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Event Cup - Trio




Participate in the Event Cup - Trio and put your skills to the test!



■ Event Cup Schedule
Sign-Up Period

August 12, 2021 (Thursday), after maintenance - August 17, 2021 23:59 August 18, 2021 18:00(UTC+9)
Participant Announcement Date
August 17, 2021 (Tuesday) August 18, 2021 (Wednesday)
Event Cup Schedule

August 20, 2021 (Friday), 20:00 – Lasts approximately 2 hours
Server and Gameplay Mode

Asia / Trio

* The application period for the Event Cup - Trio Competition has been extended until August 18 (Wednesday), 18:00. As a result, the participants will be announced after August 18 (Wednesday), 18:00.  (Updated)

■ How to Sign-Up

① Log in to Asia server and press [ESC] > click [Events] to view the banner for tournament registration.
② Click on the banner to input all the info necessary for tournament registration.
③ Check all the tournament announcements and rules and click “Register” to complete your sign-up.
* Players must play at least 15 Solo and Trio games in order to participate. * All 3 members participating in Trio must register for the tournament. If any 1 player out of the 3 players does not sign-up, they will be not be considered for the tournament and the Trio sign-up may not be approved.

※ Participant Selection Criteria
1) Participant selections will be based on the Trio ranking of the Asia server.
* Out of all the sign-ups, only the team member with the highest Trio ranking team member will be considered.
> Ranking will be based on ranking before maintenance on August 17, 2021 00:00 (Tuesday).
> How to Check Ranking:
① At the top of the Lobby screen [Record] > [Rank] > [Trio] > [Server Ranking]
② Shadow Arena website [Arena Board] > [Rankings] > [Server Rankings] > [Trio]
2) Maximum of 5 teams (15 players) will be chosen out of all the sign-ups.


■ Tournament Format and Scoring System

① All information regarding the tournament will be announced via participant Discord channel.
② There are total of 4 rounds and the final rankings will be determined by the sum of points earned from each round.
* Please make sure to complete all preparations before entering the room.
* The match will still start at scheduled time even if all participants did not enter the room.


■ Scoring System
Achievement
Points Earned

1st Place Per Round

35 Points

2nd Place Per Round

22 Points

3rd Place Per Round

10 Points

4th Place Per Round

5 Points

5th Place Per Round

1 Points

Kill

1 Points (Per Kill)
Leaving Mid-Game

-50 (Per Round)
Penalty for Failing to Participate in a Round (All Team)

-50 (Per Round)

* If two or more players have the same amount of total points, the points of the last round will determine the final placements.


■ Rewards
Criteria
Rewards

Rank 1st

[Tantu] Gavi Regan (Skin) + [Tantu] Gavi Regan (Weapon Skin) + Gavi Regan Profile Icon

Rank 2nd

[Event] Skin Selection Coupon x1

Rank 3rd

[Event] Skin Selection Coupon x1

Participation Reward


Unknown Dye Box x5


▲ [Tantu] Gavi Regan (Skin)



▲ [Tantu] Gavi Regan (Weapon Skin)

* The reward for placing 1st is an item that is not sold in the Shop and is exclusively for winners.
* Participation rewards are limited to the players who participated in the tournament match.



※ Additional Notes

- Event reward will be sent out to in-game mail within 2 weeks after the tournament ends.
- If your account is restricted for violating the Terms of Service, you may be disqualified and have any prizes withdrawn even after becoming a winner.
- Pearl Abyss reserves the right to change, modify, or cancel the event depending on its circumstances. If any changes are made, they can be found on this event page.
- If you have any other questions or concerns related to the event, please contact us via [Support].
- Any matters not listed on this page will follow the [Shadow Arena Event Rules].

Shadow Arena Beta Seaon 6 Rank Reward Notice




Shadow Arena’s Beta Season 6 has begun!

Check out the Profile Frames that represent your tier as a season reward
and the newly added Rank and Master Tier Rewards!
Jump into Beta Season 6 and enjoy this season with Newer, Better Rewards!



■ Beta Season 6 Schedule
- August 12 (Thu), 2021 after maintenance - October 14 (Thu), 2021 before maintenance.
> Rank points and tiers will reset when the season ends.
> If there are changes to the maintenance schedule, the changed schedule will be based on the maintenance day of the same week.
> Season schedule is subject to change and any changes will be updated on this notice.


■ Tier
- There are a total of 6 tiers. However, tiers are subject to change.
> Bronze
> Silver
> Gold
> Platinum
> Diamond
> Master

* For further details on tiers, check [Introduction] - [Guide] - [Tier System].


■ Season Rewards
Achieved Tier
Reward

Master

Profile Frame – Master Tier
Title - Achieve Master in Beta Season 6

Diamond

Profile Frame – Diamond Tier
Title – Achieve Diamond in Beta Season 6

Platinum

Profile Frame – Platinum Tier Title
Title - Achieve Platinum in Beta Season 6

Gold

Profile Frame – Gold Tier
Title - Achieve Gold in Beta Season 6

Silver

Profile Frame – Silver Tier
Title - Achieve Silver in Beta Season 6

Bronze

Profile Frame – Bronze Tier
Title - Achieve Bronze in Beta Season 6


* Only records from Solo and Trio mode will be added up for your seasonal performance.
* The profile frame for each tier is a limited feature that can be used until the following season (Beta Season 7).
* Titles earned for each tier are permanent titles.
> In the case the master title is achieved, you will be rewarded with the red color title.



