chi Rift·Portal] Added the special effects of prompt while transporting.
//Dev Note: When Wuchen was surrounded by enemies’ attack, his skills couldn’t help him escape effectively. Now Wuchen can also cast skills while being attacked, so that he can better survive in the combat. In terms of his ultimate, we have decreased the distance limits for using, in order that all allies can be involved in and Wuchen can be more focused on controlling the timing.

Souljade adjustments
I. Items and Buffs
1. [Juggernaut]: 1 layer of attack buff will be deducted when the player is defeated or the souljade is dropped. The minimum is 0 layer.
II. Greatsword
1. [Aerial Rend]
Adjusted the damage of the first-stage charging attack from 756% to 693%.
Adjusted the damage of the first-stage charging vertical strike after a horizontal strike, from 861% to 777%.
Adjusted the damage of the first-stage charging vertical strike after a sliding horizontal strike, from 776% to 680%.
Adjusted the damage of the first-stage charging vertical strike after a crouching horizontal strike, from 760% to 656%.
Adjusted the damage of the second-stage charging attack from 894% to 819%.
Adjusted the damage of the second-stage charging vertical strike after a horizontal strike, from 999% to 888%.
Adjusted the damage of the second-stage charging vertical strike after a sliding horizontal strike, from 888% to 772%.
Adjusted the damage of the second-stage charging vertical strike after a crouching horizontal strike, from 880% to 752%.
Adjusted the damage of the third-stage charging attack from 993% to 912%.
Adjusted the damage of the third-stage charging vertical strike after a horizontal strike, from 1110% to 972%.
Adjusted the damage of the third-stage charging vertical strike after a sliding horizontal strike, from 986% to 850%.
Adjusted the damage of the third-stage charging vertical strike after a crouching horizontal strike, from 980% to 830%.
2. [Greatsword Sap] Adjusted the damage from 804% to 669%.
III. Katana
1. [Soul Slash] Adjusted the damage from 720% to 656%.
2. [Katana Sap] Adjusted the damage from 671% to 638%.
3. [Thunderstorm] Adjusted the damage from 455% to 405%.
IV. Longsword
1. [Phoenix Blast] Adjusted the damage of the charged vertical strike from 576% to 516%, adjusted the damage of the charged horizontal strike from 662% to 592%.
2. [Whirlwind] Adjusted the damage of the vertical strike while sliding from 296% to 320%, adjusted the damage of the vertical strike while crouching from 318% to 330%.
V. Spear
1. [Erudition] Adjusted the damage from 776% to 740%.
2. [Heartstopper Kick] Adjusted the damage of the Dragonslayer from 251% to 181%.
3. [Razor Swift] Adjusted the damage from 562% to 494%.
4. [Spear Sap] Adjusted the damage from 610% to 658%.
VI. Dagger
1. [Assassin's Lunge] Adjusted the damage from 368% to 422%.
2. [Abyssal Aura] Adjusted the damage from 738% to 712%.
3. [Dreadful Wail] Adjusted the damage from 636% to 588%.
4. [Dagger Sap] Adjusted the damage from 757% to 609%.
VII. Nunchucks
1. [Nunchucks Sap] Adjusted the damage from 644% to 623%.
2. [Dragon Roar] Adjusted the damage from 960% to 910%.
VIII. Repeating Crossbow
[Barbed Bolts] Reduced the shot damage by 25%.
IX. Pistol
[Detonating Rounds] Reduced the damage of the first-stage charging attack by 30%, and the damage of the second-stage explosion remains the same.
//Dev Note: After the launch of the new Souljade system, the weapon-related souljades have been favored too much. This has resulted in a significant improvement in heroes’ attack, and the hero can hardly play his or her role in the fight. Thus, we have adjusted the damage value of some souljades to make the combat more balanced.

Match Adjustments
I. Added the toggle of Team Voice
The toggle of Team Voice is now added to the page of Team Info and the map, enabling players to turn on or turn off certain players’ voice at any time in a match.
II. Adjustment to In-game Team Info
Players now can check their Team Info at any time by tapping Team shortcut in a match.
III. Adjustment to the Score rules for The Bloodbath & Eternal Blazes
Kills: +2
Kills while on a streak: +1 extra
Kills while on a 5+ streak: +2 extra
Warrior of Fortune kills: +10 extra
IV. Outfits changing in the matches
The outfits you change will take effects now in the match of The Bloodbath, Training Grounds etc.
V. Adjusted the display of special effects while in [Stealth]
When the hero is in [Stealth], the special effects of the bounty marks and some buff/debuff will be invisible to enemies.

