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November 27 (Fri) Client Update Details





Greetings, this is Shadow Arena.



Here are the updates made to Shadow Arena during the client update on November 27 (Fri).

* Patch Size: 165.46 MB (Approx)



Please launch the game client to receive the latest update to apply the changes below.

Check out all the details below, and we will see you in the arena!


[h3]■ Fixes & Improvements[/h3]


- When the game language is set to Simplified Chinese or Traditional Chinese, the guide at the bottom of the party creation screen for Trio Mode comes up in Korean.





Thank you.

November 26 (Thu) Client Update Details





Greetings, this is Shadow Arena.



Here are the updates made to Shadow Arena during the client update on November 26 (Thu).

* Patch Size: 363.73KB (Approx)



Please launch the game client to receive the latest update to apply the changes below.

Check out all the details below, and we will see you in the arena!


[h3]■ Fixes & Improvements [/h3]


- Fixed an error where you can't select other menus when you aren't in a clan and click on the clan button.




Thank you.

November 26th (Thu) Update Details




Here are the updates made to Shadow Arena during the November 26th maintenance.
* Patch Size: 490.05 MB (Approx.)

Check out all the details below, and we’ll see you in the arena!


[h3]■ King of the Hill Mode [/h3]
- Changed the maximum number of players in King of the Hill Mode to 2.
> King of the Hill starts 30 seconds after 2 players enter.

[h3]■ [Solo] Changes in Tier Points System [/h3]

< Base Point per Tier (Solo)>
Tier
Base Point

(Solo Mode) (before)
Base Point

(Solo Mode) (After)

Master

-12

No Change

Diamond I

-10

No Change

Diamond II

-9

No Change

Diamond III

-9

No Change

Diamond IV

-8

No Change

Diamond V

-8

No Change

Platinum I

-7

No Change

Platinum II

-6

No Change

Platinum III

-6

No Change

Platinum IV

-5

No Change

Platinum V

-5

No Change

Gold I

-4

No Change

Gold II

-4

No Change

Gold III

-3

No Change

Gold IV

-3

No Change

Gold V

-3

-2

Silver I

-2

No Change

Silver II

-2

-1

Silver III

-1

No Change

Silver IV

-1

0

Silver V

-1

0

Bronze I

0

No Change

Bronze II

0

No Change

Bronze III

0

No Change

Bronze IV

0

No Change

Bronze V

0

No Change



< Points Possible per Rival Rank (Solo) >
Tier
Rival Victory Point

(Solo Mode) (before)
Rival Victory Point

(Solo Mode) (after)

Master

7

No Change

Diamond I

6

No Change

Diamond II

6

No Change

Diamond III

6

No Change

Diamond IV

6

No Change

Diamond V

6

No Change

Platinum I

5

No Change

Platinum II

5

No Change

Platinum III

5

No Change

Platinum IV

5

No Change

Platinum V

5

No Change

Gold I

4

5

Gold II

4

5

Gold III

4

5

Gold IV

4

5

Gold V

4

5

Silver I

3

5

Silver II

3

5

Silver III

3

5

Silver IV

3

5

Silver V

3

5

Bronze I

3

5

Bronze II

3

5

Bronze III

3

5

Bronze IV

3

5

Bronze V

3

5


We had changed the tier points system this season but we’ve noticed that since less tier points are acquirable compared to previous seasons, players’ tiers reduced overall as well. Hence, we are increasing the Rival Victory points even though we are in mid-season.

We are planning an additional system to help matching between high-tier players, and this change is to prepare for the upcoming new point system.


[h3] Hero [/h3]

- Improved the item gathering feature to allow heroes to pick up items without moving after an attack.



Shield of Heidel (RMB)
- Added DP +100 buff for 2 seconds for nearby party members and the player when using the skill.

- Reduced the increase in Guard according to DP by 11%.

- Increased skill cooldown time.

> Before: 6 seconds → After: 8 seconds

Spear of Serendia (1)
- Changed the Ultimate level skill effect to the following.

> Removed the Knockdown increase by 0.4 seconds effect.

> Changed the explosion range increase of 54% to 100%.

> Added Damage 100% increase effect.


