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NARAKA: BLADEPOINT Update – March 2nd, 2023

Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from Mar 1st, 2023 at 23:00 (UTC) to Mar 2nd, 2023 at 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:

Brand-new content!
I. Mysterious Crossover Event
Event time: Mar 2nd, 2023 at 20:00 - Mar 23rd, 2023 at 16:00 (UTC)
Event Rules: During this event, check in 7 days in total to get rewards including limited-edition Accessory, limited-edition Mark of Victory, limited-edition Background, etc.

II. Limited-time Event: Scrolls of CloudSparrow
Event time: Mar 2nd, 2023 at 20:00 - Mar 15th, 2023 at 20:00 (UTC)
Event Rules:
1. By completing Daily Quests, players can obtain Scroll Fragments of Akos and have an additional chance to randomly obtain one of the rewards: Tae, Spectral Silk, Legendary Outfit, Legendary Accessory Gift and Regular Treasure Choice Gift.
2. There are 4 Scrolls in total, each can be restored by collecting 4 Scroll Fragments. Only when Scroll I and II are restored can players continue to restore Scroll III and IV. You can claim rewards by unlocking the 4 Scrolls. Some rewards will be available after the new version, so stay tuned.
3. Each day, you can help a player obtain a Scroll Fragment (by selecting "Share Scroll Fragment" in friends list). You won't consume your Scroll Fragments by doing so. However, each player can receive only one Scroll Fragment per day.
4. After the event ends, you can still claim rewards on the event page within the remaining time. But you can no longer complete Quests nor share Scroll Fragments. Once the time for claiming rewards runs out, the expired Scroll Fragments can be converted into 160 Tae each in the Inventory.

Weapon Adjustments
I. Polesword
1. Lower the height when the enemy is knocked airborne by [Wave Breaker].
2. Optimized the sound effect of Polesword strikes.
3. Optimized the special effect of [Battle Stride].

II. Dual Blades
1. Slightly prolonged the recovery frames of the vertical strike following up [Severance].
2. Lower the height when the enemy is knocked airborne by the vertical strike following up [Severance].

III. Staff
1. Restricted the timing of using the Grappling Hook during the charged strikes.

Showdown Adjustments
I. Combat Adjustments
1. It is now possible to reduce the Health of Matron of Yushan to below 50% before she finishes casting the ultimate.
2. Reduced the CPU usage of the special effect performance of all Ice-wielding Souljades.

II. Stage Adjustments
1. Changed the recommended Sense Level for Doom mode from 295 to 180.

III. Enigma Domain Adjustments
1. Added real-time match information to the board on the right, including suggestions, time extension preview, boss status, etc.
2. In each round, when the progress reaches 75%, the respawn point of the next boss will be shown on the map.
3. Now, the remaining time of the "Enigmatic Force·Aegis-break" will be displayed below the character’s status, and the duration of "Enigma Domain·Grappling Hook Boon" is now the same as that of Aegis-break effect (50 sec).

IV. Souljade Adjustments
1. Frost Cannon
Fixed the issue where the Frostbite damage of the frost wind didn't take effect correctly. Hits of frost wind are slightly added with extra damage.
2. Ice Bomb
Fixed the issue where the continuous Frostbite damage didn't take effect correctly. Continuous hits are slightly added with extra damage.

V. Souljade Adjustments
1. Names of Souljades are now directly shown in the Souljade Storage.
2. Added search box where you can enter the Souljade name to quickly find the one you want.
3. Added filtering function, where you can select attributes to filter out the Souljades you want.
4. Added quick equip by right-clicking.

In-game Adjustments
I. Feature Optimizations
1. Aligned with logic of other marks in the game, adjusted the mark on Soul Altars, from "Estimated time: X sec" to the Distance to the target.
2. When taking Quest Scrolls, you can now use Jump, Dodge, and Crouch to interrupt.
3. It is now possible to use Counter to interrupt Rescue action.
4. Changed the assessment of battle difficulty from a concrete score difference to a score range.

II. BOT Mode Adjustments
Slightly reduced the combat ability of AI opponents under Normal and Medium difficulties.

III. Reputation Score System Adjustments
Added feature of frequency detection of quitting during preparation phase recently. If recently, the player quits too frequently during the preparation phase in the Ranked Mode, the reputation scores will be significantly deducted.

Out-game Adjustments
I. Free Training
In the Item Shop in Free Training mode, the sorting order has been changed from "sorting same weapons of different qualities together" to "sorting different weapons of the same quality together".

Feature Optimizations
I. Client Optimization
A sustainable balance and optimization of device compatibility adaptation and performance was carried on.
II. Out-game
Differentiated the gestures of male and female heroes holding Staff and Polesword in the Collection interface.

Store Updates
I. New Packs
1. Newly added Temulch Exclusive Pack [Frosty Moonlight], including Temulch Legendary Outfit [Frosty Moonlight] and Legendary Hairstyle [Desert Moon]. Standard price: 2,600 Gold; Now: 1,850 Gold.

II. Added New Discounts
1. Newly added Matari Legendary Outfit [Crimson Songbird]. Standard price: 1,800 Gold; Now: 1,500 Gold.
2. Added Takeda Legendary outfit [Spring Blossom]. Standard price: 1,800 Gold; Now: 1,500 Gold.
3. Dagger Legendary skin [The Breaker·Myriad Edge]. Standard price: 1,500 Gold; Now: 1,250 Gold.
4. Nunchucks Legendary skin [The Breaker·Golden Sun]. Standard price: 1,500 Gold; Now: 1,250 Gold.

III. Discounts End
1. Polesword Legendary Skin [Fierceness] has returned to its standard price of 500 Gold.
2. Wuchen Legendary Outfit [Alioth] has returned to its standard price of 1,800 Gold.
3. Matari Legendary Outfit [Misty Gauze] has returned to its standard price of 1,800 Gold.
4. Kurumi Legendary Outfit [Silky Leisure] has returned to its standard price of 1,800 Gold.
5. Katana Legendary Skin [Soulbloom Gem] has returned to its standard price of 1,500 Gold.

Bug Fixes
I. Weapon-related Bug
Fixed the clipping issue of the Pistol Skin [Annualis] under certain circumstances.

II. Battle-related Bugs
1. Fixed the issue where there were no animations when switching the weapon under certain circumstances.
2. Fixed the issue where there were reminder special effects when casting [Nunchucks Sap] and [Dual Blades Sap].

III. Showdown Bug
1. Fixed the issue in Desert Tribulations, where the Teleport Portal didn't show up after clearing a stronghold in the Mine Gate pass route.
2. Fixed the issue where you could not slide over the ice surface during the preparation phase in Gelid Yushan.
3. Fixed the issue where [Frost Bomb] didn't take effect before Pistol was fully charged.

IV. Controller-related Bug
Fixed the issue where an error notification might pop up after you changed a button in controller settings, during which the button you’ve set for Skill and Ultimate would revert to the default ones.

