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NARAKA: BLADEPOINT Update – November 25th , 2021

Dear players,
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from11/24/2021 23:00 (UTC) to11/25/2021 03:00(UTC). We suggest that you log out in advance and enter the game again after the maintenance.
The details for this update are as follows:

New Duo Mode!
Duo mode is now available in Quick Match.

Hero Adjustments
I. Tarka Ji
1. The partywide Energy recovery effect of Tarka Ji's default ultimate talent [Blackout] now lasts for a set 30 seconds.
2. The partywide Attack buff of Tarka Ji's ultimate [Blackout: Frenzy] now lasts for a set 30 seconds.
//Dev Note: We want Tarka Ji to provide teammates with more reliable buffs. Now, when Tarka Ji manually turns off his ultimate or is slain, his buffs will continue to take effect.
3. When Tarka Ji activates his ultimate, his and his teammates' arms and legs gain a fiery effect. This will no longer be seen by enemies when invisible.
4. Adjusted the effects of [Burn], from “Deduct health and armor within 5 sec, and the healing effect will be reduced by 50%” to “Deduct health and armor at percentage within 5 sec, and the healing effect will be reduced by 50%”.
5. When Tarka Ji activates his ultimate, the hit during running and speeding down will no longer cause [Burn] effects on enemies.
II. Yueshan
1. Decreased the stagger duration of [Rampage] hit after Yueshan transformed in [Troop Decimation].
2. Optimized the hit determination of charged vertical attack [Dragontail] during Yueshan’s ultimate.
3. During Yueshan’s ultimate, adjusted the damage multiplier of charged vertical attack [Dragontail] from 848% to 734%, and adjusted the damage multiplier of charged horizontal attack [Leaping Slash] from 452% to 418%.
4.When Yueshan transforms in [Troop Decimation], the damage multiplier of [Rampage] is decreased from 30% + 60% to 20% + 30%.
//Dev Note: Yueshan, the Marquis of Eternia, seems to be overpowering after his debut on Morus Isle. So, we decreased the damage of some skills.

Weapon Adjustments
I. Spear
1. Slightly reduced the knockback distance of spear horizontal strike's first attack when charged. This should make it easier to follow a second attack.
2. Optimized the feel of following Uppercut Slash after the second attacks of spear horizontal or vertical strikes.
3. Won't take damage from sword energy during [Nezha's Might], and the sword energy can be broken by [Nezha's Might].
4. Damage Adjustments:
[Dragonslayer] - Increased the damage from 202% to 251%.
[Nezha's Might] - Adjusted the damage from 56%*2 + 83%*2 + 99%*2 to 51%*2 + 76%*2 + 105%*2.
//Dev Note: In both Solo and Trios, the usage rate of Spear is not as expected, thus we want players to be safer when activating [Nezha's Might], with more stable damage output.

II. Katana
1.Reduced the damage multiplier of crouching vertical strikes to 213% (was 250%).
//Dev Note: The crouching Uppercut Slash of Katana has the highest damage multiplier among all weapons’ Upper Slash, while maintaining super high performance. Thus, we slightly decreased its damage.
III. Dagger
1.Decreased the remaining time of the Focus after [Soulbreak].
//Dev Note: While maintaining the high attacking ability of [Soulbreak], we slightly increased the vulnerability of [Soulbreak] after the attack failed.
In-Game Adjustments
I. Added a New Rebirth Charm Item
1. Item Effect: Increases your party's Resurrections when purchased. Living members of your party may interact with a Soul Altar to revive their fallen allies.
2. Item Drop: Limited stock from Rift Dealers and the first two Morus' Blessings.
3. Purchase Restriction: Only a party with a fully dead member may purchase them. The available number of charms equals to the number of dead members.
4. Modes: It is currently available in The Herald's Trial and Quick Match.

II. Mechanisms & Interactable Objects
1. Added a new type of red mushroom.
2. Added a very small amount of a new interactable object for good luck—Koi.

III. Rich Resource Area Adjustments
1. Adjusted some remote trove spawn in certain locations, making them easier to spot.

