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Upcoming new mechanic: Alliances



Other addition to new systems will be Alliances!

Alliances offer a way for kingdoms to come together and form non-aggression pacts. By being part of an alliance, population of these kingdoms will receive a boost to their stats and may also build more towers on higher alliance levels.



If one kingdom becomes too dominant, other kings will have a greater chance to form alliances and fight together.



Each alliance will have its own generated banner and color on the map. And to make navigating the all these layers(including cultures, kingdoms, cities and clans) simpler, we have added shortcuts for switching between map layers.



And that's not all! Check out these improved sprites and marvel at the work our artist, Hugo, has done.



Next post will be about reworked Diplomacy, that brings clans, kingdoms, wars and alliances together in one system! Stay tuned!





We have finished implementing new mechanics and are now working on fixing remaining issues. We're getting closer to starting a closed beta, to find final game breaking bugs.

Thanks for your support. We can't wait for you to try all the new stuff we have worked on!



In case you missed it, check out our latest previews of the upcoming update, which we have shared on Twitter/Steam during the development process!

New Wars:
https://steamcommunity.com/games/1206560/announcements/detail/3672157322353811983

Clans and Bloodlines:
https://steamcommunity.com/games/1206560/announcements/detail/3672156687251117721

Age of Darkness:
https://twitter.com/Mixamko/status/1544391783102414848

Ages window preview:
https://twitter.com/Mixamko/status/1549416354549477376

Age of Cold:
https://twitter.com/Mixamko/status/1554062947185561603

Roses?
https://twitter.com/Mixamko/status/1561339139869523973

Swords?
https://twitter.com/Mixamko/status/1575249911507046400

Unity of Updog:
https://twitter.com/Mixamko/status/1582842869219352577

Tooltips and UI:
https://twitter.com/Mixamko/status/1592168092863500289

Debagrys:
https://twitter.com/mastef/status/1592475768533450753

(!):
https://twitter.com/Mixamko/status/1596536652654346240

Wars:
https://twitter.com/Mixamko/status/1600948642038579200

Wars x2:
https://twitter.com/Mixamko/status/1601897826065469440

Volcanoes:
https://twitter.com/mastef/status/1602912803370983424

More options for map generation:
https://twitter.com/Mixamko/status/1607110164506869760

Expanded Wars Mechanic



The upcoming update will rework and improve the wars mechanic in WorldBox.

The previous friend/foe system will be replaced by a more sophisticated system, where each war will have a unique name and opposing sides.

The war will come to an end when the main sides are defeated, or if the conflict is resolved through diplomatic means or player intervention



With the new war system, players will also be able to see more information about the wars, including the number of casualties and its duration.



On the minimap, players can see current wars displayed as lines connecting the opposing sides with icons indicating who is attacking whom.



The update features several war types, including one related to the Spite power.

Using the Spite power over a kingdom will now initiate a global war with all other kingdoms on the map, and the war will continue until the targeted kingdom is the only one standing or has been defeated.



Additionally, the update introduces a new power, Whisper of War. With this ability, players can incite a kingdom to wage war against their desired target.






In case you missed it, check out our latest previews of the upcoming update, which we have shared on Twitter/Steam during the development process!

Clans and Bloodlines:
https://steamcommunity.com/games/1206560/announcements/detail/3672156687251117721

Age of Darkness:
https://twitter.com/Mixamko/status/1544391783102414848

Ages window preview:
https://twitter.com/Mixamko/status/1549416354549477376

Age of Cold:
https://twitter.com/Mixamko/status/1554062947185561603

Roses?
https://twitter.com/Mixamko/status/1561339139869523973

Swords?
https://twitter.com/Mixamko/status/1575249911507046400

Unity of Updog:
https://twitter.com/Mixamko/status/1582842869219352577

Tooltips and UI:
https://twitter.com/Mixamko/status/1592168092863500289

Debagrys:
https://twitter.com/mastef/status/1592475768533450753

(!):
https://twitter.com/Mixamko/status/1596536652654346240

Wars:
https://twitter.com/Mixamko/status/1600948642038579200

Wars x2:
https://twitter.com/Mixamko/status/1601897826065469440

Volcanoes:
https://twitter.com/mastef/status/1602912803370983424

More options for map generation:
https://twitter.com/Mixamko/status/1607110164506869760

Upcoming new mechanic: Clans and Bloodlines



The upcoming update will introduce a new mechanic called clans. Clans are groups of individuals who share a common ancestor, and these bloodlines will play a significant role in the game simulation.

The update will also change the way leaders and kings are chosen, as only members of a clan will be eligible for those positions.



