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Potion Craft: Alchemist Simulator News

Potion Craft is currently 30% OFF!

Greetings, alchemists!



Potion Craft is part of the tinyBuild Publisher Sale with 30% OFF until August 11th. Treat yourself and start your journey as an alchemist by taking advantage of the sale. Already have the game? How about treating a friend and sharing the alchemist experience with them.

The new Potion Craft update is ready for testing!

Alchemists! The long-awaited Potion Craft update with lots of new features and content is available starting today as a Public Beta Test. If you want to be the first to try out the changes, you can already do so via the Steam Beta functionality. We decided to make this update available as a beta for a number of reasons, which we want to share with you in this article.

[h2]Why has the update been released as a Beta version?[/h2]
The current update is fairly close in content and functionality to the final version of the game, which we plan to release this fall. We've carefully read a lot of comments from the community and decided to listen to them by pre-testing the new content among the most interested and experienced alchemists before releasing it to a wider audience.

Another reason for such a move is the way the save files work. If we were to release this update to everyone, players would no longer have saves from the old version of the game working (and would only be able to play the old ones via betas in Steam, which not every player is willing to do). We want to make such a serious step to reset the saves only when we are confident in the stability of the game version, that is the release of the final version of the game this fall.

On top of that, we should not forget that the game is still in development and we need some time to polish things up properly. For example, in the current update many potions orders are not ready yet, there may be some missing localization, and there may be some bugs and optimization problems. We welcome your feedback! You can find more information on how to provide the feedback below.

[h2]Save file compatibility[/h2]
We plan to make this test's save files compatible with future save files, so your progress should be preserved when the game is released. However, there is a possibility that we may need to make some changes to the ingredient and map paths, but we will try to ensure that even the recipes from the beta test are not lost on release, unless it's critical to the final balance.

[h2]Beta availability and what else you need to know[/h2]
The update is already available to all aspiring alchemists via the Steam beta functionality. We have detailed how to install this update below.

Please note that the test version of the game may be unstable. It may also contain bugs, untranslated texts, unfinished content and other problems which we plan to fix for the game's release by fall. Only participate in the beta test if you:
  • Want to evaluate new features early.
  • Give feedback before the full release.
  • Are ready for gameplay issues, bugs, temporary fixes, and missing pieces of content.

[h2]How to play the new version of the game[/h2]
In order to take part in the beta test you need to follow these steps:
  1. Right-click Potion Craft in your Steam Library.
  2. Click Properties.
  3. Click the Betas tab.
  4. Select a version from the dropdown menu.

To return to the stable version of the game - select "None" in the Beta settings. The save files of the stable and beta versions are incompatible with each other, but will not be lost when switching versions.

[h2]How to submit feedback[/h2]
To share your opinions as well as report critical bugs to us, you can use the new thread in the Steam forums, or check out the new section on our Discord server called ‘Potion Craft Beta’ where you can find two new channels called #feedback-beta and #bug-reports-beta.

[h2]What's new in the update?[/h2]
[previewyoutube][/previewyoutube]
  • Completely redesigned Water alchemy map
  • New Oil base and a dedicated map for it
  • New map mechanics: teleporting vortex, swamps, map borders, big experience books, etc.
  • New effects and quests for these effects
  • Special quest requirements (e.g. make a potion without using a specific ingredient or make it at least level 3)
  • New Salts: Moon Salt, Sun Salt, Philosopher's Salt
  • New Ingredients (Read the devlog here)
  • New customer classes with their own unique challenges and problems
  • Developing relationships with merchants
  • Reputation affecting which customers come to the shop
  • Improved haggling with difficulty choices (Read the devlog here)
  • Animated loading screen
  • Improved save and load system (Read the devlog here)
  • Accessibility options (Read the devlog here)
  • Inventory sorting by element
  • Full gamepad support (Xbox)
  • And much more
Note: Steam-cloud and Steam-Achievements are planned for the full game release this fall.

Want to know more on how we develop Potion Craft? Check out this post.

Please make sure to follow us on Social Media and join our Discord to stay up to date on everything Potion Craft and chat with the community and developers:

Devlog #18. New sorting (work-in-progress)

We know you’ve been waiting for this feature for quite some time already; that’s why we are excited to share with you the new inventory sorting we are working on apart from other essential changes.



In Devlog 16 we revealed the new system of elements, but it will not be possible to use its alchemical potential to the fullest without convenient sorting. Now the ingredients can be sorted by any of the 8 elements (and it works!)



Alchemy is not rocket science, but who dares say it’s not a science after all? One should know the theory in order to brew potions effectively. Each ingredient has an elemental potential for short and long distances. Short distance potential is where the ingredient might move the bottle indicator on the map with a single throw in the cauldron. It might be used, for example, to come closer to the effect accurately. E.g. this ingredient can move the indicator to the left, to the right and to the bottom on a short distance:



Long distance potential is used when you need to make a long way in one direction. The ingredient from the previous example cannot move the indicator to the left on a long distance – only to the bottom or bottom-right.





In sum, the short distance potential is used for delicate tuning within one throw of an ingredient into the cauldron, while the long distance potential is used for laying long paths. And of course, in the new sorting you can switch between these potentials!



By the way, sorting by elements also works for potions.



Moreover, we have added another sorting option by ingredient type – so salts, crystals and other ingredients might be accurately combined in groups.



We hope that the new sorting will make the process of creating potions more intuitive and clear! Stay tuned and follow our Steam Page. Also, make sure to join our Discord so you don't miss other upcoming devlogs!

Devlog #17. New alchemy map mechanics

Cauldron, mortar and pestle are important, of course, but without proper alchemical map making potions it would have resembled wandering in the dark. That is why we keep on working on new map mechanics, and we want to show some of them now.



Sometimes the way to a desired effect is not as easy as it seems. Be careful with the swamp zones as you might waste a whole bunch of ingredients trying to wade through them as they slow down the movement and consume the path!



On some maps, the bottle indicator will not heal automatically while out of hazard zones — a healing zone will have to be found instead!



Speaking of hazard zones, we decided to add less deadly ones which will not be as hard to get through, especially if you have some Life Salt.



The alchemical potential of water, oil or wine is not infinite; that is why each map will have impassable borders.







Finally as a treat, a thing a lot of you have been waiting for — vortexes are now teleports!



We hope that this and other alchemy map mechanics we are working on will make the process of discovering and creating potions even more fun and diverse! Stay tuned and follow our Steam Page. Also, make sure to join our Discord so you don't miss other upcoming devlogs!

Save 30% on Potion Craft during the Steam Summer Sale



Hello, alchemists!

Summer is here and Potion Craft is part of the tinyBuild's Steam Summer Sale this year! Grab the game at 30% off and start your journey down the Alchemist's path today. What’s that? You already managed to fix the alchemy machine in your basement and made a fortune selling potions? Then it’s a great opportunity to treat someone with the copy of Potion Craft as a gift on Steam! Offer ends July 7th, so act while you can.

https://store.steampowered.com/app/1210320/Potion_Craft_Alchemist_Simulator/

[h2]Potion Craft leaves Early Access this Fall[/h2]
We’d also like to remind that Potion Craft will be leaving early access this fall and that there’s a new major game update brewing for July. Check out the new trailer below and read the latest blog post about the upcoming features here.

[previewyoutube][/previewyoutube]