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September 17 (Thu) Maintenance Update Details





Greetings, this is Shadow Arena.


Here are the updates made to Shadow Arena during the maintenance on September 17, 2020 (Thu).
* Patch Size: 446.24 MB (Approx.)


Check out all the details below, and we will see you in the arena!


[h3]■ Deathmatch [/h3]
- Added Deathmatch mode.


How to Play
- Enter Deathmatch mode after selecting a Hero and you will receive 13 Skill Points and blue-grade gear.
- The game will start when at least 2 players enter the lobby.
> Maximum 10 players can enter the match after game starts.
> You cannot enter a match 10 minutes after the game starts or when one team gets more than 20 points.
- Players will be put into either Red or Blue team depending on order of arrival.
- When you die, you will respawn after 10 seconds.
> You may change your Hero during the respawn time. However, you must relearn your skills after changing Heroes.
- For 5 seconds after respawning, you can move around as an untargetable Black Spirit and press LMB to cancel the Black Spirit form immediately.

Objectives
[HP Recovery]
- An adorable NPC donned in Tree Spirit attire will emerge in the East, West, South, and North areas. You can recover 10,000 HP when you stand near it.
- The NPC will deplete all its stamina and collapse after restoring your HP. It will regain its healing powers after 1 minute.

Victory
- To win, a team needs to get 30 kills first or have the most kills after 20 minutes.

Reward
[Silver]
- Regardless of the results of the match, you will earn 5 silver per kill.
- You will earn 30 additional silvers if your team wins the game.

[Hero Mastery]
- Regardless of the results of the match, you will earn 5 Hero Mastery per kill.
- You will earn 10 Hero Mastery if your team wins the game.
- This reward will be applied to the Hero Mastery of the Hero that you selected last.


Deathmatch mode is a new mode where players are divided into 2 teams of five and battle each other.

It’s a stress-free place to practice a new Hero, hone your team fighting skills for Team matches or other team-based modes to come. Take time to immerse yourself in mindless skirmishes or just take a break from worrying about rankings.

However, there is a limit to how many can enjoy Deathmatch mode at a time, so we recommend waiting for some time before attempting to re-enter if the room is full.


[h3]■ Rookie Battle Pass [/h3]
- Added a new Battle Pass for rookie players.
- Finish the required number of Solo matches to receive the rewards shown below.
Requirement
Rewards
Play in Ranked Solo 1 time
5,000 Silver
Play in Ranked Solo 2 times
10,000 Silver
Play in Ranked Solo 3 times
15,000 Silver
Play in Ranked Solo 4 times
[Event] All-Hero Pass (7 Days)
Play in Ranked Solo 5 times
Title: Knows What's Up
▶ Check the Rookie Battle Pass details


[h3]■ Tournament System [/h3]
- Players will now get 4 Preliminaries Ticket to participate in the Weekly Tryout (Asia).
- Players that have entered the Custom room for the Weekly Tryout (Asia) will be able to see the points they’ve earned during the match in the Results page.
- Fixed an issue where the incorrect tournament name was displayed in the lower part of the screen in the main lobby ticket UI when players received a Finals Ticket.


[h3]■ Hero [/h3]

- Fixed an issue where the Black Spirit visual effect does not appear when moving in the Black Spirit form when the match started or respawning in the early phase.
- Fixed an issue where you cannot move when you land on the circular roof of the Extraction Mill while in Black Spirit form.
- Fixed an issue where you appeared to break out of Stun when you use a HP potion or an Elixir of Swiftness while Stunned by a Stun Trap.
- Fixed an issue where Heroes get up quickly and become afflicted with Stiffness when they are hit by a basic attack during the falling motion.


Finally, we have fixed the “getting up too quickly” issue that occurs when you are hit by additional attack while falling over. We have been trying for countless weeks to address this issue and it is with great joy to finally have the fix put into the game.

Since the Preliminaries are currently underway, this week will also feature only minor Hero balance changes.




Shield Charge (2)
- Fixed an issue where the cooldown wasn’t applied when using Shield Charge (2) while eating a sandwich.




Chin Kick(F)
- Fixed an issue in the Chin Kick’s skill description where the damage applied was incorrect.
> Before: 80 → After: 120




Bestial Howl (4)
- Fixed an issue where the cooldown wasn’t applied when using the ultimate level of Bestial Howl (4) while eating a sandwich.
- Fixed an issue where your appearance changes when using Bestial Howl (4) after equipping a skin.


