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NARAKA: BLADEPOINT News

NARAKA: Bladepoint FAQ - November 3

1. The game has become laggy after the update and optimization seems to be worse

Our background data shows that the performance has improved after each optimization. However, we've received feedback from many players suggesting that the optimization seems to be worse after the update. We will use a megathread to collect specific issues from players after the next update to further analyze what went wrong.

Our goal is to continuously optimize the game for all users to enjoy the best experience when playing. You can also check out our patch note, which will mention some of the optimizations and bug fixes we have done.


2. Ping lock and queue time issues

We have been working on this issue and would like to keep up with the community on our progress. We've been doing some gray testing and trying to balance between preventing players from encountering unstable players on the network, and longer match queue times.

There are many different factors for high ping in the server, but know that we are working to address these issues that players have been facing!


3. Balance issues - Matari mechanics, longsword toothpicking 

These issues are often discussed both within the player community and internally. First, Matari, we understand how people feel about her, a beautiful female assassin, but it’s sometimes impossible to catch her. Heroes are never designed to be perfect, and Matari is not as hard to deal with in trios as she is in solo. You can use Temulch's ult to control her invisible teammates or use Viper's ult to keep them from using their stealth, and so on.
The same goes for weapon balance. We've already made an adjustment to the longsword, and we're watching for the strength of toothpicking.


4. When will the new season start?

The new season will begin after the November 11 GMT+8 update.


5. After the new season, will the Tidal Treasure pity pull be carried over to other chests?

The Tidal Treasure pity pull is independent of other chests, and the attempt tallies will not be carried over to other chests.
You will not be able to buy Tidal Treasure chests in the next season, but the ones already bought can still be opened.


6. Will the Spectral Silk Store items reset at the end of the season?

The items in the Spectral Silk store will not reset at the end of the season.



7. Will the existing Hidden Coins disappear next season?

The existing Hidden Coins will not be available next season. There will be new coins available for the next season.



8. Can the ranked resets and season rewards be revealed?

The ranked season reset and season rewards will be announced a week or so in advance.



9. Why can I still play ranked after the Tidal Event is over, do I still gain LP?

You can continue to play ranked and gain LP. At present, the season is still ongoing, only the Tidal Event is over.



10. I hope there will be a cool-down between bounty missions, I am often chased all over the map.

We are re-evaluating the bounty mission time duration and the possibility of cool-downs.

NARAKA: BLADEPOINT Update – October 28th, 2021

Dear players:

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from10/27/2021 23:00 (UTC) to10/28/2021 03:00(UTC). We suggest that you log out in advance and enter the game again after the maintenance.

The details for this update are as follows:

Heroes
I. Valda Cui
1. Ultimate [Nether Nightmare: Bind]: Initiating a horizontal strike after using this ultimate no longer breaks enemies free from Bind. The hit rate of Valda's horizontal strikes has been improved, and she now has a new vertical strike in which she hurls forth a water spear: it travels slowly with a comparably low hit rate, yet deals high damage.
//Comments from Dev Team: These changes were implemented given that [Nether Nightmare: Bind] was originally only meant to bind multiple enemies, but wasn't working as well as intended. Tips: Vertical strikes have a very low hit rate when used alone. Try linking them in with horizontal strikes as part of a combo!