IV. Added Soul Damage
1. When attacked while in soul status, duration of the soul status will be deducted depending on the attack.

V. Item Pick Up & Interaction Optimizations
1. When you fail to pick up or interact with an item, another nearby item will automatically be set as the target for your next pick-up action.

VI. Bloodsport Adjustments
1. Previously only the final was played as best of 3. Now all rounds will be played as best of 3.
2. During the preparation phase, players must now choose three sets of heroes and weapons for each round. Players will no longer be able to change the lineup before each round. However, you can change it during the waiting time after a win.
3. Added a feature that automatically records which heroes and weapons you've previously used in Bloodsport.
4. Optimized the lineup selection logic. When you repeatedly choose a certain hero or weapon, this hero or weapon's usage order will be automatically changed.
//Dev Note: We have made adjustments to Bloodsport's format and improved the lineup selection process. We hope that all heroes can enjoy the fighting more fluently in the Bloodsport!

VII. Bag Item Marker Adjustments
1. Marking an item in your bag will now send a brand-new message: "[Player ID] I have [XXX]". Consumables will also be shown together with the amount owned. Their teammates may then use the Request button to elicit that they want the item.

VIII. Performance Optimization
1. Optimized the complexity of some special effects, in order to improve the battle fluency.
2. Optimized the CPU concurrency performance of some game logics such as Grappling Hook, and increased the frame rate.
3. Optimized the compatibility of Intel 12th generation CPU cores, and increased the frame rate of the game running on the latest Intel 12th generation CPU.

Ⅸ. Controllers
1. Added the vibration triggered by Counterstrike combos and the second-stage charged attack of the bow.
Ⅹ. In-Game Quests
1. Changed the quest “Defeat enemy by igniting enemy Kurumi's healing zone” to “Defeat the enemy receiving the recovery buff from Kurumi's healing circle”.
Out-Game Adjustments
I. One-Hero-Once matching in the Herald’s Trial
The One-Hero-Once will be open for all ranks in The Herald's Trial. Teams can only have one of each hero in this mode, in order to ramp up the competition to a higher level.
II. We've adjusted the difficulty of some heroes' Cultivation Quests, taking them more in line with our expectations:
1. Reduced the required kill count of Viper Ning's "Kill 10 enemies with Swarms." to 8.
2. Reduced the required kill count of Kurumi Tsuchimikado's "Kill 10 enemies with Flamebringers." to 8.
3. Reduced the damage requirement for Matari, Tarka Ji, and Yoto Hime's "Deal 30,000 damage in a single The Survival match." to 25,000.

III. Score Optimization
1. When a player's Hero Score, Kill Score, or Survival Score is greater than their Rank Score, diminishing returns for score will be greater.

IV. Free Training Mode Adjustments
1. Now, opponents in the different Free Training modes will be equipped with armor of a certain quality:
Basic Training: Common;
Advanced Training & Integrated Training: Rare;
Aim Training: Epic;
Counter Training: Legendary.

V. Select Game Mode Menu
Optimized the Select Game Mode menu to make it easier to add new modes in the future.

VI. Season Statistics Interface
1. Optimized the Season Statistics interface.
2. Added seasonal statistics for The Bloodbath and Bloodsport.

VII. New Custom Lobby Features
1. Added the option to ban talent skills and ultimates for The Herald's Trial in custom lobbies.
2. Added the option to customize stat multipliers for all heroes for The Herald's Trial in custom lobbies.
Customizable stats: Health, Rage/s, Skill Cooldown & Remaining Skill Time.
VIII. Online State
1. The account will remain online by fault when players log in each time, and will no longer keep the former state.
Settings
I. Added Privacy Settings to Season Statistics
1. Added [Season Stats Settings] under Settings - Game - Privacy Settings. There you can choose whether other players may view your season statistics.

II. Added Ability to Swap Weapon with Mouse Scroll
1. Added the setting [Scroll Weapon Swap (Mouse & Keyboard)] under Settings - Game - Combat. There you can toggle whether to switch between your weapon slots with the mouse scroll.