▲ [Yeonhwa] Kibelius


■ Rank Reward
Ranking (Place)
Reward

1 - 3

Pet - Brown Guide Hawk
Profile Effect (1 –3 Place)
Title -Slayer
Gorgath’s Forbidden Alchemy Chest *3
Gorgath’s Alchemy Chest *10

4 - 10

Profile Effect (4 – 10 Place)
Title - Overlord
Gorgath’s Forbidden Alchemy Chest *2
Gorgath’s Alchemy Chest *8

11 - 50

Title - Pioneer
Gorgath’s Forbidden Alchemy Chest *1
Gorgath’s Alchemy Chest *6

51 - 100

Gorgath’s Alchemy Chest *4

101 - 300

Gorgath’s Alchemy Chest *2

* Each ranking will be based on your Trio and Solo mode rankings at the end of Beta Season 6.
* Slayer, Overlord, Pioneer Titles can be used limited until the following Season (Beta Season 7) and titles will be rewarded by color: Purple, Red, Green, and Orange.




▲ Brown Guide Hawk
* This image is for reference only, may different from actual appearance.


▲ Profile Effect (1 –3 Place)



▲ Profile Effect (4 – 10 Place)

* This image is for reference only, may different from actual appearance.


■ Beta Season Master Tier Reward
Number of Achievements
Title

Achieve Beta Season Master Tier x1
Courage of the Arena

Achieve Beta Season Master Tier x2
Fame of the Arena

Achieve Beta Season Master Tier x3
Honor of the Arena

Achieve Beta Season Master Tier x4
Glory of the Arena

Achieve Beta Season Master Tier x5
Legend of the Arena

* Each title can be used permanently and will be rewarded as a color title.


※ Shadow Arena is currently in Early Access and Hero balances may change any time during the season.
※ The rewards are subject to change. Any changes to the rewards will be announced in this notice.

Beta Season 6 Battle Pass




Complete Daily Quests to receive [Badal the Golden] Onyx Jaguar Skin!
Join us in Beta Season 6 for newly added rewards and for the returning Battle Pass :)




[h2]Beta Season 6 Battle Pass[/h2]

■ Event Period
- August 12 (Thu), 2021 after maintenance - October 14 (Thu), 2021 before maintenance


“What is a “Battle Pass?”

The Battle Pass is a system that gives you tiered rewards for the battle points you earn by playing Shadow Arena.

* The event Battle Pass will end at the end of the event period.




* You can check the Battle Pass in the upper right corner of the Main Lobby.



* Earn battle points based on your tier and click on the reward icon to receive rewards.

■ How to earn Battle Points
Conditions
Battle Points Earned
Max Daily Points

Start a Solo mode

4

40

Achieve a kill in Solo mode

1

50

Win in Solo mode

5

50

At the start of a Trio mode battle

4

40

Achieve a kill in Trio mode

1

50

Win in Trio mode

5

50

Upon completion of Daily Quests

125

750


■ Battle Pass Rewards
Battle Points
Achievement Reward

300

[Event] [Badal the Golden] Onyx Jaguar

600

[Event] Hero Selection Coupon

900

Outfit Skin Shard

1200

[Event] [Badal the Golden] Onyx Jaguar Gauntlet

1800

[Event] [Event] All-Hero Pass (7 Days)

2400

Outfit Skin Shard *2

3000

Gorgath’s Alchemy Chest *5

3600

[Event] Mastery Booster (7 Days)

4500

[Event] Silver Booster (7 Days)

5400

Outfit Skin Shard *3

6300

Profile Icon (Badal the Golden - Onyx Jaguar)

7200

Gorgath’s Alchemy Chest *5

9000

Outfit Skin Shard *4

12000

10,000 Silver

15000

Gorgath’s Alchemy Chest *5

18000

Gorgath’s Forbidden Alchemy Chest *2

21000

[Basic Dye] Real Red

30000

White / Black Dye Box

* Earn Battle Points and then click on the Battle Pass located on top right corner of the main lobby to claim the rewards that are available.
* Collected rewards will be sent to your Shop Storage.
* Players who already have [Badal the Golden] Onyx Jaguar and Onyx Jaguar Gauntlet can exchange them for 3 Outfit Shards using the 'Disassembly' system.


▲ [Badal the Golden] Onyx Jaguar



▲ [Badal the Golden] [Striker] Onyx Jaguar Gauntlet


“What is an “Outfit Skin Shard?”

- If you collect 10 Outfit Skin Shards, you can use them to obtain one of the Skins.

What is “Gorgath’s Alchemy Chest,” and “Gorgath’s Forbidden Alchemy Chest?”
- Upon opening a Chest, you can obtain an item through a set probability. Please check the in-game item description for the components of each box.

What is the “White / Box Dye Box?”
- Upon opening a chest, you can obtain one of White or Black Dyes.

What is a “Mastery Booster?”
- It’s an item that earns you 20% more Hero Mastery at the end of a match.

What is a “Silver Booster?”
- It’s an item that earns you 20% more Silver at the end of a match.