Out-game Adjustments
I. NBWC Champions’ Glory
The 2021 NBWC came to an end on 01/16/2022.
Congratulations to Team [JTeam] for winning the 2021 NBWC Trios Champion!
Congratulations to Player [保护露露酱] for winning the 2021 NBWC Solo Champion (North America)!
1. After this update, the display of Team [JTeam] and Player [保护露露酱] will be added to the Champion page.
2. Three players from Team [JTeam]: [JTeam丶Li], [JTeam丶WuXin98] and [JTeam丶WenLong] will obtain NBWC exclusive Title ‘2021 NBWC Trios Champion’ and get the trophy of ‘2021 NBWC Trios Champion’ on the Personal Highlights page.
3. Player [保护露露酱] will obtain NBWC exclusive Title ‘2021 NBWC Solo Champion (North America)’ and get the trophy of ‘2021 NBWC Solo Champion (North America)’ on the Personal Highlights page.

II. Glyphs
1. The value of Glyphs related to Luck has been increased to 1.5 times the original.
2. The value of Dark Tide Coins obtained per 10 sec has been doubled.

III. Hero Collection – Communication Page
The corresponding hero’s voice will be played while browsing items on the page.

Store Updates
I. Weapon Skin update
Added Greatsword Legendary skin [Evil Bane]. Original price: 1,800 Gold; Now: 1,500 Gold.

II. Discount Update
1. Valda Cui Legendary outfit [Dragon Will·Unchained] now is on sale. Original price: 2,400 Gold; Now: 1,700 Gold.
2. Temulch Legendary outfit [Dragon Shadow·Tiger's Fury] now is on sale. Original price: 2,400 Gold; Now: 1,700 Gold.
3. Matari Legendary outfit [Dragon Will·Truth] now is on sale. Original price: 2,400 Gold; Now: 1,700 Gold.
4. Viper Ning Legendary outfit [Dragon Will·Awareness] now is on sale. Original price: 2,400 Gold; Now: 1,700 Gold.
5. Matari Legendary outfit [Misty Gauze] is now back to its original price of 1,800 Gold.
6. Yueshan Legendary outfit [Inner Glow] is now back to its original price of 1,800 Gold.
7. Valda Cui Legendary outfit [Tsunami] is now back to its original price of 1,800 Gold.
8. Greatsword Legendary skin [Crimson Demonic Blade] is now back to its original price of 1,800 Gold.

Bug Fixes
I. Weapon
Fixed the issue of clashing while using [Assault•Longsword]
II. Combat
Fixed the issue that weapons could remain in the hand while going from sprinting to vaulting after launching Grappling Hooks.

Naraka: Bladepoint goes free-to-play for the weekend

If you're the type to watch the Steam charts - there are people outside of game journalism who do that, right? - you've probably seen Naraka: Bladepoint making regular appearances among the platform's most-played games. If you want to know what the fuss is about, you're about to have your chance, as the game's getting a free-to-play weekend following the launch of the latest season.


The Naraka: Bladepoint free weekend begins on Friday, February 18 and lasts until Tuesday, February 22. From the start of the promotion until February 25, you'll also be able to pick up the game at a 30% discount off its usual $19.99 / £17.99 / €19.99 price tag.


The new season, Echelon, kicked off on February 13, and precedes the launch of a new hero named Justina Gu. The devs have also recently implemented a ranked duo mode, as well as a major update to the Souljade system.


Read the rest of the story...


RELATED LINKS:

Naraka: Bladepoint is getting a free weekend and Bruce Lee's nunchucks

Naraka: Bladepoint review - sharpen up

Naraka: Bladepoint breaks 100k concurrent players on Steam

NARAKA: BLADEPOINT Update – February 14th , 2022

Dear players,
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 02/13/2022 23:00 (UTC) to 02/14/2022 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:
Brand-new content!
I. Season Rewards
The Cavalry Season will end on 02/14/2022, 00:00 (UTC), and at that time, the rank of this season will be settled. In the meanwhile, the Season 3 [Echelon] will start. Players will be able to claim the rewards after the update.
1. Season rewards will be awarded based on highest rank gained in The Herald's Trial (Solos or Trios) during the Cavalry season.