III. Added Open Mic Setting
1. Added the [Open Mic] setting under Settings - Audio - Other Audio Settings. There you can toggle Open Mic on and off (you can still toggle this with the hotkey).

Store Updates
I. Added a New Pack
1. Added the new [Floral Scent] Pack. This pack contains the legendary Matari outfit [Floral Scent] and the exclusive Matari hairstyle [Morning Glory]. Original price: 3,200 Gold. Current price: 2,200 Gold.

II. Added New Outfit + Skin
Added the new Matari Legendary outfit [Floral Scent]. Original price: 2,400. Current price: 1,700 Gold.
2. Added the new legendary Katana skin [Soulbloom Gem]. Original price: 1,500 Gold. Current price: 1,250 Gold.
3. Added the new Matari hairstyle [Morning Glory]. Current price: 800 Gold.

III. Discount Info
1. Katana skin [Muramasa]. Original price: 500 Gold. Current price: 417 Gold.
2. Tarka Ji outfit [Ill Omen] is now back to its original price of 1,800 Gold.
3. Repeating Crossbow skin [Wind Blast] is now back to its original price of 1,500 Gold.
4. Tianhai outfit [Divine Garment of Lirik's Kingdom], Tarka Ji outfit [The Shroud of Magisterial Aim], and Temulch outfit [King of the Summit]. Original price: 2,000 Gold. Current price: 1,400 Gold.
5. Tianhai outfit [Lirik's Disciple], Tarka Ji outfit [Mortal Shroud], and Temulch outfit [Summit's Calling]. Original price: 300. Current price: 210 Gold.
6. Longsword skin [Fang of Nabi], Katana skin [Shroudslasher], and Greatsword skin [Summit's Edge]. Original price: 600. Current price: 420 Gold.
7. Accessory [Peaks], [Biding Serpent], and [Harmony]. Original price: 400. Current price: 280 Gold.
8. Emote bubble [1G], [Shroud], [Lirik]. Original price: 200 Gold. Current price: 140 Gold.

Bug Fixes
I. Hero-related Bugs
1. Fixed a location error for enemies when grabbed and smashed into the ground by Tianhai's default ultimate talent [Titan's Call].
2. Fixed an issue where it was possible to grab enemies behind your back by relying on the auxiliary camera view while in Tianhai's ultimate form.
3. Fixed an issue where Tianhai and Yueshan weren't affected by Kurumi's [Sacred Circle] directly after ending their ultimates.
4. Fixed an issue where the default Rage Glyph did not have the expected effects on some heroes or in some modes.
5. Fixed the descriptive error of Tarka Ji’s [Vulnerable] buff, from “damage taken within 5 sec will be increased by 10%” to “hit damage taken within 5 sec will be increased by 10%”. And the actual buff effect in game has not been changed.
II. Weapon-related Bugs
1. Fixed an issue where the direction will not be automatically turned towards the enemies when countering after a charged crouch.
2. Fixed an issue where players may not be able to escape when counter the sword energy in close range.
3. Fixed an issue where the sword energy of [Blue Moon] cannot be countered.
III. Hero Cultivation
1. Fixed an issue where the statistics of Yueshan's Cultivation Quests would sometimes increase abnormally.
2. Fixed the abnormal counting issues of Tarka Ji’s Cultivation quests when using [Blackout: Frenzy].
Ⅳ. Others
1. Fixed the rendering order error of some hairstyles and eyelashes.

NARAKA: BLADEPOINT FAQ 23/11


1. Can we have a pre-set for each hero’s weapon skins?

The function of customized content such as matching different weapon skins according to different outfits is already in the works, Our goal is to allow players to mix and match the appearance content more freely and conveniently.

2. Will you consider giving a skin to Tianhai's ult?

We love the big guy! We're currently ideating on the design and what kind of skins would look good on his ult, so let us know in the comments if you have any ideas, we'd love to hear!

3. Is it possible to add execution animations?

As seen in the trailers, we experimented with execution animations, but in multiplayer games, the long animation doesn’t perform well and inconveniences players. We'll try to incorporate the execution in a more appropriate way later on.

