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6/25 (Thu) Maintenance and Website Maintenance (Completed)




Greetings, this is Shadow Arena.

We will be performing our maintenance on June 25 (Thu).


- During the maintenance, you will be unable to access the game service and website.



Game Maintenance Schedule
Server
Maintenance Schedule

Asia

June 25, 2020 (Thu) 17:00 - 21:00 (UTC+9)

NA

June 25, 2020 (Thu) 01:00 - 05:00 (PDT)

EU/RU

June 25, 2020 (Thu) 10:00 - 14:00 (CEST)

June 25, 2020 (Thu) 11:00 - 15:00 (MSK)

SA

June 25, 2020 (Thu) 05:00 - 09:00 (BRT)

Game Maintenance Impact

- Unable to access the game


Website Maintenance Schedule
Server
Maintenance Schedule

Asia

June 25, 2020 (Thu) 17:00 - 19:00 (UTC+9)

NA

June 25, 2020 (Thu) 01:00 - 03:00 (PDT)

EU/RU

June 25, 2020 (Thu) 10:00 - 12:00 (CEST)

June 25, 2020 (Thu) 11:00 - 13:00 (MSK)

SA

June 25, 2020 (Thu) 05:00 - 07:00 (BRT)
Website Maintenance Impact

- Unable to access the website



* Additional Notices

- The maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this page.


- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.


Measures Taken Against Violators of the Terms of Service (June 25, 2020)




Greetings, this is Shadow Arena.

We’d like to inform you of the measures we’ve taken against violators of the Shadow Arena Terms of Service.

We ask everyone for your cooperation in respecting and observing the Shadow Arena Terms of Service by refraining from any acts that could be deemed as a violation.

Shadow Arena Terms of Service

Please refer below for more details.


Notice of Restricted Violators
- Restriction Category : Production, Distribution, or Usage of Unauthorized Program/Macro - 1st Violation
- Restriction Date: June 25, 2020 (THU)
- Restriction Details: Permanent Ban
- Number of Restricted Violators: 3

Server

Nickname
Asia
熊猫007
Asia
唐纳德一特朗普
Asia
xiaobao


Thank you


■ List of Shadow Arena PC Restricted Accounts (Cumulative)
- Details: Permanent PC restriction for Shadow Arena services

Date

Server

Nickname

2020/05/29

Asia

호랑이이빨
DDGDJ_Asia
DDGDJ_NA
栋栋拐DJ
枫子
2020/06/01

Asia

小朋友是不是很多问好
免费加速Q群785335183
doubleoseven
小朋友有灰机
免加速QQ群785335183
免费QQ群785335183
栋栋
白嫖加速Q群785335183
앵커헌터
fghr567hfg
2020/06/05
Asia

斗鱼赖老头
般若
douyu3108506赖老头
douyu3108506赖赖老
douyu3108506赖老头_NA
douyu3108506赖老头_EU/RU
2020/06/05
Asia

哦啦啦
虎牙烈阳
烈阳焰1
一阵风
被误封后的第5个号
LiEYang9527
烈阳焰
被误封后的第六个号
2020/06/09
Asia

Killnoob
noob3
noob2
noob1
Killyounoob
雷霆嘎巴哈拉少



List of Restricted Violators (Cumulative)
- Restriction Category : Production, Distribution, or Usage of Unauthorized Program/Macro - 1st Violation
- Restriction: Permanent Restriction of Shadow Arena Service

