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February 25 (Thu) Update Details



Greetings, this is Shadow Arena.
Here are the updates to February 25 (Thu).

* Patch Size : Approx. 246.65 MB

Check out the details below, and we will see you in the Arena!



[h3]■ New Hero “Gorgath”[/h3]

- Added the hero “Gorgath”.



▶ Go to [Guide for Gorgath]



[h3]■ Heroes [/h3]



| Older Brother! (RMB)
- Fixed the issue where players could not obtain tokens when the Hungry Black Spirit defeated a monster or Hero. (Updated)




| Power Jump (E)
- Increased the max damage of power jump by 30%.
- Super Armor will now be effective while Tantu’s feet are off the ground from using this skill.
- If you have bullets left, you can make long-range shots by pressing LMB while sprinting.
> But, if there is no bullet available, Tantu will make a slide attack as before.




| Thunder Strike (Q)
- Increased the max damage upon full charge by 67%.

| Avalanche (R)
- Reduced the cooldown time from 23 sec to 19 sec.




- Fixed the issue where players could not obtain tokens when Heilang defeated a monster or Hero. (Updated)
- Fixed the issue where Dark Shift repeated and the character temporarily froze when the player pressed LMB after revival.
- Changed so that Heilang’s teleportation is now displayed with an animation effect.
- Changed so that characters can now go through Heilang.

| Heilang (RMB)
- After using the skill, Heilang will now quickly teleport and use Heilang: Roar.
- Increased the effective range of [Heilang: Roar: Heal/Combat] by 50%.
- Fixed the occasional issue where, when using [Heilang: Roar: Combat], not both but either AP or DP was affected at a time.

| Monkey: Reach! (Q)
- After using the skill, Heilang will now quickly teleport and use Heilang: Roar.
- Increased the effective range of buff [Heilang: Roar: Swift] by 50%.

| Crow: Shoo! (E)
- Upon using this skill, Heilang will now instantly teleport to behind Ba-ri and make Charge Attack in the direction it faces.

| Heilang’s Territory (R)
- Improved so that Heilang’s Territory is created immediately upon use.



[h3]■ Black Spirit Skill[/h3]
- Matchlocks will be fired with LMB after loading the gunpowder for 1 sec.
> (Before) Fired automatically as the gunpower is loaded → (Now) After the gunpowder is loaded, the player has to press LMB to fire (But, it will be fired automatically 1 sec after the powder is loaded).


[Dev’s Notes]
Matchlock is mostly used to hold a distant opponent in check or to finish off an important objective. To reduce its utility in combo attacks, we added a loading action in the last patch. However, automatic firing only decreased the accuracy of the aim. Therefore, we improved this by adding 1 sec for the player to aim themselves and fire by pressing LMB.



[h3]■ Content[/h3]

| Matching
- Players can select which A.I. Hero they want for the party when teamed with A.I. players.

| AI Players
- AI players will approach dead allies and revive them.
- FIxed the issue where skill effects did not disappear even after an AI player died.
- AI players will teleport to the party leader if they fail to follow the party.
- If Light of Ascension, Shadow Lord, or an Artifact appears and another party with an AI member is nearby, the AI player will move to obtain the object.
> If the AI player fails to find a way to the object, they will teleport with an animation effect.
- Fixed the issue where AI players occasionally attacked their ally’s Heilang.
- Fixed the issue where an AI player could not give buff to another AI player.
- Fixed the issue where Ahon Kirus AI’s “Sun of Destruction” still gave damage even when the skill was evaded.
- Fixed the issue where Jordine Ducas AI’s “Shield of Heidel” did not apply DP increase buff when used.

| Monster
- Fixed the issue where only the effects of Shadow Trolls were visible.
- Shadow Trolls that appear 1 minute after the match begins will be more evenly spawned across the arena.

| Light of Ascension
- Light of Ascension will appear 13 minutes after the match begins (1 min later than how it was before).
- The pillar of light will be displayed for 1 min from the 12 min mark notifying the appearance of the Light of Ascension.

| Dark Fog
- Changed the movement of the dark fog as below.
> (Before) Dark Fog will start to close in 2 min after the match begins, and at the 15 min mark it will reach its final designated spot.
→ (Now) Dark Fog will rapidly close in only during the 5 designated time periods (2 min - 3 min / 5 min - 6 min / 8 min - 9 min / 11 min - 12 min / 13 min - 15 min)