What is a “Hero Selection Coupon?”
- It’s an item that allows you to unlock any one Hero in Shadow Arena.




[h2]Battle Point Booster![/h2]

■ Event Period
- August 12, 2021 (Thu) after maintenance - August 26, 2021 (Thu) before maintenance.
* It’s double points during the event, so don’t miss out!

■ Double the Battle Points!
Requirements
Battle Points Earned
Max Daily Points

Start a Solo / Trio Mode Match
4 8
40 80

Get a kill in Solo / Trio Mode
1 2
50 100

Win in Solo / Trio Mode
5 10
50 100

Complete a Daily Quest
125 250
750 1500




※ Additional Notices
- Rewards not collected within the event period will be deleted during the maintenance on October 14, 2021 (Thu). Please make sure to receive the rewards within the event period.
- Pearl Abyss reserves the right to change or cancel the event depending on circumstances. If changes are made, they can be found on this event page.
- Participating in the event using inappropriate methods will result in a cancellation/retrieval of your reward and restriction from the game.
- If you have any other questions or concerns related to the event, please contact us via [Support].
- Any matters not listed on this page will follow the [Shadow Arena Event Rules].

Beta Season 6 Development Roadmap




In July, we discussed some of the main issues that were continuously informed to us from the players through the dev notes.

Today we would like to take this time to share some of the upcoming updates that we have in store during Beta Season 6.
Although there is a possibility that the schedule may change, we will do our best to bring these contents during the season. If there is a change in schedule, we’ll be sure to annouce it through the developers note.


[h3]Development Roadmap for Beta Season 6 (Tentative) [/h3]

August Week 2
August Week 3
August Week 4
September Week 1
Currently Under Development
Sprint Attack and Jump Attack Renewal
Replay Feature
Ancient Altar Renewal
Adding Variety of Consumable Items

3D Character
Selection Window,
Improved 1v1 Arena,
Improved tutorial,
Hold tournaments



[h3]| Improved Rank Rewards[/h3]

Many players have voiced their concerns with the game’s lack of clear goals. This was relatable to the development team as well, which is why, as a first step, we improved the rewards in our last update. Although these rewards may give players a sense of motivation in every round they play, this wasn’t a factor that could be viewed as a long term goal. That is why for this season we are planning to add rank rewards to better incentivize long-term play for users.

We thought that Rank Rewards were a considerable factor that go well in hand to the unique aspects of the season, help players build long term goals, and strengthen players’ sense of pride of their rank. Of course, this would only be possible if the rewards were substantial. These rewards will not strengthen certain Heroes or their balance as only rank players who achieve a higher rank will be rewarded with pet item, profile effect, and special title.


[h3]| Replay Feature[/h3]

As mentioned in the last Dev Note, we are accelerating the developement of the Replay feature for a faster release. The Replay feature will allow players to view the actual game-playing screen unlike Spectator mode so the actual cooltime of skills buffers used by Heroes, etc can be viewed just like the actual game screen.

We are currently developing the Replay feature in two forms so players can spectate in streaming mode and be save the video so you can watch players’ past plays. For streaming mode, there may be a slight time difference since you will be viewing the screen after a certain time of the player.

This feature will be essentially utilized in competitions. We are planning to give early access of the feature to our Partner Influencers, and will be planning to make the feature available to many more players soon.


[h3]| Ancient Altar Renewal[/h3]

Players encounter different situations from game to game, such as different opposing heroes, mastery skills, growth success or failure, and other factors that influences the flow of the match. The Ancient Altar, on the other hand, remained largely unchanged, making strategic use of it difficult in a rapidly changing situation. In addition, the effect offered from the altar is fixed and players who time it correctly can easily obtain it. This was specially the case for those who had grown well or have good control over their hero which made it all the more easy to claim dominance over the altar denying any chances of comback for other players. Therefore, when the altar provided powerful effects, most players found it difficult to challenge those who gained the effects making for an unpleasant experience for those on the receiving end.

Currently, we are preparing to implement a ancient altar renewal in order to improve on these points.

In the Ancient Altar renewal, players can go to the Ancient Altar and select the desired item or effect by using the Blackstar Fragments they collected from the arena. Because of this, if players have enough Blackstar Fragments, they can choose what they need depending on the situation, and we believe players will be able to use the Ancient Altar strategically to devise a winning strategy.


[h3]| Adding Variety of Consumable Items[/h3]

We understand that players may have questioned the value of consumable items since they share the same 6 slots in the inventory along with regular items.

The reason why we didn’t differentiate the slots by items was to balance things out so that players would have to give up one or the other when it came to managing items. However, this limited rooms for strategic plays and we felt that it created a repetitive gameplay experience.

As a result, we plan to split the slots between gear and consumable items in this season to allow players to freely use consumable items. This means that Stun Trap and Flashbang may be reintroduced in the future. Apart from what has already been mentioned, we plan to add a variety of exciting consumable items, so we hope you look forward to it.


[h3]| 3D Character Selection Screen[/h3]

We are planning to change the character selection screen to 3D in the lobby.

The goal of the revamped 3D character selection screen is to allow players not only choose a character or equip skins, but also to give them a better sense of the hero that they’ve chosen. Of course, we couldn't leave out the fact that we also wanted to show each hero's distinct personalities. However, all improvement work will be carried out in the form most suitable for the concept of Shadow Arena, and depending on the situation, it may be applied in another form other than the 3D window.


