Coming soon! [Traffic, Custom Skins, Command System + More!!!]
A little information about the command system that will be shown off in a devblog soon.
For starters to use it, you will have to assign yourself to a call, and press a new "Establish Command" Button. Only one person can be in charge of a scene at any given time. Only the person who took command can pass command.
On the cad menu now there is a new area that show ALL units in the county, and what they are currently doing. It is broken up into 5 categories. In Quarters, Available, Responding, Staging, On Scene, and Out of Service. Players will be able to go en route to calls they have assigned themselves to in the cad.
Trucks are also broken down into 5 categories. Engine, Rescue, Ladder, Tower, and Tanker. All this info will be available on the cad screen with an up to date view on where the unit is responding to etc
There will be a host option to manually put calls under control, only command has the ability to do so.
Last tidbit I am sharing for now. Command has ability to upgrade box alarms to "Working Fire", all the way up to 5 alarms. This will change the description of emergency on cad to "5th Alarm assignment"
I will share more info soon
I'm working extremely hard to the command system ready for a public build. Lots of stuff coming to the game this, and we are also working on fixing quite a few of the reported bugs.
Coming this month
- Full Traffic System [ Yes they pull over!]
- EMS System
- Command System
- AI assistance on calls
- New Emergency Locations
- Custom Vehicle Skins
For starters to use it, you will have to assign yourself to a call, and press a new "Establish Command" Button. Only one person can be in charge of a scene at any given time. Only the person who took command can pass command.
On the cad menu now there is a new area that show ALL units in the county, and what they are currently doing. It is broken up into 5 categories. In Quarters, Available, Responding, Staging, On Scene, and Out of Service. Players will be able to go en route to calls they have assigned themselves to in the cad.
Trucks are also broken down into 5 categories. Engine, Rescue, Ladder, Tower, and Tanker. All this info will be available on the cad screen with an up to date view on where the unit is responding to etc
There will be a host option to manually put calls under control, only command has the ability to do so.
Last tidbit I am sharing for now. Command has ability to upgrade box alarms to "Working Fire", all the way up to 5 alarms. This will change the description of emergency on cad to "5th Alarm assignment"
I will share more info soon
I'm working extremely hard to the command system ready for a public build. Lots of stuff coming to the game this, and we are also working on fixing quite a few of the reported bugs.
Coming this month
- Full Traffic System [ Yes they pull over!]
- EMS System
- Command System
- AI assistance on calls
- New Emergency Locations
- Custom Vehicle Skins