[Dev’s Notes]
Currently, the Light of Ascension often appears before Dark Fog completely closes in, resulting in “Surprise” Ascensions. We admittedly meant for Ascension to work as a tide turner in the latter half of battle for less competent teams. However, its overly random timing did not prove fair to teams that favored combats and grew efficiently. Therefore, we increased the visibility and expectancy of the Light of Ascension by adding an extra minute to is appearance time, during which a pillar of light would show as its indicator. Furthermore, we limited Dark Fog’s close-in times, which will correspond with the appearance of important objectives. Dark Fog will move slowly in the first half as an indicator of phases, rather than a forcing mechanism for all players to gather at the center. In the latter half (past 11 min), Dark Fog will close in more quickly and increase the intensity of battles.


| Shop
- Changed the buff icon that shows when using Chain Mail Armor.
- Changed Item Presets to recommend “Orb” items lastly.
- Removed the “effect” phrase from item descriptions to only shows the details of effects.
- Added Item Combination system.
> Combine low-rank items to high-rank items as shown below.





[Dev's Notes]
As most of the players expected, we had added the Item Combination system in this week’s update. Thank you for waiting. After this patch, you will be able to fight efficiently with low-rank items and then move on to high-rank items through combination, instead of going for high-rank items right away from the beginning. Therefore, more flexible plan in buying items will advantage you in battles. We hope to see a variety of new strategies, but we acknowledge how this will increase the players’ need to use Shop. Therefore, future patches for Shop will keep opening possibilities for new strategies using various items, yet considering users’ convenience as much as possible.



[h3]■ UI[/h3]

- Fixed the issue where the auto-match UI disappeared when changing the resolution in the settings window during the auto-match.
- Defense, Super Armor, and Invincibility status will now show on the right, not overhead the hero.
> But, “continuous” Super Armor effect such as those of “Heilang’s Territory” and Gerhard Shultz’s “Unleashed Beast” will show with current display.
- Changed the images for Defense, Super Armor, and Invincibility status.
▲ Defense
▲ Super Armor
▲ Invincibility

- Changed Item Description to not repeat the item name and display its effects right away.
- On the right of the hero, the buff description for item obtainment was fixed to not overlap.
- Fixed an issue where “Remaining Teams” display would overlap in English language setting.
- Changed the HP bar of AI players outside camera to be invisible.
- Changed the HP bar of monsters attacked by same party member to be updated.
- Improved the designs for Battle Pass and Rookie Battle Pass.
- Changed the UI arrangement of Title and Challenges.
- Changed the design of mouse cursor.
- Changed the UI arrangement of in-game Shop.



[h3]■ Other Fixes and Improvements[/h3]
- Changed the display message that shows when points earned is not enough at the time of claiming Battle Pass rewards.



[h3]■ Fixes and Improvements to the website[/h3]

| [Overview] - [Heroes]
- Updated introduction of Sura, Ba-ri & Heilang, and Badal the Golden to show renewed contents.
- Renewed the skill icons shown in the introduction of Haru.

| Launcher
- Improved the readability of Terms & Policy screen.



Thank you.

(Completed) February 25 (Thu) Game service and Website Maintenance



The maintenance is now finished and you can now access the game.

Thank you for your patience during the maintenance. We have sent you compensation as a token of our apology for the inconvenience you may have experienced.


Maintenance Compensation Details

- Who is eligible: Accounts created before the maintenance

- Compensation: 1,000 silver

- Expiration Date: March 4, 2021 (Thu) 23:59


* Note
- Your compensation has been sent to your in-game mail. If you do not receive the compensation before the expiration date, it will expire and you will no longer be able to collect it.



Greetings, this is Shadow Arena.

We will be undergoing maintenance on February 25, 2021 (Thu).

During the maintenance, you will be unable to access the game and the official site.