Weapons
I. Longsword
1. Slightly shortened the stagger duration inflicted upon standing enemies with normal and running horizontal strikes.
//Comments from Dev Team: The horizontal strike of Longsword contains probing, chasing and combo effects. The function is so comprehensive that we need to weaken it.
II. Dagger
1. New weapon advantage: [Energy Demount]. If two players attack at the same time, the player using a Dagger won't clash, but demount the enemy's energy and initiate a counterattack.
2. Slightly slowed down the crouch/slideUppercut Slash.
3. Significantly reduced the distance that airborne enemies are knocked back when hit with a midair horizontal strike. Slightly shortened the stagger duration inflicted upon downed enemies.
4. [Yurang's Rage] Damage Adjustment: from 103%+155%*3 to 57% + 115%*2 + 287%.
//Comments from Dev Team: Now the startup frame of DaggerUppercut Slash is reduced to the same as those of Katana and Longsword. We disconnected part of the long combo of Dagger to allow more space during the battle. At the same time, we added a new weapon advantage Energy Demount, in order that Dagger still maintains enoughfrontal fighting strengthwhile clashing.
Ⅲ. Greatsword
1. Improved hit determination for horizontal strikes following vertical strikes/horizontal strikes following a horizontal-vertical strike combo.
2. Adjusted the Stone Form stagger that some attack moves inflict on Greatsword.
3. Slightly lengthened the timeframe in which [Rockfall Slash] can be followed up with a dodge.
4. Adjusted the damage dealt by charged horizontal and vertical strikes:
Damage of the first-stage charged vertical strikes reduced from 224%+449% to 202%+403%;
Damage of the second-stage charged vertical strikes reduced from 261%+522% to 238%+476%;
Damage of the third-stage charged vertical strikes reduced from 291%+582% to 265%+530%;
Damage of the first-stage charged horizontal strikes increased from 597% to 621%;
Damage of the third-stage charged horizontal strikes increased from 247%*4 to 250%*4;
//Comments from Dev Team: When the opponent uses some moves to attack the Greatsword, and the attack action is not over yet, the Stone Form can be used to counterattack. This performance is a little too strong, so we adjusted the Stone Form stagger of some moves.
[Rockfall Slash] After hitting, the pressure on the opponent to dodge again is overwhelming, so we hope [Rockfall Slash] connects and dodges slowly, and slightly reduce the damage of [Rockfall Slash].
Souljades
I. Buffs
1. [Miser] now has you steal Dark Tide Coins from enemies upon dealing damage to them, with more stolen depending on how much damage you deal.
II. Dagger
1.New Dagger Moves: [Dreadful Wail].
Ⅲ. Greatsword
1. [Aerial Rend] Reduced Charged Damage:
Damage of the first-stage charged vertical strikes reduced from 280%*3 to 252%*3;
Damage of the second-stage charged vertical strikes reduced from 326%*3 to 298%*3;
Damage of the third-stage charged vertical strikes reduced from 364%*3 to 331%*3;

In-Game Adjustment
I. In-Game Interface Adjustment
1.Added the on/off status display of in-game party voice and nearby voice.
II. Controllers
1. Optimized the operation interaction of spawn point selection before the game.
2. The in-game bag now supports circular selection of the cursor, which improves the efficiency bag using when players use controllers.
Ⅲ.Bloodsport Opening Time Adjustment
1. In order to improve the matching speed and optimize the matching experience, the opening time of Bloodsport has been adjusted
NA Server:00:00 (UTC) – 03:00 (UTC)
EU Server: 18:00 (UTC) – 21:00 (UTC)
AS Server: 11:00 (UTC) – 14:00 (UTC)
SEA Server: 11:00 (UTC) – 14:00 (UTC)
Out-Game Adjustment
I. New Custom Match Settings
1. You can now adjust the number of resurrections allowed in The Herald's Trial - Trios Custom Matches.
2. You can now adjust the in-game environment as you please when creating a Custom Match.

II. New Thumbs Up Function
1. With the new 'Thumbs Up' function, you can give allies a Thumbs-Up after a match. Head to your player ‘Profile’ to view how many you've received in total.


Store Updates
I. New Outfits, Skins & Accessories
1. Added a legendary Tarka Ji outfit, [Ill Omen] (now you can get it with 1,500 Gold, and the original price is 1,800 Gold).
2. Added a legendary Repeating Crossbow skin, [Stormwrath](now you can get it with 1,250 Gold, and the original price is 1,500 Gold).
3. Added two new accessories for Viper Ning, [Leopard Tail]: now you can get it with 750 Gold (the original price is 900 Gold) and [Leopard Ears]:now you can get it with 1000 Gold, and the original price is 1,200 Gold).

Bug Fixing
I. Battle Bugs
1. Fixed the issue that Twilight Crimson can be dodged by slide when the summoning ends.

NARAKA: BLADEPOINT Filming Contest: UNCHAINED

Calling all aspiring filmmakers!

NARAKA: BLADEPOINT Filming Contest: UNCHAINED starting October 15th-December 1st
https://www.narakathegame.com/2021/filmingcontest/#/

Unchain your creativity and tell your own story of your favourite heroes on Morus Isle to win Alienware laptop, monitors, mouse as well as other breathtaking rewards!