Shultz is a Hero that we started recently to monitor very closely. Since the Preliminaries are currently underway, there are no major changes for Shultz but expect some in the following week after the Preliminaries.




Head Shot (1)
- Fixed an issue where Stiffness was applied to self when using Head Shot (1) without stamina.
- Fixed an issue where you cannot use Blink (E) while using Head Shot (1)




Kamasylve Tree (4)
- Fixed an issue where the Kamasylve Tree’s heal potency doubled when used in Team matches.




Heart Stab (1)
- Fixed an issue where the hitbox of level 1 of Heart Stab (1) in the skill description is different from actual hitbox
> Before: 150 → After: 220

Thunder Rip (3)
- Fixed an issue where the invincibility duration and the stealth duration did not match in the Ultimate level of Thunder Rip (3)
> As a result, the stealth duration while in air has been reduced slightly.




Grave Digger (3)
- Fixed an issue where the cooldown wasn’t applied when using Grave Digger (3) while eating a sandwich.




Breath of Elion (Endurance Stance - 3)
- Fixed an issue where the healing effect of Breath of Elion (Endurance Stance – 3) was doubled in Team mode.




Dragon Slash (3)
- Fixed an issue where the cooldown wasn’t applied when using Dragon Slash (3) while eating a sandwich.




Fourth Blade: Demon Rend (4) - Blizzard (RMB)
- Removed Stiffness from 1st hit of Blizzard.
> With this change, an intermittent issue where Blowback was shortened when successfully hitting with Blizzard after blowback with Fourth Blade: Demon Rend.
- Changed the dash distance of Blizzard to match the skill description.
- Reduced the additional travel range bonus when learning Ultimate level from 50% to 30%.
> The total travel distance is reduced to 9.1M, compared to 10.5M from before.
Since Sura is restricted from this week’s tournament, so we added some balance changes. We reduced the travel distance of the Ultimate level of Blizzard (RMB after 4).

[h3]■ Freeze Bomb [/h3]
- Added Freeze Bomb.
> You have a chance to obtain Freeze Bomb by defeating monsters and it cannot be obtained from Gorgath’s Forbidden Alchemy (4).

How to use
- When using the item, you will be switched to a non-combat stance when using the bomb and you will not be able to move.
- While in non-combat stance, press LMB to view the trajectory.
> Aim the mouse cursor to the desired location while holding LMB and let go of LMB to throw the Freeze Bomb.
> It will explode 4 seconds after the trajectory appears and if you hold LMB for too long, you will automatically throw it 1 second before it explodes.
> It applies 1,000 fixed damage to nearby opponents and a 3-second freeze.


We added a new throwing bomb item, but we were concerned over its impact on Gorgath’s performance during this tournament period. Therefore, we restricted Gorgath’s Forbidden Alchemy (4) from creating this item for now.


[h3]■ Red Dragon [/h3]
- Fixed an intermittent issue where the Red Dragon passes by without attacking when you use the Red Dragon's Offering.
- Fixed an intermittent issue where the flame visual effect did not appear when you use the Red Dragon’s Offering.


[h3]■ System [/h3]
- Improved the matchmaking system


Recently, we’ve made steady improvements to the matchmaking system and formula.
With these changes, any losing or winning streaks will have more definite impact on your matchmaking evaluation.

Also, we’re updating one section that was added during last Friday’s unscheduled maintenance.

After last Friday’s update on the Asia server, we’ve reduced the number of bots to increase the player ratio.


[h3]■ Event [/h3]
- Battle Pass! Event has been changed as below:
> Event duration for [Battle Pass!] event has been extended until before maintenance on October 29, 2020 (Thu).
> Event duration for [Get those Tickets] event will last until September 17 (Thu) as previously announced.
> After September 17 (Thu) maintenance, [Event] Tickets from the Battle Pass will be changed to silver.


[h3]■ Shadow Lord [/h3]
- Reduced the AP of all the Shadow Lord’s that are first summoned in the match (excluding Varigord) by the following amounts:
> Gigagord: -17.5%
> Saigord: -28%
> Margord: -33.3%
- Reduced the AP of Shadow Lords that spawn after the 2nd summoning by -33.3%.
- Reduced the frequency of Margor’s upper cut (Floating attack).
- Reduced the frequency of Margord’s whirlwind Floating effect from every hit to once per turn.
- Fixed an intermittent issue where the Sealed Relic Tower and Shadow Lords would spawn in the air.