NARAKA: BLADEPOINT Update –February 16th, 2023

Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from Feb 15th, 2023 at 23:00:00 (UTC) to Feb 16th, 2023 at 03:00:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:

Brand-new content!
I. Brand new Congeneric Weapon: Polesword
Courage sharpens the sword. With a cold gleam it fells foes and their steeds alike.
The new weapon Polesword will be available. Come and try it out for yourself!
You can see the Polesword’s combos and skills here:
[previewyoutube][/previewyoutube]

II. Limited-time Event: Meteoric Rise
Event Time: Feb 16th update – Mar 1st, 2023 at 20:00 (UTC)
Event Rules:
1. Each day, you may choose one of the two Divines
Moonbane's Howl: If you gain positive Scores in the ranked match, you will get a 25% Score bonus and Divine Blessings will diminish by 1.
Sunwing's Aura: If you gain negative Scores in the ranked match, only 50% of the Scores will be deducted and Divine Blessings will diminish by 1.
If you get 0 Score, it doesn't consume Divine Blessings.
You can choose only one type each day, and once chosen, it cannot be changed.
2. You will receive 1 Divine Blessing once you've made your choice.
3. An additional Divine Blessing is granted for each event quest you complete. These quests are in 7 groups, each available at different times. The next set of quests can be unlocked only after completing the former ones.
4. Divine Blessings gained are valid for that day only. They do not carry over to the next day, so please use them in time.
5. Complete more quests to win more great rewards.

III. New Season: Untamed



Season 6 [Spark] will end on Feb 16th, 2023 at 00:00 (UTC). Meanwhile, the rank of this season will be settled and the new season [Untamed] will be open. Players can claim the rewards after the update of the new season. Thank you all for your support and feedback during the Spark Season. We will do our best to bring you more in the coming season!

1. Season Rewards
1) Season rewards will be awarded based on the highest rank gained in The Herald's Trial (Solo, Duos or Trios) during the Ordeal season.
Rank Rewards

Avatar [Spark·Bronze]

Avatar [Spark·Silver]

Avatar [Spark·Gold], Feria Shen Epic Outfit [Division Robes·Phosphorus]

Avatar [Spark·Platinum], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain]

Avatar [Spark·Solar], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain], Epic Group Background [Gigantic Gear], Spring Lantern·Ji x3

Avatar [Spark·Empyrean], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain], Epic Group Background [Gigantic Gear], Spring Lantern·Ji x5

Avatar [Spark·Astral], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain], Epic Group Background [Gigantic Gear], Spring Lantern·Ji x7

Avatar [Spark·Asura], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain], Epic Group Background [Gigantic Gear], Spring Lantern·Ji x10

Avatar [Spark·Unrivaled Asura], Feria Shen Epic Outfit [Division Robes·Phosphorus], Legendary Bow Skin [Blue and White Porcelain], Epic Group Background [Gigantic Gear], Spring Lantern·Ji x10

Score Reset
1. Scores in The Herald's Trial (Solos, Duos or Trios) will partially carry over to the new season.
Rank in Spark Season Carry-over Rank in the New Season

BronzeⅤ(1000-1099) BronzeⅤ(1000)

BronzeⅣ(1100-1199) BronzeⅣ(1100)

BronzeⅢ(1200-1299) BronzeⅢ(1200)

BronzeⅡ(1300-1399) BronzeⅡ(1300)

BronzeⅠ(1400-1499) BronzeⅠ(1400)

SilverⅤ(1500-1599) SilverV(1500)

SilverⅣ(1600-1699) SilverⅣ(1600)

SilverⅢ(1700-1799) SilverⅢ(1700)

SilverⅡ(1800-1899) SilverⅡ(1800)

SilverⅠ(1900-1999) SilverⅠ(1900)

GoldⅤ(2000-2099) SilverⅠ(1900)

GoldⅣ(2100-2199) GoldⅤ(2000)

GoldⅢ(2200-2299) GoldⅤ(2000)

GoldⅡ(2300-2399) GoldⅣ(2100)

GoldⅠ(2400-2499) GoldⅣ(2100)

PlatinumⅤ(2500-2599) GoldⅢ(2200)

PlatinumⅣ(2600-2699) GoldⅢ(2200)

PlatinumⅢ(2700-2799) GoldⅡ(2300)

PlatinumⅡ(2800-2899) GoldⅡ(2300)

PlatinumⅠ(2900-2999) GoldⅠ(2400)

SolarⅤ(3000-3099) PlatinumⅤ(2500)

SolarⅣ(3100-3199) PlatinumⅣ(2600)

SolarⅢ(3200-3299) PlatinumⅢ(2700)

SolarⅡ(3300-3399) PlatinumⅡ(2800)

SolarⅠ(3400-3499) PlatinumⅠ(2900)

EmpyreanⅤ(3500-3599) PlatinumⅠ(2900)

EmpyreanⅣ(3600-3699) SolarⅤ(3000)

EmpyreanⅢ(3700-3799) SolarⅤ(3000)

EmpyreanⅡ(3800-3899) SolarⅣ(3100)

EmpyreanⅠ(3900-3999) SolarⅣ(3100)

AstralⅤ(4000-4099) SolarⅢ(3200)

AstralⅣ(4100-4199) SolarⅢ(3200)

AstralⅢ(4200-4299) SolarⅡ(3300)

AstralⅡ(4300-4399) SolarⅡ(3300)

AstralⅠ(4400-4499) SolarⅠ(3400)

Asura(4500-4999) EmpyreanⅤ(3500)

Unrivaled Asura(5000-5999) EmpyreanⅣ(3600)

Unrivaled Asura(6000+) EmpyreanⅢ(3700)

2. Kill Score, Survival Score, and Hero Score will partially carry over to the new season, with a greater ratio being carried over for those with lower scores.
Score Range Carry-over Ratio

6000+ 60%

4500-6000 70%-60%

3000-4500 80%-70%

1500-3000 90%-80%

0-1500 100%-90%

Hero Adjustments
I. Wuchen
1. Adjusted the performance of [Spirit Blades·Array]. When the blade hits an enemy, instead of reducing the weapon's durability and triggering Clash or Counter, it will now reduce the enemy's energy by 5,000 points.
2. Reduced the CD of [Spirit Blades·Array] from 25 sec to 22 sec.
3. Adjusted the interval at which [Spirit Blades·Array] will auto release. The first blade is released after a shorter interval as enemy approaches, then the rest blades are released with constant intervals of 3 seconds between each one.
//Dev note: When the mechanism of a blade that automatically releases and clashes against an enemy’s attack is included in the same skill, duel results become unstable and unpredictable. For this reason, we’ve adjusted the mechanism of the F2 skill and the combat pacing.
4. Increased the Vulnerable value of [Tai Chi Rift·Switch] for the teleported enemy from 10% to 15% while maintaining its duration.

II. Ziping Yin
1. Adjusted the Damage Reduction inflicted by the Skill [Aromatherapy] from 20% to 30%.
2. Instead of directly triggering [Inspiration Shield], the Skill [Aromatherapy: Protection] will now apply an 8-sec [Inspiration], then trigger [Inspiration Shield] when Ziping Yin is hit, lasting for 8 sec.
3. Adjusted the max Rage for her Ultimate [Saving Grace] and all the Talents from 75,000 to 60,000.

Ⅲ. Matari
1. After releasing the Skill [Silent Flutter] and its derived Skills, Attack is boosted by 15% for 3 sec.
2. Reduced the CD of [Silent Flutter: Retrace Flash] from 30 sec to 22 sec. Adjusted the duration of the mark from 7.5 sec to 9 sec after the mark is left by the flash, and the Retrace Flash can be used under attack.
3. The Ultimate [Unseen Wings] and [Unseen Wings: Assassin] can be used under attack now; however, after Matari casts the Ultimate, she no long refreshes the skills for other teammates (but can still refresh her own skills).
//Dev note: When being hit, Matari now can use [Unseen Wings] and be teleported back after releasing [Silent Flutter: Retrace Flash]. We’ve made these adjustments to bring her higher flexibility and to encourage players to come up with more combat strategies.