We increased Jordine’s Shield Guard with the introduction of Trio Mode in the November 5th update, but we concluded that individual buffs are not enough in Trio Mode. We are decreasing the DP efficiency to the same rate as before, and we are giving a short DP increase buff that’s applied to the whole team instead of the individual. Instead, we increased the skill cooldown time by 2 seconds.

Also, we are increasing the explosion range and the damage of the Ultimate level Spear of Serendia (1), which was seldomly used as an upgraded skill. We are deleting the knockdown time increase effect.





Increased basic attack damage by 6.3%.


Yeonhwa’s performance in higher level solo modes was consistently low in the last month. Even with the introduction of Trio Modes, Yeonhwa wasn’t selected a lot and her performance as well was not good.

Hence, we are hoping to strengthen Yeonhwa by strengthening her strong basic attacks which has always been her perk.




Decreased sprint attack moving distance by 16%.

Sun of Destruction (4)
- Changed projectile speed of level 2, level 3 charged projectiles to be the same as level 1 projectiles.

> Stage 2: Increased 39%

> Stage 3: Increased 150%


Ahon Kirus’ sprint jump attacks were too good for making escapes or for chasing, because Ahon Kirus could attack from longer distances compared to other characters.

This was a characteristic that’s been there for a long time and since there were players already too accustomed to this sprint jump attack, we were reluctant to correct the moving distance of this skill. However, we couldn’t let it be forever, so we are decreasing the moving distance for this skill.

Instead, we are increasing the projectile speed for Sun of Destruction (4) so that even if players charge the skill to the highest level, the projectile will have the same (I.e. faster) speed as the Level 1 projectile.





Arrow Storm (2)
Arrow Storm cooldown time has changed to the following.

>Level 1: 18 seconds (same as usual)

>Level 2: (before) 14 seconds -> (now) 15 seconds

>Level 3, Ultimate level: (before) 10 seconds -> (now) 12 seconds
Orwen has been used very frequently and her performance has looked good since the introduction of Trio Mode. We don’t want to weaken Orwen’s capacity as a ranged attacker, but with the cooldown increase on her levels 2 and 3 Arrow Storms she will need to be more mindful and protected during teamfights.




- Increased all moving speed of Goyen by 6%.


Grave Digging (3)


Changed the lasting time of Super Armor effect in Grave Digging Skill Lvl.1-3 to last until the very moment of an attack.

Goyen is currently doing poorly in terms of performance in higher-ranking games, even though there was a time when Goyen was incredibly strong in the early days of the Shadow Arena beta test.

Then we made lots of patches to weaken Goyen, and among the patches there was a change made to decrease Goyen’s moving speed. As a result, Goyen had an awkwardly slow moving speed even though he is a melee Hero. In this patch we are increasing Goyen’s moving speed to be the same as other melee Heroes.

Also, we are increasing the duration of Super Armor on Grave Digger (3) to return him back to his status as a slow but unstoppable Hero.





Asura Tread (RMB)
- Increased Stamina consumption of Asura Tread by 25%.

- Changed the condition of clicking LMB while using Asura Tread to not consume Stamina.

- The amount of Stamina consumed when using both Asura Tread and its chained skill is the same as before.
We concluded that Badal’s moving capacity using Asura Tread was a bit too much, so we are decreasing the capacity of Asura Tread. However, in order to maintain its capacity as an attack skill, we are adjusting the stamina consumption between Asura Tread and its chained skill to what it was before. (The combined Stamina consumption is the same.)





Nimbus Stride (4)
Changed Skill cooldown time to the following.

>Lvl.1: (before) 60 seconds -> (after) 36 seconds

>Lvl 2: (before) 45 seconds -> (after) 28 seconds

>Lvl 3: Ultimate level: (before) 30 seconds -> (after) 18 seconds


Death’s Crossing (3)
- Changed skill so that an additional attack without clicking LMB is possible.

> You can cancel the skill by rolling while using the skill.


Lahn’s Nimbus Stride has low usage compared to other skillls, so players had a tendency to not learn them above level 2. So we are decreasing the cooldown time of Nimbus Stride to make it valuable enough to invest skill points and get it up to a higher level.

Players also needed to click LMB right after using Death’s Crossing (3) to make a second and a third attack. We concluded that this rapid consecutive control isn’t useful enough and only makes things unnecessarily tricky, so we made this skill dish out 3 attacks which can be cancelled by rolling.






