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Despot's Game: Dystopian Battle Simulator News

9 Fun Facts About Despot's Game & Future Plans | Merry Christmas, Puny Humans!



MERRY CHRISTMAS, PUNY HUMANS!


[h3]To celebrate, the Despot prepared 9 Fun Facts about his game you've never heard of. Let's dive into them, shall we?[/h3]

[h2]- FACT 1/9 -[/h2]



[h2]- FACT 2/9 -[/h2]

PLAY DIE BACK IN YOUR BROWSER

[h2]- FACT 3/9 -[/h2]



[h2]- FACT 4/9 -[/h2]

DRAW CHILLY - Meatbags 3k DLC on Steam

[h2]- FACT 5/9 -[/h2]



[h2]- FACT 6/9 -[/h2]



[h2]- FACT 7/9 -[/h2]

Visit the official Despot's Game Discord server

[h2]- FACT 8/9 -[/h2]

Check Calvares's games out on Steam

[h2]- FACT 9/9 -[/h2]


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Alright, punies, there you have it—10 facts about the greatest villain of all time and his game, which also happens to be the greatest. Let us know what you think about these facts in the comments below. And speaking of the greatest games: they tend to last. This is precisely the case with Despot's Game: we will continue to roll out updates, deliver new content and nurture our puny human community. So the last thing we want to talk to you about this year is our studio's plans for the future.

[h3]KONFA GAMES'S FUTURE PLANS[/h3]

We continue improving Despot’s Game and would like to share some of our plans. This isn’t a roadmap or a public offer but a set of tasks that we’ve already started working on or that we’ve decided to work on.

THINGS WE WILL BE WORKING ON IN THE NEAR FUTURE:
  • Run stats and specific battle stats. These are two significant and interrelated UX tasks. They should make it easier to understand the efficiency of different classes and different mutations and make it easier to identify strategic mistakes.
  • Abilities for tier 4 items. We’re unlikely to bestow unique abilities on all items, but we’ll certainly do it for tier 4 items, similar to the tier 5 ones.
  • Fine-tuning the UX of the Challenges DLC. Some features, like searching for the required mutation in the store with infinite reroll, need more work. This fine tuning really needs to be done ASAP.
  • New text events. Cause, you know... Why the hell are we not doing more of them?
  • New mutations, of course! Yes, we still don’t think there are enough mutations, so there will be more.

In addition, there are many minor tasks left to do, i.e., polishing the game. For example, limiting which text events can appear in the first biome, finishing the sound effects for some of the mutations, and adding quirky idle animations for all the humans.

We’re also planning to experiment with new game modes. The first on the list is a mode with no food at all. It’s pretty hard to make such a mode well-balanced, but we’ll try. Some future updates won’t contain any new content—only balance changes. We’re trying to move on to less frequent but more extensive content updates, since every content update takes a lot of time to upload, localize and test (updates are published not only on Steam but also on EGS and mobile platforms now.) So if you see an update that only contains balance changes, this doesn’t mean that we’ve stopped developing new content for Despot’s Game—we’re just saving up the new content.

You might have noticed that no new monsters are being announced. That’s right, we’ve decided that there are enough already. There might be new ones in the future, but for now, we’ve paused continuously generating new opponents. Why? Because it’s time for a NEW PROJECT! A new uNaNnoUnCeD project in the Despot universe! We’re going to expand our team in 2023 so that there are enough Despot's minions to work on Despot’s Game and that new title. But don’t ask us about it, alright? Just wait for the official announcement!

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And that wraps it up for this year, hums. It's was a damn awesome year, and we're grateful to each and every one of you for fearlessly crawling Despot's dungeon, tossing toxic feedback at our unsuspecting butts, sh*tting on the game's balance, asking us to buff Healers and just for being with us.

Merry Desptmas, Happy New Year and see you all in 2023, puny humans! If you want to wish the Despot something for Christmas, go ahead and use the comment section under this post.

P.S.: Your feedback is not toxic at all: it was a salty joke in the Despot's tone of voice. You're the best community ever, punies.

Despot's Game Is 20% Off | Steam WInter Sale 2022



Despot's Game is 20% off... again!


The game, the Challenges DLC and the soundtrack are all discounted.

