Greetings, Alchemists!
Enchanted Garden 2.0 free update for Potion Craft is finally here! We have lots of exciting new content and features which we think you’ll love. Shall we take a closer look?
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[h3]New Enchanted Garden[/h3]
We’ve changed the way gardens work in this update to give you more control than ever over what ingredients you’ll be able to produce, and we think you’ll be pleased with the results!
Now, you will be able to choose what to plant in your Enchanted Garden, and will need to care for your plants by watering them before you harvest your ingredients. This means that you’ll be able to better manage your stock levels for ingredients you’re using frequently.
This update will also unlock new areas for your garden which will allow you to harvest non-plant ingredients: the Pond, Cave, and Crystal Grotto.

[h3]New Talent Tree[/h3]
This update brings with it a whole new talent system, with
over 50 new talents! Each new talent has its own unique effects ranging from levels 1 to 20, and there’s an additional talent which can be upgraded indefinitely.
We’ve also significantly rebalanced how experience is gained, with more experience granted for new actions. Talents will consistently cost 1 talent point per upgrade, so you should notice a discernible difference in how your talents are leveled up.
Plus, if you want to try a new combination of talents as you progress through the game, you can - in exchange for gold, talent points can be reset to allow you to experiment with the best combination for your playstyle!

[h3]Build Mode and Shop Customization[/h3]
No two alchemists are the same, and now your shop doesn’t have to be, either. In Update 2.0, you can now
customize your shop! You’ll be able to rearrange furniture, utilize new decor options to optimize your space, and place shelves and other surfaces to allow you to display potions and other items.

[h3]Difficulty Selection[/h3]
Whether you’re a potion-making pro or prefer a slower pace, there’s a difficulty level for you in the latest update. We’ve introduced four difficulty levels to Potion Craft: Explorer, Classic, Grandmaster, and Suffering, to allow you to set yourself the level of challenge that you most prefer.

[h3]New Base: Wine[/h3]
Sometimes, the perfect potion requires something a little stronger than water as a base…that’s why, in this update, we’ve introduced an all-new alchemical map with different mechanics based around using wine as a base for potions. Bottoms up!

[h3]New Characters & Merchants[/h3]
From Adventurers and Brigands to
Dave the Diver himself, there are various new customers and NPCs to interact with in this new update. We’ve also introduced brand new merchants, too, who will be able to offer you a range of goods as you progress through the game.

[h3]Legendary Recipes Saving and Rebalancing[/h3]
The recipes in the Alchemy Machine have changed – they are less tedious now (compensation is waiting for you in your inventory). Find the new recipes for the Philosopher’s Stone and the salts, save them and create them directly from the Recipe Book.
[h3]Rebalancing, Quality of Life Changes, New Music and Sounds, and more…![/h3]
Of course, we’ve also got lots more changes in Update 2.0; from rebalancing legendary recipes and the final chapters of the Alchemist’s Path to new additional potion requirements and three new music tracks, there’s a lot to get excited about!
Find out more about all the changes you’ll discover in the full changelog, below, or simply update your game now to begin enjoying.
[h2]FAQ:[/h2]
Will my old saves still work?Yes, old saves are still compatible with the update! However, the game has changed a lot, and has been rebalanced, so we strongly recommend starting a new save for the best possible experience. That way, you’ll see all the new mechanics, new balance, new characters and new content as intended, and you will also be able to choose the best difficulty that fits your playstyle; it’s a lot of fun, we promise!
What about my old recipes for Legendary Substances?We’ve tweaked the balance of Legendary Substances like Albedo, Citrinitas, various Salts, etc. They are now easier and make more sense, but you’ll have to come up with some new potion recipes for them. It’s also a good time to try a new feature – Saving Legendary Recipes (so you don’t have to create them all manually every time)! If you’ve already finished goals for Legendary Recipes and Salts in your save file, you’ll get the following compensation:
- Create Nigredo - Compensation: 2 Nigredo
- Create Albedo - Compensation: 2 Albedo
- Create Citrinitas - Compensation: 2 Citrinitas
- Create Rubedo - Compensation: 2 Rubedo
- Create Philosopher's Stone - Compensation: 2 Philosopher's Stones
- Create Void Salt - Compensation: 5000 Void Salt
- Create Moon Salt - Compensation: 5000 Moon Salt
- Create Sun Salt - Compensation: 10000 Sun Salt
- Create Life Salt - Compensation: 2500 Life Salt
- Create Philosopher's Salt - Compensation: 2500 Philosopher's Salt
What’s next for Potion Craft?This is far from the end for Potion Craft; we’re continuing development, and you’ll see new Legendary Substances and Salts, Alchemical Gear Upgrades, Recipe Books, Ingredient Types and more!
From now on we’ll strive to keep you updated about the game development and its status and share more with the community. Thanks for your feedback and patience! We hope you’ll enjoy the new stuff!
For those of you who play Potion Craft with modsPlease remember to
remove all mods before updating the game. If you’ve used any mods, the game can break, and we won’t be able to help. If you encounter any errors, please make sure you haven’t used any mods (even if it was once or a long time ago) before sending a bug report.
Patch Notes:
- Enchanted Garden 2.0:
- Planting/transplanting any ingredients
- Watering
- Unlocking new parts of the garden
- Build Mode:
- Rearranging furniture (bed, tables, chests, etc.)
- Shelves and other surfaces for placing potions and other items
- Various furniture and decor to increase comfort and customize the shop
- Treasury (new room)
- Talents 2.0:
- New talent system
- 50+ new talents, each with unique effects and ranging from 1 to 20 levels (also includes an infinite talent that can be upgraded indefinitely)
- Now talents can be reset for gold and redistributed
- Experience rebalance – experience is awarded for new actions, and much more experience is given than before, but each talent now always costs 1 talent point
- Wine Base (new alchemical map with different mechanics)
- Game Difficulty Selection:
- Explorer – for a more relaxed gameplay experience
- Classic – balanced experience
- Grandmaster – for experienced players who seek challenge
- Suffering – extremely unfair and ruthlessly grindy
- Saving Legendary Substance Recipes
- Rebalancing to reduce tediousness:
- Rebalancing legendary recipes (simpler and more appropriate recipes for the Philosopher’s Stone and its components).
- Rebalancing the final chapters of the Alchemist’s Path (now it takes less grinding to complete the main game).
- Level 5 experience books now complete objectives for level 4 books and below (and so on for all books).
- New Characters:
- 2 new NPC classes:
- 4 new unique clients:
- Diver (Dave the Diver)
- Nord
- Suspiciously Pale Lord?
- Madame Twerks
- 6 new merchants:
- Druid
- Mushroom Hag
- Crystalmancer
- Handyman
- Decor Trader
- Smuggler
New additional potion requirements:
- Potion without using salts
- Potion on a specific base
- Potion without using a specific base
More sub-themes (icons) for haggling topics
Music and Sound
- 3 new tracks + nighttime music
- Many new sounds and improvements to existing ones
Redesign of the developer console
And much moreDon’t forget to also follow us on
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YouTube to keep up to date about what’s happening in Potion Craft, or head to our
Discord or
Subreddit to chat about the game!