Date

Server

Nickname

2020/05/24

Asia

感官世界

2020/05/24

Asia

栋栋拐DJ

2020/05/24

Asia

asxxxxxxx
2020/05/24

Asia

DDGDJ
2020/05/25

Asia

vviiiiu
2020/05/26

Asia

栋栋
2020/05/27

Asia

호랑이이빨
2020/05/27

Asia

doubleoseven
2020/05/27

Asia

天朝河蟹娘
2020/05/28

NA

DDGDJ
2020/05/28

Asia
可达鸭鸭鸭鸭
2020/05/28

Asia
RouQing
2020/05/28

Asia
纠缠
2020/05/28

Asia
Smokesmell
2020/05/28

Asia
pp4xxx
2020/05/28

Asia
Xiaosiyan
2020/05/28

Asia
LiEYang9527
2020/05/28

Asia
怒吃六碗
2020/05/28

Asia
哈哈王子
2020/05/28

Asia
BigFang
2020/05/28

Asia
35615
2020/05/28

Asia
heroH
2020/05/28

Asia
iron
2020/05/28

Asia
Swordsman
2020/05/28

Asia
青扬
2020/05/28

Asia
theww
2020/05/28

Asia
CCTVsky
2020/05/28

Asia
潇潇
2020/05/28

Asia
枫子
2020/05/28

Asia
앵커헌터
2020/05/28

Asia
浅吻
2020/05/28

Asia

冷孤寒
2020/05/28

Asia
农村高帅
2020/05/28

Asia
影子体验0154
2020/05/28

Asia
heihei009oo9
2020/05/28

Asia
竹琳
2020/05/28

Asia
哑巴兔
2020/05/28

Asia
会跑的馒头
2020/05/28

Asia
孤言y
2020/05/28

Asia
沉沉
2020/05/28

Asia
赵本山
2020/05/28

Asia
CL1989
2020/05/28

NA
龙之怒
2020/05/30
Asia
棒子国食屎
2020/05/30
Asia
沈孤鸿
2020/05/30
Asia
虎牙烈阳
2020/05/30
Asia
棒子在哪里
2020/05/30
Asia
ZhQ
2020/05/30
Asia
拓井
2020/05/30
Asia
烈阳焰
2020/05/30
NA
shadowx
2020/05/30
Asia
棒子炖肉
2020/05/31
Asia
影子戰士
2020/05/31
Asia

烈阳焰1
2020/05/31
Asia

滴血战刀
2020/06/01
Asia
免费加速Q群785335183
2020/06/01
Asia
被误封后的第5个号
2020/06/01
Asia
免加速QQ群785335183
2020/06/01
Asia
白嫖加速Q群785335183
2020/06/01
Asia

般若
2020/06/01
Asia

洒家来也
2020/06/01
Asia

失散多年的亲爹
2020/06/01
Asia

卢来佛祖东哥
2020/06/01
Asia

被误封后的第六个号
2020/06/01
Asia
Q群785335183
2020/06/02
Asia
13张牌你能秒我
2020/06/02
Asia
GarySixxxxx
2020/06/02
Asia
月亮
2020/06/02
Asia
斗鱼6702869
2020/06/02
Asia
一阵风
2020/06/02
Asia
免费QQ群785335183
2020/06/02
Asia
douyu3108506赖老头
2020/06/02
Asia
fghr567hfg
2020/06/02
Asia
小朋友有灰机
2020/06/02
Asia
douyu3108506赖赖老
2020/06/02
Asia
忆倾城
2020/06/02
Asia
史大熊
2020/06/02
Asia
斗鱼史大熊
2020/06/02
Asia
法拉利
2020/06/02
Asia
佛教护法
2020/06/02
Asia
柚子
2020/06/03
NA
永远有多远
2020/06/03
Asia
zhanlong
2020/06/03
Asia
狄轻眉
2020/06/03
Asia
向、
2020/06/03
Asia
선녀야
2020/06/05
Asia
chendanima
2020/06/05
Asia
伞兵一号马飞飞
2020/06/05
Asia
Zlinkai
2020/06/05
Asia
斗鱼浪子
2020/06/05
Asia
野哥
2020/06/05
Asia
江北。G
2020/06/05
Asia
哦啦啦
2020/06/05
Asia
影子騎士之影子騎士
2020/06/05
Asia
暴走的孤战
2020/06/05
Asia
YouAreTheLoser
2020/06/05
Asia
烛庸子
2020/06/05
Asia
高老六
2020/06/05
Asia
Bibi22106660柔情
2020/06/05
Asia
斗鱼赖老头
2020/06/05
NA
douyu3108506赖老头
2020/06/05
NA
YouAreTheLoser
2020/06/05
EU/RU
douyu3108506赖老头
2020/06/05
Asia
ammjuni
2020/06/08
Asia
어둠의인도자엄준식
2020/06/08
Asia
砍翻han国dog
2020/06/08
Asia
O00o
2020/06/08
Asia
小朋友是不是很多问好
2020/06/08
EU/RU
YJWL
2020/06/08
Asia
ChinaNo999
2020/06/09
Asia
吃鸡屁股的我
2020/06/09
Asia
소요군
2020/06/09
Asia
Agentha
2020/06/09
Asia
神石裳
2020/06/09
Asia
Killyounoob
2020/06/09
Asia
noob1
2020/06/09
Asia
noob2
2020/06/09
Asia
noob3
2020/06/09
Asia
Killnoob
2020/06/10
Asia
雷霆嘎巴哈拉少
2020/06/10
SA
KoreaMan
2020/06/12
Asia
WheelsRolling
2020/06/15
Asia
孤战
2020/06/15
Asia
相册里的她好看嘛
2020/06/15
Asia
SingLoudly
2020/06/15
Asia
妥妥
2020/06/17
Asia
gadevvvvvvv
2020/06/17
Asia
jlb是我儿
2020/06/17
Asia
东风破
2020/06/19
Asia
云中君
2020/06/19
Asia
Flowers、
2020/06/19
Asia
旋涡战神
2020/06/23
Asia
麻瓜大仙
2020/06/23
Asia
油腻腻
2020/06/23
Asia
艾泽利亚
2020/06/23
Asia
WuJiaLi