[h3]| Improved Tutorial[/h3]

We are planning to improve the overall quality of the tutorial.

We want to improve how the tutorial is presented and to make it more fun and user-friendly to ensure that new players can quickly adapt to Shadow Arena. Previously, new players struggled to find a clear goal in they had to do when they first played the game. With this renewal, we expect that new playes will be able to understand more than 90% of Shadow Arena through the tutorial.


[h3]| Tournaments[/h3]

We are planning to hold weekly tournaments, which many of our players have anticipated, in the new season.
The registration period has opened for the Event Cup as of today, and we are currently preparing a slightly larger tournament this September. However, the tournaments will be held on the Asia server.
We understand that our players on the Amercia and Europe/Russia server have been waiting for tournaments as well. Unfortunately, it is not realistcally possible to hold a tournament on the America and Europe/Russia server at the moment, so we apologize for the inconvenience.
However, we may be able to hold a small tournament together with partner influencers. If such tournament does take place, we’ll make sure to announce it through a separate notice.

In addition, by reflecting the opinions received from the online QnA held in July, we decided to add the HP and Stamina bar to show up at the bottom of the screen in the nickname UI. We also have plans to add more AI bots in the future.
We are also planning to improve the 1v1 Arena content to make the sparring sessions in the Sparring Ground more enjoyable and meaningful.
It is difficult to share when exactly these changes will be added since the update scheduled has not been confirmed yet, but rest assured that these changes will be made during Beta Season 6. We’ll be sure to share more information regarding these changes through the patch notes.

Also, in Beta Season 6 we will concentrate on improving the overall quality of the UI to make it more intuitive in addition to what was already mentioned above throughout the season.





This concludes the development roadmap for Beta Season 6.

If you have more questions about the mentioned topics, please make sure to drop us a line on our official website or DevChat.

Everyone on the Shadow Arena team will do their best to answer anything you may be curious about.


Thank you for the love and continued support for Shadow Arena.
We will do our best to bring an even more exciting Shadow Arena in the second half of the year.



Thank you!

August 12 (Thu) Update Details



Here are the updates made to Shadow Arena during the maintenance on August 12 (Thur)
* Patch Size: Approx. 303.33 MB

Check out the details below, and we will see you in the Arena!



[h3]■ Beta Season 6[/h3]

- Beta Season 6 has started.
> Beta Season 6: August 12, 2021 (Thursday) after maintenance – October 14, 2021 (Thursday) before maintenance
> Check out the [Beta Season 6 Notice] for more information on the Beta Season 6 Ranking, Season Rewards, and much more.
> Players who achieved a Gold Tier or higher in Beta Season 5 have been rewarded with [Haru] Giha skin as a Season Reward. Make sure to check your in-game inbox.
> Players who achieved a Bronze Tier or higher in Beta Season 5 have been rewarded with a title reward. In the game, go to [Achievements] > [Titles] and check the menu.


[h3]■ Changes to the Ranking System[/h3]

- [Solo/Trio] Changed the 1st place score to 20 points.
> (Before) 25 Points
- [Solo/Trio] Players who defeat AI players while unranked now get 0.5 times their placement score, and those who place first get 1.5 times their placement score.
- [Solo] Changed the tier points earned per kill to 1.5 points.
- [Solo] Added a Solo ranking page.
> To see the ranks, go to [Main Lobby] - [Ranking] - [Solo].
- [Solo] Changed to allow players to overshadow their rival if there is no rival during a placement match.


[h3]■ Major Improvements[/h3]

- [Solo/Trio] Changed the game to begin in 8 minutes if the first player joins even if the minimum number of players is not met.
- [Solo/Trio] Fixed an issue where only AI players were present when entering the round for the first time.
- [Solo] Improved Barrier (V) to allow the skill's invincibility effect to be applied immediately after it is used.


[h3]■ Heroes[/h3]

| All
- Added a Special Sprint Attack. If you have more than 50 stamina, this attack will activate; otherwise, it will perform the same attack as before.
However, this does not apply to ranged heroes who have never had sprint attacks. Orwen, Herawen, Gorgath, Durgeff, and Wu-Ju can only use sprint jump attack and special attack.
- As a result, the attack time and range have been changed to match the motions of sprint and sprint jump attacks, which are used when the stamina is less than 50.

[Sprint Attack]
- Requirement: 50 Stamina or more
- Damage: AP x 500~700%
- Effect: Stun 0.2 sec
- Charge Distance: Approximately 8m

[Sprint Jump Attack]
- Requirement: 50 Stamina or more
- Damage: AP x 700~900%
- Effect: Knockdown 1 sec
- Charge Distance: Approximately 14m

[DEV Note]

The new pattern for the sprint attack and sprint jump attack discussed last week have been applied. The change was made so that if an attack fails, stamina is greatly reduced, which increases the risk of an enemy counterattack, but if an attack is successful, it was adjusted to have a sufficient effect. The charge distance has been increased so attacking enemies at a distance can be done more easily. However, if your attack fails while pursuing a fleeing enemy, the enemy will move further away. This does not apply to Herawen, Orwen, and Gorgath as they can continuously attack enemies using ranged attacks while sprinting. We will further examine the effect of this specification for Orwen and Herawen.

