1. Kowi Ishto: Battle of Akonoli
  2. News

Kowi Ishto: Battle of Akonoli News

Patch 1.0.42

Patch 1.0.42 Includes the following Fixes and Changes.


Fixes


  • A code typo that might cause errors with multiplayer has been fixed

  • Fixed Boss HP Meter that didn't display correctly in the GUI

Untitled

Patch 1.0.42 Includes the following Fixes and Changes.


Fixes


  • A code typo that might cause errors with multiplayer has been fixed

  • Fixed Boss HP Meter that didn't display correctly in the GUI

Patch 1.0.41

Patch 1.0.41 Includes the following Fixes and Changes.


[h3]Player Experience Changes[/h3]

  • More info on connecting controllers in multiplayer has been added



[h3]Changes[/h3]

  • The spawn rate for Extra Lives has been decreased



[h3]Fixes[/h3]

  • Star Gem Meter placement in 3 & 4 Player Mode has been adjusted

Patch 1.0.4

This Update Patch 1.0.4 fixes the following issues:

[h2]Fixes[/h2]

  • Fixed an issue that would cause BGM not to play after continuing game

Patch 1.0.3 Includes the following Player Experience Improvements and Changes

Message incoming . . .

Important message from the Commander of StarSpace Nebula.

Patch 1.0.3 Includes the following Player Experience Improvements and Changes

Again, since this is a major update, to get the full experience and see cutscenes that may have been missed, it is recommended to start a new game.

[h2]Player Experience Changes[/h2]



  • More Enemy Ships were added to balance out the gaps

  • Slightly more enemies spawn in levels in Multiplayer

  • Extra Lives can now spawn from defeating Enemy Ships

  • When Entering a new Level, players with less than 0 Lives receive 1 Extra Life.

  • When any player get's an Extra Life, all players get the Extra Life. Even players with less than 0 Lives.

  • Power Ups spawn at a lower rate depending on how many are already on screen

  • There is now a Maximum of 50 Bombs that a Player can hold

  • The Auto Scroll has been "kicked up a notch". As Emeril would say.

  • A Simple Keyboard/Controller Guide has been added to shows Players what the controls are in game.



[h2]Changes[/h2]



  • The game now starts at 10% Volume

  • The SFX and BGM Volume Slider GUI has been changed.

  • The Volume and Flashing Lights Mode can now be accessed on the Title Screen in Options



[h2]Fixes[/h2]



  • Certain Dialog issues have been fixed.

  • Issues Not Saving Game during Cutscenes has been Fixed




Keyboard Mapping has changed


  • Now you Fire Bombs with S Key

  • Advance Dialog with A Key

  • Still Fire Bullets with D Key

  • Still Pause with Enter Key


Button Mapping has changed


  • Now you Fire Bullets with A Button

  • Now you Fire Bombs with B Button

  • Advance Dialog with X Button

  • Pause with Start button aka Menu Button


[h3]Only if Outside the Level View[/h3]

Press both the Left and Right Shoulder Buttons or both Q and E Key to Respawn to the center of the screen if ship gets lost outside screen.

The Multiplayer Input Select has had a major overhaul


Player 1 starts with Controller and Keyboard enabled.

Each player can choose which slot their controller will be in. Other players cannot choose Keyboard as their input.

For example:

To start a 2 Player game:

Player 1 can choose either

Keyboard (which disables their controller input slot setting it to no one)
Controller (Which sets the controller slot to the first (Slot 0))

Player 2 can choose either:

Controller Slot 0 (for when Player 1 is using Keyboard)
Controller Slot 1, for when Player 1 is using a Controller in Slot 0.

If other players try to chooses a Controller Slot that is full, a dialog will appear saying to select another slot.

So, if playing in 2 Player Mode and Player 1 chooses Keyboard as the input method, then Player 2 should choose Input Slot 0 for their input because it is the earliest input slot that is empty. But, if Player 1 chooses Input Slot 0, then Player 2 should choose Input Slot 1.

The same can be done for 3 Player Mode and 4 Player Mode.

This gives players a more intuitive experience to setting controls.


Possible Issues


[h2]Controllers[/h2]

Some Xbox One wired controllers can cause a stuttering effect to the player's movement that looks like it's moving along a grid or sticky movement.

It is best to use the official Xbox One wireless Controller from Microsoft to avoid this issue.

Other XInput controller have not been tested and it is not possible to properly test every kind of controller. But as controllers are tested, more info will be posted.

Controllers not Tested Include: PS3 Dualshock 3, PS4 Dualshock 4, Xbox 360 Controller, Steam Controller.

Controllers Confirmed to be not Supported: All DInput Controllers.

[h2]Audio/Sound[/h2]

Depending on the user's PC each soundcard can cause different effect or issues. For instance, on the PC that the game is tested on, if the Dolby Enhancement is turned on, the soundtrack is louder and more clear, but, creates a random "boom" at the start of some tracks and the levels fluctuate. When the Dolby Enhancement is turned off, the soundtrack is lower and muffled a bit, but the "boom" seems to not be there. Since it's not possible to accommodate every soundcard, you would need to adjust your volume enhancements and make sure your audio drivers and soundcards are updated to the newest update.

[h2]Display Resolution[/h2]

The game was made for a 720p screen and is slightly distorted when switched to full screen on higher screens than 720p. A fix is being worked on for a later update. The game can be played in a 720p window mode to decrease issues. But, in full screen the game is still playable. I suspect it might be a current limitation of the Game setup, GUI, or camera.

Please comment any overly abnormal behavior in the Bug Reports section Here: Feedback, Bug & Glitch Reports with any player experience or balancing issues.

End of communication . . .