Margord, the last Shadow Lord, was nerfed last week. However, we still noticed that Shadow Lords are still quite overpowered and struck down many players.

Thus, we’ve lowered the AP of Shadow Lords post-2nd summon.


[h3]■ Specter[/h3]
- Added Specter icons to appear on the World Map and Minimap. (Added)


[h3]■ Item Presets [/h3]
- Added item preset in Solo and Team matches.
> Bind an item that can be obtained from those matches to either Z, X, C, or V keys to use them.


We added an item preset feature for consumable item slots.
This feature can be set in the “Sealed Item” selection screen.
Do note that other items that are not selected in the Item Presets will not be placed into slots automatically.


[h3]■ Other Fixes and Improvements [/h3]
- Fixed an intermittent issue where the opposing Hero becomes invisible when mounting the Ancient Weapon.
- Fixed an issue where the Clan Flag would turn invisible after being placed.
- Fixed an intermittent issue where Herawen bot becomes invisible.
- Removed the score related category from the profile window.
- Changed the Rival status window to also display time.
- Added English and Chinese voice-overs for Sura.
- Changed the “character” written in Nickname Change coupon to “account.”
- Changed the Server info located in upper left side of Europe/Russia server’s main lobby to display “Europe/Russia.”


Thank you.

[Completed] 9/17 (Thu) Maintenance and Website Maintenance





Greetings, this is Shadow Arena



The maintenance is now finished, and you can now access the game.

Thank you for your patience during the maintenance; we have sent you compensation as a token of our apology for the inconvenience you may have experienced.





Maintenance Compensation Details

- Who is Eligible: Accounts created before the maintenance

- Compensation: 1,000 silver

- Expiration Date: September 24, 2020 (Thu) 23:59



* Note

- If you do not receive the compensation enclosed in the in-game mail before the expiration date, the compensation will expire and no longer be receivable.


Greetings, this is Shadow Arena.

We will be performing our maintenance on September 17 (Thu).


During the maintenance, you will be unable to access the game service and website.


Game Maintenance Schedule
Server
Maintenance Schedule

Asia

September 17, 2020 (Thu) 14:00 - 18:00 (UTC+9)

NA

September 16 (Wed) 22:00 - September 17, 2020 (Thu) 02:00 (PDT)

EU/RU

September 17, 2020 (Thu) 07:00 - 11:00 (CEST)
September 17, 2020 (Thu) 08:00 - 12:00 (MSK)

SA

September 17, 2020 (Thu) 02:00 - 06:00 (BRT)

Game Maintenance Impact

- Unable to access the game



■ Reason

- Update, fixes, and improvements to certain content



Website Maintenance Schedule
Server
Maintenance Schedule

Asia

September 17, 2020 (Thu) 14:00 - 17:00 (UTC+9)

NA

September 16 (Wed) 22:00 - September 17, 2020 (Thu) 01:00 (PDT)

EU/RU

September 17, 2020 (Thu) 07:00 - 10:00 (CEST)
September 17, 2020 (Thu) 08:00 - 11:00 (MSK)

SA

September 17, 2020 (Thu) 02:00 - 05:00 (BRT)
■ Maintenance Impact
- Unable to access website and Parental Controls site



■ Reason
- Update, fixes, and improvements to certain content



* Additional Notices
- The maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this page.
- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.





Thank you

Ask the Devs Anything Video (Sept 2020)





We’re stepping the Ask the Devs Anything session up a notch this September by having some of Shadow Arena’s top brass bring you the answers to your most burning Shadow Arena questions on video!

After receiving questions from our players in advance, Shadow Arena Lead Producer “Byulbram” Kwangsam Kim and Director of Live Services Kwangbae Jeon will be releasing the answers to select questions in video format with English and simplified Chinese subtitles on September 25, 2020 (UTC+9). September 29, 2020 (UTC+9). (UPDATE)

So, ask us anything!

Submit the questions you want answered by checking the details below. We look forward to seeing your questions!

[h3]Submit Questions for the Livestream [/h3]

■ “Ask the Devs Anything” Period
We’ll be accepting questions until September 21, 2020 23:59 (UTC+9).


■ How to Submit Questions

1) Submit your in-game nickname, the server you play on, and a maximum of 2 questions you’d like to ask the devs through the survey below.