The invincibility effect was not applied at first because the barrier skill was not intended to be 100% successful and could be interrupted by enemies. However, if a skill is interrupted while it is casting, it can be discouraging for the player, and they may believe it is a bug, which is why the invincibility effect was changed to be applied immediately after casting the skill. However, players remain vulunberable to attacks when they appear as they descend, and enemies can still counterattack with CC effects to prevent the creation of the barrier.


| Black Spirit Skill

- Increased the cooldown of [Teleport] and [Dark Shift] skill by 10 sec.
> Teleport (Before) 60 sec→ (Now) 70 sec
> Dark Shift : (Before) 90 sec → (Now) 100 sec

- Decreased the extra damage inflicted to monsters when using a matchlock from 10,000 to 8000.
- Changed the Matchlock's skill description to "inflict high damage to monsters" after the description that states that it inflicts 10000 fixed damaged to monsters was removed.
> Actual effect : Inflict approximately 7000~8000 damage depending on the Monster’s DP.

[Dev Note]
Teleport and Dark Shift are the best survival skills among Black Spirit skills. If you have the Black Spirit skill, being able to survive once more after being attacked is a clear advantage, so the relatively short cooldown of the skill has been increased by 10 sec.




| Shield Charge A (Q)
- Increased the time to transition into another skill when the skill fails to hit a target by 0.2 second.

| Formation Break A (R)
- Fixed an issue where Jordine appeared to shake mid-air while performing this skill when viewed by other players.

[Dev Note]
Shield Charge A is a simple skill with a low risk while still allowing Jordine to execute a preemptive strike. As a result, we improved the risk of using the skill by adding a slight transition time.




| Dark Mark A (Q)
- Decreased the Projectile explosion radius from 1.5m to 1.2m.

| Dark Mark B (Q)
- Increased the projectile explosion radius from 2.2m to 2.5m.

| Sun of Destruction B (R)
- Increased the movement speed after gathering the Sun of Destruction by 20%.

[Dev Note]

Dark Mark A having a shorter cooldown, and a smaller exploding area is considered to be effective when used against a single enemy while Dark Mark B is more effective when dealing damage to multiple enemies. In addition, despite the fact that Sun of Destruction B deals less damage than Sun of Destruction A, it grants increased movement speed, allowing the skill to be used strategically before firing.




| Bond Cut (RMB)
- Changed to allow the Super Armor effect to last until the first hit.

| Clairvoyance A (Q)
- Increased cooldown from 8 sec to 9 sec.
- Removed the Absorb HP effect

| Red Moon A (R)
- Fixed an issue where Yeonhwa's motions slowed down if the movement keys (W,A,S,D) were not entered after using the skill.
- Increased the transition time to the next action by 0.5 sec when the last hit fails.

[Dev Note]
Yeonhwa’s skills mostly consist of abilities to ignore crowd control, and effects similar to invincibility such as resisting CC’s and super armor. Additionally, she is equipped with both mobility and ranged attack, so it is not easy for opponents to counterattack or flee from her during battles. As a result, we increased the risks that accompanies the use of certain skills, and removed the Absorb HP effect from Clairvoyance, which is a key skill that allows her to stay in battles for extended period of time.




| Unleashed Beast (RMB)
- Increased cooldown from 15 sec to 17 sec.

| Sausan's Tremble (RMB)
- Increased cooldown from 15 sec to 16 sec.

[Dev Note]
The Unleashed Beast is a skill that grants Super Armor, recovers HP, and increases DP. It's a solid skill for Schultz because it allows him to attack continuously once he has hold of the opponent. However, due to the fact that the skill can be used frequently and the combat retention being overly powerful, the cooldown was slightly increased.




| Heart Stab A (Q)
- Increased charge distance by approximately 25% (Before: 3m > After: 4m)

| Heart Stab B (Q)
- Changed the bleed effect to the following as shown below:
> HP -100 per 1 sec for 4 sec
> HP -200 per 1 sec for 4 sec

[Dev Note]
Heart Stab is a core skill of Haru which allows her to quickly make preemptive strikes. However, Heart Stab A's charging distance is too short in comparison to other heroes', and Heart Stab B lacks defensive effects, putting her at a disadvantage. To make up for these weaknesses, improvements were so that Haru can have a prominent advantage especially when using ambush tactics.




- Added sound effect when basic attack is enhanced.

| Light of Kamasylvia (RMB)
- Increased cooldown from 7 sec to 8 sec.
- Decreased the HP recovery from 1000 to 800.

| Ancient Dragon's Breath (RMB)
- Decreased the projectile's explosion radius by approximately 28%.

| Kamasylve Tree (Q)
- Decreased maximum HP recovery from 4200 to 3500.

[Dev Note]
We reduced the Ancient Dragon's Breath skill's explosion radius to prevent explosions in undesirable locations, rather than reducing Herawen's ability to maintain combat through HP recovery.




| Explosive Trap (RMB)
- Increased explosion range by approximately 33%.
- Decreased fixed damage of explosion from 2000 to 1500.

[Dev Note]
In the most recent update, we improved the usability of Exlposive Traps. However, we discovered that opponents had a hard time locating the traps and that they were causing too much damage. As a result, the trap's fixed damage has been decreased.