Earth Alchemy Stone (LMB)
- Decreased Stamina consumption by 60% when using Earth Alchemy Stone.


Rock Manipulation (1)
- Increased the flying speed of rocks by 10%.

Gorgath had little adjustments made here and there, but this Hero is both low on performance and usability, so we concluded that Gorgath needed a big improvement.

We are decreasing the stamina consumption of Earth Alchemy Stone (LMB) to allow more convenient summoning of rocks during a hectic battle, and we are increasing the rock’s flying speed so that Gorgath can attack enemies more effectively.






Volcanic Leap(2)
- Changed Volcanic Leap so that Igrid can roll right after an Upper Strike.

> Hence you can cancel the jump attack after the Upper Strike.
Volcanic Leap (2) was a chain skill where Igrid throws back enemies and then chases them with a jump, but there were tragic times where the enemy did not get blown back because of an obstacle and only Igrid flew off for the chase. So we are adjusting the skill so that players can cancel the skill with a roll after the first attack and not make the jump.





  • - When Bari is riding Heilang, Heilang’s sprint condition has been changed to be the same as a hero’s which means he can sprint only when he has over 50% Stamina.
  • - Improved the walking speed when you stop after sprinting while riding on Heilang.
  • - Changed the hero so that Bari’s ride on Heilang gets cancelled when entering deeper waters. Thus we fixed the error where you could move in deep waters.


Monkey: Reach! (1)
- Changed the debuff effect of Heilang’s Bite attack.

> Before: Stun 1 second → After: Stiffen 0.1 second
Bari’s Monkey: Reach! (1) skill was very hard to combat because if players avoid Ba-Ri's attack, it was hard to respond to Heilang’s bite attack which comes right after. Hence we are changing the debuff effect of Bite attacks from Stun to Stiffen.





Charged Shot (1)
- Improved the speed at which Tantu can attack and move after Charged Shot to be 19% faster.
We concluded that increasing the time during which you couldn’t move after using Charged Shot (1) was excessive, so we are reducing that duration.

[h3]■ Trio Mode[/h3]
-Fixed an issue where items in the Shared Inventory disappear when a Hero is decided after selecting Random Heroes.
-Made adjustments so that players wouldn’t make a cheer gesture when withdrawing items from the Shared Inventory.

Kuku Birds
- Added a Kuku Bird that continuously runs around the map in a counter-clockwise direction.

>Kuku birds spawn in random places after the game starts.

> Kuku birds are invincible while running but are not invincible when pausing to take a rest.

> The times at which the bird runs and rests are random.

> Players are guaranteed to receive “Red Dragon’s Offerings” when players kill a Kuku bird.

> The Red Dragon’s Offerings drop rate has been halved due to the Kuku Bird’s introduction, but the rates of receiving Elixirs of Swiftness has slightly increased.

▲ Kuku Bird
▲ Kuku Bird’s Moving Path

“Red Dragon’s Offering” is an item that can flip the tables in a match with its massive destructive capabilities. However, it was difficult to consider it in a strategy since its drop rate was low but it simultaneously appeared relatively easily when monsters were farmed a lot.


Hence we are drastically reducing the Red Dragon’s Offering drop rate from monsters overall, and adding a Kuku bird with a 100% guaranteed “Red Dragon’s Offerings.”

Kuku birds “rapidly” run the outskirts through the roads and are invincible while on the run. They could only be attacked when they’re resting so they are hard to kill, but the design is so that the monster could be killed if a team is really determined to get a “Red Dragon’s Offerings.”

A warning: chasing Kuku Birds can be very annoying and there may be some rage involved. We apologize in advance.


Shadow Lord
- Added a 30% DP decrease debuff for 10 seconds if attacked by a Shadow Lord.

> However, the same debuffs do not overlap.

> The Debuff effect to the Hero is shown to nearby players.

(This change is only applied to Trio Mode.)


Decrease DP 30% for 10 seconds

Shadow Lords work as an element that make the game easier when players continuously conquer Shadow Lords one after the other. The first team with the Shadow Lord has the advantatge to keep killing the next ones. In this process, it was too hard for the other team to overcome this growth disadvantage even if they aim for the next Shadow Lord.

Hence we are adding a 30% DP decrease debuff when you get hit by a Shadow Lord, so that when the team faces a contest from another team while fighting a Shadow Lord, the team will be at a disadvantage.


