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Home Behind 2 News

Fix Update - 0.6.3 f5-f8

This update mainly made some adjustments based on the current feedback from players.
The specific contents are listed below

  • Equipped items no longer occupy the warehouse. Considering that the storage capacity problem has brought a bad experience to some players, sorry for the inconvenience. This setting may be adjusted or deleted in the future

  • Added the switch of auto-saving, now the auto-saving function before starting to explore a new area can be turned on or off freely.

  • After the hardcore mode is turned on, the legacy acquisition will multiply 125%

  • Slow down the lapse of time in normal difficulty, avoiding the rapid increase of the minimum danger level

  • Addition of initial drugs

  • Training time consuming shortened

  • Enlarge part of the small menu font

  • Fixed the bug that the command headquarters could not proceed dispatch mission.

  • Fixed the bug that French players cannot enter the game normally.
    If French players have entered the game before, please close the cloud save and delete the Save folder in the game Data folder. Then enter the game again.

  • Various balance and detail adjustments and other known bug fixes.


We will continue to pay attention to the feedback from players, and continue to update the game during Early Access period.
The improvement will including the optimization and adjustment of each game system, the adjustment of the experience and numerical system under several difficulty options, bug fixes, etc.
Thank you for your valuable suggestions and feedback. Looking forward to hearing from you.

You are welcomed to send problems and suggestions to: [email protected]

Producer
ZPP

Fix Update - 0.6.6 f4

This update mainly made some adjustments based on the current feedback from players. Here are specific contents about this update

  • The capacity of the warehouse has been adjusted from the original initial 12 to the initial 16 grids for normal difficulty. The initial fields for difficult difficulty and nightmare difficulty remain unchanged. We will continue to adjust the warehouse system in subsequent updates, which may include numerical values ​​and capacity calculation methods.

  • Added auto-saving mode during the game, which will be automatically archived when you start to explore a new area.

  • Improved the guidance in the game, such as changing the reminder for trucks not equipped with weapons and personnel to be more eye-catching.

  • Increase the brightness of night scenes to improve the impression.

  • Fixed some known bugs.


We will continue to pay attention to the feedback from players, and continue to update the game during Early Access period.
The improvement will including the optimization and adjustment of each game system, the adjustment of the experience and numerical system under several difficulty options, bug fixes, etc.
Thank you for your valuable suggestions and feedback. Looking forward to hearing from you.

You are welcomed to send problems and suggestions to: [email protected]

Producer
ZPP

Current issues and problems



Since Home Behind2 was released at 12 noon on January 22, we have received a lot of suggestions. First of all, thank you very much for your support of this game. Whether it is praise, suggestion or criticism, we have received it, and read it carefully. Since the development team has only two people and the human resource is not very abundant, our response speed may not be very fast. Here, I sincerely apologize to you. We promise you that we will try our best to fix bugs and improve your gaming experience as soon as possible.

The following are some of the problems that have been discovered so far:
1. Regarding the difficulty of the game: As this is a Roguelike game, there are some inherent settings, such as permanent death, and the randomness of encounters. At present, the two of us have begun to develop an update plan for the difficulty of the game, and we recommend novice players , In the early stage, priority should be given to avoiding high-risk areas marked on the map.

2. Automatic save: The game currently does not have an automatic save function. In order to improve your gaming experience, we have begun to add this function.

3. Legacy points reset: At present, we have noticed that some players will encounter the problem of resetting legacy points. We are working on this problem now.

4. Vehicle battle description: There are some areas to be improved in the settings of some vehicle battles, and we are working on a modification plan. In addition, for vehicles acquired by the player, such as trucks, the player will need to manually set the team member on the truck, and we will also set the reminder that the vehicle lacks personnel more clearly.

Thank you for your positive feedback. If you encounter some problems in the follow-up game, or want to feedback us improvement suggestions, please let us know by email: [email protected]

Home Behind2 Early Access Available Now



Home Behind2 developed by TPP Studio has been launched on Steam by Early Access on January 22, 2021!ːsteamhappyː

INTRODUCTION
Home Behind 2 is a Roguelike RPG which takes place in Scaria, a country engulfed in a civil war for 10 years. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!

STORY
Home Behind2 will take players back to the Scaria, which is under the brutal rule of dictatorship. Some people resisted, some succumbed, some fell...
However, even if the road ahead is dark, there are still sporadic fire of hope in the war.
The female college student Banan, the abandoned agent Prince and the chief's son Haroun will form a temporary guerrilla team and continue to advance in the dark.

FEATURE
  • Explore the randomly generated areas of western Scaria in this Roguelike RPG as you adventure, occupy enemy oil fields, and claim cities in the name of the Revolutionaries.
  • A variety of unique terrains host hundreds of random events and buildings. Play to your team's strengths as you decide how to solve problems presented by your environment.
  • Recruit and train dozens of guerilla fighters. Unlock 36 jobs, each with their own talents, stats, and battle skills, and assign your fighters to your team as you see fit.
  • A strategic real-time combat system. Pause time to command your teammates at any time, or use tactics to deal devastating blows to your enemies.
  • Random drops of weapons and armor. Hundreds of weapons spanning from World War II until the modern age await your discovery.
  • Machine guns, flamethrowers, or rocket launchers - which will you mount on your vehicles as your travel deeper into Scaria and confront evermore dangerous mechanized enemies?
  • Build and upgrade a camp for your Revolutionaries, allowing you to assign tactics, cook food, upgrade your technologies, and craft armor for your fighters.
  • Learn about Scaria's epic history of war and revolution through a massive main campaign and a multitude of side missions.


And their destiny is competely under your decision.

Early Access is Coming, see you on 22nd Jan!


Home Behind2 Early Access version will be on 22 January 2021.

The Early Access version of Home Behind2 already contains complete main story with hundreds of thousands of words, dozens of unlock-able character jobs and complete systems to play.

We will pay attention to the feedback and suggestions raised by everyone in various communities, and adjust the following game development and optimization arrangements based on the feedback.
You are always welcomed to discuss the game by sending us email or leaving messages on Facebook or Twitter.

Looking forward to hearing from you!