[h3]Despot's Game:[/h3]
https://store.steampowered.com/app/1227280/Despots_Game_Dystopian_Battle_Simulator/

[h3]The Collector's Edition:[/h3]
https://store.steampowered.com/bundle/23149/Despots_Game_Collectors_Edition/

[h3]Already have the game? Gift it to a puny friend![/h3]

The offer ends on January 5th, so hurry up, hums.

Christmas Decor, Community Mutations | King of the Hill Season 5



UPDATE 1.3


Tremble before me, humans! I bring you monstrous new mutations. And a Christmas tree.


[h3]• New Mutations—Including Community Ones! •[/h3]
In this update, we added the player-created mutations that won the Community Mutation Contest:
  • Impostor by The real GOW - The Trickster who currently has the most health teleports behind the farthest enemy and disguises themself as an enemy unit. Their first attack deals 100% increased damage.
  • Newbie's Luck by Knifehunter - When you enter a new room, Newbies have a 20% chance to find 5 food or a 5% chance per Newbie to find a common item.
  • Faster Than Bullets by spudiiman - Get 15 or 5 tokens at the end of a level if you manage to win all the fights in 40 sec. or 100 sec. accordingly. Mutations will take effect on the next level after you get them. (❗The name of this mutation was changed; the description was adapted to the game during the implementation process.❗)
We also added 8 other mutations! We hope they'll be jumping off points for your new strategies:
  • Tentaclephobia - Summoning tentacles inflicts Fear on a random enemy for 2s;
  • Guard - A random Fencer gets +40 damage for each Newbie on your team at the start of a fight;
  • Cult Leader - A random Cultist gets +30 armor for each Fighter on your team at the start of a fight;
  • Guardian of the Order - A random Mage gets +10% armor for each Tank on your team at the start of a fight;
  • Serum of Strength - A random Tank gets +5% attack speed for each Egghead on your team at the start of a fight;
  • Thrower Talisman - A random Healer gets +10% magic damage for each Thrower on your team at the start of a fight;
  • Healer Talisman - A random Thrower gets +5% magic damage for each Healer on your team at the start of a fight;
  • Retaliation - Fighters get +5% attack for each ally with less than 50% health;
  • Compensation - units of a random class get +50 armor for each ally with less than 20% health.
[h3]• Other Changes •[/h3]
  • Added a new button that lets you reroll the stock in any \"shop\";
  • Changed some values in the \"secret mechanic\". No details here, since it's secret! But these changes will definitely be felt by those competing to be King of the Hill;
  • Updated the in-game wiki - you'll now find information on \"buttons\" in there... and a little about the dev team too ;)
  • Starting next season, players who place first in their group in King of the Hill will skip a league as they move up (if possible);
  • We re-reworked the top-tier Shooter item. Its ability has 8 shots again, but now they only deal 50% damage;
  • And finally, we put up holiday decorations! Bye 2022. Be nice to us, 2023!

[h3]• Balance Changes (Random Mutations) •[/h3]



Mutation

Change



Stun

Mana: 40 -> 20



Mana Burn

Effect: 30 -> 50



Toxic Bandages

Total damage: 250 -> 350



Shockwave

Mana: 100 -> 60



Friendly Deathknight

Number needed: 20 -> 15



Pet Thorny

Number needed: 15 -> 11



Faithful 54MUR41

Number needed: 6 -> 5



Faithful Purr-Meow

Cooldown: 10 -> 16



Last Word (Brawl)

Effect: 100 -> 60



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King of the Hill Season 4 Results


[h3]THE WINNERS:[/h3]


1.🥇AwesomeFool



2.🥈WaterInAMelon



3.🥉Puny Izard



Congratulations, puny humans! Special medals have been added to your nickname on the KotH leaderboards.

Season 5 starts now and ends on January 19th at 4 pm UTC.

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Join the community to share feedback with us and chat with other puny humans just like you:

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v1.2.7

  • Curse of Variety bonus does not decrease during a fight anymore
  • Fixed items not being returned by Frugality for resurrected units
  • Fixed Firestarter range so that he attacks ranged units
  • Limited the number of units in a team, so that too many summons don't hang the game

Balance Changes, Updated Title Screen | King of the Hill Season 4



UPDATE 1.2.6


This is a relatively small but important update! Some might not notice a difference, but for others, this will change everything.

[h3]• Updated Title Screen •[/h3]



We’ve improved the title screen, so every puny human can now read the latest update details upon entering the game. Well, we technically applied this change before this update came out, but we never told you. So yeah.