Ascension
- Changed the condition that when there’s a team that ascended, other players will not be able to revive.

- Changed the duration of the DP -20% debuff from 3 seconds to the entire duration the player is within the range of the Relic of Ascension.


Decrease DP 20% for 3 seconds
We do not think that teams reviving and holding out longer was what anyone wanted in Trio mode. This will be changed so that teams cannot revive after Ascension. Also, players’ DP will decrease by 20% within the Relic of Ascension area and the team that first controls the relic will be given disadvantages at the start. This change will allow fights within the area to deal more damage to each other.

Mountain Stoneback Crab
- Changed Mountain Stoneback Crabs to gradually receive damage outside the fog and die over time.
Instances of players obtaining the Mountain Stoneback Crabs buff near the end of the match while they are in the fog were increasing. So, the Mountain Stoneback Crab was changed to die when the dark fog engulfs it. Item
- Added Treasure Chests which will randomly appear after 11 minutes have passed. These chests can drop rare items.

> Obtainable rare items: Weapons and Armor above Blue Grade and consumables.

> Items in the order of high to low drop rates: HP Potion, Skill Book, Sandwich, Freeze Bomb, Matchlock, Stun Trap, Ancient Weapon Fragment, Red Dragon’s Offerings

> Drop rates of Ancient Weapon Fragment and Red Dragon’s Offerings are very low.

- Item descriptions obtainable in the Ancient Altar are corrected to fit the real item descriptions.


Matching System
- Changed the matching conditions of Trio Mode by tier in Trio Mode.

> Matches will be divided even if there are less players on.


Jump Gates
Changed display to show the direction of where you’ll fly when you ride a Jump Gate.


[h3] Ancient Weapon [/h3]
- Fixed an error where you become invincible and invisible while riding Laytenn and enter the water in Sparring Grounds.


[h3] Improvements in UI [/h3]
- Improved functions to zoom in and out with mouse scrolls in the World Map (Tab).

> You can drag the map when you are zoomed in.

> The zoom setting of the World Map is saved until the match ends.

[Zoom Out]



[Zoom In]

- Revamped the loading screen.

> Changed the background image and loading bar in the loading screen.



- Changed the color displayed for party members on the minimap if you use the Elixir of Vigilance or gain the Aal’s Eye buff.

- Changed the compass UI to display directions.



- Fixed an issue where text would overlap for certain languages in the Hero Selection screen.

- Disabled the message showing the items obtained in the party chat window of Trio mode.

- Added helpful tips and guides for Trio Mode to be shown while forming parties.



- Changed the Hero Selection screen to show which mode you selected.



- Fixed the issue where the icon with the text “The Internet Cafe benefit enabled you to use this Hero.” was being displayed in the Hero Selection screen.


[h3]■ Event [/h3]
- Extended the event period of [It's Hot-time! Bring on the heat!] to December 3rd, 2020 (Thu) before maintenance.

▶ Check [It's Hot-time! Bring on the heat!] for more details.


[h3] Other Improvements [/h3]
- Changed the flags in Sparring Grounds to be invisible (they can still be used to assemble players).

- Added Jump Gates to Sparring Grounds.

- Updated the text displayed on the loading screens.

- Fixed an issue where Shadow Lords would appear inside of obstacles and objects.

- Fixed an issue where players would fail to enter the arena with a message saying that the room was full.

- Changed the default graphics settings to Medium.


[h3] New Hero [/h3]


Next week, a new Hero with a “unique concept” is coming! Please look forward to our next update!


Thank you.

(Completed) November 26 (Thu) Maintenance and Website Maintenance



Greetings, this is Shadow Arena

The maintenance is now finished, and you can now access the game.

Thank you for your patience during the maintenance; we have sent you compensation as a token of our apology for the inconvenience you may have experienced.



Maintenance Compensation Details

- Who is Eligible: Accounts created before the maintenance

- Compensation: 1,000 silver

- Expiration Date: December 3, 2020 (Thu) 23:59


* Note

- If you do not receive the compensation enclosed in the in-game mail before the expiration date, the compensation will expire and no longer be receivable.


Greetings, this is Shadow Arena.

We will be performing our scheduled maintenance on November 26 (Thu).