- Increased maximum HP recovery from 6400 to 8000.

[Dev Note]
We’ve increased Badal’s HP to encourage players to play more aggressively in order to perform combo attacks.




- Increased basic attack from 170 to 200.

[Dev Note]
Taghal’s movements are relatively slow and heavy. However, compared to Goyen, who is similar, Tagahl lacked the ability to inflict damage on the opponent with a successful hit that was powerful enough. Tagahl had previously excelled as a brawler-type hero with strong CC abilities. We hope that by making this change, players will be able to play Tagahl more aggressively.




| Shield of Fortitude B
- Increased the recovery period by 0.1 sec after using skills.

| Radiant Pursuit A
- Increased the charge distance from 15m to 19m.
- Increased the transition time into another skill by 0.5 sec upon failing to target enemies.

| Radiant Pursuit B
- Improved so when using skills, defensive effect is maintained until Upward Strike is performed.
- Increased the charge speed by approximately 35%.

[Dev Note]

We slightly reduced the effectiveness of the Shield of Perseverance B skill as its defensive and recovery effects were too strong, which made it impossible for opponents to challenge her in the early stages of the game. Additionally, we increased the charge distance of Radiant Pursuit A so Venslar can utilize it as a a preemptive attack. We have also enhanced Radiant Pursuit B so that skill better fits the counterattack concept.




| Rock Manipulation A (Q)
- Decreased damage by approximately 11%.

| Rockwind A (E)
- Decreased damage by approximately 9.1%.

| Rockwind B (E)
- Decreased charging speed by 17.5%.

| Forbidden Alchemy A (R)
- Changed the probability of earning items to be equal for the 100 Tokens ~ 500 Tokens range.
> Before: Probability of earning items was higher for a higher number of tokens.

[Dev Note]
We felt that Gorgath's high survivability, offensive capabilities, and ability to grow through the use of his skills made him a bit too powerful. As a result, we have slightly nerfed his overall stats.




| Hell Flower (RMB)
- Improved the issue where enemies attacked within the barrier would sometimes turn up outside.
- Adjusted so while performing sprint attack with a stamina 50 or lower, the attack timing and range would match the action.
- Decreased the travel distance by 2m while performing Sprint Jump attack with a stamina 50 or lower




- Adjusted so while performing Sprint attack with a stamina 50 or lower, the attack timing and range would match the action.

| Countercurrent A (E)
- Increased charge distance by approximately 20%.

| Demon Rend B (R)
- Increased duration time of knock up from 0.8 sec to 1.1 sec.

[Dev Note]
Sura is a difficult hero to play because unless a player charges and overpowers their opponent quickly, they may find themselves in a dangerous situation. The reason is that Sura's ability to deal powerful damage by quickly executing combo attacks comes at the expense of his lack of defensive abilities and super armor effect. As a result, we increased the charging distance of Countercurrent A, to increase its usability when it used as a combo with First Blade: Rushing Gale. We also adjusted the Demon Rend B skill by increasing the knockup duration so targeting becomes easier when using Blizzard B.




| Heilang A (RMB)
- Heilang’s Roar: Decreased instant recovery of HP from 700 to 300.

| Monkey: Reach! (Q)
- Decreased skill’s damage by approximately 19%.

| Crow: Shoo! (E)
- Decreased skill’s damage by approximately 13%.

| Heilang's Territory (R)
- Decreased maximum HP recovery of Heilang’s Territory from 1500 to 1000.

[Dev Note]
The high damage output from Bari and Heilang, combined with their HP recovery abilities, made them impossible to defeat in 1:1 battles. As a result, we decreased its excessively high HP recovery and damage level. Since this updates brings a pretty significant nerf, we will do our best to find an appropriate balance by continuously monitoring and internally reviewing the situation.




- Fixed the issue where teleport would not occur while in Dark Shift mode.

| Older Brother!! (RMB)
- Increased cooldown from 12 sec to 15 sec.

| Found You! B (E)
- Decreased the maximum damage and damage inflicted per hit by approximately 13%.
- Decreased the maximum damage and the power of the Black Spirit damage per hit by approximately 13%.

| Laytenn! A (R)
- Decreased the duration time of Laytenn from aproximately 20 sec to 5 sec.

[Dev Note]

Wu-Ju's basic stats are very weak, but the efficiency of his skills (movement ability, damage, defense reduction, Mini-Laytenn, etc.) were very high. However, because AP and DP naturally increases over time, they compensated for his base stat shortcomings, making a Wu-Ju a strong contender. Therefore, we have slightly reduced the effectiveness of skills that opponents struggled against when fighting Wu-Ju.




| Overload B (R)
- Decreased cooldown from 30 sec to 25 sec.
- Added a stun effect that lasts for 1 sec upon successfully targeting enemies using ‘Explosive Slugfest’.

| Power Jump A (E)
- Improved so while using skills, Tantu would not appear shaking in mid-air from the opponent’s view.

| Power Jump B (E)
- Changed so CC effects are ignored while flying.