This new feature will greatly impact diplomacy and relationships between kingdoms. For example, clans that are closely related to the ruling clan will be more likely to form alliances, while those that are not may be more likely to engage in conflicts.

Additionally, the loyalty of cities will also be affected as leaders from the same clan as the king will be more inclined to be loyal to their king.



Another addition to this system is a new map layer, which will allow players to see which clan currently rules and where, giving them a better understanding of the “political landscape” of the world.





At this time, we do not have a confirmed release date for the upcoming update. The process of balancing the update with new mechanics is taking longer than anticipated, and we want to ensure that new features is thoroughly tested and polished before releasing it to the public.

We understand that many players are eagerly awaiting the release of this update and we apologize for the delay. Rest assured, when we are more confident about the release date, we will make an official announcement to keep you informed. We appreciate your patience and understanding.



Meanwhile, here's some other previews from coming update, that we posted on twitter during development in case you missed:

Age of Darkness:
https://twitter.com/Mixamko/status/1544391783102414848

Ages window preview:
https://twitter.com/Mixamko/status/1549416354549477376

Age of Cold:
https://twitter.com/Mixamko/status/1554062947185561603

Roses?
https://twitter.com/Mixamko/status/1561339139869523973

Swords?
https://twitter.com/Mixamko/status/1575249911507046400

Unity of Updog:
https://twitter.com/Mixamko/status/1582842869219352577

Tooltips and UI:
https://twitter.com/Mixamko/status/1592168092863500289

Debagrys:
https://twitter.com/mastef/status/1592475768533450753

(!):
https://twitter.com/Mixamko/status/1596536652654346240

Wars:
https://twitter.com/Mixamko/status/1600948642038579200

Wars x2:
https://twitter.com/Mixamko/status/1601897826065469440

Volcanoes:
https://twitter.com/mastef/status/1602912803370983424

More options for map generation:
https://twitter.com/Mixamko/status/1607110164506869760

Happy new 2023 year!



Hey everyone!

We've been hard at work on a major update for WorldBox, and it's been going well. The update includes 5-6 new mechanics, as well as improvements to existing ones that we think you'll love. We know it's been a while since our last update, but we think this one will be worth the wait.

In addition to the new mechanics, we've also made several behind-the-scenes optimizations and improvements to the code architecture. These will help us make more stable and smooth updates in the future.

We want to wish you all a Happy New Year and thank you for your continued support and patience. We can't wait for you to see what we've been working on!

Cheers!

...

Meanwhile, here's some previews from coming update, the we posted on twitter during development in case you missed:

Age of Darkness:
https://twitter.com/Mixamko/status/1544391783102414848

Ages window preview:
https://twitter.com/Mixamko/status/1549416354549477376

Age of Cold:
https://twitter.com/Mixamko/status/1554062947185561603

Roses?
https://twitter.com/Mixamko/status/1561339139869523973

Swords?
https://twitter.com/Mixamko/status/1575249911507046400

Unity of Updog:
https://twitter.com/Mixamko/status/1582842869219352577

Tooltips and UI:
https://twitter.com/Mixamko/status/1592168092863500289

Debagrys:
https://twitter.com/mastef/status/1592475768533450753

(!):
https://twitter.com/Mixamko/status/1596536652654346240

Wars:
https://twitter.com/Mixamko/status/1600948642038579200

Wars x2:
https://twitter.com/Mixamko/status/1601897826065469440

Volcanoes:
https://twitter.com/mastef/status/1602912803370983424

More options for map generation:
https://twitter.com/Mixamko/status/1607110164506869760

Update 0.14.1 - it's raining traits, hallelujah - Now Available!

Hey there!



WorldBox - Update 0.14.1 - 🌧️it's raining traits, hallelujah - Now Available!
✨🌧️Trait Rain
🦀Crab Bomb
🧲Animation and improvements for Magnet
⚔️Balancing
🙏Legendary items are now highlighted
😞Greg
🐛And many fixes

📜For full patch notes history, please check official website 📜here or read below:

Here’s changelog for 0.14.01 - 🌧️ it's raining traits, hallelujah:

- added: radiotraitive rain of 3 types. Select which traits you want to apply for multiple units and drop them.
- added: radiotraitive rains. They save their state through sessions
- added: crab bomb! it's rave time
- added: gamma rain. Pick some traits and make it rain
- added: delta rain. Pick some traits and make a train
- added: omega rain. Pick some traits and make them train
- added: city inventory legendary items would have special outline
- added: unit inventory legendary items would have special outline
- added: new debug cheat CityUnlimitedZoneRange
- added: added separator between fertilizers and minerals in nature tab
- added: added Nikon to the special thanks section. Thanks!
- added: particles and shake, when unit gets infected with zombie infection
- changes: crystal tile graphics are changed
- changes: [mobile] golden brain is now free
- changes: [mobile] corrupted brain is now free
- changes: [mobile] snow cloud is now free
- changes: fat trait will increase size of sprite of a unit a bit
- changes: agile trait will decrease size of sprite of a unit a bit
- changes: made some achievements not hidden
- changes: vortex tool won't remove biomes and water
- changes: vortex tool won't destroy buildings
- changes: tweaked some achievements descriptions
- changes: crabzilla moved from other powers to destruction
- changes: gray goo moved from other powers to destruction
- changes: [Steam] non game hidden achievements descriptions now visible on steam
- changes: in kingdoms tab moved toggles to the right
- changes: kingdom, cultures, cities list now have a special button background
- changes: chance to get infected by zombie on attack 30% -> 50%
- changes: culture tech zones tier 2 - max range 1 -> 2
- changes: culture tech zones tier 3 - max range 1 -> 2
- changes: human base city zone range 4 -> 7
- changes: dwarf base city zone range 4 -> 7
- changes: orc base city zone range 3 -> 6
- changes: elf base city zone range 5 -> 8
- changes: human base cities(without king effects) amount 3 -> 5
- changes: orc base cities amount 2 -> 4
- changes: elf base cities amount 1 -> 3
- changes: dwarf base cities amount 1 -> 3
- changes: king bonus for max cities based on stewardship by 50%
- changes: when revolt happens, maximum amount of cities that could join revolt changed from 50% -> 33%
- changes: when revolt happens, time before next revolt check is longer, the bigger is last revolt was
- changes: cheat CityFastZonesGrowth is more smooth
- changes: cheat unlimited house is more smooth
- changes: tweaks for how it's decided where settlers build new cities
- changes: newly spawned civ unit won't run to random place on the map to settle a new city
- changes: make starting worlds more random
- changes: added some more debug buttons, while worked on settler logic improvements
- changes: reworked algo for settlers. They would try to settle a bit further away from their kingdom borders(instead of being aligned), so the new city would take more space
- changes: watch tower increases city zone range by 1 now
- changes: when city gets conquered - their current army gets disbanded
- changes: cities logic for placing new houses would be faster
- changes: unlucky trait triggers it's bad event only on older units
- changes: only civ immortal units can get evil after a long time. Not immortal sheep and bunnies
- changes: evil trait max cities -3 -> -2
- changes: content trait max cities -2 -> 0
- changes: greg is more greggier
- changes: Life is a Sim achievement reduced for mobile devices
- changes: Magnet: the units will now rotate in magnetic patterns
- changes: Magnet: when dropping units, they will be pushed towards the current brush that you have selected
- changes: tips now in Welcome window
- changes: added some empty window placeholders in some windows
- changes: [Steam] Workshop maps are uploaded for friends only by default now
- changes: right click on map size will decrease the map size again
- changes: civs can settle on sand right now
- changes: added island size requirmenet for mineral spawn for at least 20 tiles
- fixed: soft crash when you unit with energized trait blows up on landmine
- fixed: in trait editor tooltip overlaps icons awkwardly
- fixed: danish translation was broken
- fixed: sometimes soft error on mobile when receiving gift power
- fixed: creating new cities/buildings would be blocked by minerals
- fixed: mobs won't spawn in low candy biomes
- fixed: cities not getting updated stats after culture gained new tech right away
- fixed: cities keep trying to claim diagonal zones and losing them after a bit
- fixes: spectate icon would be stuck if the unit you watched would die on its' own
- fixes: [mobile] There was a way to adjust time without having the hourglass power unlocked for non-premium players
- fixes: found the last hiding santas
- fixes: cities getting removed/bugged out if game is paused right after city is created
- fixes: sometimes cities don't have visible zones
- fixes: kingdom with bad king can have -1 max villages
- fixes: magnets will not show units correctly if you zoom in/out from minimap
- fixes: kings, boats, generals, etc won't show up on minimap at their old position if you're dragging them with the magnet
- fixes: boats that were dropped with magnet and have an unreachable dock, won't be just stuck forever in one place
- fixed: inspiration drops showed fire, instead of inspiration
- fixes: if infinity coin removed unit inside a house - his death didn't count
- fixes: 18 years babies running around
- fixes: when using madness on army bannerman he still stays bannerman
- fixes: campfire having wrong map icon
- fixes: silver/iron weapon sprites are switched
- fixes: worm not removing biomes
- fixes: sometimes unit won't heal fully after level up with specific traits

Enjoy!

Missed the earlier updates?