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NARAKA: BLADEPOINT News

The best settings for Naraka: Bladepoint




Beneath the slashing and clashing of metal in Naraka: Bladepoint, a wealth of graphics settings lie, waiting to be tweaked so you can be free to awaken the God within you. But only through perfect graphical balance will you possess the frame rates necessary to claim the immortality of the dead gods, while retaining the exquisite beauty of Morus Isles...
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Naraka: Bladepoint's character creator is nightmare fuel




If you don't feel like battling bots in Naraka: Bladepoint, you could always spend an ungodly amount of time making a perfect avatar. You could model your character after yourself, someone you admire or even create the cat gf of your dreams; The world is your oyster, for better or worse...
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Naraka: Bladepoint review - sharpen up

In my experience, combat in Naraka: Bladepoint typically goes one of two ways.


In the first instance I take my time getting a read on my opponent's weapons and fighting style, only committing wholeheartedly to the engagement when I feel I have their number. Whenever they land a strike they go for the basic LMB combo, which culminates in a telegraphed 'focus' attack that's easy to counter - they've tried it a couple of times already so I'm confident I can tempt them into it if I hang around in the pocket. Sure enough, they get two quick slashes in and then light up blue, signalling the combo finisher is coming. I parry, punish, and then stun-lock them with my own combo. It's beautiful. Minutes of tentative give and take, capped with a brutal, calculated flurry.


In the second instance I hear a grappling hook reeling in before I'm sent flying. Rather than landing a few feet away and dusting myself off, I remain on my side, suspended in the air while a half-naked beefcake buffets me around like a seal cub in the jaws of a killer whale.


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RELATED LINKS:

Naraka: Bladepoint breaks 100k concurrent players on Steam

How to customise your character in Naraka Bladepoint

Naraka Bladepoint beginner's guide

Naraka: Bladepoint breaks 100k concurrent players on Steam

Naraka: Bladepoint is enjoying a fine start to life since launching last week. At the time of writing, the ninja battle royale game has hit 104,607 concurrent players on Steam, as per SteamDB.


Excitement for the game has been lingering like a shinobi in the shadows long before Naraka: Bladepoint released. In fact, more than 160,000 people were playing a free demo of the game during the Steam Next festival. Mind you, this is a premium release, so it bodes well for the game to see so many players flocking back, with the game immediately reaching Steam's top ten soon after it was released. Battle royale and ninjas, folks, it's a winner.


The game hasn't been without its teething issues. Some players have reported bumping into high-ping players, whereas others are teaming up to gain an advantage. If you're new, there's also a darn good chance your first few games will be against bots. That said, most of the game's subreddit is dominated by players getting inventive with the character creator - Handsome Squidward, Kratos, Barack Obama, the gang's all here, folks.


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RELATED LINKS:

Naraka: Bladepoint review - sharpen up

How to customise your character in Naraka Bladepoint

Naraka Bladepoint beginner's guide

Dev Q&A | EP.1 - New Heroes, Network Hubs, and High Ping Players

Q: Are there new heroes being released? How can I unlock them?

A: We’re currently developing several new heroes, and we will be releasing the next hero in September. Players will be able to unlock new heroes in-game using Tae or Gold.
We’ve also extended the Yoto Hime special offer. New players will still automatically unlock Yoto Hime on purchase for the foreseeable future.


Q: You’ve mentioned network hubs for players in South America and Oceania. When will they be available for players?

A: We are currently testing the new network hubs in South America and Oceania. Some South American and Oceania players are likely to be playing across those new hubs, and seeing a great improvement on network connections.

We want to reiterate that, with enough South American or Oceania players in the queue, the game server will be hosted on local network hubs in São Paulo and Sydney.


Q: There are some high ping players in my games, who are annoying to play against. Can you fix this?


A: We have optimised net code to ensure players with high ping don’t disrupt the normal flow of NARAKA’s combat. We understand it’s frustrating to play against players with high ping — so we will continue to evaluate this — it’s among our highest priorities to solve this issue.

NARAKA: BLADEPOINT is a fast-paced game, and players with a bad connection or high ping can affect the gameplay dynamics for players with low ping or a good connection. We are working very hard to ensure any such imbalances are resolved; with NARAKA players enjoying the optimum combat experience, moving forward.

Thank you to all the Forerunners and new players of NARAKA — we hope you continue to enjoy your time on Morus Island!