Rank Rewards
Avatar [Cavalry · Bronze]
Avatar [Cavalry · Silver]
Avatar [Cavalry · Gold],Yueshan Epic outfit [Grand General · Cavalry]
Avatar [Cavalry · Platinum],Yueshan Epic outfit [Grand General · Cavalry],Nunchucks Legendary skin [Hidden Fire]
Avatar [Cavalry · Solar],Yueshan Epic outfit [Grand General · Cavalry],Nunchucks Legendary skin [Hidden Fire],Epic Card-Background [Galeforce Banner],Cavalry Treasure x3
Avatar [Cavalry · Empyrean],Yueshan Epic outfit [Grand General · Cavalry],Nunchucks Legendary skin [Hidden Fire],Epic Card-Background [Galeforce Banner],Cavalry Treasure x5
Avatar [Cavalry · Astral],Yueshan Epic outfit [Grand General · Cavalry],Nunchucks Legendary skin [Hidden Fire],Epic Card-Background [Galeforce Banner],Cavalry Treasure x7
Avatar [Cavalry · Asura],Yueshan Epic outfit [Grand General · Cavalry],Nunchucks Legendary skin [Hidden Fire],Epic Card-Background [Galeforce Banner],Cavalry Treasure x10
II. Score Reset:
1. Scores in The Herald's Trial (Solos & Trios) will partially carry over to the new season.

Rank in Cavalry Season Carry-over Rank in Echelon Season
BronzeⅤ(1000-1099) BronzeⅤ(1000)
BronzeⅣ(1100-1199) BronzeⅣ(1100)
BronzeⅢ(1200-1299) BronzeⅢ(1200)
BronzeⅡ(1300-1399) BronzeⅡ(1300)
BronzeⅠ(1400-1499) BronzeⅠ(1400)
SilverⅤ(1500-1599) BronzeⅠ(1400)
SilverⅣ(1600-1699) SilverⅤ(1500)
SilverⅢ(1700-1799) SilverⅤ(1500)
SilverⅡ(1800-1899) SilverⅣ(1600)
SilverⅠ(1900-1999) SilverⅣ(1600)
GoldⅤ(2000-2099) SilverⅢ(1700)
GoldⅣ(2100-2199) SilverⅢ(1700)
GoldⅢ(2200-2299) SilverⅡ(1800)
GoldⅡ(2300-2399) SilverⅡ(1800)
GoldⅠ(2400-2499) SilverⅠ(1900)
PlatinumⅤ(2500-2599) GoldⅤ(2000)
PlatinumⅣ(2600-2699) GoldⅣ(2100)
PlatinumⅢ(2700-2799) GoldⅢ(2200)
PlatinumⅡ(2800-2899) GoldⅡ(2300)
PlatinumⅠ(2900-2999) GoldⅠ(2400)
SolarⅤ(3000-3099) PlatinumⅤ(2500)
SolarⅣ(3100-3199) PlatinumⅣ(2600)
SolarⅢ(3200-3299) PlatinumⅢ(2700)
SolarⅡ(3300-3399) PlatinumⅡ(2800)
SolarⅠ(3400-3499) PlatinumⅠ(2900)
EmpyreanⅤ(3500-3599) PlatinumⅠ(2900)
EmpyreanⅣ(3600-3699) SolarⅤ(3000)
EmpyreanⅢ(3700-3799) SolarⅤ(3000)
EmpyreanⅡ(3800-3899) SolarⅣ(3100)
EmpyreanⅠ(3900-3999) SolarⅣ(3100)
AstralⅤ(4000-4099) SolarⅢ(3200)
AstralⅣ(4100-4199) SolarⅢ(3200)
AstralⅢ(4200-4299) SolarⅡ(3300)
AstralⅡ(4300-4399) SolarⅡ(3300)
AstralⅠ(4400-4499) SolarⅠ(3400)
Asura (4500-4999) EmpyreanⅤ(3500)
Asura (5000-5999) EmpyreanⅣ(3600)
Asura (6000+) EmpyreanⅢ(3700)
2. Kill Score, Survival Score, and Hero Score will partially carry over to the new season, with a greater ratio being carried over for those with lower scores.

