1. Into The Flames
  2. News

Into The Flames News

Build 3.0-R3

Changes
- If door is blocked you can now break it, but it will still be impassable
- Added hint text for throwing ladders too close to things
- Reduced area of Hazardous Gas to make finding barrel easier
- Added Hint text when Hazmat Emergency starts on how to complete
- Fixed up small bridge in station 3's local
- Can no longer put down doors while trucks are under them
- Limit of 5 Vent Fans per server. Will auto destroy older ones as new ones get placed
- Outriggers are enabled on Tiller
- Added "Use Ladder" on Ladder,Quint, Tiller, and Tower
- Reduced Fire Health Slightly
- Reduced Changes of Doors being blocked as it is currently too frequent
- Can no longer sprint with certain tools
- House has chance to be completely to be filled with smoke for any fire
- Command SUV rims are red again [Leftover April Fools gag]

Single Level Changes/Fixes/Improvements
- Added Planes on House Fire Level
- Added Planes on Warehouse Level
- Single levels are always fully involved
- Fixed some emergency lights not flashing on vehicles
Flash-over Mechanics Re-done

- When a room is about to flash, the rooms it will spread to will now fill with smoke, and the door will break to the fire room. You will have 30 seconds to either get out of the room, or get a knock on the other room to cool it down, and stop the flash over from occurring.
- Flashovers will now burn through doors
- If House is already filled with smoke, look out for the broken door


Bug Fixes
- Stability improvements in back-end code to reduce crashes (Still WIP)
- Some windows not allowing fire to vent from them after the room flashed
- Some windows not clearing smoke out of rooms
- Swinging Axe at unlocked door now breaks it instead of opening it
- Hitting door with water causing blocked prompt to display
- Collision of roads in town
- Fixed not being able to vault out window after situation was placed under control
- Basement steps on Griffen drive not having collision
- Not being able to cut roll up doors
- Some calls being labeled as "Working Structure Fires" despite not being structures
- Issue when AFA's turn into actual fires that you would be unable to put the situation under control
- Certain Venting area not removing smoke from rooms once fire was put out
- Yellow marker of vent zone not appearing if player had Rotary saw or Axe
- Crashes related to Back-drafts, and certain venting areas
- Passenger seats on Tiller being inaccessible
- Certain Tiller Widgets not appearing

Build 3.0R2

Changes**

- Doors now simulate whether they are blocked at the beginning of calls
- If you interacted with a blocked door you will be prompted that is blocked
- Prompts to use fog nozzle on Propane tank
- Prompts to use Extinguisher on Breaker Box
- Reduced Sounds of planes


Bug Fixes

- Grey Collision square on doors is no longer visible
- Possibly fixed saw audio getting stuck on windows

Build 3.0R1

- Fixed constant smoke alarm SFX
- Fixed buildings loading in late

Patch Notes Build 3.0R

Additions
- Sprinklers + Sprinkler Panels ( Chance for sprinklers to activate if available when a fire happens). Can manually turn the sprinklers on/off with the panel
- Some doors can be completely blocked by trash
- Added Automated Fire Alarms (30 percent chance of actual fire) Can be put under control by using the fire alarm panel found in area
- Added Random planes that can fly over Canton County

Bug Fixes
- Fixed Attack line prompt not disappearing on Quint
- Fixed some calls being labeled as "Pending" with no emergency currently going on
- Fixed Extinguisher mesh being stuck on character
- Fixed not being able to cut window bars
- Fixed Client removing SCBA mask through the tool menu
- Removed red lines when using lights on Engine 1

General Changes
- Moved all landscape to persistent level to improve loading times
- Moved Tool Menu over

Build 3.0Q

Bug fixes
- Fixed hazmat smoke not clearing
- Removed extra quint on map