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NARAKA: BLADEPOINT News

Naraka: Bladepoint is pretty fun once you escape bot purgatory




When my Naraka: Bladepoint playtime was still within Steam's two hour easy refund window, I was not having fun. Martial arts battle royale is a great idea, but I was disappointed by the execution from Hangzhou-based studio 24 Entertainment. The progression and monetization systems look like a lot of work to unpack, the English localization is sloppy, and your first match is against bots who behave more like dust particles caught in air currents than players. It seemed pretty bad...
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Update on South American and Oceania Servers

To the Oceania and South American NARAKA: BLADEPOINT community,

Following the global launch of NARAKA: BLADEPOINT, we’ve heard from players who are eager to jump into the game but are frustrated at the lack of official servers in their respective regions.

The team at 24 Entertainment is hard at work implementing a solution to bring those affected the optimal NARAKA: BLADEPOINT experience. The team is currently establishing network nodes in both Oceania and South America, which players from those regions will automatically connect to. These nodes are connected to the South East Asia server (for Oceania) and North American Server (for South America). When matchmaking begins, the nodes will prioritize players from the Oceania hub and South American hub, delivering low-latency matchups.

If there aren’t enough players from Oceana or South America in the matchmaking queue, the nodes will redirect players to the main servers in North America or South East Asia respectively, ensuring they can jump into the action as soon as possible.

The team is looking to implement this new technology as soon as possible - and we are hopeful players will be able to make use of the new node system as early as the end of August.

24 Entertainment is constantly monitoring the situation in these territories; we’re listening to the invaluable feedback of players in these regions and prepared to launch new servers as the NARAKA: BLADEPOINT community continues to grow.

24 Entertainment

The best weapons in Naraka: Bladepoint so far




Naraka: Bladepoint, a new battle royale melee-combat hybrid game from Chinese developer A24 Entertainment, is finally out for real. It's basically Sekiro meets hero shooter meets battle royale, and I can almost guarantee you've never played anything like it. I'm having fun so far, and a lot of that has come from experimenting with Naraka's weapon options...
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Naraka: Bladepoint launches, immediately reaches Steam's top ten

Naraka: Bladepoint proved to be a hit in its various betas and demos leading up to release, and it seems that people are still enjoying it even now that they have to pay money to get in. Naraka has just hit Steam, and it's already among the platform's most-played games, even beating out some perennial favourites.


Naraka reached a peak of 70,731 concurrent players on day one, as SteamDB shows, making it the tenth-biggest game on Steam for the day. (Or it was, until the Back 4 Blood beta pushed it to number 11.) That puts it right between a pair of free-to-play games, the venerable Warframe and the recently (re)released Bless Unleashed.


That doesn't match the nearly 200,000 concurrent players Naraka's demo reached a few months ago, but that was free and the game now costs $19.99 / £17.99 / €19.99. Early user reviews have raised some concerns that there's a bit too much emphasis on microtransactions for a paid game, but time will tell how much that dissuades prospective players.


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RELATED LINKS:

How to customise your character in Naraka Bladepoint

Naraka Bladepoint beginner's guide

The best Naraka Bladepoint characters and how to play them