Score Range Carry-over Ratio
6000+ 60%
4500-6000 70%-60%
3000-4500 80%-70%
1500-3000 90%-80%
0-1500 100%-90%

III. The Herald's Trial – Duo
The Duo mode is now added to The Herald's Trial! Assemble a 2-player party and climb the Elo!

IV. New Rotation Mode
Added a new mode with gameplay rotating between [Shadow Surge] and [Eternal Blazes].
Details: [Shadow Surge] will be open first, after which the modes will be switched out each Sunday at 20:00 (UTC).

V. In-game Mechanism
1. New Mechanism: Forbidden Seal
① Effects: After the interaction with the mechanism, there will be a Forbidden Seal with a large range. All heroes within the Seal will be banned from using ultimate, or some of their ultimate status be interrupted. The Forbidden Seal lasts for 90 sec, and its cooldown is 180 sec. It can be activated for 3 times at most in a match.
② Launch Mode: There will be a random number of Forbidden Seals in The Herald's Trial, Quick Matches and BOT modes.

VI. Weekly Activeness Rewards
Complete a certain amount of Daily Quests each week to receive Weekly Activeness Rewards.
Details:
1. You receive different levels of rewards based on how many Daily Quests you completed that week (5/10/15). Join in to gain loads of XP, Immortal Treasure and Hidden Treasure XP!
2. Your Activeness is reset each Sunday at 20:00 (UTC).
3. Added a multi-conditional quest to Daily Quests: the quest will be regarded as completed as long as players satisfy any one of the conditions.

VII. Limited-time event: [Spring Blooms]
Event Time:
02/14/2022 Update – 02/22/2022 20:00 (UTC)
Redeeming ends on:
02/23/2022 20:00 (UTC)
The event rules are as follows:
1. Players can open Troves and destroy breakables around them in modes including The Herald's Trial, Quick Matches, BOT Mode, and Shadow Surge to gain Blossom Branches. You can collect up to 20 per match and 50 per day this way.
2. Break open Blossom Bundles during the preparation phase of the modes above (including The Bloodbath and Eternal Blazes) to gain Blossom Branches.
3. Gain Blossom Branches by completing quests during the event. Blossom Branches can be redeemed for great event rewards.

Hero Adjustments
I. Valda Cui
The escape animation played while freeing yourself from Valda Cui's Tide Traps can now be canceled by jumping, dodging or crouching. The positions of the Tide Traps she sets on either side of her with [Haze: Teleport] have also been adjusted.
//Dev Note: Valda Cui's [Haze: Teleport] was overpowered, but following this update it's no longer a reliable way to achieve the upper hand when retaliating against foes on flat ground.

II. Kurumi
The recovery granted by [Sacred Circle] and [Sacred Circle: Armor Enhance] in Solos and Duos is now the same as that in Trios.

III. Tarka Ji
Adjusted the damage multiplier of [Inner Fire: Gigaflame] explosion from 285% to 200%.

IV. Wuchen
1. Ultimate: [Tai Chi Rift]
①Reduced the amount of Rage needed to use Tai Chi Rift by 20%.
②Yin Yang Orbs can no longer be set while under attack. You no longer gain gold Focus upon manually removing your own Yin Yang Orbs by holding.
③Setting Yin Yang Orbs now consumes 8% Rage instead of 35%. Once they're set, you can no longer build Rage by dealing or taking damage, but it still builds gradually over time.
④Portals' teleportation area has been increased from a 6-meter radius to a 10-meter radius.
//Dev Note: Yin Yang Orbs now cost less Rage to set, allowing Wuchen greater mobility and adaptability in battle.
2. Ultimate: [Tai Chi Rift·Switch]
①Reduced the amount of Rage needed to use [Tai Chi Rift·Switch] by 20%.
②Extended the stagger duration after Wuchen and his enemies are teleported.
3. Ultimate: [Tai Chi Rift·Portal]
①Reduced the amount of Rage needed to use [Tai Chi Rift·Portal] by 40%.
②Reduced portals' duration from 120 sec to 40 sec.
③Travelling through portals now grants a 15% attack boost that lasts for 3.5 sec.
④Dealing or taking damage no longer builds Rage while you have a portal open.
//Dev Note: Wuchen's arrival made new lineup and skill combos possible, but it was not easy to make his ultimates work as part of a team. So, we've lowered their Rage costs and buffed them to make Wuchen a more reliable, feasible pick.

