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NARAKA: BLADEPOINT News

Vote! NARAKA: BLADEPOINT is nominated for Best Multiplayer Game!

It's time to cast your vote! NARAKA: BLADEPOINT has been nominated as Best Multiplayer Game in the Golden Joystick Awards on games radar+! Cast your vote here: https://www.gamesradar.com/golden-joystick-awards-2021-nominations/

Weekly FAQ - 10.26

1. We wish that Bloodsport can have a ranked system, a 3v3 option, more rewards, and maybe add spectators.

First of all, we are thrilled to see that everyone likes this new mode, especially the devs responsible for designing Bloodsport! They really appreciate your love and enthusiasm.
As of now, there is no plan for it to have a ranked system. However, this mode has a hidden MMRs system that will match opponents around your skill level. We are already discussing all the feedback and making considerations about how we can further improve players’ experience. We will continue working hard to optimize this mode in the future.
Meanwhile, we are also designing a new team-based mode that will provide players with refreshing combat experience.

2. Lag spike at the beginning of the game
Most likely, it is because your computer is reading map data. NARAKA's map is huge, so it takes some time to read and process it. As you may know, we have already carried out a wave of optimizations for non-SSD hard drives, and we will continue to do so in the future.

3. Can you reveal more information about the new hero Yueshan?
We don't want to spoil too much of it, but we can provide a sneak peek at his story. Yueshan, the Unyielding, growing up in a military family, had been trained rigorously by his grand-father, and became one of the youngest commanders in the army. His skills will also be closely related to his background, and have an excellent new mechanism. Stay tuned!

4. When will there be a new Dagger skill Souljade?
A new Dagger skill Souljade has already been designed and is currently undergoing internal testing and debugging. It’ll be available in the next update.

5. The Greatsword is too powerful. Everyone is using it.
Greatsword has ranked the top performing weapon for the first time in the past two months. We will carefully evaluate the data and adjust the weapon accordingly to provide a more balanced combat experience.

NARAKA: BLADEPOINT Update – October 14th, 2021

Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 10/13/2021 23:00 (UTC) to 10/14/2021 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.

New Mode: Bloodsport
An all-new mode, 'Bloodsport', is now open!
16 players must face off against each other in locations across Morus Isle. Engage in 1v1 battles to rise up the ranks until a champion emerges! Details for this mode are as follows.
1. Bloodsport is available to all players, all day.
2. Players must choose their hero and weapons for the round before it begins, and cannot change their decision until the Bloodsport finals.
3. The final rounds are decided in a best-of-three. Prior to these three rounds, players must choose their heroes and weapons (can choose the same heroes as in previous rounds).
4. If both players are still alive at the end of the round's time limit, the victor will be determined according to the following, in turn:
(1) The player dealt higherdamage.
(2) The player with higherremaining health and armor at round end (if both heroes dealt the same amount of damage).
(3) If players' remaining health and armor are also equal, the one who first caused damage shall be the victor.
(4) If neither dealt any damage and were of equal health and armor, one will be determined the victor at random.
5. In Bloodsport:
(1) Skills are permitted but ultimates cannot be used.
(2) All heroes' melee and ranged resistances are boosted.
(3) Health, armor and skill cooldowns are reset after each round.


Heroes
I. Tianhai
1. Shortened the duration that Vajra in [Titan's Call] is staggered when an enemy escapes his clutches.

II. Matari
1. Reduced the moving distance covered by her [Silent Flutter: Rapid Flash] skill.

III. Kurumi
1. Kurumi's ultimate [Sacred Circle] is no longer affected by Flamebringers or [Fire Arrows] Souljades. Only heroes' skills and some in-game mechanics can alter its circle and its effects.Kurumi’s circle now can only be altered by allies.If it is altered through in-game mechanics, its effects are neutral and apply to all parties.
2. Increased the damage of [Sacred Circle: Fire] from 75 to 100.
3. Shortened [Sacred Circle's] duration after it has been affected by fire or poison elements.

IV. YotoHime
1. The 'Piercing Vision' granted by her ultimate [Ominous Blade] and its variants now also makes enemies with Stealth visible.
2. [Spirit Slash: Vortex] now has golden Focus effects, knocks back enemies hit and can be used while under attack.

