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Pangea Survival News

Jesus Saves, So Should You...

A Merry Belated Christmas to All!

This has been a long time coming, but the save system is finally ready for the main branch!
Simply press 'P' or 'Esc' to bring up your menu and you can save, load or delete existing data for each species. Deleting one save won't delete every one, so don't worry. Saves work on a single map basis, so if you save your Deinonychus on Gondwana, it won't load on Pangea Major; however Unlocked Dinosaurs persist across the game, so you don't have to unlock them again.

Also added this update is the rudimentary Gallery. It currently contains no information, just models of the in-game dinosaur assets; this will continue to be updated.

- Saltasaurus A.I now implemented
- We've added more lakes across both maps.
- Minor UI updates.
- Reimplented the Grass Density Slider, for Performance.

WARNINGS/ KNOWN BUGS
- Double-saving seems to cause issues, so if you can't remember if you just pressed "Save", simply close and re-open the menu and save again from there.
- Deinonychus seems to have save issues on Pangea Major, so if this happens to you, it might just be better to unlock Utahraptor on the Gondwana map.


Enjoy and have fun! Sorry this took waaaay too long to get pushed out. As always, if you discover issues, be sure to log them in the discord #bug-reports channel ( https://discord.gg/RWvxgnq )


- Rev

Progression System Implemented.

Hey All,

We have finally pushed the build that has the new progression system in it.
You will have to switch your build in the betas tab from 'testing' back to 'default'.

You will now have to spawn in as a "Starter" Dinosaur, and progress you way up through the "Level Up!" Menu.
Note: there is another button literally called "Progression", which is, ironically, NOT the menu you want; it will be removed soon.
Your level up screen can be accessed by pressing Esc or P, once you've opened it you can see your progression options as well as power/speed and temperature options.
Changing Power or Temperature stats will cost 2 pts each time.
Press the arrows up or down to increase power and decrease speed, or flip that on its head. Same with the Temperature system.

There are some issues with the build, just be sure to point them out to us as you discover them.

Patch Notes:
Maps:
Gondwana map now has biome with separate temperatures and weather.

New playables since Last default build:
- Deinonychus
- Deinocheirus
- Therizinosaurus
- Tarbosaurus
- Carnotaurus
- Ouranosaurus
- Suchomimus
- Oviraptor
- Gallimimus
- Dilophosaurus

New Playables since the last testing build.
- Nanosaurus
- Stokesosaurus

New AI additions:
- Deinonychus
- Deinocheirus
- Therizinosaurus
- Shantungasaurus
- Tarchia
- Tarbosaurus
- Carnotaurus
- Ouranosaurus
- Suchomimus
- Oviraptor
- Gallimimus
- Dilophosaurus
- Nanosaurus
- Chasmosaurus
- Masiakasaurus
- Coelophysis

Visuals:
- Better night time lighting
- Better shadows on both maps.
- Added Steam and dust blowing across landscape of Pangea Major.

I actually can't remember if I ever put this in the last default build, but the game now has a true settings menu. You can change the resolution, anti-aliasing, framerate cap, effects, shadows, texture quality, ect.

Thank you all for your continued support!
- Rev

Testing Branch is Live!

Hi All,

It has been two long months since any major game update.
As much as I would love to have gotten this to you all earlier, and with fewer problems, I have decided that this testing branch will be for the best.
I have implemented several new features.

- Temperature System
- Biome System
- Rudimentary Progression System (Only available on carnosaurs)
- A Level Up system.

Furthermore, I have added multiple new species for the test branch.
All of which are playable, with the exception of the tiny Nanosaurus.

While I am glad to be able to push this update, I will remind you that this is a test branch, things will not all work properly. I will need players to send in bug reports about problems they experience.

Known Issues:
- The New Map, Pangea Major takes between 5-10 minutes to load on any machine it has been tested on. Unknown cause.
- Some Dinosaurs are still missing some features, let me know which one you come across, that still have problems eating and drinking.
- Rivers still don't work as a source of water (Try using lakes.)

Also, this is very important: The other two maps do not work in conjunction with the temperature system yet. Most dinosaurs will die on Gondwana and the test map. This branch is to help us transition to Pangea Major for the future of the entire game.


I will continuously update this branch to make it ready for pushing to the default branch.

Thanks for being so faithful and patient with us in this time, I appreciate y'all more than you can ever know,

- Lead Developer, Rev-ADB.


PS: Access the branch by right clicking on the game, and going to properties, Move over to the 'betas' tab, and then select 'testing' from the dropdown list.

Patch 1.1

Player Features
- Added Chat Remove feature (Press Enter) for Dinosaur Players, will be patching for Humans soon.
- Fixed bug about being unable to move after sprinting.
- Fixed Infinite Jump bug
- Added ability to eat creature players have picked up, Fish and Small animals.

Artificial Intelligence:
- Added Deinosuchus A.I.
- Added Sarcosuchus A.I.
- Added Scutellosaurus A.I.
- Added Juvenile Tyrannosaurus rex A.I.
- Added Baryonyx A.I.
- Added Jimmadseni A.I.
- Added rudimentary swimming for large crocodilians
- Fixed Diplodocus A.I. tail physics

Map Changes
- Added lake and river to Cloverly area (Iguanodon/Utahraptor spawn)
- Added more fish to Cloverly
- Added more A.I. to some regions.

Chapter One Begins

Welcome to Pangea Survival, Chapter 1.0

We thank you for purchasing this game, and hope you have lots of fun in the days, weeks, months, and years to come.
Since we are in early access, we are asking you to be paitent with any and all issues you discover in our game, and report them either via our Discord bug-reports channel or our Steam Discussions page.

Online gameplay is in an Alpha Stage, as such, multiplayer can be extremely unreliable at times. For example, respawning has consistently caused server crashes, so to avoid this, we made a server elimination system, that proceeds to remove players from the server on death. We hope that this measure is just a temporary work around.
Human gameplay online seems to be the most volatile, so be mindful of that.

Singleplayer gameplay is centered around dinosaur missions, and while only a couple of species (Epanterias and Majungasaurus) have rudimentary missions, we hope to add more in the very near future.

Please be sure to log issues, bugs, and recommend features/fixes for our future patches.

Thank you and have a lot of fun!
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