1. Despot's Game: Dystopian Battle Simulator
  2. News

Despot's Game: Dystopian Battle Simulator News

Despot's Game is 20% off!



[h2]The 2021 Steam Winter Sale has started![/h2]

[h3]It's about time to pick up Despot's Game at 20% off and get involved into the Christmas Brawl right now, you puny human![/h3]

https://store.steampowered.com/app/1227280/Despots_Game_Dystopian_Army_Builder/
Christmas Brawl is a Christmas update with a new online mode, new enemies and new mutations that we released yesterday. Just in case you didn't know.

The offer ends on January 5th.

Christmas Brawl Update: New PvP Mode!



[hr][/hr]
CHRISTMAS BRAWL UPDATE IS OUT NOW!

[hr][/hr]
[previewyoutube][/previewyoutube]

[h2]UPDATE: 0.16.0.3[/h2]

[h3]New Mode[/h3]

“I bring you the spirit of Christmas! This year's spirit of Christmas is "More PvP", am I right? Or course I am.”


We have added a new online game mode called Christmas Brawl. It's not just a mode, it's a whole new minigame, basically:
  • To unlock, beat first 4 levels;
  • You battle against another player's army every three rooms;
  • If you're defeated, you lose a life but your humans are resurrected;
  • You only have three lives
  • The goal is to stack up ten wins in one run. You can try to win more to beat your record, of course;
  • You don't have to navigate the dungeon: all levels are linear;
  • There is no food therefore your puny humans are not hungry.

[h3]New Enemies[/h3]



Waiting for your "PlEaSe nERf, it ruined my run!" complaints. ;)

[h3]New Mutations[/h3]

  1. Damage Link: When used, the link deals 150 magic damage to enemies near the target;
  2. Effective Taunt: The Tank class ability lasts 2 sec longer;
  3. Health Link: The link increases the max health of the Cultists class by 50% for the duration;
  4. Minions, Attack!: Summoned creatures receive 200% of the effect from the Shooters' aura;
  5. Powerful Pill: When healing, Healers grant a bonus of 20 to their target's attack for 10 sec. This bonus stacks;
  6. Right in the Heart: The Tank class ability reduces taunted targets' max health by 25% for the duration;
  7. Spirit Healing: When healing, Healers restore 30 mana to their target;

[h3]Additions[/h3]

UI:

Ability tooltips that are displayed when holding down Alt now show stats that reflect all modifications that the player's army has.

[h3]Balance changes[/h3]

Gameplay:
  • Hunger now decreases not only physical, but magical damage as well. It now also affects summoned creatures;
  • More enemies now spawn on level 7, less—on levels 10 and 11;
  • Room token rewards on levels 9-11 have been increased
  • Foongus has been nerfed! Yes, you begged us to do that and we listened. From now on you won't be running into multiple Foongi in one room—they will spawn in company with Beaks, one Foongus at a time;
  • Puny human thrown in the sacrificial pit will give 4 food instead of 5;
  • Purchasing bigger food packs is now a more lucrative offer: a 27 token pack now contains 120 food instead of 110;
  • Shooters' items damage bonus decreased:

    • 25
    • 55->50
    • 85->75
    • 115->100
    • 145->125
Mutations:
  • Mana Denial: the amount of mana burnt increased 10->20;
  • Feint: damage increased 200->300;
  • Shooting Towers: damage increased 199->299;
  • Bash: chance for Shotters increased 2%->3%;
  • Stunning beauty: chance increased 20%->30;
  • Soul Destruction: now decreases mana damage resistance by 100% and is available for Tricksters only;
  • Taunt for tentacles can now be found only on levels 9-11;
  • Hail Satan! damage: 600->450;
  • Spiky Armor used to reflect base damage but not bonus critical damage. Now it, um, reflects bonus critical damage too;
  • Shocking Content duration: 3 sec->2 sec.


Mutation tree:
  • Magic damage (Topochlorians) – prices and bonus damage:
    Used to be:
    "Costs": [25, 30, 35, 40, 55, 70, 90, 110];
    "Values": [30, 60, 100, 150, 210, 280, 360, 450];
    Now:
    "Costs": [20, 30, 35, 40, 55, 70, 90, 110];
    "Values": [30, 60, 110, 170, 240, 320, 400, 500];

  • Energy Vampirism
    Used to be:
    "Costs": [40, 90, 200];
    "Values": [10, 30, 50];
    Now:
    "Costs": [40, 90, 200];
    "Values": [10, 20, 40];

  • Health Multiplier
    Used to be:
    "Costs": [25, 40, 55, 70, 100, 150, 250, 350];
    "Bonuses": [50, 90, 160, 280, 400, 520, 640, 800];
    Now:
    "Costs": [25, 40, 55, 70, 100, 150, 180, 200];
    "Bonuses": [50, 110, 200, 330, 500, 620, 720, 800];

  • Level 4 of Armor Bonus: price decreased: 150->100;

  • Summoned creatures bonus damage (Fhtagn)
    Used to be:
    "Bonuses": [50, 100, 180, 280, 380, 500];
    Now:
    "Bonuses": [50, 120, 200, 300, 420, 550].

