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WorldBox - God Simulator News

Update Status

Hey there!

Just wanted to let you know that progress on the update is coming along nicely! We're super excited about it, and it's going to bring some significant changes to the game.

We don't have a release date yet, since we're still working on coding brand new mechanics. But stay tuned - we'll be posting out more sneak peeks on Twitter and Discord as they're ready.

You can also expect a more detailed rundown on Steam Community down the line.



In the meantime, check out this cool illustration that gives you a hint into what the update has in store.


[Higher resolution can be downloaded here]

0.22.9 - Memorybox boatfixes

- changes: war and army target lines are now more smoothly animated
- changes: boat transport logic has been improved
- changes: only units from the same kingdom can use their boats
- changes: boat pathfinding has been improved (less edgy floating around)
- fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
- fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
- fixed: the crab burrow animation was broken
- fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
- possible stability improvements have been made for mobile devices
- a few new debug options have also been added which I used for boat improvements

0.22.8 - Memorybox madfixes

- changes: returned madness to be editable in the trait editor
- changes: added a hidden stat for some units that will die if they receive madness, as it breaks their special logic, similar to boats.
- fixed: on iOS/Android, the magnet made units "stuck" in one place until provoked if the FPS lock was turned on (confirmation needed)
- fixed: madness was a bit broken, and sometimes mad units didn't attack anyone
- fixed: attack cooldowns worked incorrectly when zoomed out
- fixed: some powers on mobile didn't have tile highlight enabled when used, for example, magnet, diving light
- fixed: ice/flame towers could be ignored by other units after save reload
- fixed: next age sometimes remained the same when generating new worlds (confirmation needed)

0.22.7 - Memorybox coldfixes

- fixed: boats are destroyed when you move them over ground using magnet tool
- fixed: sometimes some houses turn into abandoned buildings instead of ruins after loading an older save
- fixed: power bar time not updating right away after loading game
- fixed: bonuses from clan levels were not applied correctly after loading save
- fixed: soft crash when trying to load a save that had items from mods
- some translations have been updated

0.22.6 - Memorybooox hooootfixees

- changes: [Mobiles] adjustments for how often low memory warning is called
- changes: banner for kingdom nameplate is a bit smaller now
- changes: kingdom nameplate is more compact
- fixed: another soft crash issue related to kingdom window