4. Will player’s health in duo mode be adjusted?

There will be slight adjustments, like the Tianhai ult.

5. It is strongly recommended to use the whole three rounds of two wins in Bloodsport.

We have adjusted the gameplay, starting from the first round with the best of three games, and optimized the lineup selection process.

6. Can you set the cooldown time of skills by yourself in customized lobby? It's too time-consuming to practice with friends and wait for CDS.

We're going to add full hero stat customization, skills cooldown, and more. We hope to make custom rooms more creative, and we'll continue to add custom room support in the future.

NARAKA: BLADEPOINT WEEKLY FAQ 16/11

1. When are DUOs coming to the game?

In the next update. Yes, you read that right: duos are coming. CONFIRMED.
Duo mode will be added to the quick match first. Afterward, the team will adjust and work on the gameplay based on data and feedback and make a decision whether to add duo mode to ranked.

We will be sharing more updates on DUOs in the coming weeks.

2. Are more ancient Chinese-inspired weapons going to be added to the game in the future?

Yes, definitely! There may be something coming shortly, but we cannot share any further details just yet!

3. Any news on the issues with the drops on Twitch?

Thanks to the dedication and help of our Discord Team, we are looking into this issue currently, but we cannot give an ETA. We will keep our players informed when we have any updates on this.

4. Can you share more details on the EU Cup?

The sign-up period for the Shadowjade Cup has been extended until November 18th, this Thursday! Here are the links:

EU SOLO: https://egl.tv/tournament/6778
EU TRIO: https://egl.tv/tournament/6779

Don't miss out on your chance to qualify for a spot in the upcoming Naraka: Bladepoint World Championship!

5. Can we have a function to set the in-game performance to show or hide?

Yes, we are working on this, and we wanted to let you all know that this is on the devs' list right now.

6. Can we set the prop pickup limit? My bag is always full of repair chests.

Thank you for your feedback. We will look into this!

7. Would it be possible to get skins for cairns?

That is a great suggestion! We may consider this, but no promises.

This is all for this week's FAQ, but we have some community events running on our Reddit and Discord channels! Head on over for a chance to win an Immortal Chest!

NARAKA: BLADEPOINT Update Patch notes – November 11th, 2021

NARAKA: BLADEPOINT Update Patch notes – November 11th, 2021

Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from11/10/2021 23:00 (UTC) to11/11/2021 03:00(UTC). We suggest that you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:
New Season: Cavalry
I. Season Rewards
Season rewards will be awarded based on highest rank gained in The Herald's Trial (Solos or Trios) during the Tidal season.
Reward Rank
Avatar - Dark Depths Silver+
Avatar - Dark Depths,Dagger Skin - Mara's Edge Gold+
Avatar - Dark Depths, Dagger Skin - Mara's Edge,Background - Raging Sea Platinum+
Avatar - Dark Depths, Dagger Skin - Mara's Edge, Background - Raging Sea,Tidal Treasure*3, Solar+
Avatar - Dark Depths, Dagger Skin - Mara's Edge, Background - Raging Sea, Avatar - Depths Dragon, Tidal Treasure*5 Empyrean+
Avatar - Dark Depths, Dagger Skin - Mara's Edge, Background - Raging Sea, Avatar - Depths Dragon, Tidal Treasure*7 Astral+
Avatar - Dark Depths, Dagger Skin - Mara's Edge, Background - Raging Sea, Avatar - Depths Dragon, Tidal Treasure*10 Asura+