[Dev Note] Month 1 of Early Access and Moving Forward



Hello!

This is the Lead Producer of Shadow Arena, “Byulbram” Kwangsam Kim.

To think it’s already been over a month since the start of Early Access. During that time, we focused on critical problems like Lag, Desync, Hacks, and more. Along with two updates every week (sometimes three unintentionally...), we’ve released Shadow Arena’s 11th Hero – Tagahl; and soon, another new Hero will make their appearance.

We believe that we’ve been able to focus on our update progress for this past month thanks to the love and support of our players. All of us at the Shadow Arena team are truly grateful.

With Shadow Arena’s system-side features becoming more and more stable, let me touch upon our thoughts for the next direction of Shadow Arena.

In addition to our central focuses, we will now be introducing and adding new content.

For example... how about this..?



That’s right—it’s a King of the Hill mode. We’ve constantly received requests for a 1v1 mode from many of our players, and our preparations for a new 1v1 type of game mode are currently underway. It isn’t too far off from release, so you’ll be able to experience it for yourself very soon.

Alongside the King of the Hill mode, we plan to make separate improvements to the Dueling Grounds mode as well. We’re also getting ready systems for you to practice the controls of the Ancient Weapons (Laytenn/Puturum) and practice/experiment at each skill level.

Of course, let’s not forget how important it is for us to improve Team mode. From here on, Team mode will be our key developmental project. In the upcoming couple of weeks, we plan to make a string of fixes and changes for this mode, including improvements to matchmaking and gradual quality-of-life fixes.

Oh, one more thing, we will be adding a Clan feature, and we are preparing content where you can have fun with clan members or other clans.

However... isn't what most players probably have the greatest interest in be about balance? The reason why we release balance updates 1 to 2 times a week is because we believe that Hero balance is one of most important aspects of this game.

Thay’s why we recently decided a policy regarding Hero balance. You might’ve noticed it already, but we’ve been gradually shortening the length of linked combos. Instead, we want to limit the evasive ability of rolls and raise the importance of decision-making skills & mind games. In order to achieve this, we will keep making changes and introducing a couple of additional systems. For instance, having your Dark Shift cooldown go down if you’re being combo’d by an opponent.

Additionally, starting with the 2nd Round of the Beta Season that begins on July 23rd, we plan to bring some bigger changes to help make our systems and rules a bit better. While we’ll be adding new elements to the rules side of the game, we’ll also be making some changes to the system as well.

For example, the way you get promoted and structure for ranking tiers will be changed to a different form then what it is now, which means there will also be changes to the ranking and matchmaking structure.

