1. 1428: Shadows over Silesia
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1428: Shadows over Silesia News

Changelog v1.1.23

  • Increased movement speed of all characters by 15 percent
  • Chapter 2 - Minor adjustments to the gate and city battle
  • Chapter 4 - Fixed a missing word in localizations
  • Accessibility - Cannot play enemy attacking sound in help screen
  • Bug fixes for upcoming DLC

Changelog v1.1.21

  • Modified coniferous tree model
  • Added controller vibration when sword is drawn
  • Health and stamina indicators now signal low levels
  • Reduced alcohol effect length by half
  • A message now appears on the right side of the screen after using a coin
  • Changes to health and other enemy attributes
  • Potion can now be drunk while moving
  • Weapon can now be drawn and sheathed while moving
  • Unlocking a door or chest with the key now opens it directly
  • Shields now take significantly less stamina and are more usable
  • Enemy AI improvements and fixes
  • Removed some enemies from chapters, rebalanced difficulty
  • Performance optimization and improvements
  • It is now possible to load a position during a cutscene or conversation
  • Bloom setting has been removed from the settings and is always mandatory on
  • Reduced range of door interaction sound when sneaking
  • Looking around while sneaking was done even when inventory was open
  • Journal entry was sometimes written in the wrong chapter
  • When skipping the intro, the camera went where it wasn't supposed to
  • Fixed some animation issues
  • Sometimes an enemy could attack while performing another action and animation at the same time
  • Character animations sometimes didn't have the correct speed when talking
  • Some cutscenes had unwanted artifacts on camera
  • Objects would fall through the ground at certain locations
  • Sometimes the player could appear in the wrong place after a scene change
  • If the player was carrying a large object and started talking, it would trigger a bad animation and start swinging the object
  • Repeated Farkle play could result in a situation where it was impossible to interact with all the dice on the table
  • Chapter 1
    • Added directional signs
    • In the opening scene, Straw's horse could have been left standing without a rider
    • The shield could be retrieved from the dead soldier, but the optional quest was not completed
  • Chapter 2
    • Added directional signs
    • Increased Ruprecht's health
    • Added a gentle light over the player in battle
    • Enemies could sometimes attack during the final conversation at the gate
  • Chapter 3
    • The camera is now locked in the oubliette to prevent it from rotating around
    • When the player is spotted, it's now game over
    • If the player escaped over the walls and didn't explore the drain beforehand, the quest was not completed
    • At the end of a horse chase, the horse was not properly slowed down
  • Chapter 4
    • Crates by the cellar now have direct places to place them on the ground
    • Removed some crates that were blocking the cellar door
    • Lothar was levitating after entering the cellar
    • Focus kept jumping to the door when removing the crates in the cellar
    • Cook could block the player in the corner of the room
  • Chapter 5 - Adjusting the Koschei's room, the position of levers and other elements
  • Chapter 10
    • The knocker now has a higher priority than the door and no longer needs to be switched to on the gamepad
    • Obsidian pyramids had the wrong place to interact and could not be picked up in certain situations
    • Burning gate has no sound when opening and closing
  • Accessibility
    • Modified navigation and sonar sounds
    • Added new sound to indicate low stamina
    • Interactions in range are now sorted by priority, name and distance
    • More prominent sound on attacking enemies
    • TTS now also reads the name of the quest, not just the task
    • Beginning of the scene navigation point sometimes might not be in the right place
    • Distance reporting on the world map did not work correctly if the map zoom changed

Trailer, screenshots and info for upcoming DLC

Hear ye, hear ye!

I have some exciting news to share with you today! I’m thrilled to reveal new details about the upcoming expansion for my medieval action-adventure game, 1428: Shadows over Silesia. The DLC is called Tourney at the Bear Rock and will be released on November 11th. To mark the occasion, I’ve also released a new trailer that captures the atmosphere of the medieval tournament you’ll be diving into.

[previewyoutube][/previewyoutube]
In this new DLC, we’ll head to Pernstein Castle, where, in 1409, knights gathered to honor the beauty and virtue of Lady Madeleine, the daughter of the castle lord, through a grand tournament. You’ll step into the shoes of young Hynek, who isn’t just another participant trying to prove his skills—he’s on a secret mission with his own personal goals. Hynek has come not just to compete but to win and uncover a conspiracy, no matter the cost to his own honor and safety.

You can look forward to a new story, new characters, and plenty of puzzles and tough challenges that will test Hynek’s abilities. The DLC isn’t just about fighting on the tournament grounds; it’s about uncovering intrigues and secrets that will keep you hooked. I’ve packed in everything you loved from the base game, plus a lot more. It’s also designed to be a great entry point for new players.

If you don't already have it, add the DLC to your Wishlist now:
https://store.steampowered.com/app/2843010/1428_Shadows_over_Silesia__Tourney_at_the_Bear_Rock/

Alongside the DLC, I’m also planning to release a major free update for the base game. This will be a kind of ‘Director’s Cut’ update. I want to balance the game one last time, trim some of the longer sections, and improve the weaker parts so that the player experience is as close to my vision as possible. If you haven’t played the game yet, now’s the perfect time to jump in! Mark your calendars for November 11th and check out the new trailer to get a sneak peek at what’s coming in Tourney at the Bear Rock!

Thank you all for your support!

Kubikon 3D is out now!

I'm thrilled to announce that my new game Kubikon 3D is now available on Steam. Jump into the colorful world of cubes now!

[h3]Explore and Compete[/h3]
With dozens of levels, Kubikon challenges your skills and courage. In ranked mode, you can compete with players worldwide and climb the leaderboard. For a more relaxed experience, casual mode offers endlessly replayable levels that rearrange themselves differently every time. You can play with a mouse, keyboard, or your favorite gamepad!

[previewyoutube]https://www.youtube.com/watch?v=F_xqmn_8svA[/previewyoutube]
[h3]Create and Share[/h3]
Unleash your creativity with our built-in level editor. Design your own puzzles and share them with friends or the global community through Steam Workshop.

[h3]Join the Community[/h3]
Got feedback, questions, or just want to share your initial victories (or amusing defeats)? I'm all ears! Join the community on Discord. Your insights make Kubikon 3D even better.

Thank you for your support! Dive into the world of Kubikon and start playing now!
Petr Kubicek aka KUBI Games

Italian Community Translation Now Available

Dear Fellow Knights,

I am thrilled to announce the new community translation for 1428: Shadows over Silesia! Thanks to the passion and dedication of our fantastic community and the talent of Marco Chisari (aka Pupattolino75), you can now immerse yourself in the medieval adventures of Silesia in Italian!

A huge thank you to all of you for the support and enthusiasm you've shown so far. Without you and Marco's extraordinary work, this translation wouldn't have been possible.

Stay tuned for more updates and share your epic stories with the community!