II. Score Reset
1. Score in The Herald's Trial (Solos & Trios) will carry over to the new season.
Rank in Tidal Season Carry-over Rank in Cavalry Season
BronzeⅤ(1000-1099) BronzeⅤ(1000)
BronzeⅣ(1100-1199) BronzeⅣ(1100)
BronzeⅢ(1200-1299) BronzeⅢ(1200)
BronzeⅡ(1300-1399) BronzeⅡ(1300)
BronzeⅠ(1400-1499) BronzeⅠ(1400)
SilverⅤ(1500-1599) BronzeⅠ(1400)
SilverⅣ(1600-1699) SilverⅤ(1500)
SilverⅢ(1700-1799) SilverⅤ(1500)
SilverⅡ(1800-1899) SilverⅣ(1600)
SilverⅠ(1900-1999) SilverⅣ(1600)
GoldⅤ(2000-2099) SilverⅢ(1700)
GoldⅣ(2100-2199) SilverⅢ(1700)
GoldⅢ(2200-2299) SilverⅡ(1800)
GoldⅡ(2300-2399) SilverⅡ(1800)
GoldⅠ(2400-2499) SilverⅠ(1900)
PlatinumⅤ(2500-2599) GoldⅤ(2000)
PlatinumⅣ(2600-2699) GoldⅣ(2100)
PlatinumⅢ(2700-2799) GoldⅢ(2200)
PlatinumⅡ(2800-2899) GoldⅡ(2300)
PlatinumⅠ(2900-2999) GoldⅠ(2400)
SolarⅤ(3000-3099) PlatinumⅤ(2500)
SolarⅣ(3100-3199) PlatinumⅣ(2600)
SolarⅢ(3200-3299) PlatinumⅢ(2700)
SolarⅡ(3300-3399) PlatinumⅡ(2800)
SolarⅠ(3400-3499) PlatinumⅠ(2900)
EmpyreanⅤ(3500-3599) PlatinumⅠ(2900)
EmpyreanⅣ(3600-3699) SolarⅤ(3000)
EmpyreanⅢ(3700-3799) SolarⅤ(3000)
EmpyreanⅡ(3800-3899) SolarⅣ(3100)
EmpyreanⅠ(3900-3999) SolarⅣ(3100)
AstralⅤ(4000-4099) SolarⅢ(3200)
AstralⅣ(4100-4199) SolarⅢ(3200)
AstralⅢ(4200-4299) SolarⅡ(3300)
AstralⅡ(4300-4399) SolarⅡ(3300)
AstralⅠ(4400-4499) SolarⅠ(3400)
Asura(4500-4999) EmpyreanⅤ(3500)
Asura(5000-5999) EmpyreanⅣ(3600)
Asura(6000+) EmpyreanⅢ(3700)

2. Some Kill Score, Survival Score, and Hero Score will carry over to the new season, with a greater ratio being carried over for those with lower scores.
Score Range Carry-over Ratio
6000+ 60%
4500-6000 70%-60%
3000-4500 80%-70%
1500-3000 90%-80%
0-1500 100%-90%

Hero Adjustments
I. New Hero



The family glory and arduous training have carved loyalty to Eternia in Yueshan's heart since childhood. When the political conspiracy was about to endanger the stability of the empire and the survival of the family, Yueshan, decided to fight for the true king of Eternia. The heroic soul of the soldiers was rebuilt into the undefeatable incarnation in the ashes. Wuwei Marquis, a youthful general of Eternia is making his entrance on Morus Isle, with his Cavalry army.

II. Temulch
1. The startup frames of [Zephyr Wisp] and all its variants will no longer be interrupted by attacks.
2. Removed the damage deduction to armor from all of Temulch'sSkills and Ultimates, and adjusted [Zephyr Wisp]'s damage.
Adjusted the damage of [Zephyr Wisp] and all of its variants when tossing up enemies in the air from “dealing 50% damage to health and 25% damage to armor” to“dealing 37% damage to enemies”..
3. Removed the effect of energy deduction when [Zephyr Wisp] or any of its variants hit an enemy.
4. Greatly reduced the thickness of [Zephyr Prison] and all its variants, and increased the [Slowed] effect when enemies pass through it. ([Slowed]: Consume all energy and greatly reduce energy recovery speed for 4 sec.)
//Dev Note: Temulch's ultimate has made him the most picked hero in multiplayer modes. We want enemies to think twice before passing through Zephyr Prison rather than being easy targets after being staggered. With this change, the barrier can be easily crossed, but energy will be consumed.