Weapon Adjustments
I. Nunchucks
1. Adjusted the charged vertical strike: Dragon Flurry will be triggered after the second stage of charging.
2. Slightly extended the duration of Scale Rush's startup frame.
3. Optimized the distance covered with Scale Rush.
4. Added a flashing prompt for [Dragon Flurry].
5. Adjusted the running vertical strikes.

II. Pistol
1. Adjusted the range of Pistol’s damage falloff:
At a 32 to 40-meter distance, the damage falls to 80% of what it used to be;
When beyond 40 meters, this drops further to 60%.
2. Increased the speed that Pistol shots travel, as well as their max range.
3. Reduced Pistols' bullet spread.

III. Repeating Crossbow
1. Adjusted the range of Repeating Crossbow's damage falloff:
Previously, their damage would fall to 80% at a 32 to 40-meter distance; beyond 40 meters, this would drop further to 60%.
With this update, their damage falls to 80% at a 40 to 50-meter distance; beyond 50 meters, this drops further to 60%.
2. Sustained fire no longer spreads.

IV. Musket
1. Reduced the shot damage by 15%.
2. Reduced the magazine capacity from 12 to 10.

Souljade Adjustments
I. Buff Souljades
1. Removed epic and legendary Souljades from common sources such as Troves.
2. Aside from Buff Souljades, added extra buff to the rest souljades of epic and legendary quality.
       For example, the previous [Overlord] Souljade has the following effect: 'Stone Form directly reaches the third charge state'. Following this update, it retains this effect while also gaining 'Melee Defense +6%'.
3. When the Souljade bag is full, the Common and Rare souljades will be automatically replaced by their Epic counterparts.
4. Value adjustment of Buff Souljades
Adjustment details are as follows.
(1) Adjustments to Buff Souljades' base effects
     Adjustments to common Souljades' base effects:
     Health Souljade I: 'Health +10%' adjusted to 'Health +8%'.
     Attack Souljade I: Attack +3% (unchanged).
     Melee Resist Souljade I: 'Melee Defense +5%' adjusted to 'Melee Defense +4%'.
     Ranged Resist Souljade I: 'Ranged Defense +8%, Head Defense +6%' adjusted to 'Ranged Defense +7%, Head Defense +5%'.
   
     Adjustments to rare Souljades' base effects:
     Health Souljade II: 'Health +15%' adjusted to 'Health +12%'.
     Attack Souljade II: 'Attack + 4.5%' adjusted to 'Attack + 4%'.
     Melee Resist Souljade II: 'Melee Defense +7.5%' adjusted to 'Melee Defense +6%'.
     Ranged Resist Souljade II: 'Ranged Defense +12%, Head Defense +9%' adjusted to 'Ranged Defense +10%, Head Defense +8%'.

     Adjustments to legendary Souljades' base effects:
     Attack Souljade IV: 'Attack +7.5%' adjusted to 'Attack +8%'.

(2) Non-Buff Souljades' extra buff
    Adjustments to epic Souljades' effects:
    Health Souljade III: Health +12%.
    Attack Souljade III: Attack + 4%.
    Melee Resist Souljade III: Melee Defense +6%.
    Ranged Resist Souljade III: Ranged Defense +10%, Head Defense +8%.
   
   Adjustments to legendary Souljades' effects:
   Health Souljade IV: Health +18%.
   Attack Souljade IV: Attack +6%.
   Melee Resist Souljade IV: Melee Defense +9%.
   Ranged Resist Souljade IV: Ranged Defense +15%, Head Defense +12%.

   Adjustments to the maximum buff of Souljades:
   Health: Adjusted from +50% to +48%.
   Attack: Adjusted from +15% to +16%.
   Melee Damage Reduction: Adjusted from +25% to +24%.
   Ranged Damage Reduction: 40% (unchanged).
   Head Damage Reduction: Adjusted from +30% to +32%.

II. Move Souljades
1. [Gecko Foot]: Adjusted the Souljade's effects to 'Increases the speed when running up walls, and Scale Rush damage. Staying still for 5 sec while climbing, you will enter Stealth for up to 15 sec or until you move again'.
2. Added [Stormstride]: Calls down a strike of lightning at your previous location 0.5 sec after dodging.