[h3]• Balance Changes •[/h3]

Expand to go through the despotically huge list of changes ↓

[expand]
  • The reflected damage from Spiky Armor is no longer reduced by the attacker’s armor. This relates to both mutations and Thorny’s abilities. The Shooters shall suffer!
  • Made the bosses on level 4 and level 8 tougher. In the name of pain!
  • Decreased the item attack bonus for the Trickster class by 30%; decreased the health bonus by 20%. They got too big for their boots.
  • Increased the weapon health bonus for the Healer class. Because why not?



    Weapon Name

    Before

    Now



    First Aid Kit

    30

    50



    Crash Cart

    70

    90



    Plague Mask

    130

    180



    Defibrillator

    210

    360



    Halo

    310

    450




  • Armor buff and debuff effects became stronger for the Eggheads tower class:



    Eggheads tower class

    Before

    Now



    Armor buff/debuff effect

    10, 15, 20%

    20, 25, 30%




  • Exploding mini bombs and Throwers class banana bombs now deal 70% instead of 50% damage.
  • The Punisher’s volley now fires 6 shots instead of 8. He got a bit too arrogant.
  • Changed the mutations dropped in level 1. There are more “fun” ones now.

  • Changes in the mutation tree:



    Mutation: Topochlorians

    Before

    Now



    Costs

    15, 25, 35, 45, 60, 80, 110, 140

    15, 25, 35, 45, 70, 100, 160, 200



    Values

    40, 80, 130, 190, 280, 380, 480, 600

    40, 80, 140, 220, 320, 440, 570, 700





    Mutation: Health Multiplier

    Before

    Now



    Costs

    10, 20, 30, 50, 110, 150, 180, 200

    10, 20, 30, 50, 100, 130, 160, 200



    Bonuses

    50, 100, 200, 400, 550, 700, 800, 900

    50, 100, 200, 400, 600, 750, 900, 1000





    Mutation: Tolerance

    Before

    Now



    Costs

    20, 60, 120

    20, 60, 100





    Mutation: Health Bonus

    Before

    Now



    Bonuses

    200, 400

    200, 500




  • Changes in random (and quest) mutations:



    Mutation: Impenetrability

    Before

    Now



    Mana Costs

    20

    40



    Cooldown

    20

    25



    Value

    999

    9999





    Mutation Name

    Changes



    Attack Speed Bonus

    30% -> 25%



    Attack Bonus

    30% -> 25%



    Health Bonus

    30% -> 35%



    Critical Strike

    Probability: 15% -> 10%



    Bash

    Probability: 8% -> 10%



    Shocking Content

    Duration: 2 sec. -> 1 sec.



    Second Chance

    Probability: 35% -> 40%



    Thrill of Battle

    Health: 30 -> 20



    Feint

    Damage: 300 -> 250



    Reinforcement

    Probability: 25% -> 35%
    (For shooters: 7% -> 10%)



    Rigt in the Heart

    Health: -25% -> -20%



    Powerful Pill

    Damage: 40 -> 50



    Most Dexterous

    Chance of Evasion: 8% -> 5%



    NanoMineSweeper

    Damage: 150 -> 100
    Now drops for all classes and not for one random class



    The Last Word

    Armor: 100 -> 150



    Dash

    Damage: 400 -> 300



    What a Spark!

    Total Damage: 320 -> 640



    Strike a Light

    Total Damage: 500 -> 700



    Rain of Bullets

    The basic frequency of falling bullets has doubled(!)



    Napalm

    Total Damage: 420 -> 600



    Defensive Magic

    The mutation is now available to the Eggheads class




  • You can no longer meet more than one Smirch (a monster that looks like a trash can) at a time in the room on levels 1 and 2.
  • Most changes from the main mode have been moved to Brawl. However, Defensive Magic has actually been weakened: 100 armor -> 70 armor.
[/expand]

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King of the Hill Season 3 Results


[h3]THE WINNERS:[/h3]


1.🥇AwesomeFool



2.🥈Dayemon



3.🥉❤​Lectrice​❤



Congratulations, puny humans! Special medals have been added to your nickname on the KotH leaderboards.

[h3]Season 4 starts now and ends on December 21st at 4 pm UTC.[/h3]

[hr][/hr]
Join the community to share feedback with us and chat with other puny humans just like you:

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