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Ghost on the Shore News

Dreamhack Beyond 2021 - Ghost on the Shore: Dev insights & gameplay

[h3]Event Information[/h3]
We're part od Dreamhack Beyond 2021 Event from July 24- July 31. We'll run multiple events and announce them here. Apologies if you see several announcements.

[h3]About Ghost on the Shore[/h3]
Ghost on the Shore is an exploration game about emotional ties that transcend even death. Riley is faced with a headstrong ghost, urging her on an adventure across atmospheric shores, uncovering the island´s tragic secret. Choices in dialogue shape the bond between the two, ultimately deciding Riley´s fate.

[h3]Dev insights & gameplay[/h3]
Dagmar and Kenny (like Charlie game studio) have a chat with Volker (ASHGAMES). We introduce the team and talk about the inspiration and ideas behind Ghost on the Shore.

Join us on the store page to chat with the developers.

Dev Diary #9: Redesigning the Lighthouse

Back in February Eline joined our ranks as an art intern, and we’ve been incredibly happy to have her with us. At last, we were able to iterate some of the areas that we developed a while back. Some of the buildings that used to be ruins are now redesigned to better reflect the architecture specific to the islands. Like our beloved lighthouse, which you may have spotted playing our demo. It’s getting a full makeover in the traditional wooden lighthouse style.

[previewyoutube][/previewyoutube]

Stop by our Discord channel for more behind-the-scenes development footage.

Ghost on the Shore Nominated for the Most Anticipated Game at BGA21

We have great news to share! Ghost on the Shore was nominated for the Most Anticipated Game of the Year at Belgian Game Awards.

Belgian videogames industry is a tight-knit community that has supported us a lot. We're happy to see that they share our excitement for the upcoming launch of Q3 this year. We're proud to be included in such an impressive lineup and wish good luck to all the nominees!



You can read more about the Belgian Game Awards here.

Dev Diary #8: Sound Designer Spotlight - Dries Vienne

What makes an indie game stand out? To us, it’s definitely the quality of all the different elements of a game, coming together. The player will notice the art style and gameplay first. But an immersive writing, relatable voice-over and one-of-a-kind sound design make a truly polished experience.

We are lucky to have two extremely talented sound designers on board - Ward Snauwert and Dries Vienne. Dries originally worked on our first title, Marie’s Room, and then freelanced for Ghost on the Shore. Today we’re happy to announce that he has joined us full-time. Let’s get to know him some more.


What was your first instrument?


My first instrument was the violin at the age of nine, but I'm not sure anybody would want to be in the same room as me when I play it!

Now I try out almost every instrument I come across. I’m making baby steps on the drums and saxophone at the moment. I used a guitalele for Marie’s Room, which’s is basically a tiny guitar with 6 strings. Generally, my main instrument of choice is the piano.

With Ward, we also make all sorts of crazy experimental music for Ghost on the Shore. For example, we’ve recorded the sounds of a diaper for a really nice crackling sound. And we turned a bicycle into an instrument. And this is how we come up with a truly unique soundscape for Ghost on the Shore.

[previewyoutube][/previewyoutube]

Any other interesting hobbies?


I'm very much a sack of marbles when it comes to hobbies. I tend to find passion in so many things that I end up with way too much. Music, programming, drawing, board games, chess, rollerblading…

I really like the hobbyist culture. Making music in a Youth Center, helps me share knowledge about music and game development. Doing game jams, music jams, art jams and the like. You know - figuring out stuff together.

I also play in the band "Nealions". We are in the process of planning a release for our first EP.

[previewyoutube][/previewyoutube]

What inspires your music?


I often come back to either retro-cyberpunk (greatly inspired by Akira, Blade Runner and Ghost In the Shell), or classical music, especially Chopin. I play hours of Chopin on the piano every day! Those two combined have a surreal romanticized influence.

And of course games! My love for retro shooter 'DOOM' has stuck with me since childhood. I even have a related tattoo. I like it through and through and it inspired me to make games myself.

I also draw inspiration from colorful and whimsical books. I still have tons of pop-up books, and I used to make pop-up scenes myself. They offer a meaningful and comfortable mental space to roam around. We use a similar principle in developing games at like Charlie.

I'm good friends with Kenny & Dagmar, the founders of the studio. The two projects we’ve now worked on together have definitely taught me a lot and influenced my philosophy of creating sound for games specifically. I’m very excited to see the game getting near the finish line. The launch in 2021 will definitely be an emotional one.

If you’d like to personally chat with Dries, please join our Discord. We would love to get to know you.

Dev Diary #7: Voice-over Spotlight - Stephane Cornicard

We’re blessed to be working with voice-over actors who are the golden standard of the video game industry.

Stephane Cornicard, a true industry veteran has over 30 years of acting experience in films, TV-shows and video games. You may know him from Rome: Total War as Napoleon, A Plague Tale: Innocense as Vitalis and Horizon Zero Dawn as Patrick Brochard-Klein.

In Ghost on the Shore, Stephane gives his voice to Scruff, an old sailor reminiscing about the past he can’t seem to escape.

[previewyoutube][/previewyoutube]

Would you like to learn more about the development of Ghost on the Shore? Please join us on Discord for a peek behind the curtain.