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Into The Flames News

Coming soon! [Traffic, Custom Skins, Command System + More!!!]

A little information about the command system that will be shown off in a devblog soon.

For starters to use it, you will have to assign yourself to a call, and press a new "Establish Command" Button. Only one person can be in charge of a scene at any given time. Only the person who took command can pass command.

On the cad menu now there is a new area that show ALL units in the county, and what they are currently doing. It is broken up into 5 categories. In Quarters, Available, Responding, Staging, On Scene, and Out of Service. Players will be able to go en route to calls they have assigned themselves to in the cad.

Trucks are also broken down into 5 categories. Engine, Rescue, Ladder, Tower, and Tanker. All this info will be available on the cad screen with an up to date view on where the unit is responding to etc

There will be a host option to manually put calls under control, only command has the ability to do so.

Last tidbit I am sharing for now. Command has ability to upgrade box alarms to "Working Fire", all the way up to 5 alarms. This will change the description of emergency on cad to "5th Alarm assignment"

I will share more info soon


I'm working extremely hard to the command system ready for a public build. Lots of stuff coming to the game this, and we are also working on fixing quite a few of the reported bugs.


Coming this month

- Full Traffic System [ Yes they pull over!]
- EMS System
- Command System
- AI assistance on calls
- New Emergency Locations
- Custom Vehicle Skins

DEVBLOG! [ Fuel System / High Rise Fire]

[previewyoutube][/previewyoutube]

Build 3.5.0b

Bug Fixes
- Restored weather + Time [Paused while taking pictures of map for minimap]
- Removed extra blue zones
- Fixed First person in Personal car
- Fixed attack line prompt by Engine 3's doors
- Fixed Engine 3 spawning with marker lights on
- Fixed Water on Highway in Station 2 area

Station 1
- Added Door openers

Emergency Lights
- Reduced brightness of some of the lights

Open world changes
- Lowered new overpass towards paradise city
- Lowered Hilly road in Paradise City Area

Hydrants
- Reduced GPM further

Build 3.5.0a

- Restored Entrapments

Build 3.5.0 [ Paradise City + Bug Fixes]

Build 3.5.0 [Paradise City + Bug Fix] Live on Default

It is strongly recommended you install the game on an SSD to reduce load times of the new areas. I will be working to reduce them further

Load Times will be longer the first time entering an area



Bug Fixes
- Fixed Airport truck wheels
- Fixed Engine 1 speed bug
- Fixed Rescue Rotoray colors
- Replaced missing porch on 25 Pine Rd
- Fixed wheels instantly turning on tower + Ladder trucks
- Fixed Sirens being heard all over map
- Fixed Fire poles not showing clients sliding down to other clients
- Fixed Duplicate Window bars [75 Spicer Hill Rd]
- Fixed doors back drafting when room not on fire
- Fixed Full Map being invisible if hiding hud
- Fixed 1 park st propane tank being blocked by porta potty
- Updated Tool deletion code when picking tools up

Airport Map
- Fixed FPS drops when driving airport truck


Canton County Map
- Added New Paradise City Area
- Moved station 1
- Added new roads around station 1
- Expanded Airport
- Tons of map optimizations (Far from finished)

Car Fires
- Adjusted hitbox for center fires
- Can now spawn everywhere entrapments do

Hydrants
- Upon each load of the map [Host], all hydrants will be randomized GPM. This is only in effect for Canton County

Blue - Maximum / Best GPM
Green
Red
Yellow
Black [Dead hydrant] + Different icon on minimap

Vehicles
- Fire trucks now start with a random water level between 25 percent, and 100 percent of their full tank, so they may need to be topped off during shift change

Passenger seats
- Can equip / Unequip SCBA from passenger seats [ Flashlight key while in passenger seat]
there is no hud or hints you can do this, I will add it later on

Victims
- Now Spawn unconscious

Fires
- Bigger fires on the roofs, inside the new vacant structure have about 12 times more health than the standard fires. Will increase it further depending on feedback

Engine 2
- Restored proper skin