Click HERE to Submit Your Creation

Submission Example:
[previewyoutube][/previewyoutube]

Event Period (PDT)
Entry: Oct 15th – Dec 1th

FORERUNNERS' Choice: Nov 15th – Dec 1st

Review & Judging: Dec 2nd – Dec 17th

Winners Announcement: Dec 20th

Rewards
1st place: Alienware x15 Gaming Laptop + $500 Steam gift card+ 30 * Immortal Treasure

2nd place: Alienware 25 Gaming Monitor (AW2521H) + $200 Steam gift card+ 20 * Immortal Treasure

3rd place: Alienware 25 Gaming Monitor (AW2521HFL) +$100 Steam gift card+ 10 * Immortal Treasure

Forerunners' Choice: Alienware RGB Gaming Mouse (AW510M) & Alienware 7.1 Gaming Headset (AW510H) + $100 Steam gift card + 10 * Immortal treasure

Judges
The winners of 1st, 2nd, and 3rd place will be selected by the 24 ENTERTAINMENT and Alienware. By entering this contest, you agree to be bound by the decisions of the 24 ENTERTAINMENT and Alienware judge.

The winner of Forerunners' Choice will go to the video with the most likes on the official event page (the page will be live during 2021/11/01 – 2021/12/01 PDT).

How to Participate
1. Post the video on Youtube (unlisted or public, please don't make it private) with #NARAKAUNCHAINED #Alienware in the video description

2. Click HERE to Submit Your Creation


Submission Guidelines
Follow this guide to learn how to hide the UI in a custom room for capturing scenes with higher quality:
https://www.narakathegame.com/news/official/20210615/32172_953791.html
Entries must be NO longer than 3 mins.
Entries must pertain to NARAKA: BLADEPOINT.
Entries can use any form or combination of animation or live-action techniques in their creation.
Each entry must be at least 1080p. The movie file should be submitted in either .wmv, .avi or .mov format.
The deadline for submission is December 1st 12:00 PDT.
Multiple submissions per person is allowed.
Submissions must be free of advertisements.
Music featured in the videos must be from NARAKABLADEPOINT. You can download all the in-game music HERE. You can also use other free music or copyrighted music owned or purchased by yourself:

Vote! NARAKA: BLADEPOINT is nominated for Best Multiplayer Game!

It's time to cast your vote! NARAKA: BLADEPOINT has been nominated as Best Multiplayer Game in the Golden Joystick Awards on games radar+! Cast your vote here: https://www.gamesradar.com/golden-joystick-awards-2021-nominations/

Weekly FAQ - 10.26

1. We wish that Bloodsport can have a ranked system, a 3v3 option, more rewards, and maybe add spectators.

First of all, we are thrilled to see that everyone likes this new mode, especially the devs responsible for designing Bloodsport! They really appreciate your love and enthusiasm.
As of now, there is no plan for it to have a ranked system. However, this mode has a hidden MMRs system that will match opponents around your skill level. We are already discussing all the feedback and making considerations about how we can further improve players’ experience. We will continue working hard to optimize this mode in the future.
Meanwhile, we are also designing a new team-based mode that will provide players with refreshing combat experience.

2. Lag spike at the beginning of the game
Most likely, it is because your computer is reading map data. NARAKA's map is huge, so it takes some time to read and process it. As you may know, we have already carried out a wave of optimizations for non-SSD hard drives, and we will continue to do so in the future.

3. Can you reveal more information about the new hero Yueshan?
We don't want to spoil too much of it, but we can provide a sneak peek at his story. Yueshan, the Unyielding, growing up in a military family, had been trained rigorously by his grand-father, and became one of the youngest commanders in the army. His skills will also be closely related to his background, and have an excellent new mechanism. Stay tuned!

4. When will there be a new Dagger skill Souljade?
A new Dagger skill Souljade has already been designed and is currently undergoing internal testing and debugging. It’ll be available in the next update.

5. The Greatsword is too powerful. Everyone is using it.
Greatsword has ranked the top performing weapon for the first time in the past two months. We will carefully evaluate the data and adjust the weapon accordingly to provide a more balanced combat experience.