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WorldBox - God Simulator News

Diplomacy is changing





One of the major new features of the upcoming update is a brand new diplomacy system, which we're calling "Plans and Plots". This mechanic brings everything together into one connected system, including clans, alliances, rebellions and wars.



Prior to this update, diplomacy was happening behind the scenes, with players only able to see the results of the decisions made by kings and leaders. However, with the new system, royal clan members will first create a plan before making any major moves.



For instance, they might initiate a plan to start a war, form an alliance, or even spark a rebellion. These plans will take time to come to fruition, and players will be able to track their progress as they unfold.

And, of course, the fun part is that you will be able to handle it and direct your attention towards a king who intends to wage war against your favorite kingdom. (With life eraser, bombs, or Crabzilla lasers)



There are currently several different types of plots available, including starting a war, creating a treaty, forming/breaking an alliance and inciting rebellion. We have plans(heh) to add even more plot types in the future, but those will come in later updates.



Bonus: New tower animations from Hugo!





Thank you for your ongoing support! While you wait for an update, we have one more post to share. The next one will be about ERAS. Stay tuned!



Alliances:
https://steamcommunity.com/games/1206560/announcements/detail/3631626193502166546

New Wars:
https://steamcommunity.com/games/1206560/announcements/detail/3672157322353811983

Clans and Bloodlines:
https://steamcommunity.com/games/1206560/announcements/detail/3672156687251117721

Age of Darkness:
https://twitter.com/Mixamko/status/1544391783102414848

Ages window preview:
https://twitter.com/Mixamko/status/1549416354549477376

Age of Cold:
https://twitter.com/Mixamko/status/1554062947185561603

Roses?
https://twitter.com/Mixamko/status/1561339139869523973

Swords?
https://twitter.com/Mixamko/status/1575249911507046400

Unity of Updog:
https://twitter.com/Mixamko/status/1582842869219352577

Tooltips and UI:
https://twitter.com/Mixamko/status/1592168092863500289

Debagrys:
https://twitter.com/mastef/status/1592475768533450753

(!):
https://twitter.com/Mixamko/status/1596536652654346240

Wars:
https://twitter.com/Mixamko/status/1600948642038579200

Wars x2:
https://twitter.com/Mixamko/status/1601897826065469440

Volcanoes:
https://twitter.com/mastef/status/1602912803370983424

More options for map generation:
https://twitter.com/Mixamko/status/1607110164506869760

Upcoming new mechanic: Alliances



Other addition to new systems will be Alliances!

Alliances offer a way for kingdoms to come together and form non-aggression pacts. By being part of an alliance, population of these kingdoms will receive a boost to their stats and may also build more towers on higher alliance levels.



If one kingdom becomes too dominant, other kings will have a greater chance to form alliances and fight together.



Each alliance will have its own generated banner and color on the map. And to make navigating the all these layers(including cultures, kingdoms, cities and clans) simpler, we have added shortcuts for switching between map layers.



And that's not all! Check out these improved sprites and marvel at the work our artist, Hugo, has done.



Next post will be about reworked Diplomacy, that brings clans, kingdoms, wars and alliances together in one system! Stay tuned!





We have finished implementing new mechanics and are now working on fixing remaining issues. We're getting closer to starting a closed beta, to find final game breaking bugs.

Thanks for your support. We can't wait for you to try all the new stuff we have worked on!



In case you missed it, check out our latest previews of the upcoming update, which we have shared on Twitter/Steam during the development process!

New Wars:
https://steamcommunity.com/games/1206560/announcements/detail/3672157322353811983

Clans and Bloodlines:
https://steamcommunity.com/games/1206560/announcements/detail/3672156687251117721

Age of Darkness:
https://twitter.com/Mixamko/status/1544391783102414848

Ages window preview:
https://twitter.com/Mixamko/status/1549416354549477376

Age of Cold:
https://twitter.com/Mixamko/status/1554062947185561603

Roses?
https://twitter.com/Mixamko/status/1561339139869523973

Swords?
https://twitter.com/Mixamko/status/1575249911507046400

Unity of Updog:
https://twitter.com/Mixamko/status/1582842869219352577

Tooltips and UI:
https://twitter.com/Mixamko/status/1592168092863500289

Debagrys:
https://twitter.com/mastef/status/1592475768533450753

(!):
https://twitter.com/Mixamko/status/1596536652654346240

Wars:
https://twitter.com/Mixamko/status/1600948642038579200

Wars x2:
https://twitter.com/Mixamko/status/1601897826065469440

Volcanoes:
https://twitter.com/mastef/status/1602912803370983424

More options for map generation:
https://twitter.com/Mixamko/status/1607110164506869760

Expanded Wars Mechanic



The upcoming update will rework and improve the wars mechanic in WorldBox.

The previous friend/foe system will be replaced by a more sophisticated system, where each war will have a unique name and opposing sides.

The war will come to an end when the main sides are defeated, or if the conflict is resolved through diplomatic means or player intervention



With the new war system, players will also be able to see more information about the wars, including the number of casualties and its duration.



On the minimap, players can see current wars displayed as lines connecting the opposing sides with icons indicating who is attacking whom.



The update features several war types, including one related to the Spite power.