Ⅳ. Feria Shen
1. Optimized the special effect of the Skill [Gunplay: Aim] when raising the gun.
2. Optimized the CD of Bronze Mech when switching the Cannon forms under all talents from 5 sec to 4 sec.
3. Optimized the releasing performance and space determination of [Mech Mayhem: Co-pilot]’s Beacon. Now it can be placed on rough terrain.
//Dev note: It was hard for Feria Shen to place beacons when battling on rough terrain, so we’ve made the optimization.

Ⅴ. Tarka Ji
Slightly increased the range of the 2nd-stage dodge (elbow strike) when he is casting his ultimate.

VI. Takeda Nobutada
Reduced the staggering time of [Mythic Grab·Takedown] when hitting non-Blue Focus enemy.

VII. Other Adjustments
Added a display of the enemy’s Energy Bar to the caster when some skills that can reduce the enemy’s energy (e.g., [Zephyr Prison], [Spirit Blades·Array], etc.) hit the enemy.

Showdown Adjustments
I. Combat Adjustments
1. Reduced the ability of Hammer Evil-Ent and Mountain Ghost to bounce back ranged attack.
2. Hammer Evil-Ent will not use Purple Focus strikes twice in a row.

Ⅱ. Omens Adjustments
1. Reduced the trigger interval of the Ice Thorn. Now, the Ice Thorn will only be triggered when the player enters the triggering area.
2. Adjusted the position of the following Omens in Gelid Yushan: Frozen Earth, Ice Wind, and Ice Thorn; and slightly increased the number of these Omens.

Ⅲ. Enigma Domain Adjustments
1. Adjusted the boss’ respawn location and rules to make it respawn nearer to the player.
2. Adjusted the distribution of monsters near Eventide Temple Cortile and Bhiku's Dorm to make it easier to find.
3. Adjusted the distribution of monsters near Lake Yellowleaf to prevent from disturbing the boss battle.
4. Now, in the Enigma Domain, Scout Bells will be placed instead of Nether Bells. And the number of Scout Bells is greatly increased.
5. Optimized the animation of disappearing the monsters when time’s up.

Ⅳ. Souljade Adjustments
1. Cavalry Bloom·Ice-wielding
Damage Multiplier: adjusted from 6.06 to 6.49
2. Erudition·Ice-wielding
Damage Multiplier: adjusted from 10.5 to 11.18
3. Aerial Rend·Ice-wielding
Charged strike 1st stage Damage Multiplier: adjusted from 8.92 to 9.5;
Charged strike 2nd stage Damage Multiplier: adjusted from 11.39 to 12.13;
Charged strike 3nd stage Damage Multiplier: adjusted from 13.63 to 14.52.
4. Dual Link
Reduced the Pistol's Damage Multiplier of breaking Astral Aegis by 35%.
5. Detonating Rounds
Reduced the Pistol's Damage Multiplier of breaking Astral Aegis by 30%.
6. Scattershot Enhance
Reduced the Bow's Damage Multiplier of breaking Astral Aegis by 40%.
7. Weaponry Chest Boon
Decreased the Reduction Multiplier of ranged damage from 30% to 20%.
8. Ice Bomb
Increased the bullets' Frostbite Damage Multiplier by 16%.
9. Frost Cannon
Increased the Cannon's Frostbite Damage Multiplier by 16%.
//Dev note: In the current version, the Souljades of some ranged weapons are too strong to break the Astral Aegis, so we have made a balance adjustment accordingly. At the same time, the overall ranged weapon damage has been appropriately increased by adjusting the damage reduction multiplier of the Weaponry Chest Boon.
We hope you will understand and support this adjustment, and a certain number of Souljades Gifts will also be delivered after this update.

V. Hero Adjustments
1. Temulch
Reduced talents' and scattering arrows' Damage Multipliers of breaking Astral Aegis by 30%.
2. Tianhai
1) Optimized the Counterstrike Combo’s move and attack range after Tianhai transforms into Vajra so that it’s more convenient for him to hit the enemy.
2) Now, the boss monster will take Tianhai in Vajra form as their prior target.
3) Increased the Damage Multipliers of Vajra's ranged grab from 0.35 to 1.
VI. Animation Adjustments
Added an animation of gathering uncollected Souljades into the player’s bag when settling.
In-game Adjustments
Ⅰ. Combat Adjustments
1. When some weapons or skills hit the head, no extra damage is dealt. So we’ve removed the headshot's performance to avoid any confusion. The actual damage and performance remain unchanged.
Related Weapons include: Pistol, Cannon, Swarm, Flamebringer etc.
Related Talents include: Ranged Talents of Temulch, Tarka Ji, Valda Cui, Ziping Yin, Feria Shen and others.
Headshot's Performance include: Sound effect, characters' voice, crosshair change etc.
2. Springtime Targets are added in Ranked Mode, Quick Match and Bot Mode, which can be shot by weapon attack. And certain levels of Souljades or large amount of Dark Coins will come from the cracked Springtime Targets, which may vary according to the different forms of cracks.
3. Reduced non-bounty quests in the Survival mode at the beginning, and increased bounty quests in the next two quest refreshes in the match.
4. Rebirth Charm costs 9,000 Dark Coins in the Herald’s Trial now.

Out-game Adjustments
Ⅰ. Added Default Makeup for Some Heroes
1. Added Temulch’s new hairstyle [Sirius], unlocked along with the unlock of the hero.
2. Added Ziping Yin’s new preset face [Default Face 02].

Settings
Ⅰ. Controller Setting Optimizations
Adjusted the preset value and default value for some PC Controller Sensitivity.
Including the following preset changes:
[Horizontal & Vertical View Sensitivity] 60 -> 30
[Horizontal & Vertical View Sensitivity (Aim)] 40 -> 20
[Horizontal Turning Boost] 50 -> 25
(This adjustment will only apply to newly created characters but will not affect current players’ settings. You can also change the settings through “ESC - Controls - Controller - View Sensitivity”)

Feature Optimizations
Ⅰ. Client Optimization
Optimized the loading of special effects to reduce lags during battles.

Ⅱ. Out-game
1. Optimized the controller operating performance in the left section on the Hero Collection page and Weapons page; and reduced operation stuttering.
2. On the preview of Treasure Pavilion rewards, players can switch coloring schemes for Highlights hairstyles.
3. On the preview of Treasure Pavilion rewards, players can find the preset faces in the recommended collocation.
4. Added Battle Pass Quest Navigation. Now, players can navigate track the weekly and the season quests in the Battle Pass interface and check the progression in the battle.
5. Added Detail pop-ups for new items in the Battle Pass and store. Players can now directly check their information.
6. Added new challenge quests of Battle Pass.

Store Updates
I. Battle Pass Updates

[previewyoutube][/previewyoutube]

[Untamed] Battle Pass is now available, which includes a variety of valuable items and skins! Players can obtain more rewards through unlocking Hidden Treasure!
The price of Treasure Scroll is 1,200 Gold; The price of Glory Scroll is 2,840 Gold. Battle Pass levels are now adjusted to 115, with the same price and same amount of rewards.

