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Into The Flames News

Build 3.7.0F

Build 3.7.0F
Helicopter
- decreased range of fire extinguishment
Traffic
- Decreased amounts

Vehicles
- Updated icon on minimap + main map to an arrow facing which ever direction the vehicle is traveling
- Updated Handling plus gear shifting for Engine 3 + Tanker 2
Hose
- Updated drop code. If for whatever reason a hose gets stuck in your hand without it actually being attached to anything, pressing the drop hose button will remove the hose

Stations
- Station icon now includes station numbers

Quint
- Replaced model with proper one that matches template

Bug Fixes
- Fixed Exiting vehicle, and sirens switcher no longer works
- Fixed Clients not being able to interact with leaking pipes
- Fixed some reported traffic light issues in station 7 area
- Fixed bug allowing players to open other menus while tool menu was open
- Fixed Crouching issues
- Fixed victim tutorial glowing hint box being in wrong location
New Emergencies

- Tractor Trailer Fires [ Box Trailer]
- Tractor Trailer [ Tanker Fires ]
- Fuel Spills
- Smoking Brakes [ Tractor Trailers ]
- Garbage Truck Fires
New tool
- Absorbant

General Emergencies
- Expanded 10 Rusty rd

Development Update [ Tractor Trailer Fires ]

Other Emergency Calls
- I will be working on adding miscellaneous calls soon that do not involve FIRE or EMS



Introducing Tractor Trailer / Tanker Trailer / Garbage Truck Emergencies

- Multiple Locations around the map for them to occur
- Completely modular so expect them to show up near some of the factory buildings with spreading from them into the building, and vice versa.
- They randomly generate when spawned, sometimes they can be a garbage truck, fuel tanker, or box trailer
- Can climb into box trailer to extinguish fires
- Can have the new hazmat type spill with them

These will be expanded upon like everything else including some rescue aspects coming to them

Investigations
Introducing the first investigation type of emergency.

- Report of a tractor trailer on fire can be the result of smoking brakes, you will have to investigate tires to see if there is fire or not



New Hazmat type

Spills. These can grow in size, expect a future version of them to have fire hazards associated with them
This brings oil dry, and brooms

Contain spill with leak kit, place oil dry on spill, then clean up with broom

Map

- Lots of optimizations have been done, and will continue.
- Expanded 10 Rusty to include junkyard that can be fully involved

EMS
- Starts development tonight
- No I am still not answering any questions pertaining to it

Other
- I am continuing to bug fix, and optimize the game the best I can. I will be working to add more pullable ceiling in other locations around the map
- Still actively working on UI Bugs

3.7.0E

Build 3.7.0E

Bug Fixes
- Fixed floating blue light on Garbage Truck
- Fixed Engine 3 Lightbar
- Fixed Scaling issue with some components on engine 2
- Fixed client sided issue with mirrors not shutting off when exiting the truck
- Fixed Nozzle pick up collision preventing players from re-picking up hose
- Fixed glitch that allowed two trucks to connect to same hydrant (Would bug first trucks hose)
- Fixed nozzle being unable to be removed if hose is destroyed
- Fixed Tanker 2 Amber Tail board lights
- Fixed player house menu getting stuck if opening general menu
- Fixed bad collisions around 15 Pine Ave preventing players from entering building
- Fixed Crouching players clipping through ground ( Has been a bug since the original launch in 2020)
- Fixed victim return portion of the tutorial

Sirens
- Exiting truck will auto shut off all sirens. " Auto Q will finish Cycle"

Map Bug

- Made small change to code to see if it corrects it.

Fire Update
- Foam is no longer a requirement to put out hotter fires. However not using foam on them will take twice as long for them to be extinguished .
Tutorial
- Changed fire from being instantly put out to just having half health from normal fires
- Changed pry bar to proper term halligan in tutorial

Optimizations
- Performed more smaller optimizations to open world
- Optimized fires/smoke a bit more

Plywood + Glass windows [Recently added ones]
- Added wood + glass effect when breaking

Command System
- added buttons under establish command in CAD that allows you to place it under control, and upgrade alarm

Traffic
- Lowered the amount of traffic per server until it is better optimized. Numbers will be adjusted further upon server feedback.

Light / Default = 25 cars [Total] originally 75
Med = 50 Cars [Total] originally 150
Heavy = 100 Cars [ Total ] Originally 200

Livestream featuring Acepilot2k7 & RyaStream!

Join us as we all play into the flames together!

Open lobby from 12pm EST until we decide to end!

Build 3.7.0C

Build 3.7.0C [ Live on default ]

- Fixed Multiplayer traffic
- Fixed Emergency lights timing
- Fixed props disappearing on trucks

Investigating closely watching mini map issues + drone issues