III. Item & Buff Souljades
1. [Soothing Boon]: Adjusted the Souljade's effects to 'There's a 30% chance that Grappling Hooks, Weaponry Chests, Vitalia and Armor Powder won't deplete after use'.
2. Added [Mortal Defiance]: When taking lethal damage, evade it and break this Souljade. You gain 40% damage reduction for 5 sec and recover 500 health.
3. Added [Soul Release]: Defeating enemies resets skill cooldowns.
4. Added [Siphon Technique]: You recover 65% of the damage you deal as health for 7 sec after using Vitalia or Armor Powder.
5. Added [Mystic Alchemy]: Consuming fruits increases your Melee Resist (effects stack up to 60 layers).
6. Added [Juggernaut]: Defeating enemies increases your attack (effects stack up to 5 layers).
7. [Grappling Spool Boon], [Weaponry Chest Boon], [Atmos Barrier], [Miser] and [Craftsmanship] will not be dropped in the game.

IV. Longsword Souljade
Added [Assault•Longsword]: Burns enemies you hit with Longsword Grappling Strike, causing damage continuously.

V. Nunchucks Souljades
1. Added effect to [Flying Kick]: Biding Fury will be restored after hitting
2. Added [Nunchucks Sap]: The last move of a Counterstrike Combo restores 75% of the damage dealt as health or armor.
3. Added [Velocity Untold]: Alters Nunchucks' charged horizontal strikes, which restore Biding Fury when they hit.
4. Added [Dragon Roar]: Alters the Nunchucks' Dragon Flurry attack, and builds Biding Fury.

VI. Dagger
Added [Dagger Sap]: The last move of a Counterstrike Combo restores 75% of the damage dealt as health or armor.

VII. Katana
1. Added [Thunderstorm]: Alters the vertical strike Thunderstrike attack. You recover 65% of the damage dealt to enemies as health.
2. [Composure] will not be dropped in the game.

VIII. Greatsword
1. Added [Warrior Pace]: Increases move speed while charging up a horizontal strike with a Greatsword.
2. [Shockwave] will not be dropped in the game.

IX. Repeating Crossbow
1. Adjusted the [Healing Bolts] Souljade's grade to epic.
2. Added [Barbed Bolts]: Landing a shot on an enemy with your Repeating Crossbow leaves them unable to sprint or dodge for 2 sec.
3. Added [Curative Bolts]: Shots restore 30% of the damage dealt as health or armor.
4. [Sharpshot] and [Volley] will not be dropped in the game.

X. Pistol
[Cluster Shell] will not be dropped in the game.

XI. Bow
[Target Lock]: Adjusted the Souljade's effects to 'Landing a shot on an enemy with your Bow leaves them unable to sprint or dodge for 6 sec. Attacks on the same enemy can only trigger this once per 30 sec'.

XII. Spear
[Scale Rush·Spear] will not be dropped in the game.
Match Adjustments
I. The Bloodbath
Removed the Duo and Trios modes in The Bloodbath. However, players can still experience The Bloodbath (Duo & Trios) in the Custom Lobby.

II. BOT Modes
1. The Soulbloom Essence is now added to BOT modes.
2. Optimized the actions of the AI enemies.

III. Adjustment to the partial display of nearby items
The consumable items in the list of nearby items will overlay.

IV. Controllers
1. The Unarmed selection is now added to the weapon Radial Menu. Tap X/□ (Xbox/PlayStation) to switch to the unarmed status while opening the Radial Menu.
2. You can no longer switch to unarmed status by double tapping the direction button ↓.
3. There will be no delay when switching weapons by tapping the direction button ↓.

Out-Game Adjustments
I. Free Training
It's now possible to use locked heroes in Free Training.

II. Inventory
Increased the Inventory's capacity from 48 to 96 slots, allowing for more item storage.

III. Backgrounds
1. Optimized the light effects in some backgrounds.
2. Added facial expressions to Wuchen's [Happy New Year] Card-Emote.

IV. Additional Profile Info
1. Added info on how many hero and weapon cosmetics a player owns, visible on their Profile page.

