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Lightphobe News

What's Next?

Hello everyone!

It's now been 2 weeks since Lightphobe's Early Access launch, and so I thought I'd give everyone an update for what's going to happen next with the game.

I'm currently working on a new map which I'm expecting it will take at least 4 more weeks before it's ready for playtesting. So just be aware that things might be a bit quiet over the next few weeks, but know that the game is still being worked on!

[h2]Pricing Changes[/h2]

For the past couple weeks, I've been reconsidering the business model for Lightphobe, and after giving it a lot of careful thought, I've decided that I'm going to transition Lightphobe into being a free-to-play game with paid DLC once it releases out of Early Access. I believe this is for the best, and it should help with populating the game for multiplayer in the future.

Anyone who purchases Lightphobe during its paid Early Access period will be given access to all paid DLC. However, this only applies if the game was purchased through a legitimate storefront. Note that as of this writing, the only legitimate storefront for purchasing Lightphobe is through the Steam store.

The pricing of Lightphobe during its paid Early Access period will continue to follow its original plan of slowly increasing over time as more content is added.



That's it for now! Let me know if you have any questions or comments!

v0.18.6 Patch

  • Tweaked Lightphobe AI spawn formula
  • Fixed "Fatal error" crash when scoreboard is shown due to widgets being garbage collected

v0.18.5 Patch

[h3]Gameplay Improvements[/h3]
  • Improved ladder climbing
  • Added Lightphobe teammate names above heads
  • Soldier player names now show above heads when the soldier is within 20 degrees of the camera view
  • Made it easier to pickup light sources
  • Made it so that soldiers will automatically pick up a light source when respawning at a dropped light


[h3]Diffuculty Balancing[/h3]
  • Changed default lightphobe_ai_multiplier from 3 to 2.5
  • Increased Lightphobe jump height
  • Increased player Lightphobe attack range


[h3]Other[/h3]
  • Minor UI improvements

v0.18.4 Patch

[h3]Bugfixes[/h3]
  • Fixed rotation smoothing not being disabled on clients
  • Fixed spectator controls not working after opening another window


[h3]Quality of Life Improvements[/h3]
  • Made it so you can click outside the text chat to switch in-game

v0.18.3 Patch

[h3]Difficulty Balancing[/h3]
  • Decreased soldier respawn time from 45 to 25 seconds


[h3]Quality of Life Improvements[/h3]
  • Modified live spectator controls to not use click-and-drag
  • Disabled rotation smoothing on live spectator
  • Increased size of objective arrow