V. Tarka Ji
1. Increased the distance Tarka knocks nearby enemies back with his ultimate [Blackout] and its variants.

VI. Valda Cui
1. Gave Valda Cui brief invulnerability (similar to that gained when dodging) just before she launches Tide Traps with [Haze: Teleport]. This will not be interrupted by weapon attacks.
2. Made some adjustments to her ultimate, [Nether Nightmare]: shortened both its startup frame and recovery frame, while also increasing the waves' travel speed as necessary. Increased the damage inflicted by her water spears from 200 to 300 when they hit, and from 350 to 450 when they explode.
3. Increased wave travel speed of [Nether Nightmare: Smite] (as with her original ultimate form, [Nether Nightmare]).


Weapons
I. Melee Weapons
1. Optimized the timeframe ofa red flash of light triggered byCounterstrikes.

II. Longsword
1. Increased the damage dealt by horizontal strikes' third attacks (from 329% to 392%) and vertical strikes' third attacks (from 297% to 330%) respectively.
2. Reduced the damage dealt by airborne horizontal strikes (from 121%*2 to 90%*2) and vertical strikes (from 189%+19% to 153%+15%) respectively.
3. Changed Counterstrike Combo damage from 318%*2 to 128%+508%.
4. Increased the speed from a running horizontal strike into a dodge, slightly shortening the attack's stagger duration.
5. Slightly reduced the range of running vertical strikes.
6. Slightly reduced the range of charged vertical and horizontal sword energy strikes.
7. Slightly increased the range of Counterstrike Combos.

III. Dagger
1. Increased the damage dealt by horizontal strikes' third attacks (from 301% to 367%) and vertical strikes' third attacks (from 261% to 381%) respectively.
2. Increased Counterstrike Combo damage from 299%*2 to 132%+528%.
3. Players now can dodge the Uppercut Slash after the [Soulbreak] that follows a [Dagger Dash].
4. Slightly shortened Daggers' charge time.
5. You can now follow airborne vertical strikes and [Dragon Crush] with [Dagger Dashes].
6. Optimized the feel of some [Dagger Dash] moves.
7. Slightly increased the range of Counterstrike Combos.

IV. Greatsword
1. Reduced the damage dealt by airborne horizontal strikes (from 336% to 298%) and airborne vertical strikes (from 233%+23% to 194%+19%) respectively.
2. Increased crouching vertical strike damage from 209% to 240%.
3. Reduced the damage of running vertical strikes, from 357% to 315%.
4. Crouching horizontal strikes now can hit downed enemies.

V. Katana
1. Increased the damage dealt by horizontal strikes' third attacks (from 302% to 384%) and vertical strikes' third attacks (from 252% to 298%) respectively.
2. Reduced the damage dealt by airborne horizontal strikes (from 128%*2 to 85%*2) and airborne vertical strikes (from 250%+19% to 148%+15%) respectively.
3. Increased the damage dealt by attacks following a [Blink Strike]. Follow-up horizontal strike damage has been changed from 247% to 283%, and vertical strikes' damage from 238% to 258%.
4. Slightly reduced the range of running horizontal strikes.
5. Slightly increased the range of running vertical strikes.

VI. Spear
1. Increased the damage dealt by horizontal strikes' third attack, from 329% to 369%.
2. Changed the damage dealt by airborne horizontal strikes (from 235% to 201%) and aiebornevertical strikes (from145%+15% to 154%+15%) respectively.
3. Slightly increased the startup frame duration and range of slidehorizontal strikes.


Souljades
I. Longsword Souljades
1. Increased the damage dealt by [Blue Moon]. [Blue Moon] horizontal strikes' third attack damage has changed from 199%*2 to 218%*2, and its vertical strikes' third attack damage from 185%*2 to 199%*2.

II. Spear Souljades
1. Increased the damage dealt by [Dual Ring's] horizontal strikes' third attack, from 189%*2 to 221%*2.

III. Katana Souljades
1. Increased the damage dealt by [Stamina Strike's] vertical strikes' third attack, from 135%*2 to 159%*2.


In-Game Adjustments
I. New Custom Match Functions
1. Lobby hosts can now set spawn location when in The Herald's Trial and The Bloodbath Custom Matches.
2. Players now can invite friends into the Custom Matches.
3. Adjusted the weapon order in the ban settings, now the order is based on the weapon types.

II. New Reputation Score Rewards
1.When Reputation Score reaches 9,000, players’ settlement experience in all modes will be increased by 10%.

III. Combat
1. Lengthened the invulnerability period when rolling up after having been knocked down.

IV. Shadow Poison Mechanism
1. The first three times the Shadow Corruption spreads in The Herald's Trial and Quick Match modes now also carry shadow poison effects.