II. New Packs
1. Added Takeda Nobutada’s Exclusive pack [Breaking Waves], which contains Takeda Nobutada's Legendary outfit [Breaking Waves], Takeda Nobutada's Legendary Accessory [Against Wave]. Standard price: 2,200 Gold; Now: 1,600 Gold.

III. Added New Discounts
1. Added new Polesword Legendary Skin [Divine Dragon]. Standard price: 1,500 Gold; Now: 1,250 Gold.
2. Added new Polesword Epic Skin [Fierceness]. Standard price: 500 Gold; Now: 400 Gold.
3. Wuchen Legendary Outfit [Alioth]. Standard price: 1,800 Gold; Now: 1,500 Gold.
4. Matari Legendary Outfit [Misty Gauze]. Standard price: 1,800 Gold; Now: 1,500 Gold.
5. Kurumi Legendary Outfit [Silky Leisure]. Standard price: 1,800 Gold; Now: 1,500 Gold.
6. Katana Legendary Skin [Soulbloom Gem]. Standard price: 1,500 Gold; Now: 1,250 Gold.
 
Ⅳ. Discounts End
1. Matari Legendary Pose [Blow Kiss] has returned to its standard price of 900 Gold.
2. Temulch Legendary Pose [Blush] has returned to its standard price of 900 Gold.
3. Katana Legendary Skin [Great Success·Trial] has returned to its standard price of 1,500 Gold.
4. Longsword Legendary Skin [Great Success·Stillness] has returned to its standard price of 1,500 Gold.
5. Spear Legendary Skin [Great Success·Wave] has returned to its standard price of 1,500 Gold.

Bug Fixes
I. Hero-related Bugs
1. Fixed the issue where extra damage would be dealt when Valda Cui casts [Haze·Showdown] and hits the enemy in the head.
2. Fixed the issue where Tarka Ji could dodge counterstrikes and other execution strikes under certain circumstances.
3. Fixed the issue where Souljade [Titan's Call·Soul Seeking] cannot take effect in Enigma Domain.

II. Weapon-related Bugs
1. Fixed the issue where counterstrike was triggered in an incorrect stage after performing Stone Form with the Greatsword.
2. Fixed the abnormal size of the Greatsword when using the Skin [Onmyoji Arena·Ecliptic Blade] under certain circumstances.

Xbox Updates
I. Adjustments of Journey's Dawn event on Xbox
1. Journey's Dawn event is now divided into 2 sections: [Journey's Dawn Sign-In] and [Journey's Dawn Quest].
2. In [Journey's Dawn Sign-In] event, log in to get rewards every day. You'll get a new hero along with his/her outfit if you've logged in for 7 days in total!
3. Adjusted the quests and rewards in [Journey's Dawn Quest] event, where Showdown Scrolls are offered for players to start Showdown with their teammates at any time.

II. Showdown is coming on Xbox One
1. The in-game PVE mode, Showdown, is now available for all Xbox One players!

III. Optimization of Xbox One Performance
IO Optimization for all series of Xbox One is now available.
1. Speeded up loading of scene.
2. Reduced the lag in game.

NARAKA: BLADEPOINT Update –February 2nd, 2023

Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from Feb 1st, 2023 at 23:00 (UTC) to Feb 2nd, 2023 at 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:

Brand-new content!
I. A New Episode of Showdown


1. New Level: Gelid Yushan
Among the mist around Yushan Snowy Peaks, countless heroes had gambled their lives for that ancient artifact.

It's time to meet this new boss, the Matron of Yushan, on the top of Yushan Ruins.

[previewyoutube][/previewyoutube]


2. New Hero Joined: Tianhai
This humble monk transforms into a colossal Vajra warrior, all those who stand in his path shall fall.
In Showdown, Tianhai has a new ability to "Counter" after transforming into Vajra. The Counterstrike combo is enhanced when equipped with the exclusive Souljade that enhances the ultimate, and the Boss is staggered for a longer period.

3. New Mode: Enigma Domain
In the game of Enigma Domain, monsters grow stronger over time. Before time runs out, the more monsters you defeat, the more rewards you will win.
Come and explore the Enigma Domain, there are loads of new Souljades await!

4. New Type of Omens: Frostbite Omens
Affected by Matron of Yushan, many Omens turn into [Frostbite Omens] which accumulate heroes' Frostbite. When Frostbite reaches a certain amount, the hero will be frozen.
Equipping Souljades with [Ice-wielding] attribute can help to resist the effect brought by Frostbite Omens.

5. Showdown Souljade: Ice-wielding
In the new updates, there's a chance to get Souljade with [Ice-wielding] attribute in all Showdown levels. Meanwhile, [Ice Essence] can be obtained by completing weekly challenges. [Ice Essence] can imbue [Ice-wielding] to the those Souljades without this attribute.
Attacking monsters with [Ice-wielding] Souljades can accumulate Frostbite of the monsters. When Frostbite reaches a certain amount, ice blast will be triggered and cause damage to monsters' Astral Aegis.
Each [Ice-wielding] Souljade you equip increases you [Ice-wielding] by 1.
Higher levels of [Ice-wielding] deals more damage to Astral Aegis and can better resist Frostbite Omens.

6. Showdown Souljade
In the updates, 30 new Showdown Souljades are now available, which include:
(1) 7 Ice Souljades of melee weapon, 6 of ranged weapon an 4 of other special effect.
(2) Exclusive Souljades that enhance Tianhai, Temulch and Matari's ultimates.
(3) Defuse·Dash(Counterattack) & (Concentrate), Defuse·Combo(Counterattack) & (Concentrate).
(4) 5 Souljades that enhance ranged attack and Weaponry Chest Boon.

II. Feria Shen's new skill [Gunplay: Aim] and ultimate [Mech Mayhem: Co-pilot] are now available

[Gunplay: Aim]
Leap backward and raise the gun, aim and shoot with high damage and mark enemies with [Silence] for 3 sec.
Move the crosshair while using this skill to adjust the leap direction.

[Mech Mayhem: Co-pilot]
Set a beacon at the target point and knock nearby enemies airborne.
Feria and allies can pilot [Bronze Mech] by interacting with the beacon.
Compared to ultimate [Mech Mayhem], the [Bronze Mech] summoned by beacon has lower Health. When shooting enemies, it deals higher damage and builds Energy faster (but its own Energy recovery speed is slower).

III. Adjustments to Holoroth Map
1. Adjustments to the route of Temple of Light and Shadow:
(1) Added two more entrances with direct access to the inner hall at the front of the right wing.
(2) Added two more entrances to the out wall of the right wing.
(3) Added a breach to the rear of the left wing.


2. The ceiling height of the basement of the Temple of Light and Shadow was reduced by 2m.
3. Added exits to some of the buildings in the City of Tang that have only doors.
4. Added two new Scout Bells to the right side of the Plumed Castle.

Hero Adjustments
I. Feria Shen
1. Slightly increased the range of the Swarm for Bronze Mech under all talents.
2. Optimized the pitch angle view of Bronze Mech in cannon mode under all talents. Now, Bronze Mech can aim enemies at its feet more easily in cannon mode.

