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Potion Craft: Alchemist Simulator News

Potion Craft is a Finalist in The Steam Awards 2023!


Exciting news, Alchemists!

[h3]We've made it as a finalist in The Steam Awards 2023! [/h3]

We're overjoyed to see the love and support Potion Craft has received.
A huge thank you to our incredible community for nominating us for the Sit Back and Relax Award!

You can view all the finalists and their categories here: https://store.steampowered.com/steamawards


Voting begins next week on December 21st!

Quality-of-Life & Optimization Update v1.1 is here!

[h3]Quality-of-Life features and fixes:[/h3]
  • When you hover over ingredients while browsing a merchant’s goods you now see the number of those ingredients in your inventory in the tooltip. Now you’ll know for sure when you are out of Poopshrooms!
  • You can now create potions by pressing its picture in the Recipe Book (as you could do with the craft panel on the Alchemy Map). Quick brew and put on the scales in one move!
  • You can now hover over the Effect icon on the Alchemy Map to see the name of that Effect. Now you’ll know for sure what that blue paw icon meant!
  • Now you can see wrongly filled vessels on a Legendary Recipe even if those vessels are not used in this recipe. No more accidental poops instead of Nigredo!
  • Improved controller/gamepad controls and UX. Also the controller support setting is now turned on by default. Especially useful for Steam Deck players and those who want to chillax while brewing some quality concoctions using gamepad!
  • Touch is now supported. Now grinding and throwing stuff around can be even more fun on Steam Deck!
  • Restored the ability to use Enter and Numlock Enter as a Spacebar alternative in the Haggling mini-game! It used to be there before, but something went wrong :)

[h3]Optimization:[/h3]
  • General optimization. Everything should work better and faster!
  • Higher FPS. No more slideshows – only a smooth and oddly satisfying experience!
  • The game now uses much less memory. Now you probably won’t need to close all your browsers on a weak PC!
  • Focusing/alt-tabbing the application won’t freeze the game anymore. Now the game refreshes the list of save files only when the Save/Load Menu is opened.
  • Loading optimization. Game just loads faster and smoother. Simple as that.
  • Application closing optimization. No more freezes and crashes when quitting the game!
  • Lower hardware requirements. Tried the game before and it didn’t load? Try now – maybe now it’s playable for you!

[h3]Bug fixes:[/h3]
  • Most game mechanics are now framerate independent. It means that everything will work the same on different hardware as originally intended.
  • The Haggling mini-game speed is now framerate independent. Changing FPS to 30 won’t make it easier (sorry!), but it will now work the same for everyone.
  • The potion indicator moving speed from stirring with the spoon is now framerate independent. There was a huge difference between different hardware (for some too slow, for some too fast), now it’s balanced for everyone! By the way – don’t forget to heat the coals before stirring for faster movement ;)
  • Philosopher’s Salt rotates the potion indicator correctly regardless of pouring speed.
  • Fixed a game-breaking error caused by switching pages in the Recipe Book.
  • Controller support setting now shouldn’t break mouse controls when turned on. It’s now turned on by default, so if you encounter some strange mouse behavior, please let us know.
  • Fixed the bug that allowed duplicating potions and ingredients by hovering over a slot in the Alchemy Machine with an item in hand and quick saving.
  • Now creating Legendary Substances via Alchemy Machine unlocks corresponding achievements after the Machine finishes working (used to unlock on start). No more spoilers!
  • Fixed an error that happened when a player created a very long path for a potion by using a large amount of ingredients.
  • Gamepad – GUI element with price above the scales now selects only if it’s not hidden.
  • Gamepad – sometimes the cursor selected invisible items from the inventory (when they were near the Recipe Book button).
  • Gamepad – “Brew this recipe“ button deselects when RB or LB pressed.
  • Fixed a game-breaking error that happened when going in the main menu while navigating between rooms.
  • Fixed cursor twitching while navigating between rooms.
  • Fixed the bug that prevented the game from loading for the first time in some rare cases (endless loading issue).
  • And many other bug fixes.

