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Home Behind 2 News

Version Update 0.8.5 f0


This update mainly made some adjustments based on the current feedback from players and add some new contents.

  1. Add special training to increase the upper limit of the character level. Now the upper limit of the character level can be increased to level 40 through special training
  2. Add the energy boost mode, which can be selected when starting a new game. After that, exploring locations will hardly consume energy, and will no longer be affected by energy or lack of energy
  3. When the energy point is 100, the character will get the effect of extreme energy, injury resistance +20%, experience gain +20%
  4. Add 5 kinds of rare rejuvenating drugs, which can instantly restore team members’ energy
  5. Fix the bug that when shopping at vending machine the money value can become negative
  6. Fix the bug that the characters that have not saved the equipment plan may be automatically equipped.
  7. Fix the display bug of power favor ability
  8. Fix the bug that temporary team members will also get talents at the end of the exploration
  9. Adjust the armor speed display logic


Thank you very much for your valuable comments and suggestions on the energy system. After fully referring to your suggestions, we have made changes to the energy system. You can choose according to your needs when you start the game.
We will continue to optimize and adjust the system to bring you a better experience. Thank you again for your continued support.


Producer
ZPP


0.8.0 Free Update Now Available!


On March 26th, the new jobs, new skills, and new improvements of Home Behind2 are officially launched!


New side mission
New jobs debut


This version update will add a new important side mission which is finding the missing CSB(Civic Security Bureau) agent ‘King’.

After clearing this side mission, you can obtain special weapons, special armor, and unlock a new Boss class-Special Service Pioneer. This occupation belongs to the special combat unit of the Civic Security Bureau, and each vanguard has been selected and rushed to the most dangerous missions.

In addition, 3 Daisy faction Jobs will be added.
Agent Daisy: The basic combat unit of the Daisy Company, which is also common in the mercenary market. It is good at operating micro drones for interference shooting
Pharmacists: Most of them serve Daisy Company medical insurance users, and can effectively extend the survival time of the target (charged by second)
Arms dealer: Daisy’s salesperson is generally not good at frontal combat, but can provide teammates with long-lasting and significant weapons and armor enhancements at critical moments

Renewal of skills
Unlock more strategic gameplay

The new jobs have corresponding new skills, and this update will add four new skill mechanisms. With the addition of the new mechanisms, the plasticity of battle teams will be further improved

(1)Summoning: some professions can summon auxiliary units to participate in battle
(2)Purification: Clear all temporary continuous effects on the target
(3)Immunity: Immunity to all subsequent continuous effects
(4)Kill: Get extra special effects when the skill kills the unit

In addition, the career balance in the game has also been adjusted accordingly to unlock more strategic gameplay.

Mass optimization
Upgraded play experience


The original recruitment system is replaced by an email system, and players will receive various emails such as news, advertisements, job hunting, and promotional information.
Add post-battle damage statistics function.

Producer
ZPP


Test of version 0.8.0 now available


Version 0.8.0 test branch is now open, the following will introduce this test in detail and how to enter the test branch.

Step1
Confirm that you have the game Home Behind2 (not Home Behind2 Demo) in Steam library, right-click on the product name then click Properties...

Step2
In the 'BETAS' tab of the Properties, select publictest-xianfengceshi

Step3
If you successfully switch to the test branch, the name of the game in the game library will be displayed as Home Behind2 [publictest]
After the update is downloaded, you can enter the full internal beta version.

Note
It is recommended to back up your original game save data before participating in the internal test to prevent accidental loss of progress!
(Archive location: Save folder in Steam/steamapps/common/Home Behind 2/HomeBehind2_Data under the Steam installation directory)

If you encounter problems in this test or want feedback or suggestions, you are welcomed to send an email to [email protected]

Thank you for your help and feedback on the game.

Producer
ZPP

0.8.0 update notification & test invitaion

Since the last update, we continue to collect feedback from everyone and optimize the game. At the same time, in order to bring you a richer experience, we are also intensively preparing new side misssion, jobs and skills.
The update and optimization content of version 0.8.0 will be introduced in detail below. This update is expected to be in late March, localization of the new content is also in progress.

Add a new important side mission
Finding the missing CSB(Civic Security Bureau) agent ‘King’. This is also a good chance to obtain special weapons, special armors, and unlock hidden boss Job.

1 hidden boss Job
Secret Service Pioneer: The special combat unit of the CSB which is strictly selected to perform the most dangerous missions.