II. Tarka Ji
1. Increased the Energy cost of the second-stage dodge (elbow strike) from 67% to 83% of the normal dodge's energy cost when Tarka Ji casts his ultimate [Blackout] and all of his talents.
2. Adjusted the attack range of the 2nd stage dodge (elbow strike) under his ultimates. Taka Ji can no longer hit enemies on the ground in flat terrain.
//Dev Note: Tarka Ji's elbow strike, which has a low Energy cost, gives him the upper hand in a 1v1 battle. Enemies knocked down have no countermeasures against Taka Ji's elbow strike. Therefore, we adjusted the energy cost and attack range of Tarka Ji's elbow strike so his enemies could counter him.

Weapon Adjustments
I. General Adjustments for Ranged Weapons
Optimized the sound effects of Musket and Pistol.

II. Staff
1. Adjusted the Focus of the second strike of [Heaven Uproar] to Golden.
2. Slightly prolonged the staggering time after using [Relentless Lunge] (put off the time point to enable dodging and doing combo).

III. Dagger
1. Increased the startup frames of airborne Vertical Strike and optimized the move.
2. Slightly put off the time point to enable clashing after using [Soulbreak].
3. Increased the airborne Vertical Strike Damage Multiplier from 1.56+0.15 to 1.73+0.17.
//Dev Note: Compared with other weapons, Dagger possesses more combat options. Thus we've made this adjustment for other weapons to make it less difficult to confront Dagger, and increased the airborne Vertical Strike Damage for the Dagger.

Souljade Adjustment
I. Longsword Souljade
Reduced the stagger time of both players after [Hepta-Detach] hits.

Special Souljades for Spring Festival, [Spring Festival·Firework] and [Spring Festival·Firecracker] are removed from Quick Match, Shadow Surge, Through the Fire, Omni's Nightmare and BOT Mode.

Showdown Adjustments
I. Combat Adjustments
1. Hero Adjustments
(1) Brought forward the time point to enable skill using after Matari's [Dancing Leaves] and [Soulbreak Tusk].
(2) Brought forward the time point to enable dodging after Tarka Ji's [Blazing Phoenix Flash].
2. Weapon Adjustments
(1) Increased Musket's Damage Multiplier from 1.8 to 2.15
(2) Longsword:
Reduced 1st stage charged Vertical Strike Damage Multiplier from 4.46 to 4.17
Reduced 2nd stage charged Horizontal Strike Damage Multiplier from 5.12 to 4.42
3. Souljade Adjustments
(1) Slightly increased the Damage Multiplier of certain strikes of [Splitter]:
from 2.01+2.01 to 2.51+2.51
(2) Slightly reduced the Damage Multiplier of certain strikes of [Phoenix Blast]:
2nd stage charged Vertical Strike Damage Multiplier: from 5.16 to 4.42
1st stage charged Horizontal Strike Damage Multiplier: from 5.92 to 4.84
2nd stage charged Horizontal Strike Damage Multiplier: from 7.3 to 6.86
(3) Slightly increased the Damage Multiplier of certain strikes of [Blue Moon]:
Horizontal Strike Damage Multiplier: from 1.7+1.7 to 2.63+2.63
Vertical Strike Damage Multiplier: from 1.57+1.57 to 2.62+2.62
(4) Slightly increased the Damage Multiplier of certain strikes of [Stamina Strike]:
Horizontal Strike Damage Multiplier: from 1.63+1.63 to 2.08+2.08
Vertical Strike Damage Multiplier: from 1.59+1.59 to 2.05+2.05
(5) Slightly increased the Damage Multiplier of certain strikes of [Dual Ring]:
from 2.63+2.63 to 3.02+3.02
(6) New effect for [Quick Charge]: decreased the damage of charged Pistols by 15%.
(7) [Desperation] Damage Boost:
adjusted from 30% to 20%.
(8) [Backfire] Damage Boost:
adjusted from 25% to 20%
(9) [Outrage] Damage Multiplier Boost:
adjusted from 20% to 15%
(10) [Stormstride] Damage Multiplier:
adjusted from 1.95 to 1.5
4. Rule Adjustments
(1) Adjustments to Calculation of Damage to Astral Aegis:
The Astral Aegis damage dealt by the character to monsters has been adjusted from being calculated based on the damage dealt to the target's health by the character to the damage multiplier of the character's strikes.
After the adjustment, the Astral Aegis damage dealt by the character to monsters will no longer be affected by the character's [Attack], [Damage Bonus] and other damage boost buffs.
(2) Adjustments to the rules of rage recovery:
The rage recovery effect of a character attacking has been adjusted from being calculated based on the damage dealt to the target's health by the character to the damage multiplier of the character's strikes.
After the adjustment, the character's rage recovery through attacking will no longer be affected by the character's [Attack], [Damage Bonus] and other damage boost buffs.

II. Level Adjustments
1. Slightly reduced the Damage Multiplier of Stone Monster:
(1) Reduced Damage Multiplier of its spinning-dashing strike from 0.8 each stage to 0.56 each stage.
(2) Reduced Damage Multiplier of its leaping-smashing strike from 8.29 to 4.46.
(3) Reduced Damage Multiplier of its spikes from 8.73 to 4.7.

III. Showdown Souljade Adjustments
1. Added the feature "Imbue" which can attach extra [Ice-wielding] attribute to Showdown Souljades by using the imbuement item, Ice Essence.
2. Now players can equip/unequip Showdown Souljades during the preparation phase.
3. Added the new feature: "Showdown Souljade preset". Each hero can now save 3 Showdown Souljade presets at the same time.
4. Added the new feature: "Auto Allocate". Players can now equip Showdown Souljades of high sense grade with one tap.

IV. Showdown Souljade Sense Development Adjustments
1. Max sense level raised from 350 to 400.
2. Optimized how the Showdown Souljade enhancement is calculated. The EXP gained by Showdown Souljades when they approach the Sense cap of the current version will no longer diminish.
3. Decreased the guaranteed base EXP that a low-level Showdown Souljade can provide when used as a consumable for Showdown Souljade enhancement.
4. Adjusted the rules for generating high Sense level Souljades in the weekly rewards of Showdown based on max Sense level.
5. Increased the Sense level range of the Showdown Souljades that dropped in Hard and Nightscream levels in The Morus Isle. The upgrade speed of Hero Sense thus will be accelerated by playing in these levels.

V. Showdown Hero Cultivation Adjustments
When the current Hero Sense Level is greatly higher than the recommended Sense Level, the Exp will be reduced by a certain at the settlement.

VI. Showdown Drops Adjustments
1. Adjusted the exclusive Showdown Souljades dropped n [Omnius Descent·Nightscream], [Desert Tribulations·Nightscream], and [Immovable·Nightscream].
2. Players now have a chance to obtain a special item [Rune Key] or [Legendary Rune Key] by defeating the bosses in all levels in [Gelid Yushan] and all Nightscream levels in others. Players can now enter the Enigma Domain mode by consuming [Rune Keys] or [Legendary Rune Keys]. When a player enters the Enigma Domain mode using [Legendary Rune Keys], it will boost Luck for all teammates and add an additional Showdown Souljade dropped from each boss. The bonus Luck effect brought by [Legendary Rune Keys] can stack.