[hr][/hr]
[h3]SEASON 4 WINNERS:[/h3]
  1. 🥇 Дранiк
  2. 🥈 AwesomeFool
  3. 🥉 ILLUMINATI_WIZARD69

Дранiк and AwesomeFool, by the way, have been incredibly active on our Discord server. This time, Дранiк even shared their final King of the Hill battle:



Congratulations! All three will receive Despotism 3k and Despot’s Game OST Steam keys. To claim your prizes, please contact Antishyr via Steam.

The new Fifth season ends on January 11, 2022 at 9 am PT / 18:00 CET!

[hr][/hr]
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:

[h3]Discord Twitter Facebook Instagram Reddit[/h3]

PvE or PvP?



[h2]Hey, puny humans![/h2]

[h3]The Despot has a very important question:[/h3]

[h2]What's your preference: PvE or PvP?[/h2]


Tell us in the comments.

Despot's Note: You're puny either way.


3rd King of the Hill Season Results | Healers reworked!

[h2]It's time to wrap up the third King of the Hill Season![/h2]

[h3]SEASON 3 WINNERS:[/h3]
  1. 🥇 아이언클래드
  2. 🥈 AwesomeFool
  3. 🥉 Дранiк

Congratulations! All three will receive Despotism 3k and Despot’s Game OST Steam keys. To claim your prizes, please contact Antishyr via Steam.

There are 4 leagues in the new Forth Season. It ends on December 21st at 9 am PT / 18:00 CET!

[h2]UPDATE: 0.15.1.0[/h2]

We're working on a big update which will be released at the beginning of the next Fifth King of the Hill Season just before Christmas. However for this update that has just been released, we made a couple of minor but nevertheless important changes.

[h3]Changes to the game mechanics[/h3]
  1. ⬆ Healers now have a ranged attack. It doesn't have a very big radius though;
  2. The Healers' class ability has been reworked: now excess healing from it is automatically applied to the most wounded team member. E.g.: if a healer provides 50 points of healing but their target's health bar is only 10 points away from being full, 40 points are being transferred to a human with the least HP regardless of how far they are from the healer;
    These changes are aimed at improving the Healers class. However, healers' mana will still deplete and they will continue to choose the nearest wounded ally as their patient. Stop asking us to make our pink little dummies smarter! The brain of a puny human is too small for any types of sophisticated behavior;
  3. Now Cultists and Eggheads can go through allies if they are unable to apply their class ability for a certain amount of time. It should prevent them from being stuck mid-battle;

  4. ⬆ We have added a medal that is awarded if you beat the game on the "HARD" difficulty chip. No, it's not an achievement, it's a medal. Which is shown next to your puny nickname in King of the Hill. Permanently;
  5. A smaaaaal-ass fix. Just a tiny one. The Throwers' class ability wasn't receiving the bonuses from ability damage upgrades and the "Energy Vampirism" mutation. Or rather, Throwers were receiving those bonuses but depending on the enemy's level of these mutations. Yes, we totally overlooked that one. But you did too! Anyway, it's fixed now. Let's see how it affects the balance.


[h3]Balance changes[/h3]
  1. Hunger/Starvation negative effects have been increased: 30%/60% → 40%/70%;
  2. Added passive magic resistance to several post-level 4 enemies: from 30% to 50%;
  3. Decreased Foongus damage: 360 → 298; Increased Big Slime damage: 299 → 349;
  4. Decreased damage that pre-level 5 enemies' deal by 20%;
  5. Increased damage that Rare, Mythical and Legendary Tanks items deal by 30%;
  6. Increased token room rewards in the Easy mode, decreased them in the Hard mode;
  7. Nerfed the "Energy Vampirism" mutation: 25/60/100% for 50/90/200 tokens → 10/30/50% for 40/90/200 tokens;
  8. Magic damage bonus costs more: the 2nd and 3rd levels are now 30/35 tokens respectively instead of 25/30.


[hr][/hr]
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:

[h3]Discord Twitter Facebook Instagram Reddit[/h3]

Despot's Game is 20% off! Nominate us at The Steam Awards 2021!

Attention, puny humans!


THE STEAM AWARDS have started and the Despot needs you. Let your little brains send signals to your fingers and nominate us for the Best Game You Suck At category in the Awards widget above. Yes, you suck at this game and everyone knows it. And stop asking us to nerf those cabbages. Tell you what: vote for us first and we will think about it.



[h3]One more thing before we let you go back to your breeding tube: the game is 20% off for the duration of the Steam Autumn Sale, so prepare your puny wallets![/h3]

https://store.steampowered.com/app/1227280/Despots_Game_Dystopian_Army_Builder/

[h3]See you in a week in the new King of the Hill season![/h3]