V. Controllers
1. Optimized camera sensitivity when using a controller: expanded the sensitivity range that can be selected in controller settings, allowing for greater sensitivity.


Store Updates
I. Added new Pack: Temulch - [Unmatchable Champion].
Pack includes:
1. Collaborative Lu Xiaojunoutfits [Unmatchable Champion].
2. Hairstyle [Luxiaojun: Unmatched].
3. Gesture [Luxiaojun: Unstoppable Force].
You may unlock either the set or single pieces with Gold.

II. New Display Gesture
1. Added new party gesture: Temulch Exclusive [Luxiaojun: Champion].


Bug Fixing
1. Fixedthe timing issue that would occur when countering attacks with Tarka Ji's [Inner Fire].
2. Fixed the issue where having the Souljade [Greatsword Sap] equipped would sometimes result in Greatsword Counterstrike Combos dealing multiple instances of damage.
3. Fixed athe issue where the map couldn't be dragged or zoomed out while mousing over a Stash, Rift Dealer, Morus' Blessing, Soul Altar or Ballista icon.





NARAKA: BLADEPOINT Weekly FAQ - 10/13

Dear Forerunners,

This week, we take a closer look at what is coming to the game very soon and some details about what is in the works for NARAKA: BLADEPOINT.

1. The new game mode that you've all been waiting for

Yes, you read this right. This week, a new and exciting game mode, Bloodsport, is coming to NARAKA!
Bloodsport is a melee-focused 1v1 game mode where players face off against their opponents by dueling them one by one as they make their way to the top.
This mode will truly put players to the test! After all, becoming the best of the best means mastering all heroes and melee weapons.

2. About the weapon and character skill balancing

'Nerf this weapon/character... ' - Yes, we hear your requests and have been paying close attention to the feedback from players on balancing certain characters and weapons. For now, we would like to assure you all that we are working hard in the background to align the community's requests with what we see in the game data to improve the gameplay experience for everyone.
We will release the balances once we have come to a satisfactory solution.

3. Issues with fps droprate

After the September 28th update, some of the NVIDIA graphics card users are unable to use the [DLSS] function. Now with the latest patch, the [DLSS] function will be back working normally as intended.


This is all we can share in the FAQ for this week, but stay tuned! We have some exciting community events in the works, more details to come soon! We are also planning to cover more languages to make our news and content more accessible for our players on social media! Keep you posted!

NARAKA: BLADEPOINT Weekly FAQ 9/30

1.Malicious Teaming

We do not tolerate any form of malicious teaming. We have been working to optimize the reporting process and handling current player reports.

Now, when reporting a malicious teaming incident on our official website (https://www.narakathegame.com/reporthacker/), you can attach a picture alongside your report to provide evidence. In addition, a successful detection of collusion will grant the reporting player with an Immortal Treasure and be notified by an in-game mail. Once the teaming is confirmed, the teamer will not only be banned from matchmaking but also punished by a rank decrease.
Our goal is to provide a fair game environment with strict standards to crack down on malicious teaming.
Of course, this is not possible without the cooperation of our players. We hope that players who encounter teaming will provide us with POV, video, or screenshot.

2. Are there any new events/features/content coming?
The development team is always working to bring fresh new content for our players.
The new Koi Bonanza event will begin following the 9/28 update. The daily quest rewards (character experience, BP experience) that players receive will be doubled. Please see the update announcement for more details: https://www.narakathegame.com/news/update/20210927/33459_975305.html

Now it’s easier to find your friends on steam!
- Players’ Steam friends will have a special steam icon next to their names in NARAKA
- The in-game friends list will include a Steam category where you can find your Steam friends.
- We added a Steam overlay into our game, allowing you to talk to your friends through Steam.

In addition to all notes, we are preparing some new, exciting content, which will be available to players soon, so stay tuned!

3. Is there anything planned for improving the match making for a better game experience?
We are aware that many of our players experience poor matchmaking. This is a rather complicated issue which is caused by many different factors such as network connection quality, player skill evaluation algorithm, matchmaking algorithm, and others. The Dev team is actively investigating these issues and will gradually roll out online updates to mitigate the problem. Thank you all for your patience and understanding. We welcome any feedback and suggestions.

**The National Day of the People’s Republic of China will span from October 1st to October 7th. For that reason, next week’s FAQ will be delayed to the week of Oct 11th . Not to worry, however, as we will continue to collect feedback during that period. We thank you for your understanding.