VII. Others
1. Adjusted the opening hours of Showdown:
NA Server 20:00 - 8:00 (UTC);
EU Server 13:00 - 01:00 next day (UTC);
EAS & AS Servers 7:00 - 19:00 (UTC)
2. The recommended sense level for Doom mode has increased to 295, and the recommended sense grade for Doom·Racing has increased to 370.
After the update, Doom·Racing will be temporarily disabled and will be available again on February 16th.
In-game Adjustments
I. Adjustments to the rules for calculating scores:
1. Added the influence of the number of eliminating opponents on the score settlement in The Herald's Trial mode. Eliminating opponents weigh higher on the score settlement gradually as you improve your rank, while the other combat actions will gradually weigh lower. (Slight effect on players ranking Solar and Empyrean. Great effect on players ranking Astral and Asura)
//Dev Note: In the Clash League, we tried to use the number of eliminating opponents (Elimination: Cairn of the enemy you defeated runs out of Health.) instead of other combat actions as the basis for calculating scores to prevent players from win-trading and it worked well. So, we decided to introduce this set of rules into The Herald's Trial mode.
2. Meanwhile, counts for elimination will be added to other related interfaces.

II. Feature Optimizations
1. Adjustments to The Bloodbath
(1) Reduced the size of the Holoroth map: The Bloodbath.
(2) Added Scout Bells to The Bloodbath so it would be easier for players to find their opponents.
2. Optimized the running performance after quitting sliding from the slope.

Out-game Adjustments
I. Limited-time Event: Snow of Yushan
Event Time: From Update to Apr 10th, 2023 at 20:00 (UTC)
Event Rules: Gain Nether Stone by completing quests during the event to redeem great event rewards.
*Notice: Event quests will only refresh when Showdown mode is available. But you can redeem rewards when it's closed.

II. Limited-time Event: Lantern of Fantasy



Placed upon high, it glints with a star-like light. All is lit below its tender shine.
Event Time: From Update to Feb 17th, 2023 at 20:00 (UTC)
Event Rules:
1. Gain Jade Rabbit Dumpling by completing quests during the event. Jade Rabbit Dumpling can be redeemed for great event rewards.
2. You may claim 1 Lantern per day, up to 7 in total. Click the Lantern to open Lantern Riddle, and then click the glowing Lantern to complete the questions. Get them right to win great rewards!
3. (Out-game) Join in the 'Flying Squirrel's Lantern Festival Adventure' event and play the Lantern Festival minigame to win accessory Auspice, Spring Lantern·Ji and other great rewards!



III. New Accessory: Squama of Yin
Viper Ning Exclusive Legendary Accessory [Squama of Yin] is now in stock in the Hero Badge Store. Unlock it by achieving the specific Hero Badge [Moonbane Mastery]! (Equipping it will unlock certain face customization items)

IV. Fireworks
1. Firework items are added in Emote of Hero Collection. By equipping it into the Emote radial menu, you can use it in the preparation stage.
2. Fireworks are consumable, but can be obtained again, after which the remaining use of Fireworks will stack up. Setting off a Firework diminishes the remaining Fireworks by 1.
3. Fireworks can be bought both from the Emote page and the Item section of the Store.

V. Hero Badge
1. Newly added Hero Badges [Moonbane Mastery], [Snow-tipped Blades].
2. Added level stages for existing Hero Badges [Souljade Collector] and [Divine Army].

VI Videos Playing Adjustments
Optimized the Videos of the Narakapedia, Hero Talents and Weapon Skills.

VII. The 2022 J CUP came to a successful conclusion on December 18th, 2022. Congratulations again to [JTeam] for winning the 2022 J CUP Trios Champion! Congratulations to [WBG] for winning the 2022 J CUP Solo Champion!
1. After the update, the championship entries of [JTeam] and [WBG] will be added to the "Tournament Champions" interface.
2. [JTeam.Li], [JTeam.ZK] and [JTeam.Eagle] from [JTeam] will be awarded the exclusive title of "2022 J CUP Trios Champion". And the "2022 J CUP Trios Champion" trophy will be added to their "Personal Highlights" interface.
3. [WBG.Spider] from [WBG] will be awarded the exclusive title of "2022 J CUP Solo Champion". And the "2022 J CUP Solo Champion" trophy will be added to his "Personal Highlights" interface.
4. At the same time, congratulations to the following players for winning the awards of "FMVP" and "Bloody Yama". They will also receive exclusive tournament titles and corresponding medals in the "Personal Highlights" interface.
Congratulations to [JTeam.ZK] for winning the 2022 J CUP Trios FMVP.
Congratulations to [JTeam.ZK] for winning the 2022 J CUP Trios Bloody Yama.
Through all the temper, finally on the top of the glory! You've won the 2022 J Cup Solo Bloody Yama

VIII. Hero Page
Optimized the selection interface of Glyphs, Skills, and Ultimates on the Hero Page.

Feature Optimizations
I. Outfits
Optimized the cosmetic performance of Valda Cui's outfits of Cloth Attire Collection, Valda Cui's Dragon Will·Unchained, and Yoto Hime's default outfit based on the result of player voting.

Store Updates
I. New Packs
1. Added Yoto Hime Exclusive Pack [Ecliptic Meander], which includes Yoto Hime Legendary Outfit [Onmyoji Arena·Ecliptic Meander], Greatsword Legendary Skin [Onmyoji Arena·Ecliptic Blade]. The standard price of the pack: 4,200 Gold; Now: 2,880 Gold.



2. Added Party Pack for all characters [Blossoming Love], which includes Legendary Background [Mountain Boughs], Legendary Base [Delightful Blossom]. The standard price of the pack: 1,800 Gold; Now: 1,280 Gold.

II. Added New Discounts
1. Added the new Matari Legendary Pose [Blow Kiss]. Standard price: 900 Gold; Now: 600 Gold.
2. Added the new Temulch Legendary Pose [Blush]. Standard price: 900 Gold; Now: 600 Gold.
3. Added the new Katana Legendary skin [Great Success·Trial]. Standard price: 1,500 Gold; Now: 1,250 Gold.
4. Added the new Longsword Legendary skin [Great Success·Stillness]. Standard price: 1,500 Gold; Now: 1,250 Gold.
5. Added the new Spear Legendary skin [Great Success·Glittering Victory]. Standard price: 1,500 Gold; Now: 1,250 Gold.
 
III. Added New Time-limited Item
Epic Firework [Whirling Rabbit] (a set of 10) with a price of 1,000 Spectral Silk is now available from Feb 2nd 00:00 to Feb 15th 00:00 (UTC) with a purchase limit of 8 sets.

Ⅳ. Discounts End
1. Katana Legendary skin [Galaxus] has returned to its standard price of 1,500 Gold.
2. Ziping Yin Legendary Accessory [Inkslab] has returned to its standard price of 1,200 Gold.
3. Greatsword Legendary Skin [Great Success·Glittering Victory] has returned to its standard price of 1,500 Gold.
4. Dagger Legendary Skin [Blossom Branch] has returned to its standard price of 1,500 Gold.
5. Feria Shen Legendary Hairstyle [Glittering Pinion] has returned to its standard price of 900 Gold.
6. Justina Gu Legendary Hairstyle [Purple Aster] has returned to its standard price of 900 Gold.

Bug Fixes
I. Hero-related Bugs
1. Fixed the issue where sometimes the character model would stretch when frozen in the air.
2. Fixed the issue where Viper Ning was unable to interrupt golden Focus strike when releasing [Twilight Crimson: Unchained] and triggering the final strike.

II. Battle-related Bugs
Fixed the issue where special effects and sound effects were missing in the process of charging of Scale Rush for some weapons.

