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Tire Friend News

Achievements: Now you've got bragging rights!

There are a couple of achievements in the full game, with more on the way. Now, you can show all of your friends how great you are!

Let me know what you'd like to see in terms of achievements, if anything broke, and so on.

Happy tiring!

Tire Friend is taking part in the Planes, Trains, and Automobiles Fest!

That's right: Tires have to do with transportation! Celebrate that fact by letting all of your friends know that they can nab Tire Friend for something like 56 cents between Sep 16-23!

Rebalancing, level tweaks, and a little bit more!

Some more adjustments based on more feedback. And some that weren't.

The Golden Hubcaps (which are used to unlock levels) have been reworked a little bit. There are a total of 10 in each level, down from 15. Level unlock requirements have been adjusted accordingly. The S rank doesn't nab you a Hubcap anymore -- it's basically another kind of "collectible" for each level -- though it's also harder to get.

In my own testing, save games port right on over.. though you may have to collect one or two of them again since they've been reordered internally. Let me know if anything breaks. We're still in Early Access, right?

Also, other things. Some camera and lighting oddities have been fixed. All of the levels so far have received at least minor adjustments. There's some new music that's beginning to replace some of the placeholder stuff (though it might get reordered / repurposed). New transition screen. And so on.

I'm always open to suggestions. New level should be coming soon for the full version.

Happy tiring!

Tweaks to physics, UI, and settings.

Exciting stuff here: some things are very slightly different!

Among other things:
  • Screen resolution options are more straightforward. Hopefully, it all still works! (I do need to fix how UI scaling changes with window size and screen resolution, though.)
  • All of the Options tabs (aside from Data and, of course, Steam Feedback) have a button to restore defaults.
  • There should be a lot fewer reading/writing to save/settings files. Which should speed up loading times, especially on lower-end machines.
  • Tire Friend himself has a couple of visual indicators for some of the difficulty options (Panic/Leak/Challenge Mode, Tire "Physics" Mode, and air leak rate) in the hub world. May need to make these more obvious.
  • Tire Friend jumps a little bit higher.
  • Some levels have been tweaked. In one level, I shoehorned in some Ring Lasers because they work better than rotating burners.
  • Some more level stats are tracked, including whether you've beaten a level in Panic/Leak/Challenge Mode and your largest score multiplier. They're not displayed yet, but they will be.
  • Pause screen in-level also displays your best time, best score, and your current score multiplier. Pretty sure that's new since last time, anyway.
  • Some bug fixes.


All of these are in the full version and the demo.

Let me know if anything broke. Let me know if you have any suggestions. Let me know if you've tested the game on a widescreen or 4K monitor, because I don't have access to any of that.

Happy tiring!

Options tweaks all around...

Among other things, now the screen resolution option works.

...as far as I know. But I also don't have two monitors. Or one super widescreen one.

If you run into issues, or if you have suggestions on how to handle window, screen, or accessibility options, please let me know.

Happy Tiring!