V. Weapon display video update
Added sound effects to all display videos of all Extreme weapon skin.

Settings
I. Added Pick Up settings
Head to Settings – Pick Up Settings, players can now customize the upper limit of the consumable items in the bag. When the consumable items reach the set upper limit, they can no longer be picked up through the interaction button (but can still be picked up when opening the bag).
Store Updates
I. BATTLEPASS update
[Echelon] BATTLEPASS now is available! Unlock the Advanced Hidden Treasure to get plenty of rewards including high-grade items and cosmetics!

II. Cosmetics update
1. New hero outfits and weapon skins
Added plenty of new hero outfits and weapon skins.

2. New Team Display contents
Added more contents for customizing the Team Display, including bases, gestures, and backgrounds. In the new season, players can collect them in various ways and dress up their heroes.

3. New hairstyles
Added more hairstyles that can be customized. In the new season, players can collect them in various ways and dress up their heroes.

III. Discount Update
1. Added new Matari Legendary outfit [Misty Gauze]. Original price: 1,800 Gold; Now: 1,500 Gold.
2. Added new Yueshan Legendary outfit [Inner Glow]. Original price: 1,800 Gold; Now: 1,500 Gold.
3. Discount on Greatsword Legendary skin [Crimson Demonic Blade]. Original price: 1,800 Gold; Now: 1,500 Gold.
4. Discount on Valda Cui Legendary outfit [Tsunami]. Original price: 1,800 Gold; Now: 1,500 Gold.
5. Viper Ning Legendary outfit [Dragon Will·Awareness] is now back to its original price of 2,400 Gold.
6. Viper Ning Legendary Card-Emote [The Dragon·Side Kick] is now back to its original price of 900 Gold.
7. Wuchen Legendary outfit [Elucidae] is now back to its original price of 1,800 Gold.



Bug Fixes
I. Hero-related Bugs
1. Fixed an issue where Wuchen's ultimate would mistakenly teleport him to the previous registered teleport point.
2. Fixed an issue where Wuchen's ultimate would sometimes fail to teleport Cairns.
3. Fixed an issue where Valda Cui's [Nether Nightmare] couldn't be escaped when teleporting with Wuchen's ultimate.
4. Fixed an issue where charging up a skill while grappling as Kurumi or Valda Cui would sometimes result in irregular speeds. Also optimized the feel of charged unarmed strikes.

II. Weapon-related Bugs
1. Fixed an issue where [Earthshaker] could be interrupted by a blue Focus strike, and the player might turn into the status of being hit.
2. Fixed an issue where players couldn't change direction (left/right) after launching a crouched horizontal strike with all weapons.

III. Other Bugs
1. Fixed clipping issues that would sometimes appear with Card-Emotes including Valda Cui's [The Dragon·Flow], Viper Ning's [The Dragon·Side Kick] and Wuchen's [Happy New Year].

NARAKA: BLADEPOINT - The End of Cavalry Season and Preview of the New Season

Dear players,

The Cavalry Season will end on 02/14/2022, 00:00 (UTC), and at that time, the rank of this season will be settled. Thanks to all for your suggestions during the Cavalry Season, we will strive to bring better competitive experience to all players!

Looking back on the Cavalry Season, the new heroes Yueshan and Wuchen have joined the Morus Isle. The new weapon Nunchucks, along with Bruce Lee Crossover, also gained popularity among players. We have also updated the landscaping in the Morus Isle and will continue to adjust in order to reach a better in-game balance.

In the meanwhile, the new Season 3 [Echelon] will start on 02/14/2022. Looking forward to the new season, the comprehensively renovated Souljade system will bring more surprise to all players in the first update. The new hero Justina Gu, the new Casual gameplay, Sword and Fairy Crossover, Xuan-Yuan Sword Crossover, Fall Guys Crossover, Shadow Warriors 3 Crossover, and various brand-new contents are coming soon. So, please stay tuned!

The details of season rewards and the reset of score are as follows. Players will be able to claim the rewards after the update of the new season.

Season Rewards:

Season rewards will be awarded based on highest rank gained in The Herald's Trial (Solos or Trios) during the Cavalry season.

