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Into The Flames News

Build 1L

Build 1L Patch notes (Will be live within 10 minutes)

- Fixed Calls Not Clearing
- Fixed Being able to pick up vent fan when it isn't placed
- Fixed Not being able to lower player count

Build 1K

Build 1K Patch notes [Will be live within 10 minutes of this post]

- Fixed vent fan replication issues
- Fixed calls resetting after being dispatched
- Added Extra Tanker behind fire house until next station is put in service
- Fixed calls on lake dr being stuck on pending
- Fixed Fire not starting in vacant house


A note with the vent fan. if you are not the host, only click once when placing it/ picking it up, and wait at least 1 second before clicking again. I will be fixing this next update but it can cause animations to get stuck/fan model to get stuck if spammed.


Last note for the day is please be patient. I am working on the back end of the networking, and still in the process of redoing the code. It will cause things to break, and many times without me realizing it until I push a build. I will work quickly to fix any game breaking bugs. Once these core networking issues are fixed lots of content will be added weekly.

Build 1J

Patch notes

1- Fixed missing floors in development
2- Fixed Smoke not going away on certain calls
3- Fixed Clients not being able to use vent fan
4- Fixed CAD issues





A huge content update will be live this month with multiple new trucks, new gameplay mechanics, and open the industrial area for business. Stay tuned for a full announcement.




Build 1J

Patch notes

- Fixed Cad issues
- Fixed houses in development not having floor
- Fixed not being able to lower player count
- Fixed Smoke not going away on certain emergencies

There were numerous other smaller changes behind the scenes with the code.





Had a huge set back with my source control software which caused me to lose quite a few days of development, but we have new software, and development is back zooming along. I plan to have the entire game finished by the end of the year, as well as making it bug free.





Big content update will be coming before the end of the month featuring lots of new trucks, new gameplay mechanics that no other firefighting game has, and opening the industrial area for calls. Stay tuned as I will be having a full announcement before it drops.

Weekly update [Dev Blog]

Next actual game update will be released either this Tuesday or Wednesday. I do not have an ETA on the exact time it will be live. It will bring fixes to the CAD with calls not appearing, and plenty of other Minor fixes

The map has had changes to it as well, as the roads will now have spots of inclines, and declines. Emergencies have began to be placed in the Industrial Area. The next fire station will be coming shortly as well.


I have revealed the new Tanker on the discord, and it will be replacing the current tanker in the game. I will be revealing the engine, and ladder in the coming week as well. There are very few issues left with fixing the multiplayer, however the few remaining issues include vehicles Desyncing, fire/smoke not appearing right away for clients, and the cad issues. The cad issues have been fixed, and will be once again included in the new patch.

The past few days I have been fighting with my Source Control software, and finally got that fixed this morning, and progress can resume at a very steady pace.



Once the main issues we have left are fixed, production will be zooming along. As a final note I will be looking into language translations within the next month or so as it has been a requested feature from multiple users.


Discord can be found here :

https://discord.gg/verj32V


Thanks everyone!