III. Tianhai
1. Increased the Clash distance and stagger duration of enemies when they attackTianhai’s[The Divine Bell] or any of its variations.
//Dev Note: Under some circumstances, the enemy's clash stagger duration will end before Tianhai’s skill [The Divine Bell] finishes. Owing to this, we have adjusted the stagger duration and flash distance so that the fighting of the two sides can more balanced.
2. Adjusted how damage is calculated while in Vajra form.
//Dev Note: As Tianhai deals bonus damage to armor while in Vajra form before, it has been difficult for players to gauge exactly how much damage is dealt. Thus, we have removed this bonus damage and instead increased its basic damage, with the total damage remaining unchanged.
3. Increased the health of Tianhai's Vajra form in multiplayer modes to 4,000 (was 3,650).
4. Removed the stagger animation when dropping below a certain health threshold while in Vajra form.
5. When grabbing and slamming two enemies into the ground, the ultimates will no longer be interrupted if an enemy struggles free of Vajra.
//Dev Note: As players are getting increasingly familiar with Titan's Call and its mechanics, some of its shortcomings have become more apparent. So we have reevaluated Titan's Call and come up with the aforementioned changes.
6. Removed the Vajra's weak spots in the initial [Titan's Call].
7. Adjusted the duration of the initial [Titan's Call] from 40 sec to 30 sec.
8. Reduced amount of health recovery when grabbing and slamming an enemy into the ground in the [Titan's Call: Heal]from 1, 500 to 1,000.
//Dev Note: [Titan's Call: Heal] has proved to be slightly more powerful than other talent choices. We're therefore adjusting some of the ultimate to make them more balanced.

IV. Tarka Ji
1. [Inner Fire: Gigaflame] will apply an extra [Vulnerable] effect onto enemies hit, increasing their damage taken by 10%.
2. [Blackout]'s energy recovery now affects the entire team.
3. [Blackout: Frenzy]'s attack buff now affects the entire team by 10% (it previously increased Attack by a set amount).
//Dev Note: Tarka Ji has been lacking cooperative ability in multiplayer modes. Owing to this, we have increased his contributions to the team without increasing his power in solo battles.
4. Removed [Blackout: Frenzy]'s energy recovery effect.
//Dev Note: [Blackout: Frenzy] granted both a boost to damage and energy recovery, which coupled with the strong survivability and made the ultimate’s position a bit blurry. However, we want to better differentiate it from [Blackout].
5. Removed the armor damage multiplier of “Evasive Strike” and “Lethal Descent” from all skills s and the skill [Inner Fire: Bide]. We've also increased the base damage of all of these.
Lethal Descent now has a 275% damage multiplier that deals to enemies(was 200% to health and 400%toarmor).
Evasive Strike now has a 150% damage multiplier that deals to enemies(was 100% to health and 200%toarmor).
The first stage of [Inner Fire: Bide]'s level 2 counter now has a 115% damage multiplier that deals to enemies(was 130% to health and 91%toarmor).
The second stage of [Inner Fire: Bide]'s level 2 counter now has a 190% damage multiplier that deals to enemies (was 170% to health and 221%to armor).
The fourth stage of [Inner Fire: Bide]'s level 3 counter now has a 275% damage multiplier that deals to enemies(was 200% to health and 400%toarmor).
//Dev Note: With bonus damage to armor, it has been difficult for players to gauge exactly how much damage is dealt. Thus, we have removed this bonus damage and instead adjusted base damage, with the total damage remaining unchanged


Weapon Adjustments
I. Dagger
1. Slowed down the landing timing of horizontal jump strikes.

II. Katana
1. Shortened the stagger of vertical [Blink Strikes].

Souljade Adjustments
I. Dagger Souljades
1. [Dreadful Wail] added a sound prompt and special effect of the combo in Leap Strike.
2. [Dreadful Wail] Leap Strike is no longer a Focus move.
3. [Dreadful Wail] increases the airborne drop speed of[Biding Serpent].