And of course, there must be tournaments and competitive events at the peak of competition.



Shadow Arena is a game designed with competition and esports in mind, and we hope to see our players in more and more competitive events in the future.

Starting in July, there will be many more competitive events for Shadow Arena. If you’re someone who wants to show off their amazing skills or just wants a goal to strive for, then you have a lot to look forward to.

Finally, we’d like to once again thank everyone who enjoys this game. We will do our best to repay everyone’s love and enjoyment.

Surprise Event Match!



Surprise! We’re hosting event matches for our players!

1st place gets a Hero Selection Coupon! So why not give it try?

Surprise Event Match!

[h2]■ Schedule [/h2]
Server
Date/Time
ASIA
June 24, 2020 (Tue) 19:00 (UTC+9)



[h2]■ How to Participate [/h2]

① Before you can participate, you need to first login to Shadow Arena.

② 10 minutes before the event match, there will be an in-game notice announcing the custom room’s name and password.

③ Enter the event match room with announced the name and password.

④ Claim 1st – 3rd to get the rewards below!
Placement
Rewards
1st
Hero Selection Coupon x1 + 5,000 silver
2nd
5,000 silver
3rd
3,000 silver


[h2]Event Notices [/h2]

- The placement rewards will be sent by in-game mail on the same day as the end of the event match.

- The event match room will accept up to 40 participants at a first come first served basis.

- Pearl Abyss reserves the right to change/cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.

- If your account is restricted for violating the Terms of Service, you may be disqualified and have any prizes withdrawn even after becoming a winner.

- If you have any other questions or concerns related to the event, please contact us via [Support].

- Any matters not listed on this page will follow the [Shadow Arena Event Rules].

6/23 (Tue) Maintenance Update Details




Greetings, this is Shadow Arena.
Here are the updates made to Shadow Arena during the maintenance on June 23 (Tue).
* Patch Size: 255.26 MB (Approx.)

Check out all the details below, and we will see you in the arena!


[h3]■ Monster [/h3]
- Debuffs will now apply the same to AI Bots as normal Heroes.

Until now, the way CC was being inflicted was different for AI Bots and players, which made practice with AI Bots insufficient since the feel and experience of fighting AI Bots was way different from fighting players. Therefore, we’ve improved AI Bots so that the CC you inflict on them will behave the same as normal player controlled Heroes, allowing you to utilize the same combos for both.


[h3]■ Heroes [/h3]

We wanted to include a fix in today’s patch for the issue where the Dark Shift CC would frequently be ignored, but unfortunately, we discovered a problem during our final testing and were forced to remove this fix. We apologize, and we will do our best to fix this bug as soon as possible.




- Clairvoyance (2): Changed to now be able to counterattack immediately after casting the skill.

- Clairvoyance (2): Changed to recover HP upon successfully counterattack.

> Level 1: 200 HP Recovery

> Level 2: 500 HP Recovery

> Level 3 and Ultimate Level: 1000 HP Recovery
We felt there wasn’t enough value in leveling up Yeonhwa’s Clairvoyance (2) to levels 2 and 3. So we’ve improved the skill a bit and hopefully made it more worthwhile to invest skill points into.




- Decreased the damage of Basic Attacks, Lateral/Side Attacks, Dash Attacks, and Dash Jump Attacks by 5%.

- Rock Smash (2): Fixed an issue where grabbing an opponent while having low stamina sometimes caused the grab to miss.

- Sausan’s Tremble (3): Decreased the max damage by 6%.

- Sausan’s Tremble: Changed to increase AP for 5 seconds during the 2nd and 3rd jump attacks.

> Level 1: Increases AP by 10 for the 2nd and 3rd jump attack (Stackable Effect)

> Level 2: Increases AP by 20 for the 2nd and 3rd jump attack (Stackable Effect)

> Level 3 and Ultimate Level: Increases AP by 30 for the 2nd and 3rd jump attack (Stackable Effect)

- Bestial Howl (4): Decreased damage as follows.

