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Very small update...

Tweaks. Also this WIP title screen.



Happy tiring!

Full version, dusty gears, and gizmos!

Fresh off the heels of that update, a new level's available in the full version. ...which itself is out of free-to-keep. Still pretty cheap for now, though. But if you've already downloaded it, you've still got it.

From here on, pretty much every option and quality of life update will also be added to the demo version -- the main difference between the demo and the full version will be the levels available. Saved games should additionally automatically transfer between the demo and full version -- seems to work in my own testing.

Levels might be tweaked or reordered during Early Access.

Happy tiring!

You've got options: Difficulty, graphics, and more!

A couple of things.

The game now has a Difficulty menu, where you can set the game's speed and even enable a couple challenges. Right now, you can only access it between levels (at the hub world or title screen). These affect your score, but nothing else. I'm still working on how all of that behaves, and it's bound to change during Early Access. Let me know if you have suggestions!

If you disable full screen mode, you can (or should be able to?) drag the window to resize. It should snap to one of a couple different aspect ratios. I've opted to not automatically scale the UI when this happens, but the option is still available. Let me know if you have suggestions!

There are also some other options in the menu, like gamma adjustment (Graphics) and disabling screen shake effects (Camera). Let me know if you have.. et cetera!

Some other items:
  • I'm also working on making the very bottom graphics quality run on the lowest of the low-end machines.
  • If you get defeated five times in a level, an assist item known as the Bubble will spawn.
  • If you collect a Powerup but don't want it, you can just put it back where it was.
  • On the Pause screen, there's a POINT OF ADVICE with a hint at the very top of the screen. It's randomly selected, so you can keep pausing and unpausing to see them all. For now. Still working on how this behaves, and I might be able to categorize or contextualize the hints.


Free-to-keep for a little while longer...

So, as per this -- “The game will be absolutely free during the first part of Early Access. The price will increase gradually... but not by a whole lot. The earlier you grab it, the cheaper it will be!”

-- the full game is still free-to-keep for a little bit, but it'll be forked into a demo soon. The demo will have all of the levels currently in the full game, but the full game will have even more. So grab it for free while you can!

You've got ranks!

You're now given a rank based on your score. Gain points for collecting Tire Valve Caps, crossing the Finish Line in a good time, etc, Maintain them by not getting hit or.. uhm.. becoming flat. Using powerups can help you through levels, but foregoing them gives you bonuses to your score.



An "S Rank" Golden Hubcap replaces the one you'd previously received by clearing the level within a certain time. ... but clearing the level within that time is a great way to rack up points.

Progress toward your rank and toward your hubcap are both reported as you play in the upper-left corner of the UI.

The post-level stats screen also gives you more details, such as your time, number of times you got popped, number of.. uhm.. "skulls", and so on.

I'm still working on calibrating the scoring system, so we might see changes from time to time.