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Taskforce Flash Sale

To celebrate the recent update to Taskforce, the game is on sale this weekend, with 38% off until Monday.

https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/

Enjoy!

Mark

Analogue VCF for SFXEngine Announced

Today the first DLC for SFXEngine has been announced! The Analogue VCF engine is coming in September. More updates for SFXEngine are coming later this month.

https://store.steampowered.com/app/2443100/SFXEngine_Engine_Pack_Analogue_VCF/

Mark

Taskforce Updated

Greetings Strategy Fans! Welcome to the first Taskforce update in over a year. Quite a few changes in this one...

FIRST! The campaign is now fully unlocked so you can play any mission in any order. This is quite a radical change but instantly improves the game. The original Amiga Taskforce from 1994, and Hilt II, both allowed any mission to be chosen. All of the training missions are available from the start too. Doing this avoids any worries or annoyances about losing campaign progress, and instantly adds a lot to the game for new buyers.

Secondly, Steam Achievements have been added, as current players will see in their Steam pages. There are lots of possibilities here, so there's an Achievement for completing each mission on each difficulty, and one for each training mission on Elite (some are harder than others!). There is an Achievement for completing the last mission and defeating Morgane (on any difficulty), but this is (ironically) easier than some of the others and will probably be superseded one day...

3. (I'll switch to numbers now): The Config.txt file is now loaded/saved to the game main folder rather than using the Windows 'Documents' folder, because Windows complains about security when looking in Documents. This shouldn't make any difference to players.

4. The screenwidth/screenheight/adapter options in the Config.txt now work, they didn't before, it was a bug. So you can at last set a custom screen mode.

And that's it apart from minor updates to the code. The demo includes the new features too. Thanks to the people who have bought the game in the past year, this update happened because of your sales. Find Taskforce here:

https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/

Enjoy!

Mark

SFXEngine Preset Pack 1 Released!

A new preset pack of 26 sound effects for SFXEngine have been released today. These are available for free download in wav and SFXEngine project (.spj) format on the IndieSFX itch.io channel. The pack is also included with the full version of SFXEngine, live today in the Projects Examples folder.

Sound list:

Radioactive Enter, Explosion Deep, Explosion Lower, Explosion Punchit, Explosion Simplicity, Explosion Hissy, Explosion Vast, Pulse Jangle, Collect, Menu Up, Menu Down, Rotate Right, Rotate Left, Zoom Flange, Fire ABM, Fire Aircraft, Flamer Tamer, Rubber Laser, Querby, Protonites, Powerbeam, Zap Hard, Analogue Seaside, Open Rusty, Guillotine, Heavy Industry.

The SFXEngine store page is:
https://store.steampowered.com/app/2438590/SFXEngine/

Preset Pack 1 can be found in the IndieSFX itch.io channel here:
https://indiesfx.itch.io/sfxengine-preset-pack-1

These sounds can be used for free in your project. See the About page of www.indiesfx.co.uk for full licence details.

Enjoy creating,

Mark

SFXEngine Updated to v1.29

SFXEngine has been updated today to v1.29.

There are four main changes:
-Keyboard input now only acted upon when SFXEngine is in the foreground. This is a useful fix, as the keyboard was always active previously and could cause silly errors.
-New skin layout.
-3x1 icons with submenus now feature a white point in the top right corner. This is most useful for modulator processing, as many icons featured context menus which were not obvious.
-New Max icon on the Sample Window will maximise/normalise the sample.

The update is now live for the full and demo versions. Check out SFXEngine here:

https://store.steampowered.com/app/2438590/SFXEngine/

Enjoy creating,

Mark