[Dev Note]

Tantu's strength lies in his ability to deal powerful burst damage, but his reload and charge mechanics makes him a difficult hero to master. Adding to this, there were aspects where it was difficult to utilize Tantu as a complete Hero due to the lack of completeness of his certain skills. As a result, we have decreased the cooldown of Overload B and increased the efficiency of Explosive Slugfest so Tantu better fits the concept of hero inflicting “powerful burst damage”.




| Contaminated Sacrifice A (E)
- Increased cooldown from 12 sec to 15 sec.
- Changed so Hunting Skeleton Wolves would not chase while opponent is in stealth.
> If an opponent uses Stealth while being chasing, she will either chase another nearby target or return to Hexe.

| Frightening Crow A (R)
- Increased cooldown from 30 sec to 35 sec.

| Frightening Crow B (R)
- The speed of swinging the scythe has been increased, so the overall action has been decreased by approximately 0.22 sec.
- Decreased the damage of Frightening Scythe by approximately 13%.

[Dev Note]
Hexe Marie’s ability in finishing off the enemy through combo attacks isn’t very strong, but is a Hero with high combat durability through the use of summoned objects. However, from the opponent's perspective, dealing with these aspects appears to be extremely difficult. As a result, we reduced the effects of Contaminated Sacrifice A and Frightening Crow A as they are difficult to deal with.




- Increased basic HP from 5800 to 6300.

[Dev Note]

Compared to powerful melee Heroes such as Jordine and Schultz, Ataraxia's survivability is relatively low, making it difficult for her to engage in battle. As a result, we increased Atraxia's base HP, allowing her to be played more aggressively.




| Fire-rang (RMB)
- Decreased casting time by approximately 0.17 sec.

| Shining Light A (E)
- Increased damage by approximately 29%.

| Shining Light B (E)
- Increased cooldown from 6 sec to 8 sec.
- Increased damage by approximately 52.7%.
- Decreased the transition time to another skill after using a skill by approximately 0.38%.

[Dev Note]
Durgeff is a hero who excels at applying continuous damage while pursuing an enemy or attacking an enemy who has been knocked down. However, due to the lack of defensive and CC abilities, Durgeff was a bit weak in solo mode, where strategical thinking is crucial in 1:1 combat. As a result, we increased the damage of Shining Light and improved the ability to connect Fire-rang into a combo attack by utilizing a short CC effect.


[h3]■ Contents[/h3]

| AI Players
- Fixed the issue so AI player would not revive enemy players.
> AI players do not revive players when they are performing individually or if players are far within distance from them.
- Improved so AI players pick up items that are dropped around them.
> But, AI players do not use or wear the items.
- Improved so AI players do not repeatedly consume HP Potions.
- Improved the issue where AI players remain standing periodically.
- Improved so AI players do not remain around the grave and engage perform individually when a party leader is dead.
- Improved so AI party members follow the party leader when 30m or further in distance to them. (Before: continuously followed a nearby party leader)
- Improved the issue where AI players did not use skills periodically.
- Improved the issue where Ahon Kirus AI players would repeatedly use the Sun of Destruction skill.
- Improved so Ahon Kirus AI players fire instead of charging while using the Sun of Destruction skill.
> Level 1 damage is applied equally to regular players.
- Improved the issue where AI players would chase after another opponent while in combat with an opponent.
- Fixed the issue where AI players would attack the grave while defeating another AI player.
- Fixed the issue where AI players would remain alive when their all of their HP was consumed.
- Fixed the issue where AI players distant from the Jump Gate would disappear when the party leader would ride the Jump Gate.

[Dev Note]
We addressed major issues with AI players, such as AI players being idle or not reviving party members. During the process, we also discovered that some parts of the AI logic were inefficient or incorrectly working, which we fixed. For example, we fixed the issue such as AI players frequently switching targets to nearby normal monsters during combat, or continuously teleporting outside the Dark Fog. Although many AI related issues have been fixed in this update, there may be issues that have not yet been discovered or that may occur in the future, so we will continue to improve in this area.


| Blackstar Fragment
- Changed so upon obtaining a Level 2 Blackstar Fragment, you would receive 20 Tokens.
> (Before) 0 Tokens → (Now) 20 Tokens

| Shop
- Increased the price of Elixir Thorn from 500 to 600.
- Changed the Elixir of Thorn icon.
- Increased the price of Elion's Long Spear from 2600 to 2700.
- Changed the item builds to Elion's Long Spear to the following.
> (Before) Curved Wooden Sword + Elixir of Corruption → (Now) Curved Wooden Sword + Curved Wooden Sword

| Beacon of Blackstar
- Beacon of Blackstar has been added as a new object.
> Beacon of Blackstar appears in 12 designated areas 30 seconds after the game starts.
> Within the area of Beacon of Blackstar, vision range in the dark fog is increased for 10 seconds and enemies within 150m can be detected.
> Beacon of Blackstar in all areas are destroyed at 13 minutes.

[Dev Note]
There are times when players may experience an unfair situation, such as being killed by an unsuspecting enemy due to the limitations of fog vision. This is due to the lack of common means of utilizing limited fog visibility. Currently, there is “Beacon of Light” and “Aal's Eye” that can illuminate the field of vision, but to be able to use them strategically, conditions such as cost and cooldown are required.

As a result, we placed Beacon of Blackstar all over the area so when players come across one in the arena, it will grant increased vision from time to time. In addition, we are considering improvements so that fog vision becomes a fun element that can be used strategically rather thanit being a source of inconvenience. We hope this aspect is something players can to look foward to.


