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Cosmos News

COSMOS 2.0.0 - ARTIFACT CASHE #1

This update includes new Artifacts with the addition to Active Items and dropping Artifacts that directly change the projectile states. This update also includes changes to the Play Menu with some visual clarity on Abilites and Upgrades.

GAMEPLAY CHANGES


- Added 10 New Artifacts
- Adjusted some flavour text on the Co-Pilot menu to do with Active Items
- Artifacts that change your projectile now drop your current equipped projectile
- Artifacts that change Active Items now drop your current equipped active item with 0 Charges
- Active Items refresh one charge on boss kill

BUG FIXES


- Laser buffing Artifacts now correctly work when Projectiles are switched

COSMOS 1.9.9 - Patch Notes

This update includes some Co-Pilot balancing and alot of unlockable changes to the co-pilot system. Players should see a much better interface selecting co-pilots and levels.

GAMEPLAY CHANGES


- Added the Option to turn off Patch Notes in the ADVANCED OPTIONS MENU
- Added Orbital sound for the Cosmic Rift which plays when you approach it
- Bosses now explode on death with a fancy animation
- Play Screen has been adjusted significantly; It now shows Tutorial and Arcade, Skills and Description
- Co-Pilots have upgrade levels up to 25
- Added 3 New Artifacts obtainable through Co-Pilot level ups.
- Adjusted Neekos Targeting ability to automatially target without having to shoot a projectile.
- Neeko Base damage reduced from 60 >> 45
- Naomi can now use Blink Ability, But at 100% Ether Cost
- Main Menu, Tutorial and Gameplay Music has been Adjusted

BUG FIXES


- BUGFIX: Celestial Skull Blades now correctly destroy on death
- BUGFIX: Connar Failed to load Electroshock Artifact at level 10 (Thank you ZaZa!)

COSMOS 1.9.8 - Patch Notes

This update brings a much needed change to the rating system and a cosmic addition to emotes which are available for players over 500 Rating.

GAMEPLAY CHANGES


- Added the Option to turn off Patch Notes in the advanced options menu
- Added Rating Emotes (Press T in game)
- Added Improved Rating System
- Changed Mei to spawn with MK3 Artifact instead of MK1
- Adjusted Play Menu design
- Adjusted Co-Pilot Menu design
- Added STEAM ACHIEVEMENTS

BUG FIXES


- BUGFIX: UI clipping Issues
- BUGFIX: Co-Pilot skins now correctly show in game

COSMOS 1.9.7 - Patch Notes

This update brings a whole lot of new content including new 8 new artifacts, 3 new co-pilots, 3 new skins and some small changes to the content you know and love.

GAMEPLAY CHANGES

- Added new co-pilots: Luna + Sunny
- Added Into animations for loading levels
- Added tiered soundtrack systems that change when you reach a new tier of bosses
- Added some homing abilities to bosses to increase the skill capability and overall enjoyment from the fight.
- Added 8 New artifacts
- Adjusted Cosmic Dragon health from 8000 >>> 15000
- Adjusted Artifacts "Sale Card" and "Metal Hook"

BUG FIXES

- BUGFIX: UI clipping Issues
- BUGFIX: Artfiacts spawning at random locations from a few selected bosses
- BUGFIX: Frilix randomly becoming invunerable and stopping all movement... Very frustrating
- BUGFIX: Artifact Moon Charm crashing the client
- BUGFIX: Atmosphere volume can only be changed in game
- BUGFIX: Co-Pilot Min now spawns with 25% dodge death chance instead of 1%

COSMOS 1.9.4 - Patch Notes

This update has some much needed QOL and BUGFIXES after plenty of play testing! Expect some new and interesting features added soon as we roll our the new Co-Pilot today and another new Co-Pilot tomorrow!

Gameplay Changes

- Added new co-pilot: Mei Zang
- Added co-pilot Descriptions for those people who like lore
- Added UI description for picking up an Artifact
- Added custom dialogs for Mei fighting the FRILIX boss and recieving damage
- Adjusted Asterix's missile projectile size by 35%
- Changed Bug Reporting method to email copy only instead of website direction input

Bug Fixes

- BUGFIX: Fixed Rayleth blessing giving you 0 Damage and ruining everyones day
- BUGFIX: Fixed Ancient sword attaching to your player and not letting go ;_;
- BUGFIX: Fixed Audio tearing issues (Again) with both gameplay songs
- BUGFIX: Fixed a serious bug where the game was not initiating loading sequences in the right order allowing the player to not gain regenerate ether
- BUGFIX: Nano-bots now correctly home onto the enemy sprite instead of the spawn point