Greetings, this is
Shadow Arena.
Here are the updates to May 6 (Thu).
* Patch Size: Approx. 118.14 MB
Check out the details below, and we will see you in the Arena!

[h3]
■ Fixed Major Bugs[/h3]
- Fixed the issue where Orwen and Herawen AI players would not roll.
- Fixed the issue where AI players would mainly attack human players.
- Fixed the issue where AI players would roll and then repeat it in 3 seconds.
[h3]
■ Hero[/h3]

- Fixed the skill description about max damage to appear as in the image above
| Shield of Heidel (RMB)- Defense gauge of the Shield of Heidel (RMB) skill has been decreased by app. 30%.
- The buff value decribed in the buff icon description has been changed to match the actual value.
| Shield Charge (Q)- Fixed the issue where the duration of ‘knockback’ in the skill description was written as 1.2 seconds.
> Changed to be written as 1.5 seconds.
- Fixed the issue where the skill description omitted the part about AP debuff.
[DEV’s note]We decided that Jordine’s individual defense ability was quite overwhelming; therefore, we slightly lowered his individual defense gauge while maintaining his DP buff for allies.

- Increased the damage of her basic attack by 20%.
| Dark Mark (Q)- Increased the skill’s damage by 26.7%.
- Increased the skill’s DP debuff to -20% for 6 sec.
> (Before) -10% for 6 sec → (Now) -20% for 6 sec
[DEV’s note]Although she is a Dealer type of hero, her kills were relatively weaker than the rest of Dealers. Therefore, we boosted her offense ability and slightly increased her DP debuff, which helps in team fights.

- Fixed the issue where, when she makes a sprint attack, her stamina would be slowly recovered if she kept attacking with a low stamina.

- Fixed the issue where Goyen would not recover his HP upon successfully landing the first hit of his left basic attack.
- Changed Goyen’s Fury buff to be activated at HP below 30%.
- Changed so that if he uses a skill at HP below 30%, his HP would not be consumed.
> (Before) below 20% → (Now) below 30%
| Iron Pulverizer (RMB)- Increased the travel distance of dash by 1m.
- Added an HP recovery buff of +200 at every additional successful hits.
| Grave Digger (E) (Updated)- Added an HP recovery buff of +200 at every additional successful hits.
[DEV's note]While we believed Goyen’s current damage output was sufficient, we felt the risk involved for failing his skills was a bit too high, so we’ve made some improvements. We increased Iron Pulverizer’s dash distance to make it easier to successfully land, and raised the skill’s HP penalty cut-off in order to adjust Goyen’s balance to better match his concept of a “berserker.” Additionally, we’ve added HP recovery buffs to his Iron Pulverizer and Grave Digger to make it a bit easier for you to manage his HP.
| Switch Stance (RMB)- Fixed the issue where the skill’s buff notification message duplicated near Venslar.
- Fixed the Monster AP buff of the skill description to match the actual value.