> Level 1: Same as before

> Level 2: Decreased by 13%

> Level 3: Decreased by 20%

- Bestial Howl (4): Decreased the skill’s stun time from 3.5 seconds to 2 seconds.

Due to the combination of Shultz’s powerful basic attacks and skill combos, he is a Hero who can excel in all situations from the start to end of a match and even in 1-on-1s. That’s why we’ve slightly decreased his basic attacks, but instead made it possible for him to buff his AP with Sausan’s Tremble (3) to retain his sudden destructive potential.

Also, ever since we changed Bestial Howl (4) to inflict its stun more reliably, it basically increased the stun’s duration making the skill a bit too strong, so we’ve lowered its stun duration to compensate.



- Heart Stab (1): Decreased the Ultimate Level effect’s dash distance increase from 25% to 20%.

- Uproot (2): Increased the delay for performing another action after the skill’s additional strike by 0.3 seconds.
Not only does Haru command an exceptional ability to control the game with her stealth and diverse moveset, but she also has the damage to one-combo a foe, which elevated her as a powerful Hero in a recent state of combos becoming weaker. As a result, we’ve decreased the dash distance of the combo-starting Heart Stab’s (1) Ultimate Distance and changed the additional strike of Uproot (2) to make it possible for an opponent to escape with teleport before the Thunder Rip (3) combo follow-up.




- Kamasylve Tree (4): Increased the skill’s HP Recovery.

> Level 1: Same as before

> Level 2: Max 3800 HP Recovery (18% increase compared to before)

> Level 3: Max 6500 HP Recovery (30% increase compared to before)

- Fixed the Kamasylve Tree to automatically be destroyed if it takes damage for at least 6 seconds in the Dark Fog.
We’ve raised the heal effect of Kamasylve Tree (4) to make investing skill points into it more appealing.




- Asura Tread (RMB): Changed to be able to attack with LMB during the skill.
We’ve brought back the combo ability by making it possible to immediately activate Asura’s Tread additional strike.




- Radiant Pursuit – Courage Stance (2): Changed to immediately dash upon using the skill.

> However, the speed has been changed to start off slower and gradually increase.

> The wings will now unfurl and she’ll reach her max speed 0.3 seconds after the start of dash. The skill’s hit will be possible after this moment.

> The dash max movement distance has been increased by 1M for each level.

- Radiant Pursuit – Courage Stance (2): Decreased the damage by 14%.

- Shield Throw – Endurance Stance (1): Decreased the skill's damage while the shield spins in place by 90%.

- Stance Change (RMB): Fixed (again...) an issue where the stance change would sometimes not occur.



We decreased the dash speed and damage of Radiant Pursuit – Courage Stance (2) since it was skill that was difficult to react to due to its incredible speed and yet still inflicted a tremendous amount damage when it hit.

Additionally, Shield Throw – Endurance Stance (1) could deal a ton of continuous damage when it hits at the range where the shield spins in place, so we’ve greatly lowered that damage potential.





- Fixed an issue where Tagahl sometimes moved backwards before attacking when using lateral/side attacks.

- Dragon Slash (3): Changed the skill’s defensive endurance to increase with the skill’s level.

> Level 1: Same as before

> Level 2: 1.2x

> Level 3 and Ultimate Level: 1.5x

- Added Chinese and English voicelines for Tagahl.
We felt it was too difficult to mix in basic attacks with Tagahl’s lateral/side attacks (A,D+LMB), since using his lateral/side attacks sometime caused him to step back before attacking, so we’ve adjusted this to make it easier to time his attacks. There were also too many cases where Dragon Slash (3) couldn’t withstand enemy attacks, so we’ve raised the DP make it possible to endure more attacks.

[h3]■ System Improvements [/h3]
- Players who mostly play normal matches without playing ranked matches will no longer be matched with novice players.

In the previous update on June 18th, we implemented a feature to safeguard the matchmaking of novice players. But since this only took into account ranking scores, it was possible for players who’ve played normal matches to be matched with novice players creating unevenly skilled games. So we’ve fixed this possible problem.

On this upcoming Thursday, we will be implementing improvements to the matchmaking system to make it more effective.