[h3]Game Maintenance[/h3]


- Game Maintenance Target: All servers

- Game Maintenance Schedule:

> February 24, 2021 (Wed) 18:00 - 22:00 (PST) 21:30 (PST) (Modified)

> February 25, 2021 (Thu) 03:00 - 07:00 (CET) 06:30 (CET) (Modified)

> February 25, 2021 (Thu) 05:00 - 09:00 (MSK) 08:30 (MSK) (Modified)

- Game Maintenance Impact : Unable to access the game


[h3]Web Maintenance[/h3]


- Maintenance Target: Official Website

- Maintenance Schedule :

> February 24, 2021 (Wed) 18:00 - 20:00 (PST)

> February 25, 2021 (Thu) 03:00 - 05:00 (CET)

> February 25, 2021 (Thu) 05:00 - 07:00 (MSK)

- Website Maintenance Impact: Unable to access all services within the official website



- Maintenance Target: Pearl Abyss Account Website (added)

- Maintenance Schedule :

> February 24, 2021 (Wed) 19:00 - 20:00 (PST) (added)

> February 25, 2021 (Thu) 04:00 - 05:00 (CET) (added)

> February 25, 2021 (Thu) 06:00 - 07:00 (MSK) (added)

- Website Maintenance Impact: Unable to access all services within the Pearl Abyss Account Website (added)

Additional Notices

- The maintenance and website maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this site.

- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.



Thank you.

(Completed) February 24 (Wed) Pearl Abyss Account Website Maintenance



Greetings, this is Shadow Arena.

We will be undergoing maintenance on February 24, 2021 (Wed).

During the maintenance, you will be unable to access the following services.


[h3]■ Web Maintenance[/h3]
- Maintenance Target: Pearl Abyss Account Website
- Maintenance Period:
> February 24, 2021 (Wed) 01:00 - 04:00 (PST) 05:30 (PST)05:06 (PST) (Modified)
> February 24, 2021 (Wed) 10:00 - 13:00 (CET) 14:30 (CET) 14:06 (CET)(Modified)
> February 24, 2021 (Wed) 12:00 - 15:00 (MSK) 16:30 (MSK) 16:06 (MSK) (Modified) - Maintenance Impact:
> Unable to use any service on the Pearl Abyss Account Website.
> Unable to log in to the launcher.
* You will be limited from logging in to the launcher while the Pearl Abyss Account Website is under maintenance. However, your connection to the game will not be influenced if you began playing Shadow Arena before the maintenance started.


Additional Notices
- The maintenance and website maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this site.


Thank you.




[Resolved] Verification Email Issue



Greetings, this is Shadow Arena.

This issue has been resolved as of February 22, 2021 (Mon) 19:45 (UTC+9), and you can now properly receive verification emails.

We will do our best to provide a better service.

Thank you for your patience and understanding.




Greetings, this is Shadow Arena.

There is currently an issue with the Shadow Arena official website where the verification emails are not being sent out. As a result of this issue, the following services cannot be used at this time.

- Shadow Arena Official Website Sign-ups
- Password Recovery
- All other services that require a verification email.

We are currently investigating this issue and will do our best to resolve it as soon as possible. We apologize for the inconvenience.

Thank you for your patience and understanding.


February 19 (Fri) Update Details




Greetings, this is Shadow Arena.

Here are the updates made on February 19 (Fri).

* Patch Size : Approx. 10.12 MB

Check out the details below, and we will see you in the Arena!


[h3]■ Heroes [/h3]



l Heilang’s Territory (R)
- Fixed the issue where other skills’ orders did not work if the player canceled Heilang’s Territory with skill Heilang (RMB).
- Fixed the issue where HP recovery did not apply to Heilang when using the skill [Heilang: Roar: Heal].




- Reduced damage of Basic Attack (LMB) by 12%.

ㅣFirst Blade: Rushing Gale (Q)
- Reduced skill damage by 25%.

ㅣSecond Blade: Countercurrent (E)
- Increased cooldown from 7 sec to 9 sec.
- Reduced damage of Haze (E + RMB) by 30%.
- Reduced stun duration of Haze (E + RMB) from 1.5 sec to 1 sec.

Fourth Blade: Demon Rend (R)
- Reduced skill damage by 13%.


[h3]■ AI Player [/h3]
- Following AI Players’ Ultimate (R) skills now have the same number of hits as those of players:
> Yeonhwa, Shultz, Goyen


[h3]Fixes and Improvements [/h3]
- Fixed the issue where the camera had to be adjusted to look down in order to interact with a dead player’s grave.


Thank you.