Using the Spite power over a kingdom will now initiate a global war with all other kingdoms on the map, and the war will continue until the targeted kingdom is the only one standing or has been defeated.



Additionally, the update introduces a new power, Whisper of War. With this ability, players can incite a kingdom to wage war against their desired target.






In case you missed it, check out our latest previews of the upcoming update, which we have shared on Twitter/Steam during the development process!

Clans and Bloodlines:
https://steamcommunity.com/games/1206560/announcements/detail/3672156687251117721

Age of Darkness:
https://twitter.com/Mixamko/status/1544391783102414848

Ages window preview:
https://twitter.com/Mixamko/status/1549416354549477376

Age of Cold:
https://twitter.com/Mixamko/status/1554062947185561603

Roses?
https://twitter.com/Mixamko/status/1561339139869523973

Swords?
https://twitter.com/Mixamko/status/1575249911507046400

Unity of Updog:
https://twitter.com/Mixamko/status/1582842869219352577

Tooltips and UI:
https://twitter.com/Mixamko/status/1592168092863500289

Debagrys:
https://twitter.com/mastef/status/1592475768533450753

(!):
https://twitter.com/Mixamko/status/1596536652654346240

Wars:
https://twitter.com/Mixamko/status/1600948642038579200

Wars x2:
https://twitter.com/Mixamko/status/1601897826065469440

Volcanoes:
https://twitter.com/mastef/status/1602912803370983424

More options for map generation:
https://twitter.com/Mixamko/status/1607110164506869760

Upcoming new mechanic: Clans and Bloodlines



The upcoming update will introduce a new mechanic called clans. Clans are groups of individuals who share a common ancestor, and these bloodlines will play a significant role in the game simulation.

The update will also change the way leaders and kings are chosen, as only members of a clan will be eligible for those positions.



This new feature will greatly impact diplomacy and relationships between kingdoms. For example, clans that are closely related to the ruling clan will be more likely to form alliances, while those that are not may be more likely to engage in conflicts.

Additionally, the loyalty of cities will also be affected as leaders from the same clan as the king will be more inclined to be loyal to their king.



Another addition to this system is a new map layer, which will allow players to see which clan currently rules and where, giving them a better understanding of the “political landscape” of the world.





At this time, we do not have a confirmed release date for the upcoming update. The process of balancing the update with new mechanics is taking longer than anticipated, and we want to ensure that new features is thoroughly tested and polished before releasing it to the public.

We understand that many players are eagerly awaiting the release of this update and we apologize for the delay. Rest assured, when we are more confident about the release date, we will make an official announcement to keep you informed. We appreciate your patience and understanding.



Meanwhile, here's some other previews from coming update, that we posted on twitter during development in case you missed:

Age of Darkness:
https://twitter.com/Mixamko/status/1544391783102414848

Ages window preview:
https://twitter.com/Mixamko/status/1549416354549477376

Age of Cold:
https://twitter.com/Mixamko/status/1554062947185561603

Roses?
https://twitter.com/Mixamko/status/1561339139869523973

Swords?
https://twitter.com/Mixamko/status/1575249911507046400

Unity of Updog:
https://twitter.com/Mixamko/status/1582842869219352577

Tooltips and UI:
https://twitter.com/Mixamko/status/1592168092863500289

Debagrys:
https://twitter.com/mastef/status/1592475768533450753

(!):
https://twitter.com/Mixamko/status/1596536652654346240

Wars:
https://twitter.com/Mixamko/status/1600948642038579200

Wars x2:
https://twitter.com/Mixamko/status/1601897826065469440

Volcanoes:
https://twitter.com/mastef/status/1602912803370983424

More options for map generation:
https://twitter.com/Mixamko/status/1607110164506869760

Happy new 2023 year!



Hey everyone!

We've been hard at work on a major update for WorldBox, and it's been going well. The update includes 5-6 new mechanics, as well as improvements to existing ones that we think you'll love. We know it's been a while since our last update, but we think this one will be worth the wait.

In addition to the new mechanics, we've also made several behind-the-scenes optimizations and improvements to the code architecture. These will help us make more stable and smooth updates in the future.

We want to wish you all a Happy New Year and thank you for your continued support and patience. We can't wait for you to see what we've been working on!

Cheers!

...

Meanwhile, here's some previews from coming update, the we posted on twitter during development in case you missed:

Age of Darkness:
https://twitter.com/Mixamko/status/1544391783102414848

Ages window preview:
https://twitter.com/Mixamko/status/1549416354549477376

Age of Cold:
https://twitter.com/Mixamko/status/1554062947185561603

Roses?
https://twitter.com/Mixamko/status/1561339139869523973

Swords?
https://twitter.com/Mixamko/status/1575249911507046400

Unity of Updog:
https://twitter.com/Mixamko/status/1582842869219352577

Tooltips and UI:
https://twitter.com/Mixamko/status/1592168092863500289

Debagrys:
https://twitter.com/mastef/status/1592475768533450753

(!):
https://twitter.com/Mixamko/status/1596536652654346240

Wars:
https://twitter.com/Mixamko/status/1600948642038579200

Wars x2:
https://twitter.com/Mixamko/status/1601897826065469440

Volcanoes:
https://twitter.com/mastef/status/1602912803370983424

More options for map generation:
https://twitter.com/Mixamko/status/1607110164506869760