NARAKA: BLADEPOINT Update –January 12th, 2023

Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 01/11/2023 23:00 (UTC) to 01/12/2023 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:

Brand New Events

I. Spring Festival Sign-in
Bid farewell to Year of the Tiger, and start a new journey in Year of Rabbit.
Event time: From 01/11/2023 20:00 (UTC) to 02/08/2023 19:59(UTC)
Event Rules:
During the event, sign in once a week and you'll get all the special weekly rewards. Rewards of different weeks include Dynastic Treasure Choice Gift*2, Legendary Outfit, Legendary Background, Legendary Base, and so on.




II. Lucky Rabbit's Presents
During the preparation phase, players will see new decorations for the Year of the Rabbit. At the center of the scene is a Lucky Rabbit's Treasure Pot that can spray Lucky Rabbit's Ingots.
Event Time: From 01/12/2023 update – 02/01/2023 20:00 (UTC)
Event Rules:
1. During the event, there will be a Lucky Rabbit's Treasure Pot at the scene during the preparation phase in all modes. The pot will spray a great number of event items--[Lucky Rabbit's Ingots], at fixed intervals for players to pick up and obtain. Each player can get up to 8 [Lucky Rabbit's Ingots] in each match, and 15 each day.
2. After picking up [Lucky Rabbit's Ingots] in the preparation phase and finishing the match, players can find them in Inventory. Using them can yield a certain amount of Spectral Silk or Taes with high probability, and one of the following rewards with low probability:
  • Spring Lantern·Ji*1,
  • Regular Treasure Choice Gift*10,
  • Regular Treasure Choice Gift*1,
  • Spring Legendary Melee Weapon Gift*1,
  • Spring Legendary Ranged Weapon Gift*1,
  • Spring Legendary Outfit Gift*1,
  • Spring Legendary Accessory Gift*1,
  • Gold Koi Choice Gift*1,
  • Dynastic Treasure Choice Gift*1,
  • Score Keeper Card*1,
  • Epic Outfit Choice Gift*1,
  • Epic Weapon Choice Gift*1,
  • Spark Coin*2, Spark Coin*1,
  • 10x XP Bonus*1,
  • 5x Treasure Bonus*3,
  • 5x Treasure Bonus*1




II. Time-limited Mechanism: Auspicious Fireworks
Event Time: From 01/12/2023 update – 02/01/2023 20:00 (UTC)
1. When players successfully interact with [Auspicious Fireworks], fireworks will be set off, which can grant players constant Armor restoration and Luck boost for 120s.
2. [Auspicious Fireworks] will make a loud sound after being set off, which may attract other players nearby.
3. As a single-use mechanism, [Auspicious Fireworks] will be destroyed after the interaction.


IV. Lucky Rabbit's Blessing



1. Players can feed any one of the four Lucky Rabbits on the page. There are 3 rounds of the event per day, which are available from 04:00~10:00, 10:00~15:00, and 15:00~04:00 the next day (UTC). At the end of each round, one of the four Lucky Rabbits will give its blessing to all players who have fed the Rabbit in that round. If the Rabbit you've fed is exactly the one that shows up, you will have a chance of winning grand rewards.
2. There will be 59 rounds in total for the event, with the last one ending on January 31 at 15:00 (UTC).
Event Time: 01/12/2023 04:00 (UTC) – 02/01/2023 20:00 (UTC)

V. Spring Lantern·Fu in Limited-time Return
Event time: From 01/20/2023 20:00 (UTC) to 02/15/2023 20:00 (UTC)
1. During the event, the item [Spring Lantern·Fu] is available again for a limited time.
2. As the crossover event ends, Tarka Ji's Legendary outfit [Dragon Shadow·Chin Woo Soul] will no longer be available in the Spring Lantern·Fu. The drop rate of this reward will be evenly distributed to other Legendary rewards in the Spring Lantern·Fu to maintain the same overall drop rate of Legendary rewards as well as rewards of other levels.
3. The current times left to trigger a Guarantee will not be reset and Guarantee progress will be reserved.

Hero Adjustments

I. Kurumi
The Damage Reduction provided when cutting the link of skill [Binding Prayer: Guard] has been adjusted from "99% for 2.5 sec" to "90% for 4 sec".

II. Valda Cui
Adjustments to [Nether Nightmare]'s oceanic energy: now the oceanic energy will uplift Valda Cui and offer a chance of water spear attack whether it hits an enemy or not. Besides, the water spear can also interrupt [Blackout].
//Dev Note: In combat, once Valda Cui's ultimate misses its target, players will suffer a great loss because of the Rage consumption rule of her V1 and skill characteristics. So we improved the lower limit of the ultimate's effect.

III. Feria Shen
1. Optimized Bronze Mech's running and jumping actions, as well as Feria Shen's performance while piloting Bronze Mech.
2. Optimized [Gunplay: Scattershot]'s action and hit feel.
3. Adjusted the display of Bronze Mech's durability to make it visible to teammates.
4. Increased the effective radius of damage reduction from 7m to 15m when enabling [Overclock] under the ultimate [Mech Mayhem: Restore].
//Dev Note: Here's a notice for controller players, when piloting the Bronze Mech, operation mode of the controller will be changed into Ranged Weapon mode.

IV. Ziping Yin
1. Increase the continuous recovery value of [Saving Grace] from "45 per sec" to "55 per sec".
2. Increase the instant recovery value after triggering the Sedate Soul in [Saving Grace: Aegis] from "300 per sec" to "500 per sec".

Weapon Adjustments

I. Dual Blades
Appropriately increase the duration of the Focus when charging Horizontal Strike on spot, and the Focus status ends when you move.

II. Staff
Slightly decrease the startup frames of Counterstrike.

Souljade Adjustments

I. Spring Festival Souljades
Special Souljades for Spring Festival, [Spring Festival·Firework] and [Spring Festival·Firecracker] are added in Quick Match, Shadow Surge, Through the Fire, Omni's Nightmare and BOT Mode.

Combat Adjustments

I. Adjustments to Calculation of Damage Reduction:
Now according to different sources, damage reductions are divided into [Item Damage Reduction], [Ultimate Skill Damage Reduction], [Talent Skill Damage Reduction] and [Weapon Damage Reduction]. Reductions from the same sources are added up with an upper limit of 90%, while those from different sources are multiplied. After the updates, the final damage reduction by multiplying will be slightly reduced. But damage reduction of a single kind remains unchanged.
For example: when Justina Gu casts [Ice Core], she has 70% [Talent Skill Damage Reduction] during the preparation stage. If her teammate Yueshan casts Formation Roar as Almighty General, all team members will get the [Immovable] effect that grants 35% [Talent Skill Damage Reduction]. Now with Justina Gu's 70% [Talent Skill Damage Reduction], her final damage reduction is 90% because the sum of the two effects exceeds the upper limit of 90%. Thus Justina Gu only takes 10% of the original damage.
If Justina Gu has the 10% [In-game Item Damage Reduction] from [Salak] simultaneously, the final damage she will take is: (1-90%) * (1-10%) = 9%.

II. Adjustments to Calculation of Damage Bonus:
Now all damage bonuses are added up. After the updates, the final damage bonus by multiplying is slightly reduced. But damage bonus of a single kind remains unchanged.
For example: in Showdown, players will get 50% damage bonus after triggering [Desperation]'s 30% and [Outrage]'s 20% at the same time.

Showdown Adjustments

I. Combat Adjustments
Reduced the performance of [Omnius·Hell Scorch] and [Omnius·Rock]'s strikes when blocking ranged attacks.