[h3]Other minor changes:[/h3]
  • Changed the versioning system for builds.
  • Loading screen: added coloring for the “empty“ part of the loading circle.
  • Updated colors and icons for additional potion quest requirements in the met state.
  • Now the “Save recipe” button becomes active right after you click the “Continue brewing from here” button in the Recipe Book, allowing duplication of existing recipes. Can be useful in some rare cases.
  • Long texts in the Main Menu don’t scale down anymore, and they look much better. Can be pretty long now!
  • Added XP icon on the Tooltip while hovering Level Button.
  • “Haggle” Button and “Start Haggling” Button texts now can use 2 lines if the text is long.
  • Collecting Green bonus in Haggling Minigame now triggers fade animation of this bonus.
  • Esc button now skips Night animation.
  • Logs now have more useful info for debugging. Can be helpful if we need to dig into a particular issue to find a solution and/or release a hotfix.
  • Redesigned error screen – it now contains more useful debug info. Can be helpful when helping players with particular issues and analyzing errors without sending logs.
  • Added hourglass animation when closing the game to show that closing in progress (so you know that the game didn’t crash, it just needs some time)!
  • Small UI fixes and tweaks.

[h3]Screenshots of new QoL features:[/h3]








[h3]For those who played Potion Craft with mods:[/h3]
Please make sure to remove all mods before updating the game. If you’ve used any mods, the game can break, and we won’t be able to help with such problems. If you encounter any errors, please make sure you didn’t use any mods (even if it was once and a long time ago) before sending a bug report.

[h3]What’s next:[/h3]
We are working on a substantial update, “Garden 2.0”, planned for release in 2024 (we don't have a specific release date yet, as it's still in deep development)! This update will introduce new rooms including a pond, a mushroom cave, and a crystal grotto. The update will also bring new garden mechanics and planting management, along with a new talent system and other exciting features!

[h2]Here’s some devlogs about what’s in development:[/h2]

Garden 2.0: New Plants System
Garden 2.0: Planting and Replanting
Garden 2.0: Potion of Wild Growth
Garden 2.0: Room for Growth
Garden 2.0: New Plants
Talents 2.0
– And there will be more devlogs soon!

[h3]Follow the development:[/h3]

Winners of the Potion Craft Fan Art Fest: Fall 2023!

Greetings, Alchemists!

As the cauldron bubbles down on the Potion Craft Fan Art Fest: Fall 2023, we extend our heartfelt gratitude to all the talented artists who've joined us this season!

Over the past few weeks, we've had the pleasure of enjoying your imaginative portrayals! From celebrations of Halloween in Potion Craft to the captivating stories of customers, along with many amusing crossovers that wove Potion Craft into various worlds, and the charming companions brought to life as alchemist's pets and familiars.

Now, let's celebrate all the remarkable winning artworks!

[hr][/hr][h3]Week 1: Halloween in Potion Craft[/h3]
Shadow.13 (Discord) has brilliantly captured a wild garden party in the Enchanted Garden, complete with a gathering of spooky guests!

"The alchemist invites you to a Halloween party in her garden. She has prepared some special
transformation potions for a party game. A wheel of fortune decides which guest gets which potion. You can become a vampire, werewolf, ghost, mummy, reaper, nightmare or blob. The effects of the potion last until dawn."




Blackdales (Discord) has crafted an alchemist who appears to be embracing the witchy spirit of Halloween, bringing a spooky atmosphere to her shop as she prepares for the festivities!



DefinitelyaCat (Discord) has conjured up a fascinating selection of eerie and unusual plant ingredients that promise to yield exceptionally potent potions!

"During the All Hallows' Eve, some strange and creepy plants grew up in my garden. I have a rare opportunity to brew very powerful potions. I'll just need to be careful - they can easily turn against one's intentions."



Duerme.luna (X and Instagram) has wonderfully depicted an alchemist in the midst of preparations, enticing customers with a special offer on pumpkins and Potions of Light!