Rank Rewards

Avatar [Cavalry · Bronze]

Avatar [Cavalry · Silver]

Avatar [Cavalry · Gold],Yueshan Epic outfit [Grand General · Cavalry]

Avatar [Cavalry · Platinum],Yueshan Epic outfit [Grand General · Cavalry],Nunchucks Legendary skin [Hidden Fire]

Avatar [Cavalry · Solar],Yueshan Epic outfit [Grand General · Cavalry],Nunchucks Legendary skin [Hidden Fire],Epic Card-Background [Galeforce Banner],Cavalry Treasurex3

Avatar [Cavalry · Empyrean],Yueshan Epic outfit [Grand General · Cavalry],Nunchucks Legendary skin [Hidden Fire],Epic Card-Background [Galeforce Banner],Cavalry Treasurex5

Avatar [Cavalry · Astral],Yueshan Epic outfit [Grand General · Cavalry],Nunchucks Legendary skin [Hidden Fire],Epic Card-Background [Galeforce Banner],CavalryTreasurex7

Avatar [Cavalry · Asura],Yueshan Epic outfit [Grand General · Cavalry],Nunchucks Legendary skin [Hidden Fire],Epic Card-Background [Galeforce Banner],CavalryTreasurex10



Season Reward Overview:

Grand General·Cavalry





Nunchucks·Hidden Fire






Avatar Overview






Score Reset:
1. Scores in The Herald's Trial (Solos & Trios) will partially carry over to the new season.

Rank in Cavalry Season Carry-over Rank in Echelon Season
BronzeⅤ(1000-1099) BronzeⅤ(1000)
BronzeⅣ(1100-1199) BronzeⅣ(1100)
BronzeⅢ(1200-1299) BronzeⅢ(1200)
BronzeⅡ(1300-1399) BronzeⅡ(1300)
BronzeⅠ(1400-1499) BronzeⅠ(1400)
SilverⅤ(1500-1599) BronzeⅠ(1400)
SilverⅣ(1600-1699) SilverⅤ(1500)
SilverⅢ(1700-1799) SilverⅤ(1500)
SilverⅡ(1800-1899) SilverⅣ(1600)
SilverⅠ(1900-1999) SilverⅣ(1600)
GoldⅤ(2000-2099) SilverⅢ(1700)
GoldⅣ(2100-2199) SilverⅢ(1700)
GoldⅢ(2200-2299) SilverⅡ(1800)
GoldⅡ(2300-2399) SilverⅡ(1800)
GoldⅠ(2400-2499) SilverⅠ(1900)
PlatinumⅤ(2500-2599) GoldⅤ(2000)
PlatinumⅣ(2600-2699) GoldⅣ(2100)
PlatinumⅢ(2700-2799) GoldⅢ(2200)
PlatinumⅡ(2800-2899) GoldⅡ(2300)
PlatinumⅠ(2900-2999) GoldⅠ(2400)
SolarⅤ(3000-3099) PlatinumⅤ(2500)
SolarⅣ(3100-3199) PlatinumⅣ(2600)
SolarⅢ(3200-3299) PlatinumⅢ(2700)
SolarⅡ(3300-3399) PlatinumⅡ(2800)
SolarⅠ(3400-3499) PlatinumⅠ(2900)
EmpyreanⅤ(3500-3599) PlatinumⅠ(2900)
EmpyreanⅣ(3600-3699) SolarⅤ(3000)
EmpyreanⅢ(3700-3799) SolarⅤ(3000)
EmpyreanⅡ(3800-3899) SolarⅣ(3100)
EmpyreanⅠ(3900-3999) SolarⅣ(3100)
AstralⅤ(4000-4099) SolarⅢ(3200)
AstralⅣ(4100-4199) SolarⅢ(3200)
AstralⅢ(4200-4299) SolarⅡ(3300)
AstralⅡ(4300-4399) SolarⅡ(3300)
AstralⅠ(4400-4499) SolarⅠ(3400)
Asura (4500-4999) EmpyreanⅤ(3500)
Asura (5000-5999) EmpyreanⅣ(3600)
Asura (6000+) EmpyreanⅢ(3700)

2. Kill Score, Survival Score, and Hero Score will partially carry over to the new season, with a greater ratio being carried over for those with lower scores.
Score Range Carry-over Ratio
6000+ 60%
4500-6000 70%-60%
3000-4500 80%-70%
1500-3000 90%-80%
0-1500 100%-90%


Thanks to all for supporting NARAKA: BLADEPOINT and we value your feedback so much. The new season [Echelon] will be open on 02/14/2022. Bathe Your Sword with Glory!