II. Stage Adjustments
1. Reorganized the yield of Showdown Souljades in Omnius boss stages. Now even though players fail to defeat the boss, they still can get part of Showdown Souljades by opening chests after defeating the Omnius in each stage.
2. Adjustments to Summon Stone in Desert Tribulations: now it can directly revive teammates in the Cairn state and teleport them to the battlefield of Stone Monster.
3. [Niter Jade] now will automatically respawn 30s after being used and become available again.

III. Attribute Adjustments
"Charged Attack Damage Bonus" and "Non-charged Attack Damage Bonus" are changed to "Apart from the original melee Charged and Non-charged attack damage bonus, it also takes effect on ranged weapons' Charged and Non-charged attack."

In-game Adjustments
I. Tutorial Optimizations
1. Controls Guide Updates: we've modified the procedures and quests in the tutorial, and added some storylines related to the game worldview.
2. Advanced Tutorial Updates: we've modified the procedures and quests in the tutorial of The Herald's Trial mode, to make it more suitable for beginners.

II. Combat Adjustments
1. Optimized characters' crafting action while using Crafting Hammer.
2. Optimized the moment that some characters turn into Cairns while they show the action of being defeated.

III. Feature Optimizations
1. Adjusted players' spawn points in The Herald's Trial, Quick Match, Shadow Surge, etc.
2. After accepting a Quest Scroll, players will get a see-through view of highlighted interactive items.
3. Now when players get the tactical airdrop--[Defuse Might], an icon showing the remaining time of the effect will appear on the characters' status bar.

IV. Optimization of Settlement Process Interaction
Now after winning a match, players can skip the phase that shows the Victory screen.

Out-game Adjustments

I. Hero Page
Optimized the interface design of Glyphs, Skills, and Ultimates in the Hero Page.

II. Hero Cultivation
1. The quest "Defeat 5 enemies with a Swarm" in the [Yin Yang Mastery] stage of Viper Ning's Cultivation has been changed to "Complete 10 Counters".
2. The quest "Defeat 2 enemies with Moonbane Charm" in the [Deific Presence] stage of Viper Ning's Cultivation has been changed to "Defeat 1 enemy with Ballista".
3. The quest "Deal damage to 50 enemies when the Bronze Mech is in cannon mode" in the [Yin Yang Mastery] stage of Feria Shen's Cultivation has been changed to "Stomping on enemies 50 times as the Bronze Mech switching into cannon mode".
4. Added Chapter 4 of Valda Cui's Heroic Tales.

III. Justice Chamber
1. When players are removed from the Justice Chamber, the activeness they've contributed will be deducted.
2. If players have rewards that have not been claimed when they are removed from the Justice Chamber, they will be distributed via email, please claim them in time.
3. There's a 24-hour cooldown each time you join/create a Justice Chamber again.


Store Updates
I. Spring Lantern·Ji is available for a limited time
Spring Lantern·Ji sells for 360 Gold. Open it and there's a chance to get Feria Shen Extreme outfit [Vermillion Wings], Spear Extreme Skin [Dracoil], and other rewards.

[previewyoutube][/previewyoutube]





Minimum Guarantee
1. Players are guaranteed to receive at least 1 Red (Extreme) reward during the process of opening at most 100 Treasures. This can be triggered multiple times.​

2. Red (Extreme) rewards will not be repeated until all of them have been obtained.
Wishing Legendary Reward:
Whenever you draw an Extreme cosmetic, you'll have a chance to set a Legendary cosmetic, which will be guaranteed when you draw a Legendary cosmetic next time. Times of guarantee can stack, but you can only have 1 cosmetic set each time

II. New Packs
Added Justina Gu Exclusive Pack [A Golden Year], which includes Justina Gu's Legendary Background [Dormant River], Legendary Base [Autumn Boughs], and Legendary Pose [Wish]. The Pack's Standard price: 2,700 Gold; Now: 1,920 Gold.
 
III. Added New Discounts
1. Added Matari Legendary Outfit [Midnight Kiss]. Standard price: 1,800 Gold; Now: 1,500 Gold.
2. Added new Katana Legendary Skin [Galaxus]. Standard price: 1,500 Gold; Now: 1,250 Gold.
3. Added Ziping Yin Legendary Accessory [Inkslab]. Standard price: 1,200 Gold; Now: 1,000 Gold.
4. Added Feria Shen Legendary Hairstyle [Glittering Pinion]. Standard price: 900 Gold; Now: 750 Gold.
5.Added Justina Gu Legendary Hairstyle [Purple Aster]. Standard price: 900 Gold; Now: 750 Gold.

Ⅳ. Spectral Silk Store Updates
1. Added Yueshan Legendary Accessory [Triumph] with a price of 12,000 Spectral Silk.
2. [Spring Lantern·Ji] is now available in Spectral Silk Store with a price of 3,600 Spectral Silk. Limit purchases to 1 per day with a maximum of 6 in total.
V. Discounts End
1. Tianhai Legendary Accessory [Colossus of Sunwing] has returned to its standard price of 4,800 Gold.
2. Tarka Ji Legendary Accessory [Zhurong's Jadeball] has returned to its standard price of 4,600 Gold.
3. Grappling Hook Legendary Skin [Flying Squirrel] has returned to its standard price of 4,200 Gold.
4. Staff Legendary Skin [Beggar's Staff] has returned to its standard price of 1,500 Gold.
5. Feria Shen Legendary Base [Gear Twirl] has returned to its standard price of 1,200 Gold.
6. Feria Shen Legendary Pose [Aim] has returned to its standard price of 900 Gold.
7. Feria Shen Legendary Background [Firearms Division] has returned to its standard price of 600 Gold.

Feature Optimizations

一、Client Optimization
1. Optimized the algorithm of character animation to improve frame rates.
2. Optimized the memory footprint of the scene model in game.

II. In-match Adjustments
Optimized the action of the rolling-sprinting chain after getting into a house through Grappling Hook.

III. Out-game Adjustments
1. Optimized the interactivity of the Torchbearer and Wishing Legendary Reward pop-ups. Now players can close the pop-ups by clicking the blank space.
2. Moved the entrance of the New Journey Event from the bottom left corner to the right of the Lobby.

Bug Fixes

I. Hero-related Bugs
1. Fixed the issue where sometimes the hit of Valda Cui's [Nether Nightmare] fails.
2. Fixed the issue where sometimes the hit of Viper Ning's [Yushan Enigma] and all her Talents fail when the camera is under certain special perspectives.
3. Fixed the issue where players couldn't open the Bag while Justina Gu was casting [Ice Core] and all her Talents.
4. In Showdown, fixed the issue where Attack Boost fails to refresh when Matari uses [Silent Flutter] repeatedly in a short time.

II. Battle-related Bugs
1.Fixed the issue where icons showing the countdown of Buffs on characters' status bar sometimes disappeared.
2. Fixed the issue where Quick Counter cannot lock on the enemy before the charged attack ends.

III. Face Customization Bugs
Fixed the issue where changes to left cheek cannot take effect.

Xbox Updates

1. Map of Holoroth is now available for all Xbox One players!
Xbox One players can now step onto the map of Holoroth in the Survival modes and Casual modes.
2. We've fixed the issue of the slow loading of scene in the spawn point in all series of Xbox One. Now the scene loads faster (approximately from 15 sec to 3 sec).