During the maintenance, you will be unable to access the game service, website, and customer support page.


[h3] Game Maintenance Schedule [/h3]
Server
Maintenance Schedule
Asia
November 26, 2020 (Thu) 11:00 ~ 15:00 (UTC+9)
NA
November 25, 2020 (Wed) 18:00 ~ 22:00 (PST)
EU/RU
November 26, 2020 (Thu) 03:00 ~ 07:00 (CET)
November 26, 2020 (Thu) 05:00 ~ 09:00 (MSK)


Game Maintenance Impact
- Unable to access the game

■ Reason
- Update, fixes, and improvements to certain content

[h3] Website Maintenance Schedule [/h3]
Server
Maintenance Schedule
Asia
November 26, 2020 (Thu) 11:00 ~ 13:00 (UTC+9)
NA
November 25, 2020 (Wed) 18:00 ~ 20:00 (PST)
EU/RU
November 26, 2020 (Thu) 03:00 ~ 05:00 (CET)
November 26, 2020 (Thu) 05:00 ~ 07:00 (MSK)


Website Maintenance Impact
- Unable to access all services within website and Parental Controls site

[h3] Customer Support Maintenance Schedule[/h3]
Server
Maintenance Schedule
Asia
November 26, 2020 (Thu) 11:00 ~ 13:00 (UTC+9)
NA
November 25, 2020 (Wed) 18:00 ~ 20:00 (PST)
EU/RU
November 26, 2020 (Thu) 03:00 ~ 05:00 (CET)
November 26, 2020 (Thu) 05:00 ~ 07:00 (MSK)


■ Customer Support Maintenance Impact
- Unable to access all services within Support and Parental Control Support site


* Additional Notices
- The maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this site.
- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.

Thank you

[Results] Nov 2020 Asia Champions Showdown (Trio) & Predict the Winner! Event



With the conclusion of the Nov 2020 Asia Champions Showdown,

we want to thank each team that participated and everyone who joined in on the broadcast.

And now, here are the Champions Showdown final results!

[h2]Nov 2020 Champions Showdown (Trio) Results[/h2]




Tournament Replay



Rewards
Criteria
Rewards

Winning Team

Winning Team Exclusive Special Skin - “Blackstar Successor

Winning Team Exclusive Special In-game Title - “Blackstar Successor

30,000 Silver

Participating Team

10,000 Silver

▲ Winning Team Exclusive Special Skin - “Blackstar Successor
* The hero for the 1st place tournament-exclusive Skin will be one of the heroes the winning team member played during the tournament.




[h2][EVENT] Predict the Winner! Results [/h2]

Were you able to guess the Champions Showdown winning team correctly?

Those who did will be receiving “The Prophet” in-game title,

and everyone who participated will be getting a participation reward!

Let’s first take a look at how everyone voted.


▲ Predict the Winner! Entries


▼ Predict the Winner! Winners 
Server
Nickname

ASIA

bambolina

BeTheStar

DarklightG

Darkness

FauLt

FKplum

Heledd

HorseMP

King丶魂喵

PIR

spoon

UDTSEAL

강초한

냥냥펀치

面包狗

冒險雷探長

未紅

발키리

스트리머다굴국룰

阿爾札特

夜光1216

엄준식

오로라

雨夜枫

熊哥貝卡

윤재

이게임정말재미있어요함께하시죠

丢雷劳模

피슝

힘들게모은내아이템고맙게잘쓰셈

EU/RU

MegosCaptian

Payf

Vitalis

Wilky

Ракот

NA

InTheNightSky

MDFK





Additional Notices
- All rewards except the Blackstar’s Successor skins will be distributed to participants during the November 26, 2020 maintenance.
> The Blackstar’s Successor skins will be sent to the winning team members’ in-game Mail within 4 weeks of the tournament’s conclusion.
In the case of the distribution taking any longer than 4 weeks, we thank you for your patience in advance.
- If, after the tournament’s conclusion, you were found to have participated in the tournament through inappropriate methods, then your participation will be considered void and any items/titles will be withdrawn. Your gane access may be restricted as well.
- If you have any other questions or concerns related to the event, please contact us via [Support].
- Any matters not listed on this page will follow the [Shadow Arena Competitive Rules] and[Shadow Arena Terms of Service].