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1428: Shadows over Silesia News

Changelog v1.0.18

Warning: the changelog contains spoilers!

  • Destructible obstacles are now highlighted in the same way as interactions
  • Chapter 2
    • Some Hussites are stuck in an inaccessible area during battle
    • Rupert stops and does not continue on to his destination
  • Chapter 5 - Some Skulls lack flames
  • Chapter 6 - Achievement Do it the hard way is also unlocked when the player decrypts the letter
  • Chapter 7 - Still can't interact at the beginning of the chapter
  • Accessibility
    • If the player is equipped with a torch, guards will detect him even when Accessible stealth is on
    • If the camera is disabled, it does not move and thus is not near the player

Changelog v1.0.17

[List]
During some cutscenes, a bug occurs that breaks the camera and sound

Changelog v1.0.16

Warning: the changelog contains spoilers!

  • Newly playable character does not freeze when dealing a shield blow
  • Reduced freeze time of playable character after receiving a hit
  • If the player blocks with a shield and the cutscene starts, the character holds the shield in a defensive position the whole time
  • Fixed a bug that caused enemies to freeze in some situations
  • Chapter 3
    [List]
  • If the player escapes from the castle using the rope, Hynek still has it in his hand in the next scene
  • After lighting a fire, the horse in the courtyard disappears
Chapter 6 - exploring dead bodies becomes inactive after using the new
Chapter 7
  • In certain situations, it could occur that the player cannot interact with the environment
  • Removed the ladder near kennel at the Monsterberg castle so as not to confuse
  • There are boxes in the Monsterberg castle courtyard that can be walked through
  • The entrance to the Duke's chambers can be reached undetected
Chapter 8
  • When escaping from the Hussites, an invisible wall prevents progress
  • Joachim runs in the opposite direction after the conversation
Chapter 13 - After loading during the conversation, Lilith may not throw the stone

Changelog v1.0.15

Warning: the changelog contains spoilers!

  • Shield energy consumption has been unified and reduced on average
  • Playable characters are now not subject to extra fatigue when hitting outside
  • Damage slightly increased for playable characters (+-5%)
  • Darkened background behind dialog boxes (better readability in help)
  • Accessibility - when camera is off, compass rotation does not work
  • Proofreading and text corrections
  • Sample videos sometimes flicker unpleasantly when navigating between help pages
  • Lothar's cape sometimes gets stuck and goes through the character
  • Chapter 2
    • Removed one wave of enemies from Rupert's path
    • Puota of Czastolowitz gets tangled up on arrival at the gate
    • Puota of Czastolowitz drives away from the conversation (CZ dub only)
    • After loading the game in the church at the beginning of the chapter, the roof is covered and you can't see inside
    • The knights in the player's retinue do not fight, or only partially
  • Chapter 4
    • Reduced time before Lothar starts talking about the secret passageway
    • The patrol groups move strangely
    • Added initial marker for hiding behind bushes
    • Reduced the number of crates blocking the door
    • Light shines through the wall in the palace dungeon
    • Now only three crates can be stacked from the floor
  • Chapter 5 - Added one extra health potion
  • Chapter 7 - The ability to ask Straw for help is now always active when the player has a waterskin
  • Chapter 8 - Reduced the first wave of enemies and added two extra smaller ones
  • Chapter 12 - Turned off battle shouts during battle
  • Chapter 13
    • At a certain resolution, the opening subtitle will split into two lines
    • Slightly reduced fog effect
    • Item highlight shows platforms that are not supposed to be seen

1428: Shadows over Silesia is out now!

KUBI Games welcomes players into a dark adventure where mistakes are not forgiven. 1428: Shadows over Silesia, an action adventure game with fantasy elements set in real medieval Europe, is out now. With true historical events in the background, you'll be facing intricate puzzles, challenging battles, cunning stealth, and much more.

[previewyoutube][/previewyoutube]

Medieval Europe is in the middle of religious upheaval and many a preacher predict the imminent end of the world. The year is 1428 and the Hussites have just set out on their Silesian campaign. These heretics appear to be the biggest threat in the kingless country. But true evil of a completely different kind is lurking nearby and it does not intend to engage in religious disputes.

The game is linear and takes place throughout the entire Hussite campaign. Thirteen chapters await the player, which can take around thirty hours of gameplay time altogether.

The story is told from the point of view of the two main characters. Hynek, a grumpy Hussite hetman who doesn't hesitate to swear or mess around with anything, and Lothar, a Hospitaller knight, a man of good education and manners who stands alongside his brethren in the front line of the Silesian defense. Each has their own motivations and views of the world around them, and different equipment and abilities. Their fates will soon become intertwined. Will they face one another, weapon in hand, or forge a fragile alliance to stand shoulder to shoulder against a far worse enemy?

[h3]Key Features[/h3]
  • A dark fantasy story taking place in the background of real historical events.
  • Linear gameplay based on chapters and levels.
  • A combat system in which being outnumbered means trouble.
  • Challenging puzzles based on classic games of the adventure genre.
  • Exploration of underground dungeons, caves, monasteries or castles.
  • Isometric, stylized, slightly fairytale-like, but most importantly dark low poly graphics.
  • Sneaking and stealthy progression.


[h3]Blind accessibility[/h3]
The game will be fully accessible to blind players. This will make it the first game after The Last of Us series, and the first ever game on PC, to bring full blind support to an adventure of this scale. We're not talking about just text narration or some kind of rudimentary navigation. The game will bring all-new revolutionary elements that will allow the blind to enjoy a full experience not only of the story, dialogue and environment exploration, but also stealth scenes or combat, including large scale battles.

[h3]Other useful links[/h3]
Website: https://shadows1428.com
Website for the blind: https://blind.shadows1428.com
Crowdfunding campaign: https://hithit.cz/shadows1428
Discord: https://discord.gg/avabBNY
Twitter: https://twitter.com/KUBIGames
Instagram: https://www.instagram.com/1428_shadows_over_silesia/
Facebook: https://www.facebook.com/shadows1428
YouTube: https://www.youtube.com/kubigames2013