3 Daisy faction Jobs Agent Daisy: The basic combat unit of the Daisy Company, which is also common in the mercenary market. It is good at operating micro drones for interference shooting
Pharmacists: Most of them serve Daisy Company medical insurance users, and can effectively extend the survival time of the target (charged by second)
Arms dealer: Daisy’s salesperson is generally not good at frontal combat, but can provide teammates with long-lasting and significant weapons and armor enhancements at critical moments

New skill mechanism Summoning: some professions can summon auxiliary units to participate in battle
Purification: Clear all temporary continuous effects on the target
Immunity: Immunity to all subsequent continuous effects
Kill: Get extra special effects when the skill kills the unit

Other Adjustments
The original recruitment system is replaced by an email system, and players will receive various emails such as news, advertisements, job hunting, and promotional information.
Add post-battle damage statistics function.

Producer
ZPP

Version Update 0.7.0 f0 & 0.7.1 f0


This update mainly made some adjustments based on the current feedback from players and add some new contents.

0.7.1 f0
  1. Overall adjustment of captive mechanism and probability:
  2. It will now give priority to capturing the enemy with the highest injury, and the higher the enemy’s injury, the higher the probability of success of the capture-up to 20% increase in success rate
  3. Hovering over the small captive icon will display the current enemy character with the highest injury and additional captive probability
  4. The random result of the final prisoner will be displayed at the top of the screen in the form of a success probability bar
  5. Captive failure compensation: every time a captive fails, 10% of the captive's success rate will be added to the next time until it succeeds
  6. Added tutorials about the captive system
  7. Added a new large map of enemy forces: government special forces. Appears after the lowest danger level of 7, the enemy troops in the area will be ultimate strengthened and cannot be captured
  8. Player teams can now run indoors
  9. The original technology in the kitchen that reduces the cost of player supplies by 4% is modified to reduce the cost of player skill upgrades by 5% (the upgraded technology in the archive will maintain the original effect)
  10. The special effect of the grain storehouse to reduce cooking consumption is modified to reduce the consumption of player skill upgrades (the grain storehouse occupied in the archive will maintain the original effect)
  11. Increased the initial level of new characters acquired in high-level areas
  12. Optimized the numerical display logic of damage and recovery, when the value is less than 1, the decimal point will be displayed instead of 0
  13. Reduced the amount of shields generated by the church pastor's ultimate move
  14. Fixed the bug that the event stuck when triggering a big failure
  15. Fixed a bug where the value of the skill barrier effect was wrong
  16. Fixed some UI display errors



0.7.0 f0
  1. Added new difficulty level hell and the corresponding clearance achievement Journey to Hell
  2. Three new jobs are added: Great Shield Soldier, Berserker, and Inquisitor. In Haroun’s initial job choice, the Bandit is changed to Berserker
  3. New skill mechanisms:
    (1)barrier (blocking enemy bullets shot at teammates behind them);
    (2)immortality (health cannot be reduced below 1 point);
    (3)stealing (the skill releaser can obtain the attributes lost by the enemy)
  4. Now high-level enemy squads will have tactics and automatically release
  5. Block effect changes to armor multiplied by 2.5 times
  6. Optimize the shield display, now it will display the specific amount of shield and display it in proportion to the character’s HP
  7. According to different difficulty, the attributes of the plot boss have been additionally improved
  8. Add a surrender button for vehicle battles, which will appear after the battle lasting for 30 seconds
  9. The shortcut key of Super Wrench is replaced with W to avoid misoperation
  10. Mark the side mission which is unlocking the building as a necessary task
  11. Fix the bug where the occlusion of indoor items during battle affected the selection of enemy targets
  12. Fix the bug that the value of the resource trade caravan was not automatically cleared
  13. Fix the bug where some plots might not be triggered because the main mission was completed too quickly
  14. Career balance adjustment: (cannot be effective for existing roles in the archive)
    (1)The explosion-proof force's ultimate skill is added a little barrier effect.
    (2)The stench of the Tribal Priest's gas increases the life and morale stealing effect.
    (3)Spy’s ultimate move increases the life stealing effect
    (4)The skill of the Bio Soldier has increased the effect of reducing the enemy’s physique


We will continue to pay attention to the feedback from players, and continue to update the game during Early Access period.
The improvement will including the optimization and adjustment of each game system, the adjustment of the experience and numerical system under several difficulty options, bug fixes, etc.
Thank you for your valuable suggestions and feedback. Looking forward to hearing from you.

You are welcomed to send problems and suggestions to: [email protected]