[h3]■ Title[/h3]
- Changed the color of basic titles from Orange to Light Orange.
- Changed the color of the following titles to orange.
> Mastery for each hero: Achieve Hero Mastery 10
- Changed the color of the following titles to red.
> Reach Master tier for each Beta Season
- Changed the color of the following titles to purple.
> God of Arena: Defeat 10,000 Heroes in Solo
> Legendary: Defeat 10,000 Heroes in Trio
> Best Carry: Destroy 10,000 Blackstar Fragments in Trio
> Overly Persistent: Defeat 10,000 Monsters in Solo
> Hard-Working Genius: Defeat Defeat 10,000 Monsters in Trio
- Added Beta Season 5 titles


[h3]■ Item[/h3]

- Added Dye boxes for each color.
> You can obtain one of the Dye Boxes that pertain to one color series.
> For the White / Black Dye Box, only one or the other may be obtained.

- New items ‘Gorgath's Alchemy Chest’ and ‘Gorgath Forbidden Alchemy Chest’ have been added.
> Gogath’s Alchemy Chest can be obtain through Challenges, Daily Quests and at the Support Kit Shop. Within the existing Daily Quest rewards, the support box has been changed to Gorgath's Alchemy Box.
> Gorgath’s Alchemy Chest Gorgath's Alchemy Chest can be obtained through the Support Kit Shop at a lower probability than the actual probability of Gorgath's Alchemy Chest.
> The set probability of obtaining items and the items contained in the chest may differ for each Alchemy Chest.



Gorgath's Alchemy Chest


Gorgath's Forbidden Alchemy Chest

Skin Shards
Hero Shards
Profile Icon (Hero - Basic)
Silver Booster (3 Days / 7 Days)
Mastery Booster (3 Days / 7 Days)
Hero Mastery Book (I ~ III)
Orange Dye Box
Light Green Dye Box
Green Dye Box
Sky Blue Dye Box
Purple Dye Box
Pink Dye Box
Silver (300 / 500 / 800 / 1000 / 2000)

Skin Selection Coupon
White / Black Dye Box
Profile Icon (Hero – Equipped Skin)
Profile Icon (Hero - Basic)
Silver Booster (15 Days)
Mastery Booster (15 Days)
Mastery Book (IV ~ V)
Red Dye Box
Yellow Dye Box
Blue Dye Box
Navy Blue Dye Box


- New Profile Icon has been added.

| Profile Icon (Hero - Basic)

| Profile Icon (Hero – Equipped Skin)

[Dev Note]

As previously informed through the developers note, in order provide a clearer purpose in the game, we added color to the titles to make it more meaningful, added “Gorgath’s Alchemy Box,” a new support box, and a new profile icon. In addition, various rewards such as new skins and customization of profile (effects) will continuously be added during the season. Lastly, competition-related rewards will be announced separately through the official website as soon as they are confirmed.


[h3]■ Additional Fixes and Improvements[/h3]

- Fixed the issue where AI players would not follow players within in-game tutorials.
- Fixed an issue where you could not complete the objective when acquiring Blackstar Fragments from the tutorial.
- Increased the time it takes to show you the game result screen after you win by 1 second.
- [Jordine Ducas] Cornelius skin can now be disassembled.
- [Badal the Golden] Onyx Jaguar and Jaguar Weapon skin can now be disassembled.
- Improved the lightning effect of Electric Shock (Black Spirit Skill) to make it apparent even from a distance.
- Added a gold effect to make Goblin Thieves more visible.
- Added range effects to better display the boundary of flame effects summoned by Saigord.
- Enhanced the visual effects when using Electric Shock (Black Spirit Skill)
- Added a highlight effect that appears on the chat input screen when main lobby chat screen is activated
- Changed the chat screen that appears when you press Friend (F2) to prevent it from covering the main lobby chat screen.
- Fixed a typo in the shortcut key that opens the main lobby chat window.
- Changed the Rookie Battle Pass to Starter Battle Pass.
- Changed the notification message that appears when selecting a Skin Selection Coupon or Special Skin Selection Coupon to display correctly.


[h3]■ Event[/h3]

- [Beta Season 6 Battle Pass] event has started.
  > Event Period : August 12, 2021 (Thursday) after maintenance - October 14, 2021 (Thursday) before maintenance
  > The demand for Battle Points has been subdivided.
  > Doubled the amount of Battle Pass points earned.


[h3]■ Fixes and Improvements to the Official Website[/h3]

| [Arena Board] - [Ranking]
- Solo Ranking page has been added under Beta Seaon 6.

| [Introduction] - [Heroes]
Added Mastery B skill videos.

| [Community] - [DevChat]
- Label style has been set for the forum.


[h3]■ Fixes and Improvements to the Pearl Abyss Website[/h3]
* The following improvements and changes were implemented to the Pearl Abyss website as of August 11 (Wednesday).

- Changed the payment options to accept USD from Bermuda.
- Fixed the issue where the arrow would disappear from time to time when using the Select Language UI on the bottom of the official website.



▶ Check out Currently Known Issues


Click the link above to view the known issues that are currently being investigated by the developers.

We are currently working to resolve these issues, and we will update players through the linked page as soon as an issue is resolved.

Thank you.