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WorldBox - God Simulator News

0.22.6 - Memorybooox hooootfixees

- changes: [Mobiles] adjustments for how often low memory warning is called
- changes: banner for kingdom nameplate is a bit smaller now
- changes: kingdom nameplate is more compact
- fixed: another soft crash issue related to kingdom window

0.22.5 - Memorybox hooootfixees

- added: new option to change border opacity
- added: new option to change border brightness
- changes: disabled some sounds for now
- changes: reduced timeout before the enemy finds a target
- changes: changed the 30 fps lock for mobiles from being enabled by default to disabled
- fixed: when the unit is in water and frozen - freeze graphics are rendered on top of him
- fixed: units don't get damage from lava right away
- fixed: projectiles like bullets/fire orbs do not applying damage to the same unit at once
- fixed: "diamond border growth" - border growth will look more natural
- fixed: loading some older maps
- fixed: world population didn't count boats

0.22.4 - Memorybox hotfixees

- fixed: [PC] game crash, when trying to load older saves that had items from mods saved in it

0.22.3 - Memorybox hotfixes

- changes: more color sets adjustments based on discord feedbacks. Removed a lot of "gray" colors. Changed to more colorful ones. Decreased opacity on minimap for inside borders

- changes: elves won't spawn grass biomes on death. Instead tree could grow from their ashes
- changes: adjusted city nameplate to be a bit darker
- changes: some translations are updated

- fixed: items from fallen foes on city territory were going first to a city. Instead of a person who killed them
- fixed: in the fight, units are losing their target after being hit. As a result, doing awkward walk instead of a fight
- fixed: soft crash related to docks

0.22.2 - Memorybox hotfxes

- possible fix for error when disk space is full
- fix for capture % being stuck