[hr][/hr][h3]Week 2: A Little Story of One Customer[/h3]
In Waterspirit’s (Discord) little story, a customer's attempt to use a potion to cheat at the local fair ends with a delightful twist of karma!




In Shadow.13’s (Discord) little story, a man attempts to solve the mystery of his haunted house using a potion. His journey takes an unexpected turn when he is saved by the same ghost he's trying to banish!



SansaraDao (Discord) shared three little stories in one art piece, showcasing our regular Potion Craft customers and what happens to them after taking different potions! Can you guess which potions they used?




CaelusRex01 (Discord) shared a little story, in MP4 format, about a small customer with big dreams of becoming taller. Thanks to a stranger's kindness, her wish comes true, and she becomes the talk of the town!

You can watch the video here in the Potion Craft #fanart channel on Discord.

[hr][/hr][h3]Week 3: Sudden Crossover[/h3]
Heckin_flop (X, formerly Twitter) – Potion Craft X The Binding of Isaac



DefinitelyaCat (Discord) – Potion Craft X Inscryption



Clinically Chill (Discord) – Potion Craft X Darkest Dungeon




Reugine (Discord) – Potion Craft X Cult of the Lamb



Anne (Discord) – Potion Craft X My Neighbor Totoro



Dragonrais (Discord) – Potion Craft X Animal Crossing

[hr][/hr][h3]Week 4: Alchemist’s Pet[/h3]

Meet the trio of troublemakers by Waterspirit (Discord)!

“They can be helpful assistants when they want to be but are often found sleeping or accidently setting the garden on fire!"



Kamikaze (Discord) created an incredibly cute jackalope pet. Perhaps it's best to keep him out of the garden before he eats the alchemist's entire supply of ingredients!



Meet Moose, an Arcanamorph by PhoebeRose1200 (Discord), adopted by an Alchemist not too long ago.

The first image is from a creature compendium, which contains all the info about the species. The second image shows the seasonal changes to Moose's design in higher quality!




CaelusRex01 (Discord) created this adorable armadillo forager.
Meet Chesney the foraging alchemist sidekick!




And finally, DrOrange (Discord) discovered this rather unusual familiar growing in the garden.

"He is very helpful and seems eager to learn..."

[hr][/hr]
A heartfelt thanks once again to all the creative alchemists in our community!


[h2]That’s great and all, but when is the update?[/h2]

It’s on the way! Optimization and Quality-of-Life Update v1.1 is coming this month, in December!
Keep a close watch here on Steam and across our social channels.

Nominate Potion Craft for the Steam Awards 2023!

The Steam Awards are just around the corner, and we’d be grateful if you could nominate Potion Craft for the Sit Back and Relax Award! You're not restricted to a single category for nominations this year, so feel free to choose any additional ones that you think suit the game!

Less than a year ago, we achieved a significant milestone: Potion Craft came out of Early Access with Version 1.0, which introduced numerous upgrades and new content to the game, such as: more than 400 unique potion orders, quests for merchant upgrades, additional requirements for potion requests, redesigned water map and a completely new oil map, new ingredients, salts and effects, new customer classes, reputation mechanics, improved save-load system, new inventory sorting system, gamepad support, new haggling with themes, Steam Cloud support and Steam Achievements (you can read more in Patch Notes for v1.0)! And there’s even more content on the way!

Make sure to get your nominations in before the deadline ends – you can nominate games until the end of the Steam Autumn Sale (November 28th).


Potion Craft is 55% off!


Greetings, Alchemists!

With your cauldron fire crackling away, it's the perfect season to relax and enjoy the cozy vibes of Potion Craft, now 55% off during the Steam Autumn Sale!

Remember to join the Potion Craft Discord, where you can connect with fellow alchemists on your journey. And with the season of giving fast approaching, why not gift Potion Craft to an aspiring alchemist?

Hurry, the sale ends on November 28th!

https://store.steampowered.com/app/1210320/Potion_Craft_Alchemist_Simulator/