In-Game Adjustments
I. Combat Adjustments (Scale Rush, Upward Strike, Dodges, etc.)
1. Improved the recovery frames when usingVitalia and Armor Powder.
2. After a successful counter, if players get hit by a Focus attack, they can now trigger another counter or dodge immediately to interrupt it

II. Shadow Corruption Timing Adjustments
1. In The Survival trios, the 1st Shadow Corruption starts shrinking after 5 minutes (was 4 min 30 sec).
2. The 1st Shadow Corruption shrinking duration is decreased to 240 sec (was 270 sec), and the shrinking range is reduced.
3. Slightly reduced the duration of the safe zones of the 2nd to 7th Shadow Corruptions, reduced the shrinking distance, and increased the shrinking duration.
4. The next Shadow Corruption spread will be viewable immediately when it stops spreading.
//Dev Note:
1) Delayed the start time of the 1st Shadow Corruption spreading in Trios. This aims to alleviate not having enough time to search for resources as initial battles sometimes last quite long.
2) While Shadow Corruption spreads over a shorter period of time now, we have also reduced the spreading range. This means that Shadow Corruption spreads slower than before which should make it easier to escape it.
3) The next safe zone's location will be viewable earlier than before so that players can plan out rotation ahead of time.

III. Optimization
1. Re-added health bars over heroes in battle. Improved FPS in multiplayer battles.
2. Lowered CPU usage for physics simulations and resource management to increase frame rates.
3. Improved resource load speed to reduce stuttering and waiting times from resources being loaded.

IV. Bloodsport
1. Added the new Winner Spectate function: the winner of the battle will automatically start spectating other players after defeating the opponent. Players can quit the spectating anytime, or reenter the spectating through Match Schedule.
2. Adjusted some areas of the Bloodsport map, and some areas have been replaced.
3. Damage reduction in Bloodsport has been increased to 40% (was 25%).
4. Upon entering the final, the heroes and weapons you used during the previous three rounds will now be automatically selected. You may change your setup before the timer runs out.
5. You can now gain weapon proficiency inBloodsport.
//Dev Note: We adjusted the gaming pace of Bloodsport and will continue to optimize in upcoming versions.

V. Random Rich Resource Areas
1. We've added rich resources areas that will appear at random. These will be highlighted on the map and viewable while selecting your spawn location and during the course of the match.
//Dev Note: The five main areas are no longer certain to be rich in resources. Be sure to check your maps before landing on Morus Isle!

VI. Morus' Blessing
Morus' Blessing will now provide more varied mythic weapons and souljades. There will now spawn 2 Morus' Blessings at a time.

Out-Game Adjustments

I. Adjusted the Stats display when entering the match.
Statistics will be displayed in all modes. The Stats will be aligned with the current mode rather than all Stats of trios and solos.
1) Quick Match/The Herald's Trial: Top 5s & Total Kills
2) Bloodsport: Wins & Total Kills
3) The Bloodbath: Wins & Total Kills

II. Adjusted the difficulty of some hero Cultivation Quests, taking them more in line with expectations:
1. Kurumi and YotoHime now only need to complete 8 Prayer quests (was 10).
2. Temulch and Tianhai now only need to complete 8 Blessing quests (was 10).
3. Tarka Ji and Valda Cui now only need to complete 8 Treasure Hunt quests (was 10).

III. Custom Lobby New Functions & Optimization
1. Added a toggle for Soulbloom Essence to The Herald's Trial mode.
2. Added the option to randomize the Environment.
3. Added settings for Nearby chat.

IV. The new [Autumnal Parade] event is now available!
Event Time:
11/11/2021 - 11/22/2021 20:00(UTC)
Event rules:
Gain [Tiger Amulets] by completing quests during the event. [Tiger Amulets] can be redeemed for great event rewards.
Redeem ends at:
11/23/2021 20:00(UTC)
Note: Rewards may only be redeemed up until 24 hours after the event ends, so don't leave it too late!


Store Updates
I. BATTLEPASSUpdates
1. The [Cavalry] BATTLEPASSis now available with plenty of rare items and cosmetics! Players can also unlock Advanced Hidden Treasures for even more rewards!