- Increased his basic attack’s damage by 11.2%.
- Improved the readability of Golden Gate’s skill description.
[DEV’s note]Similar to Ahon, we determined that Badal’s offensive ability was a bit lacking. Therefore, we increased the damage of his basic attacks so that he could combo his skills and basic attacks to deal greater damage as a whole.
| Heilang (RMB)- Removed the part about Heilang’s HP from the skill description.
- Decreased the skill’s HP recovery buff as below.
> Instantly recover HP +1000 → +800
> Gradually recover HP for 10 sec +1000 → +800
| Heilang's Territory (R)- Increased the skill’s cooldown from 26 sec to 33 sec.
[DEV’s note]After we have modified Heilang’s AI mechanism in the last update, we have noticed that Ba-ri has become quite potent. Because her performance has advanced beyond our expectation, especially in Ascension fights, we have slightly decreased Heilang’s HP recovery ability.
| Found You! (E)- Increased the explosion range of the skill’s laser beam attack by 25%.
- Increased the speed of laser beam by 20%.
- Changed the HP recovery effect of laser attacks in Found You! (E) and Older Brother! (R) from 2000 to 2500.
| Older Brother! (R)- Increased the wait time to use the next laser beam while being transformed into a Mini-Laytenn by 16.7%.
- Fixed the visual effect that tells when the next laser beam is available while being transformed into a Mini-Laytenn to appear at the exact moment.
[DEV’s note]The skill Older Brother! (R), which can summon a Laytenn, had uncontrollably powerful and smooth combination of laser attacks. Therefore, we increased the delay between each attack and instead improved the hero’s HP recovery skill so that the hero could better support its allies.
| Burning Hula Hoop(R)- Fixed the issue where the skill’s sound effect would not stop even after the skill’s duration was over.
[h3]
■ Content[/h3]
- Revivable time has been adjusted.
> Teammate revivable time :
(Before) 3 + Game time/60 + (Death count * 4)
(Now) 3 + Game time/45 + (Death count * 4)
> Automatic revivable time would be Teammate revivable time X 2 – 3 sec.
[DEV’s note]The revivable time has now been increased in the accordance with the game time, further increasing the penalty from death at the later stage of the game. If the character died at the Ascension stage, their revival time would now be increased by more than 5 seconds; from this, we expect the Ascension fights to be even more exciting and focused.
| Shop- Some items’ effects and purchase prices have been changed as below.
[DEV's note]Even before the renewal, the specs of the HP potion have remained the same for quite some time. As they’ve remained unchanged for such a long time, we were conflicted about changing them. However, we determined that the HP Potion’s specs were too powerful compared to the game’s current state. Especially since the potion took away from the intensity and thrill of combat by dragging out fights, such as prolonging battles between high DP heroes and making the Ascension stage unnecessarily long. As a result, we’ve nerfed the HP Potion with this update.
- Below items are added to Shop.
| AI Player- Changed so that Goyen AI players will only make 7 spins when they use the skill Blood Flurry.
> (Before) 10 spins → (Now) 7 spins
- Improved so that AI players would roll if they are near Saigord when it roared.
- Improved so that AI players would run far away if they were inside Saigord’s Shadow Flame.
| Shadow Lord- Changed so that Varigord will perform a Roar Attack if its HP drops below 65.
- Decreased the chasing speed of Saigord by 11.1%.
- Decreased the chance of Saigord making Shadow Flame.
- Decreased the attack range of Shadow Flame by 10%.
- Changed Gigagord’s soul buff effect as below.
> (Before) Movement speed +5%, Stamina +30 → (Now) Movement speed +7%, Stamina +30
- Changed the automatic death cases of Shadow Lords as below.
[DEV’s note]Due to the Shadow Lord's special attack patch from last week, team fights have become more active and intense. However, fighting Shadow Lords have become more difficult which is a source of stress for some players. In response, some changes were made to alleviate difficulties that players faced such as Saigord's chasing speed and Shadow Flame. On the other hand, Varigord would often die without using his special attack, so we’ve changed Varigord to always perform his attack if he drops below a certain amount of HP. We understand that newly added content such as this can greatly impact how players play the game. We will do our best to continue to finetune the game to make the game experience as enjoyable as possible.
| Stoneback Crab- Summon time of Stoneback crabs has changed as below.
> (Before) 3 min into the game : Both Mountain and Steppe Stoneback crabs appear
> (Now) 3 min into the game : Mountain Stoneback crabs appear, 6 min into the game : Steppe Stoneback crabs appear
- Changed so that Steppe Stoneback crabs would appear closer to the center of the Shrine than before.
- Increased the HP of Steppe Stoneback crabs by 50%.
| Fairy of Light- Increased the movement speed of Fairy of Light by 10%.
| Blackstar Meteorite (Updated)- Blackstar Meteorites will now fall more frequently as time passes.
- Changed Blackstar Meteorites to inflict damage even when using Guard.
- Blackstar Meteorites will now include Black Meteorites as well as the existing Red Meteorites.
1) Red Meteorite: Guard Break, Blowback, Fixed Damage 3500
2) Black Meteorite: Guard Break, Stun for 2.5 seconds, Fixed Damage 2500
[DEV Note]Originally, Blackstar Meteorites would gradually start dropping at 13 minutes into a match until they reached their maximum count at 15 minutes and remained in this state until the end of the game.
Depending on the playstyle of the players, there are times when a match lasts over 20 minutes in a stand-off state, which led us into changing the Blackstar Meteorite mechanic to make them fall more frequently from 15 minutes to 20 minutes in order to ramp up the intensity of longer matches.
Additionally, we felt that the original fixed damage of the Red Meteorite was overtly disadvantageous to heroes with lower health points. And the blowback effect of meteorites felt too reliant on luck since they were difficult to take advantage of whenever an opponent was hit by them. As a result, we’ve added “Black Meteorites” that have slightly lower fixed damage, but stun hit targets for a long period of time. We believe the new meteorites will allow players to take the initiative by creating windows of opportunity to attack a stunned foe directly
[h3]
■ UI, Effects[/h3]
- Added a cheering motion to be taken at obtaining a Boss Gear item.
- Added a cheering motion to be taken at obtaining a Hand of Salvation or a Red Dragon’s Sacrifice.
- Fixed the issue where the bottom half of the soul buff icon, which can be obtained by defeating a Shadow Lord, was cut off.
- Improved the soul buff icon.
- Changed the item icon of Chain Mail Armor.
[h3]
■ Fixes and Improvements to the Official Website[/h3]
- Added a shortcut to the official Discord channel under the center button of the main screen.
- Improved the design of the hero section at the bottom of the main screen.
- Fixed the issue where, in androids, selection boxes would appear in gray color.
- Fixed the issue where, if the player clicked ‘Game start’ at launcher during maintenance, maintenance notification message would not pop up.

Thank you.