If we answer your question, we may address you by your in-game nickname!

▶ Go to the “Ask the Devs Video Question Submission (Sept 2020)” survey.



2) The answers to selected questions will be released as a video featuring “Byulbram” Kwangsam Kim and Kwangabe Jeon on September 25, 2020 (UTC+9). September 29, 2020 (UTC+9). (UPDATE)





* Additional Notices
- Submitting an offensive or inappropriate name/nickname will be grounds for disqualification from participation.
- If you submit more than two questions and/or more than one survey, the devs will only consider the first two questions and/or the first survey submitted.
- Pearl Abyss reserves the right to change/cancel the “Ask the Devs Anything” livestream depending on mitigating circumstances. If changes are made, they can be found on this notice.
- If you have any other questions or concerns related to the event, please contact us via [Support].
- Any matters not listed on this page will follow the [Shadow Arena Event Rules] and [Shadow Arena Terms of Service].

Weekly Tryout (Asia) - Preliminary Results



Greetings, this is Shadow Arena.

On September 10 (Thur), we announced on 『 Tournament Rule Changes Notice 』 that there were some rules changes

for Weekly Tryout point calculations and we now have the updated scores for our Preliminary participants.

Congratulations to all our players advancing to the Finals and we look forward to more awesome plays!

[h2]Weekly Tryout – Preliminary Results Players Advancing Finals (Per Week) [/h2]
Week
Finalists
Week
Finalists

Bakemono

엄준식

心系

bambole

차사

萌新指导师

박사장a

天外飞仙

seidg

Hp10

Mime

HyejinFiora

Arctis

我们今日既分高下也决生死。

EAlilSR

호준s

베가즈

스시

개두Gaedu

별꽃놀이

붉은별
휴하
양사마
Nuzumaki
케니
ADE
RussianBlue
잔다리스크
神之火花的主人
RADOM

虛虛實實
새우깡
FajriSukoi
君莫笑
开G玩这游戏
SoWhat
느아락
chan0302
Gold강
콜라


Week
Finalists
Week
Finalists

박사장a
호준s
아상금아주달고
Bambolina
Mime
DeliteBlade
Pajen
마음씨고운사람
SaTanWky
감자튀김

차사
Douyu34272
VRCHestia
ADE
HyejinFiora
Catharina
별꽃놀이
복수에화신
斗鱼丶红豆
EAlilSR

苦中做辣
콜라
Bakemono
seidg
TheAvengers
君莫笑
케니
개두Gaedu
Payf
ElectryMouse

未紅
식준엄
ReyZavic
새우깡
holoholo
月月是无敌的吖
KittyMeow
Seyren
MixSonic
ChooRU

* As notified in 『Tournament Rule Changes Notice』, players found participating in the Preliminaries with more than 1 account and advancing to the finals have been disqualified. (Update)

* The Weekly Tryout results will be added to the above table after each Prelminiary match and please refer to the attached links in the table for detailed score on each participant.

* Weekly Tryout Scoring System Details
Category
Points Acquired

1st place

55 points

2nd place

14 points

3rd place

3 points

4th place

2 points

5th place

1 point

Kill (3 min after game start)

10 points per kill



Finals and Live Broadcast Schedule
Week
Schedule

2nd Week Finals

September 16, 2020 (Wed) 21:00 (UTC+9) - (Approx. 3 Hours)

3rd Week Finals

September 23, 2020 (Wed) 21:00 (UTC+9) - (Approx. 3 Hours)
Official Shadow Arena Channels



Additional Notices

- As a Finalist, you can only participate in the Finals of the same week of the Preliminaries. For example, if you obtain a Finals ticket through the 2nd Week Preliminary, you may only participate in the 2nd Week Finals.

- There is no detailed score table for 1st Week Preliminary matches since they were held before the tournament rule changes.

- Pearl Abyss reserves the right to change/cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.

- If you have any other questions or concerns related to the event, please contact us via [Support].

- Any matters not listed on this page will follow the [Shadow Arena Competitive Rules] and[Shadow Arena Terms of Service].

9/14 (Mon) EAC Latest Version Update




Greetings, this is Shadow Arena.

Here is the latest version update to EasyAnticheat on September 14 (Mon).


[h3] ■ Fixes and Improvements[/h3]
- Fixed an issue when the game appears Windowed when setting the game windows





Thank you.