II. New Cosmetics
The new cosmetics will become available on November 11.

1. New character outfits and weapon skins.
Added new character outfits, accessories, and weapon skins.

2. New Party Display Content:
Added new custom content in Party Display! This includes new bases, gestures, and backgrounds! Collect all manner of custom items to kit out your heroes!

3. New Hairstyles:
Added new custom hairstyles which you can acquire during the new season! Collect them and customize your heroes!

4. New Gestures & Emotes:
Added gestures exclusive to Valda Cui. We've also created a range of new expressive emotes which you can equip and use in-game!

5. New Avatars:
Added a bunch of new avatars for you to collect during the new season.

III. Store Vouchers for Great Discounts
How to Use Vouchers:
You can use vouchers in the Cashier menu when buying items at the Store.
How to Get Vouchers:
You can redeem [Lucky Voucher Treasures] during the [Autumnal Parade], which contain one of the following vouchers:
Voucher Drop%
Epic Outfit Voucher 15%
Epic Weapon Voucher 15%
Epic Accessory Voucher 15%
Display Voucher 15%
Treasure Voucher 25%
Legendary Men's Outfit Voucher 3%
Legendary Women's Outfit Voucher 3%
Legendary Melee Voucher 3%
Legendary Ranged Voucher 3%
Legendary Accessory Voucher 3%
Vouchers will expire on:
11/24/2021 20:00(UTC)
Note: Vouchers will become invalid after expiry, so don't leave it too late!
Bug Fixes
1. Fixed a bug where the background music would stop when a player died in the Bloodsport final.
2. Fixed a bug where enemies would always be knocked from the same direction when hit by Tarka Ji's [Inner Fire: Gigaflame].
3. Fixed a bug where enemies would always be knocked from the same direction when hit by Valda Cui's [Nether Nightmare] horizontal strikes.
4. Fixed a bug where enemies couldn't counter Tarka Ji if he charged up a move and quickly dodged while affected by his ultimate.
5. Fixed a bug where some heroes cannot release skills when being hit.

6 Million Sales Record, Thanks to All Players!

Dear players of NARAKA: BLADEPOINT,

We are very excited to announce that we have set a new sales record, 6 million copies.

 As a thank all the players who purchased, and have been following, supporting, and playing NARAKA: BLADEPOINT, we will be gifting the Limited-Edition Dagger skin [Equestrian Blade] and a Limited-Edition Avatar [Ancient Deity] to all players who purchased and have created an account before 11/10/2021 16:00 (UTC). The gifts will be sent to players when the new season begins.



Equestrian Blade, is the new Crossover skin by NARAKA and PingYao WenTaoFang Ancient Weapon Museum in China. Its prototype is the masterpiece of the museum, the agate horsehead short sword made in the middle of the Qing Dynasty. We have meticulously restored the warmth and transparency of the horse's head, as well as the sharpness of the blade. While paying tribute to the traditional culture, it also takes the lucky meaning of "wish you every success" and we wish all players a prosperous fortune!



Meanwhile, the first discount for NARAKA: BLADEPOINT is coming soon: 30% off between 11/10/2021 16:00 (UTC) and 11/17/2021 16:00 (UTC). Invite friends to Morus Isle! Since the release of NARAKA: BLADEPOINT, we have had the support and praise from players and game media. IGN,PC Invasion,Screen Rant and other media have all scored 8 points for our game. NARAKA: BLADEPOINT has also reached Very Positive on Steam.

In addition, NARAKA: BLADEPOINT has been nominated by the Golden Joystick Award as the Best Multiplayer Game, and other nominated games include some of the world's best games like It Takes Two. Regardless of the award result, this nomination encourages us at 24 Entertainment to keep pushing to make NARAKA: BLADEPOINT the best experience it can be.



The global championship and competitions by 24 Entertainment are coming soon, with a prize pool of 1.5 million US dollars. Top players from all over the world will gather to bring a fantastic event to all players.

In the upcoming new season, we will launch two new heroes including Yueshan and a new melee weapon. Please stay tuned!

Thanks again to all heroes in Morus Isle, good luck, have fun!



24 Entertainment